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==Notes== |
==Notes== |
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− | After activating Presence of Mind, a buff appears indicating the next cast will be instant. This buff will remain indefinitely until the effect is used. The |
+ | After activating Presence of Mind, a buff appears indicating the next cast will be instant. This buff will remain indefinitely until the effect is used. The cooldown will not begin until this current buff is consumed. |
Activating this ability does not trigger the [[global cooldown]]. |
Activating this ability does not trigger the [[global cooldown]]. |
Revision as of 08:51, 16 January 2010
Presence of Mind | |
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Properties | |
Class | Mage |
School | Arcane |
Cooldown | 2 min |
Talents | |
Talent tree | Arcane, Tier 5 |
Related buff | |
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[[Category:mage abilities]][[Category:mage abilities]]
Presence of Mind is a mage ability that when activated, causes the next spell with a casting time less than 10 sec to be instant. For example, activating Presence of Mind and then casting [Pyroblast] will instantly hurl a fiery ball without that spell's normal 6 second casting time. Presence of Mind only affects spells with a cast time less than 10 seconds, which excludes Teleport and Portal spells.
Notes
After activating Presence of Mind, a buff appears indicating the next cast will be instant. This buff will remain indefinitely until the effect is used. The cooldown will not begin until this current buff is consumed.
Activating this ability does not trigger the global cooldown.
Tips and tactics
Presence of Mind is used mainly to achieve burst damage. It is often used in conjunction with [Fireball], [Frostbolt], and especially [Pyroblast] to deal a large amount of damage without the normal cast time.
Once Presence of Mind is activated, the next instant spell can be cast while on the move, where it would normally require the mage to stop and cast. Thus, it can be used to cast large nukes while jumping or falling.
This ability is also useful with [Polymorph]. Sometimes a mob is beating on you and casting Polymorph will take longer due to damage interrupts, or the mob is a hard-hitting elite and will one-shot you, and an instant Polymorph is needed to survive.
Taking [Arcane Potency] along with this talent greatly increases its burst potential by increasing the instant spell's chance to critically strike (provided it can do so).
This ability is popular with the so-called Three-Minute Mage, a play style that gets its name from this and other mage abilities that have 3 minute cooldowns.
Patch changes
- Patch 3.0.9 (2009-02-10): Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
- Patch 3.0.9 (2009-02-10): Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
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