Dietlama14472@legacy41535418 (talk | contribs) No edit summary Ā |
m (āāNotes: clean up, replaced: |Nature's Swiftness]] ā ]]) Ā |
||
Line 1: | Line 1: | ||
+ | <onlyinclude>{{Infobox ability |
||
ā | {| style="{{tooltipcss}}" |
||
+ | |name=Hibernate |
||
ā | | colspan=2 | {{epic|Primal Mooncloth Robe}} |
||
+ | |image=Spell Nature Sleep |
||
+ | |description=Forces the enemy target to sleep for up to X sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. |
||
+ | |class=[[Druid]] |
||
+ | |type=Offensive, Utility |
||
+ | |school=[[Nature]] |
||
+ | |cost=7% of [[base mana]] |
||
+ | |range=30 |
||
+ | |rangeunit=yd |
||
+ | |cast_time=1.5 sec |
||
+ | |improvement=[[Nature's Reach]] |
||
+ | |ranks=3 |
||
+ | |buff_name=Hibernate |
||
+ | |buff_type=Magic |
||
+ | |buff_image=Spell Nature Sleep |
||
+ | |buff_desc=Asleep. |
||
+ | |buff_dur=X sec. |
||
+ | |debuff= |
||
+ | }}</onlyinclude> __NOTOC__ |
||
+ | :''"Has sleep dulled my senses?"'' |
||
+ | :''"Let sleeping beasts lie." - Eriun Moonglow''{{Citation needed}}<!-- Cited as TCG - but what page? --> |
||
+ | |||
+ | '''Hibernate''' is a [[Druid]] [[crowd control]] spell, usable on [[beast]]s and [[dragonkin]]. As with most crowd control effects, any damage done to the target will end the spell. Unlike [[Polymorph]], it does not heal the target. |
||
+ | |||
+ | == Rank table == |
||
+ | |||
+ | {| class="darktable zebra" style="text-align:center" |
||
|- |
|- |
||
+ | ! Rank !! Level !! Sleep duration !! Cost |
||
ā | | colspan=2 | Binds when picked up |
||
|- |
|- |
||
+ | | 1 || 18 || 20 sec. || {{cost|S=19}} |
||
ā | | colspan=2 | Unique |
||
⚫ | |||
+ | | 2 || 38 || 30 sec. || {{cost|G=1|S=20}} |
||
|- |
|- |
||
+ | | 3 || 58 || 40 sec. || {{cost|G=3|S=20}} |
||
ā | | Chest || align=right | Cloth |
||
⚫ | |||
ā | | colspan=2 | 178 Armor |
||
ā | |- |
||
ā | | colspan=2 | +16 Intellect |
||
ā | |- |
||
ā | | colspan=2 | +16 Spirit |
||
ā | |- |
||
ā | | colspan=2 {{Yellow Socket}} |
||
ā | |- |
||
ā | | colspan=2 {{Blue Socket}} |
||
ā | |- |
||
ā | | colspan=2 style="color: #666;" | Socket bonus: +3 Intellect |
||
ā | |- |
||
ā | | colspan=2 | Durability 100 / 100 |
||
ā | |- |
||
ā | | colspan=2 | Requires Level 70 |
||
ā | |- |
||
ā | | colspan=2 | Requires Mooncloth Tailoring |
||
ā | |- |
||
ā | | colspan=2 style="color: #0f0;" | <u>Equip</u>: Increases healing done by spells and effects by up to 110. |
||
ā | |- |
||
ā | | colspan=2 style="color: #0f0;" | <u>Equip</u>: Restores 9 mana per 5 sec. |
||
ā | |- |
||
ā | | colspan=2 | Sells for {{gsc|4|15|10}} to vendors |
||
ā | |- |
||
ā | | colspan=2 | Item Level 105 |
||
|} |
|} |
||
ā | [[Image:INV_Chest_Cloth_04.png|left]] |
||
ā | '''Primal Mooncloth Robe''' is cloth chest armor for priests. |
||
ā | |||
ā | |||
ā | Wearing all three pieces of this set allows 5% of the wearer's mana to regenerate while casting. |
||
ā | |||
ā | |||
ā | The other two pieces include [[Primal Mooncloth Belt]] and [[Primal Mooncloth Shoulders]]. |
||
⚫ | |||
+ | * Hibernate is only usable on beasts and dragonkin. This includes [[hunter]] pets and [[shaman]]s and druids in [[shapeshift]] forms. |
||
+ | * Both [[Nature's Grace]] and [[Nature's Swiftness (druid ability)]] reduce the casting time of this spell. |
||
+ | * The listed duration is the maximum, and Hibernate has a chance to break early, especially on higher level targets. |
||
+ | [[File:Hibernate TCG.jpg|thumb|left|In the [[World of Warcraft: Trading Card Game]].]] |
||
⚫ | |||
+ | == Tips and tactics == |
||
ā | Primal Mooncloth Robe is crafted by [[Tailoring|Tailors]] with a skill level of 375. |
||
+ | * In a [[PvE]] setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher by alternating Hibernate and [[Starfire]]. |
||
+ | * Used in combination with [[Soothe Animal]], [[Entangling Roots]] and, where permitted, [[Flight Form]], Hibernate makes the druid an impressive farming class, allowing you to get to [[herbalism|herbs]] and [[mining]] nodes without having to fight for them. |
||
+ | * Hibernate can be used to help [[crowd control]] in instances where beasts or dragonkin are present. |
||
+ | * Like most crowd control, Hibernate doubles in function as a spamable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted. |
||
+ | * In [[PvP]], It is good to use against a [[Hunter]]'s [[pet]], a [[Druid]] in Feral forms, and a [[Shaman]] in [[Ghost Wolf]] form. However, due to its cast time, a good player can often shift out of form before the spell is done casting to prevent it from being used on them. |
||
+ | ==Patch changes== |
||
ā | The components are: |
||
+ | {{Patch 1.2.0|note=Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.}} |
||
ā | *20 [[Primal Mooncloth]] |
||
ā | *10 [[Primal Mana]] |
||
ā | *4 [[Netherweb Spider Silk]] |
||
⚫ | |||
ā | The [[pattern]] may be purchased from tailoring vendors in Shattrath City at a cost of {{g|6}} |
||
+ | {{Elinks-spell|18658}} |
||
ā | == Total Materials Required == |
||
ā | *180 [[Netherweave Cloth]] |
||
ā | *20 [[Arcane Dust]] |
||
ā | *200 [[Mote of Life]] (Creates 20 [[Primal Life]]) |
||
ā | *200 [[Mote of Water]] (Creates 20 [[Primal Water]]) |
||
ā | *100 [[Mote of Mana]] (Creates 10 [[Primal Mana]]) |
||
ā | *4 [[Netherweb Spider Silk]] |
||
+ | {{Classfooter|Druid}} |
||
⚫ | |||
ā | {{elinks-item|21875}} |
||
ā | [[ |
+ | [[es:Hibernar]] |
ā | [[Category: |
+ | [[Category:Druid abilities]] |
ā | [[Category: |
+ | [[Category:Magic debuffs]] |
ā | [[Category: |
+ | [[Category:Nature spells]] |
ā | [[Category:Epic Items]] |
Revision as of 07:31, 12 January 2011
Hibernate | |
---|---|
| |
Properties | |
Class | Druid |
School | Nature |
Cooldown | None/Global Cooldown |
Improvements | [Nature's Reach] |
Related debuff | |
|
[[Category:druid abilities]][[Category:druid abilities]]
- "Has sleep dulled my senses?"
- "Let sleeping beasts lie." - Eriun Moonglow[citation needed]
Hibernate is a Druid crowd control spell, usable on beasts and dragonkin. As with most crowd control effects, any damage done to the target will end the spell. Unlike [Polymorph], it does not heal the target.
Rank table
Rank | Level | Sleep duration | Cost |
---|---|---|---|
1 | 18 | 20 sec. | |
2 | 38 | 30 sec. | |
3 | 58 | 40 sec. |
Notes
- Hibernate is only usable on beasts and dragonkin. This includes hunter pets and shamans and druids in shapeshift forms.
- Both [Nature's Grace] and Nature's Swiftness (druid ability) reduce the casting time of this spell.
- The listed duration is the maximum, and Hibernate has a chance to break early, especially on higher level targets.
Tips and tactics
- In a PvE setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher by alternating Hibernate and [Starfire].
- Used in combination with [Soothe Animal], [Entangling Roots] and, where permitted, [Flight Form], Hibernate makes the druid an impressive farming class, allowing you to get to herbs and mining nodes without having to fight for them.
- Hibernate can be used to help crowd control in instances where beasts or dragonkin are present.
- Like most crowd control, Hibernate doubles in function as a spamable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted.
- In PvP, It is good to use against a Hunter's pet, a Druid in Feral forms, and a Shaman in [Ghost Wolf] form. However, due to its cast time, a good player can often shift out of form before the spell is done casting to prevent it from being used on them.
Patch changes
Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
External links
|