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Most outdoor PvP raiding is too hectic for this to be that useful, but in a one-on-one PvP duel, this is definitely a match winner for the otherwise Magic vulnerable Warrior.
 
Most outdoor PvP raiding is too hectic for this to be that useful, but in a one-on-one PvP duel, this is definitely a match winner for the otherwise Magic vulnerable Warrior.
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Unfortunately it requires melee range, and generally speaking if a Mage is trying to cast a spell with charge time at you while you're in melee range he can't escape and the fight is already lost.
   
 
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Revision as of 20:33, 24 April 2007

Overview

INV Gauntlets 04

Berserkers are generally quite angry people anyway, but one thing that really gets up their noses, is thin pasty people in dresses wiggling their fingers at them. The ensuing conflagaration, electrocution, freezing, poisoning, draining, divine chastisement or arcane trickery tends to, perhaps understandably, make the Berserker 'take it personally'.


The bath-robe wearing coward then gets to find out how difficult mystic sorcery is to get right, with four of their front teeth missing, and six broken fingers.

Functionality

Pummel is a single target instant damage attack and debuff, that costs 10 Rage. It does a modest amount of damage, and if applied during a target's 'Casting' charge-up, will make the spell fail, and prevent casting for that entire school for 4 seconds. It has a 10 second cooldown.

Available in Berserker Stance only.

Rank Rage Cost Damage Level Cost
Rank 1 15 20 38 Template:Gsc
Rank 2 15 40 58 Template:Gsc

Notes

Very similar to the Ability warrior shieldbash [Shield Bash] ability, and the same flair for timing is required to make this work. Although Shield Bash does a better job, with an extra 2s lockdown, and enhancable through talents, having this on the Berserk Stance Toolbar allows extra flexibility, letting you do something about the Ebil Wizard without having to lose rage through a Stance Swap, and possible shield equip.

Most outdoor PvP raiding is too hectic for this to be that useful, but in a one-on-one PvP duel, this is definitely a match winner for the otherwise Magic vulnerable Warrior.

Unfortunately it requires melee range, and generally speaking if a Mage is trying to cast a spell with charge time at you while you're in melee range he can't escape and the fight is already lost.


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