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Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

This page is a discussion of the racial traits of the races that can play as the mage class, and how much they can offer a mage.

Alliance

Humans

See also: Human (playable)#Racial traits

While humans have not wielded arcane magic for as long as high elves, they have a strong tradition of it. When high elf magi brought the secrets of arcane magic to humans, the younger race showed a natural predilection for it. Human mastery of arcane energy was instrumental in vanquishing the ancient troll empire that threatened human and high elf civilization. Humans and high elves recognized the danger arcane magic posed, and so created the Guardians of Tirisfal — powerful arcane casters who guarded against demonic invasion. Since that time, human ability with the arcane has continued and evolved; humans established the Kirin Tor, a council of archmagi who ruled Dalaran, an arcane city. Even with the destruction wrought in the Third War, humans remain consummate magi, eager to use flame and ice to scour their enemies. Many human magi are creative, creating spectacular new spells or new ways to use existing spells. The iconic human mage, however, is a powerhouse of arcane energy. She summons creatures to her aid while pounding her foes with blasts of fire or rains of slashing ice.[1]

Most of the remaining mages are human. This is mostly because Dalaran was essentially a human nation, and naturally it culled a great majority of its members from humanity. Humans are also the most populous out of all races who study the arcane arts.

When the quel'dorei trained the first batch of one hundred humans in the most rudimentary of arcana, they were surprised to find the young race had great natural affinity. The sheer, raw power they could summon up even surpassed what high elven casters were capable of mustering, but they lacked control. This trait became what forever characterized the typical style and approach of human mages. Most human mages prefer using fire and arcane spells, as they allow for the caster to dish out salvos of raging energy, which become bigger, powerful and more varied streams as the mage gains experience. However, humans still find it difficult to concentrate and focus their attacks for more precise and subtle effects. For example, while a human mage might find incinerating a cadre of gnolls child's play, lighting the tip of a candle or precisely bombarding a target without harming those around the target may be difficult.

Gnomes

See also: Gnome (playable)#Racial traits

In a community as eccentric as mages, for other mages to regard gnomish mages as outlandish is really a statement. Gnome mages are characterized by their bizarre and bold (some would say 'whimsically suicidal') probing into just how many things they can get their spells to do. The insatiable curiosity of gnomes is legendary, and all gnomes of all walks of life tinker. Gnomes as a race hold no general preference for any particular tree of magic or school of thought, but all are highly individualistic, and their idiosyncratic spells are evidence. Gnomes have the most creative spell repertoire of all the practicing races by far, and home-made gnomish spells either end up as fabulous successes or extremely dangerous failures.

Draenei

See also: Draenei (playable)#Racial abilities

Draenei have always been natural magic users. When aboard the Exodar for long journeys the draenei had plenty of hours to study and practice magic. They are one of the oldest races in the universe and therefore have had a lot of time to research and improve their knowledge of the arcane arts. Since they have had so much knowledge passed down and live such long lives to practice it, the draenei are among the most powerful mages in the known universe.

Dwarves Cataclysm

Ironforge Dwarves were likely influenced to become Mages by the newly indoctrinated Dark Iron Clan. They were also likely taught by their Gnomish and Human allies.

Night elves Cataclysm

See also: Night elf (playable)#Racial abilities

One of the new race-class combinations in Cataclysm will be the night elf magi. These are returning Highborne attempting to make amends, as foreshadowed by Mordent Evenshade. They may also be night elves willing to learn the trade of the arcane once again under Highborne tutors, as witnessed at the Tower of Estulan. There is a specific priestess of the moon who tells her story about being more interested in the arcane and scholarly research.

Worgen Cataclysm

See also: Worgen (playable)#Racial abilities

The Worgen of Gilneas that will join the Alliance in Cataclysm will include mages that used to be human before becoming Worgen.

Horde

Trolls

See also: Troll (playable)#Racial traits

Many may wonder how the trolls, a race performing primitive rituals based around a spiritual religion, could wield the arts of the arcane. Yet the recent alliance between the Darkspear Tribe and the Horde showed that the trolls are quite a perceptive race, willing to learn new ways if it is for the best of the tribe, much like the humans back in their primitive days.

The arcane arts were once exclusively elven and human, governed by the mages of Quel'thalas and the Kirin Tor of Dalaran. However, the fall of these organizations during the Third War resulted in many scattered mages across Azeroth searching for a place to settle. It is not unlikely that the trolls might have adapted their arcane knowledge from these scavengers, as well as from their recent allies, the Forsaken, who still possess knowledge of the arcane arts in undeath.

It is also possible that the Zandalar tribe are responsible for teaching the arcane arts to the Darkspear trolls. As the Zandalar tribe serves as the overall priest caste of the troll race, it is known that the tribe wields powerful magic. Also, they are the earliest known troll tribe to exist on Azeroth, so it is likely that the tribe has discovered the secrets of the arcane and shared it's knowledge to other trolls.

File:Trollmage.jpg

A troll mage in Blackwing Lair.

Undead

See also: Undead (playable)#Racial traits

Forsaken mages are mostly fallen former human mages; they might as well be affected by their proximity to Dalaran, ancient minions of Archimonde who could roam the ruins of the fallen city and understand the complex science of magic.

As all their un-life is affected by the cold of their bodies, many Forsaken mages are starting to share the virtues of high elves (because they, too, have a long lifespan), using the frost school for the same reasons. A Forsaken mage has the willpower only a man that has abandoned all hope may have.

Blood elves

See also: Blood elf (playable)#Racial abilties

Blood Elves present a significant force of Arcane mastery in the world of Azeroth, even before their fall, the Elves were noted for their mastery over Arcane magic. Now, that mastery has been infused with the dark desire for vengeance. Most, if not all Blood Elves have rudimentary knowledge in the Arcane arts and many choose the path of the mage. The main difference between a blood elf mage and their high elven cousins is in their preference of spells. While most high elves choose the frost school, blood elves instead practice fire magics.

Orcs Cataclysm

See also: Orc (playable)#Racial abilties

Although there have always been orc mages, they will only became available for Cataclysm. The orc mages of the Horde seemed to have originated from Acrypha, an eccentric old female orc who trains starting mages in Durotar. She had stayed in the Undercity libraries studying the arcane for years. Once the Shattering occurred, she decided to return to her people and teach others what she had learned.

GoblinsCataclysm

Goblins are intelligent creatures and prefer to fight from afar, whether by hiring others or firing off spells. This makes magi a good choice for goblins who prefer to study the arcane arts.

Other mage races

High elf mage

High elves are the most arcane-imbued race in the Alliance. Many credit them with discovering arcane magic, and it is a matter of historical record that high elves taught arcane magic to humans many thousands of years ago. High elf magi are unparalleled masters of the craft. They usually focus their efforts on shaping and changing their spells and expanding their repertoires; they do not let the distractions of familiars, of summoning elementals, or of excessive focus on fire and ice distract them from their chosen path. The iconic high elf mage is a dark and haughty individual, claiming knowledge of arcane secrets that never fell into human hands.[1]

Elven mages tend to have more control over magic than other races. Magic is not just a craft to them, it is the way of life. Having a long lifespan affords several advantages, including plenty of time to study, hone and discover all manner of spells and different ways of applying them. As a result elves are extremely flexible casters, and can handle themselves in all manner of situations. The long-lived casters are also famed for their concentration, precision and control. Because of this, many high elves prefer using frost spells, which reward accuracy and timing. Frost spells are also highly flexible, being equally useful defensively and offensively, manifesting in various forms such as attacks, armors and cages. Blood elves, upon their self-proclaimed rebirth as a new race, have since embraced fire as their mainstay tree of study.

Because of the aforementioned ability to experiment and tweak their spells throughout their long lifetimes, high elves are much more knowledgeable of magic than mages of other races, and often possess exclusive knowledge on secret and obscure arcana - sometimes, even forbidden and dangerous. They take no humility in constantly reminding other races of this fact.

Naga mage

Main article: Siren

The naga are powerful arcane spellcasters. Night elves invented the art, after all, and the naga have had 10,000 years to refine it. Indeed, one of the greatest mortal mage ever to live is the naga's queen, Azshara, who still lives. In fact, she may no longer be mortal.

Naga women are their race’s spellcasters, and over the millennia they have developed a number of talents and techniques related to their art. Through intense study they learn to expand their repertoires to include other, unrelated spells. Their spells strike with the fury of the sea, whipping and crushing their opponents. Naga magi receive some military training as well.

The iconic naga mage is called a siren, and she slithers forward with her brethren, glaives clutched in two of her arms. The other two weave arcane energy, and she protects her allies and decimates her opponents with her spells. She is assured and arrogant, and with good reason.

Starting attributes

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance DraeneiDraenei Draenei Bc icon 21 17 20 23 24 34 52 165
Alliance Ironforge dwarfIronforge dwarf Ironforge dwarf Cataclysm 22 16 23 22 21 ? ? ?
Alliance GnomeGnome Gnome 15 22 20 27 22 44 52 225
Alliance HumanHuman Human 20 20 20 23 22 40 52 165
Alliance Night elfNight elf Night elf Cataclysm 17 25 19 23 22 ? ? ?
Alliance WorgenWorgen Worgen Cataclysm 23 22 20 19 21 ? ? ?
Horde Blood elfBlood elf Blood elf Bc icon 17 22 20 26 20 44 52 210
Horde ForsakenForsaken Forsaken 19 18 20 21 27 36 52 135
Horde GoblinGoblin Goblin Cataclysm ? ? ? ? ? ? ? ?
Horde OrcOrc Orc Cataclysm 23 17 22 20 25 ? ? ?
Horde TrollTroll Troll 21 22 20 19 23 44 52 119

References

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