Hibernate | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | None/Global Cooldown |
Improvements | [Nature's Reach] |
Related debuff | |
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[[Category:druid abilities]][[Category:druid abilities]]
- "Has sleep dulled my senses?"
- "Let sleeping beasts lie." - Eriun Moonglow[citation needed]
Hibernate is a Druid crowd control spell, usable on beasts and dragonkin. As with most crowd control effects, any damage done to the target will end the spell. Unlike [Polymorph], it does not heal the target.
Rank table
Rank | Level | Sleep duration | Cost |
---|---|---|---|
1 | 18 | 20 sec. | |
2 | 38 | 30 sec. | |
3 | 58 | 40 sec. |
Notes
- Hibernate is only usable on beasts and dragonkin. This includes hunter pets and shamans and druids in shapeshift forms.
- Both [Nature's Grace] and Nature's Swiftness (druid ability) reduce the casting time of this spell.
- The listed duration is the maximum, and Hibernate has a chance to break early, especially on higher level targets.
Tips and tactics
- In a PvE setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher by alternating Hibernate and [Starfire].
- Used in combination with [Soothe Animal], [Entangling Roots] and, where permitted, [Flight Form], Hibernate makes the druid an impressive farming class, allowing you to get to herbs and mining nodes without having to fight for them.
- Hibernate can be used to help crowd control in instances where beasts or dragonkin are present.
- Like most crowd control, Hibernate doubles in function as a spamable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted.
- In PvP, It is good to use against a Hunter's pet, a Druid in Feral forms, and a Shaman in [Ghost Wolf] form. However, due to its cast time, a good player can often shift out of form before the spell is done casting to prevent it from being used on them.
Patch changes
Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
External links
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