Precision | |
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Requirements | |
Class | Paladin |
Properties | |
Affects | Melee Combat, Spell casting |
Rank | Bonus to Chance to Hit |
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1 | 1% |
2 | 2% |
3 | 3% |
Talent Overview
- Increases the Paladin's chance to hit with melee weapons by 1-3%, stacking with hit rating in melee combat. As per Patch 2.3: Precision (Protection) now increases spell hit chance as well, stacking with spell hit rating in spellcasting.
- Precision is a talent in the Protection tree, you will need to spend 8 points in Protection to max it.
- With 3 points in this skill you will still need to attain 89 hit rating at level 70 to be able to hit raid bosses without misses. Before Patch 2.3, human paladins wielding swords or maces only needed 81 hit rating at level 70, but Sword Specialization and Mace Specialization traits were transformed to increase critical strike chance instead.
- As per Patch 2.3 patch notes: The chance for [Righteous Defense] to land successfully on its targets is now increased by hit rating. Previously, RD used spell hit rating which is scarce on traditional tanking gear.
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