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{{Stub/Lore}}
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{{for|toy zeppelins|Zippelin}}
 
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{{for|information about drakonids in the Nefarian fight|Nefarian (tactics)}}
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{{Racebox
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| image = Broodlord Lashlayer.jpg|thumb
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| name = Drakonid
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| capital = Various
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| leader= Various
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| faction = [[Independent]], Various
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| mount = None
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| homeworld = [[Azeroth (world)|Azeroth]]
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| language = [[Draconic]], [[Common (language)|Common]]
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}}
   
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'''Drakonid''' are humanoid dragon-like creatures first seen by mortals in [[Blackrock Mountain]].
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[[File:Zeppelin2.JPG|thumb|Zeppelin]]
 
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[[File:Zeppelinwc2.JPG|thumb|Zeppelin]]
 
   
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==Types==
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A '''goblin zeppelin''' is a form of [[transportation]] that consists of a wooden gondola attached to a large balloon, into which hot air is pumped by a [[phlogiston]] boiler. They are swift, able to make long journeys, and pass above rough terrain.<ref name="ReferenceA">{{ref book |author= Arthaus |title= [[World of Warcraft: The Roleplaying Game]] |isbn=9781588467812 |pages=215}}</ref> They were conceived by the [[goblin]]s.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft II: Tides of Darkness]] Manual |pages=75}}</ref>
 
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*{{RaceIconExt|DrakonidRed}} [[Red dragonflight|Red]] drakonid
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*{{RaceIconExt|DrakonidBlue}} [[Blue dragonflight|Blue]] drakonid
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*{{RaceIconExt|DrakonidGreen}} [[Green dragonflight|Green]] drakonid
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*{{RaceIconExt|DrakonidBronze}} [[Bronze dragonflight|Bronze]] drakonid
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*{{RaceIconExt|DrakonidBlack}} [[Black dragonflight|Black]] drakonid
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*{{RaceIconExt|DrakonidInfinite}} [[Infinite dragonflight|Infinite]] drakonid
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*{{RaceIconExt|DrakonidViolet}} [[Chromatic dragonflight|Chromatic]] drakonid
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*{{RaceIconExt|DrakonidNether}} [[Netherwing dragonflight|Netherwing]] drakonid
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*{{RaceIconExt|DrakonidTwilight}} [[Twilight dragonflight|Twilight]] drakonid
   
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==Background==
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The pilot of the zeppelin can control the direction through use of ropes which are connected to both the steering wheel in the gondola, as well as fins on the balloon's back. Altitude is maintained or adjusted by the degree of inflation of the balloon, as well as with ballast. Moving in a direction or changing speed requires thrust, given by one or more rotors.<ref name="ReferenceA"/>
 
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[[Image:Drakonid.png|right]]
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The drakonid in Blackrock Mountain appear to be the result of some of the [[black dragon]] [[Nefarian|Nefarian's]] experiments with the blood of different [[dragonkin]], but are also found in other places affiliated with other dragonflights.
   
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They are meant to be the footmen and standard soldiers of the Legion of Blackrock, and though they have considerable magic resistances, a flaw does exist; each Drakonid has a fatal weakness to one magic type, making it suffer enormous damage from that particular school. This weakness can be used to the advantage of any mortal army daring to step into the halls of [[Blackwing Lair]] in order to challenge the sinister [[Nefarian]].
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The zeppelin is an example of one of the most stable technological devices to be found on Azeroth (a trait uncommon of goblin inventions), and malfunctions tend to be non-threatening. Naturally, it is possible for the zeppelin to drift off course or develop a leak, but only rarely will the phlogiston boiler have difficulty, and even rarer still will it explode.<ref name="ReferenceA"/>
 
   
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Bronze colored drakonid can be found patrolling the [[Caverns of Time]] but are not hostile. Nether drakonid can also be found in [[Shadowmoon Valley]], in the service of [[Illidan Stormrage]], while the [[infinite dragonflight]] also employs drakonid of their own flight. [[Alexstrasza]] uses drakonids of all five primary [[dragonflight]]s as the ground-based guardians of [[Wyrmrest Temple]].
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== History ==
 
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[[File:Zeppelinplans.jpg|thumb|left|Zeppelin schematics]]
 
   
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In Cataclysm, the [[Twilight's Hammer]] members in the Blackrock Caverns have been turned into Drakonid as a type of 'gift'. Given the various origins given, it is more likely that there are simply multiple ways of creating drakonid rather than this being the sole method of creation. They have been said to be half-man, half-dragon,<ref>{{Quest|Maxnar Must Die!}}</ref> but this is likely a description and perhaps not to be taken literally. The [[Dragonmaw]] of Outland can also turn into Drakonid.<ref>{{Quest|Enter the Taskmaster}}</ref> It is unknown how exactly they accomplish this, but it could be similar to how the Twilight's Hammer cultists achieve such a transformation. Coincidently, both the Twilight's Hammer and the Dragonmaw in Outland captivate the [[Netherwing Dragonflight|Netherwing Dragonflight's]] members.
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They were first constructed and used by the [[Horde]] during the [[Second War]]. At that time, zeppelins were manned by a small team of goblins whose purpose was to spy on enemy positions. The zeppelins were cumbersome, awkward, and maintained no armament. However, at the time, they had extensive line of sight as well as the ability to spot submerged Alliance technology.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft II: Tides of Darkness]] Manual |pages=75}}</ref>
 
   
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==Notable==
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Since then, zeppelins have become a widespread method of transportation, due to development by the goblins.<ref name="ReferenceB">{{ref book |author= Johnstone, Mike |authorlink=Mike Johnstone |title= [[Magic & Mayhem]] |isbn= 9781588469540 |pages=188}}</ref> After the Second War, the goblins rescinded their alliance with the Horde and began selling their goods and services to the highest bidder. Throughout the course of the [[Third War]], the zeppelins were employed by both the Horde and [[Alliance]]. Their speed had increased substantially and the zeppelins were now able to travel over long distances and rough terrain, as well as carry vast numbers of troops.<ref name="ReferenceB"/>
 
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===Black===
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*{{NPC|Combat|Baltharus the Warborn||smallicon=IconSmall DrakonidBlack.gif}}
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*{{NPC|Combat|Broodlord Lashlayer||smallicon=IconSmall DrakonidBlack.gif}}
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*{{NPC|Combat|Creed||smallicon=IconSmall DrakonidBlack.gif}}
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*{{NPC|Combat|Karsh Steelbender||smallicon=IconSmall DrakonidBlack.gif}}
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*{{NPC|Combat|Maxnar the Ashmaw||smallicon=IconSmall DrakonidBlack.gif}}
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*{{NPC|Combat|Or'kaos the Insane||smallicon=IconSmall DrakonidBlack.gif}}
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*{{NPC|Combat|Rask||smallicon=IconSmall DrakonidBlack.gif}}
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*{{NPC|Combat|Lord Valthalak||smallicon=IconSmall DrakonidBlack.gif}}
   
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===Blue===
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They also invented other zeppelin-like "airships" that are able to ferry troops over impassable terrain.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=182}}</ref>
 
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*{{NPC|Combat|Warbringer Goredrak||smallicon=IconSmall DrakonidBlue.gif}}
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*{{NPC|Combat|Curator Insivius||smallicon=IconSmall DrakonidBlue.gif}}
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*{{NPC|Combat|Varos Cloudstrider||smallicon=IconSmall DrakonidBlue.gif}}
   
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===Green===
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Now, in the times following the defeat of the [[Burning Legion]] at [[Mount Hyjal]], the zeppelins are employed once again by the Horde for the passage of the [[Great Sea]] between the continents. Although the goblins remain a {{reputation|neutral}} force, the Horde alone has the privilege of using the zeppelins. Goblins still offer passage to the Alliance in many locations of the world, but those zeppelins in use by the Horde are not usually used by the Alliance. Neutral goblin zeppelins currently will allow the transport of soldiers, but heavy weaponry, such as [[cannon]]s, are forbidden to maintain neutrality.<ref>''[[Last of the Line]]''</ref>
 
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*{{NPC|Neutral|Ferithos||smallicon=IconSmall DrakonidGreen.gif}}
   
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===Infinite===
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Zeppelins come in different designs and sizes, and different zeppelins have different crew sizes. Zeppelins are manned by at least a pilot.<ref name="ReferenceA"/><ref>[[Warcraft II]]</ref> Sometimes they consist of a pilot and an engine tender.<ref name="ReferenceB"/> {{Citation needed}}<!-- Cited as DotD - but what page? --> Some are manned by a pilot, navigator, and [[engineer]].<ref name="ReferenceC">{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=28}}</ref> Other zeppelins have eight member crews including a sky-captain, a chief officer, a navigator, three crewmen, and two [[guards]].
 
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*{{NPC|Combat|Chrono Lord Deja||smallicon=IconSmall DrakonidInfinite.gif}}
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*{{NPC|Combat|Chrono-Lord Epoch||smallicon=IconSmall DrakonidInfinite.gif}}
   
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==Animation==
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It moved at 40 miles per hour in the [[Warcraft RPG]],<ref name="ReferenceB"/> but was changed to 15 miles per hour in the [[World of Warcraft RPG]].<ref name="ReferenceA"/> Zeppelins can cover about five hundred miles in a twelve-hour day of travel, allowing the crew time to rest and make any necessary repairs. An [[Explorers' League|Explorer's Guild]] trip from [[Sunwell Grove]] to [[Booty Bay]] was made in just under 80 days.<ref name="ReferenceC"/>
 
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When chasing an enemy, Drakonids twirl their polearms in a manner similar to that of the guardian of the Tkon Empire attacking Commander Riker in the Star Trek TNG episode "The Last Outpost." [http://memory-alpha.org/wiki/The_Last_Outpost_(episode)]
   
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==Speculation==
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== Zeppelin routes ==
 
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{{Wow-section}}
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{{speculation}}
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*It seems that drakonid can be created by evolving [[dragonsworn]].
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[[File:Zeppelin.jpg|thumb|Zeppelin stationed in Orgrimmar.]]
 
   
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==References==
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In ''[[World of Warcraft]]'', you will rarely see free-flying zeppelins with no specific course. They now generally follow established routes with a [[Zeppelin Tower]] at each end point. Some cargo zeppelins can be seen crashed in places.
 
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{{Reflist}}
   
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{{Creaturefooter|Dragonkin}}
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;Kalimdor ↔ Eastern Kingdoms
 
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{{Azeroth natives}}
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* {{Horde Icon Small}} [[File:The-ironeagle.jpg|30px]] ''[[The Iron Eagle]]'': [[Orgrimmar]], [[Durotar]] ↔ [[Grom'gol Base Camp]], [[Stranglethorn Vale]]
 
 
[[Category:Drakonids| ]]
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* {{Horde Icon Small}} [[File:The-thundercaller.jpg|30px]] ''[[The Thundercaller]]'': Orgrimmar, Durotar ↔ [[Undercity]], [[Tirisfal Glades]]
 
 
[[Category:Half-breeds]]
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[[Category:Hybrid races]]
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;Kalimdor
 
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[[Category:Races]]
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* {{Horde Icon Small}} [[File:The Zephyr.jpg|30px]] ''[[The Zephyr]]'': Orgrimmar, Durotar ↔ [[Thunder Bluff]], [[Mulgore]] (added in [[Patch 3.2.0]])
 
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;Eastern Kingdoms
 
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* {{Horde Icon Small}} [[File:The-purpleprincess.jpg|30px]] ''[[The Purple Princess]]'': Undercity, Tirisfal Glades ↔ Grom'gol Base Camp, Stranglethorn Vale
 
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;Kalimdor ↔ Northrend
 
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* {{Horde Icon Small}}{{wotlk-inline}} [[File:The Mighty Wind.jpg|30px]] ''[[The Mighty Wind]]'': Orgrimmar, Durotar ↔ [[Warsong Hold]], [[Borean Tundra]]
 
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;Eastern Kingdoms ↔ Northrend
 
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* {{Horde Icon Small}}{{wotlk-inline}} [[File:The Cloudkisser.jpg|30px]] ''[[The Cloudkisser]]'': Undercity, Tirisfal Glades ↔ [[Vengeance Landing]], [[Howling Fjord]]
 
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== Other zeppelins ==
 
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* [[Beezil's Wreck]] in [[Dustwallow Marsh]].
 
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* [[Marvon Rivetseeker]]'s southeast of [[Thistleshrub Valley]], [[Tanaris]].
 
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* One crashed in a tree in [[Stranglethorn Vale]].
 
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* A few above [[Orgrimmar]].
 
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* [["Screaming" Screed Luckheed]]'s [[Zeppelin Crash]] in the [[Hellfire Peninsula]].
 
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* [[Area 52 Death Machine]] (a [[zippelin]]) in [[Netherstorm]].
 
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* A captured zeppelin at [[Westguard Keep]] in [[Howling Fjord]] which is used by the Alliance to bombard [[pirate]] positions.
 
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* At least two that crashed near [[Warsong Hold]] in [[Borean Tundra]]. One into an iceberg, and one spread out on the mainland.
 
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* [[Grom'arsh Crash Site]] in Storm Peaks is a camp built around the remains of a crashed Zeppelin (likely also called Grom'arsh).
 
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== Trivia ==
 
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* The crashed Zeppelins seen in the old world and Outland (such as the one in Stranglethorn Vale) appear to be of a different, more combact design compared to the functioning Zeppelins seen elsewhere, bearing a close resemblance to the Warcraft 3 Zeppelin with a different paintjob.
 
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== Gallery ==
 
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<gallery captionalign="left">
 
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Image:Comp zeppelin ride for alliance.jpg|An Alliance player on a Horde zeppelin.
 
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Image:Zep crash STV.jpg|A crashed zeppelin in [[Stranglethorn Vale]].
 
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Image:Zeppelin town.jpg|It was apparently planned to be able to be entered.
 
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Image:Marvon Rivetseeker's crashed zeppelin.jpg|[[Marvon Rivetseeker]]'s crashed zeppelin in [[Tanaris]]
 
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Image:ZeppelinWC3.jpg|Zeppelin in WCIII.
 
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Image:Vengeance Landing Zeppelin.jpg|WotLK zeppelin model
 
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Image:OrcZeppelin.gif|Zeppelin in the Second War.
 
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Image:Zepcomic.JPG|As seen in the comic series.
 
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Image:Highseas.jpg
 
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Image:Icc_zeppelin.jpg|Seen when the Alliance defeat Deathbringer Saurfang.
 
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File:The Dirigible.jpg
 
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File:Zeppelin cataclysm cinematic.PNG|Zeppelin seen in the Cataclysm trailer.
 
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</gallery>
 
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==See also==
 
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*[[Gunship]]
 
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==Patch changes==
 
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*{{Patch 3.0.2|note=The crews have returned.}}
 
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*{{patched|date=12/06/07|bluenote= The vendors on the Boats and Zeppelins throughout Azeroth have run out stock and shut up shop, they are no longer able to service you with their wares.|link=http://forums.wow-europe.com/thread.html?topicId=1905770654&postId=19052191740&sid=1#0}}
 
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*{{Patch 2.3.0|note=Crews and guards have been added to the zeppelins. Machine vendors were also added on each zeppelin, [[Vendo-O-Tron D-Luxe|one]] for trade goods/reagents and repairing, [[Snack-O-Matic IV|the other]] for food and drink.}}
 
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*{{Patch 1.7.0|note=Some of the zeppelin paths have been modified.}}
 
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==Reference list==
 
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{{reflist}}
 
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{{Goblins}}
 
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{{Masstransit}}
 
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{{Warcraft II units}}
 
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{{Warcraft III units}}
 
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[[fr:Zeppelin]]
 
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[[pl:Zeppelin]]
 
[[Category:Game terms]]
 
[[Category:Zeppelins| ]]
 
[[Category:Goblins]]
 

Revision as of 21:54, 1 December 2011

For information about drakonids in the Nefarian fight, see Nefarian (tactics).

Template:Racebox

Drakonid are humanoid dragon-like creatures first seen by mortals in Blackrock Mountain.

Types

Background

Drakonid

The drakonid in Blackrock Mountain appear to be the result of some of the black dragon Nefarian's experiments with the blood of different dragonkin, but are also found in other places affiliated with other dragonflights.

They are meant to be the footmen and standard soldiers of the Legion of Blackrock, and though they have considerable magic resistances, a flaw does exist; each Drakonid has a fatal weakness to one magic type, making it suffer enormous damage from that particular school. This weakness can be used to the advantage of any mortal army daring to step into the halls of Blackwing Lair in order to challenge the sinister Nefarian.

Bronze colored drakonid can be found patrolling the Caverns of Time but are not hostile. Nether drakonid can also be found in Shadowmoon Valley, in the service of Illidan Stormrage, while the infinite dragonflight also employs drakonid of their own flight. Alexstrasza uses drakonids of all five primary dragonflights as the ground-based guardians of Wyrmrest Temple.

In Cataclysm, the Twilight's Hammer members in the Blackrock Caverns have been turned into Drakonid as a type of 'gift'. Given the various origins given, it is more likely that there are simply multiple ways of creating drakonid rather than this being the sole method of creation. They have been said to be half-man, half-dragon,[1] but this is likely a description and perhaps not to be taken literally. The Dragonmaw of Outland can also turn into Drakonid.[2] It is unknown how exactly they accomplish this, but it could be similar to how the Twilight's Hammer cultists achieve such a transformation. Coincidently, both the Twilight's Hammer and the Dragonmaw in Outland captivate the Netherwing Dragonflight's members.

Notable

Black

Blue

Green

Infinite

Animation

When chasing an enemy, Drakonids twirl their polearms in a manner similar to that of the guardian of the Tkon Empire attacking Commander Riker in the Star Trek TNG episode "The Last Outpost." [1]

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • It seems that drakonid can be created by evolving dragonsworn.

References