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Elder Zeez TCG

A tamed wind serpent.

A pet is any creature that a player can summon or tame.

  • Combat pets are companions that a player can partially control to aid them in battle. The classes most associated with combat pets are the hunter and warlock, although frost mages and unholy death knights also have permanent pets.
  • Guardian pets are creatures that can be summoned, but cannot be directly controlled. Death knights, shamans, druids, mages, warlocks, and hunters (using snake trap) can all get guardian pets, and items which summon guardian pets can be used by any class.
  • Companions (also called non-combat pets, vanity pets, small pets or follow pets) are lesser creatures that only provide aesthetic appeal and do not affect combat. However, companion pets can be used in the Pet Battle System.

Abilities[]

Main articles: Pet Abilities, Pet Commands

Combat pets have their own abilities. Once a pet is summoned, its action bar appears above the player's action bar. All combat pets share six commands; they are Attack, Follow, Stay, Assist, Defensive, and Passive. Each pet can have a maximum of four unique abilities. These abilities are either learnt automatically, or, for Hunter pets, acquired through pet talents.

Aggro[]

All pets, with the exception of non-combat pets, will set their owner in combat when they pull aggro. However, if the owner can break combat through effects like Ability rogue feigndeath [Feign Death] or Flask of Petrification, they will remain out of combat until either they or their pet take another aggressive action. This is true even if the owner mounts, which will send any attacking mobs into Evade.

Types[]

Combat pets[]

Main article: Combat pet
Friends in High Places TCG

Ability druid forceofnature [Force of Nature]

World of Warcraft provides two primary combat pet classes: hunter pets and warlock minions. These classes have a number of available combat pets (although only one can be active at a time) and the chosen pet is permanent. Frost mages and Unholy death knights also have permanent combat pets; the water elemental and the Risen Ally, respectively.

Many other classes can summon temporary combat pets - priests have the Spell shadow shadowfiend [Shadowfiend], Balance druids can use Ability druid forceofnature [Force of Nature] to summon 3 treants, and shamans can use Spell fire elemental totem [Fire Elemental Totem] and Spell nature earthelemental totem [Earth Elemental Totem] to summon the corresponding elemental, while Enhancement shamans can also use Spell shaman feralspirit [Feral Spirit] to summon 2 Spirit wolves - but most of these combat pets have a very limited duration, and with sizeable cooldowns are only available part of the time. The only classes not able to summon combat pets are demon hunters, rogues, paladins and warriors. Druids not specialized in the Balance tree also cannot summon any pets.

Guardians[]

Main article: Guardian pet
Are We There, Yeti TCG

A Ability hunter pet gorilla [Mechanical Yeti].

Guardian pets are similar to combat pets but are not under the direct control of the player. They are also temporary, fighting on your behalf until they die or their duration expires. Guardians can be summoned by abilities and talent abilities such as Spell shadow summoninfernal [Summon Infernal], talents such as Spell shadow soulleech [Blood Parasite], or even certain items. Some guardian pets are trinkets; these are usually reusable but limited by a cooldown time. A couple of guardian pets are offhand items, (e.g. Inv misc book 07 [Ancient Cornerstone Grimoire] and Inv misc book 06 [Book of the Dead]). One is a sword, Inv sword 38 [Dragon's Call], which summons Emerald Dragon Whelps. Others are usable from your inventory but will either be consumable or have a limited number of uses. Guardian pet items can be acquired in the following ways:

An early one that many people see is the Ability hunter beastcall [Dog Whistle] in the Scarlet Monastery Library, which drops off of Houndmaster Loksey, with 3 charges. A guardian pet will defend its owner, attacking whatever its owner attacks or whatever attacks the owner, which can lead to its attacking unintended targets before the party is ready for them. Caution is necessary before using such a pet in an instance. Use one only in confined spaces or areas where all but a few enemies have been killed, or just don't use it.

Companions[]

Main article: Companion

Companions are sometimes called small pets, minipets, player pets, trophy pets or vanity pets to distinguish these pets from the pets in the game that can directly help characters in some way (usually by attacking). Companions generally do not fight or respond to commands and are summoned (or dismissed) by right-clicking on an associated item (pet-carrier, collar, stone, etc.). Breanni, a pet supplies vendor in Dalaran, sell Fetch Balls and Rope Pet Leashes.

Small pets can be acquired in the following ways:

Mind Control[]

Quest The Fel and the Furious TCG

Controlling a Fel Reaver.

While not strictly pets, humanoids may be controlled to act like pets by players or creatures via Spell shadow shadowworddominate [Mind Control] or the Inv helmet 49 [Gnomish Mind Control Cap]. While controlling, the player will gain a pet action bar, allowing him/her to command the humanoid. Mind Control on players in PvP only lasts for 8 seconds, and only allows for movement and the use of a basic melee attack; the target's other abilities are unavailable through Mind Control.

There are other mind control-like effects:

Notes[]

External links[]

Hunter
Vanity
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