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== Summary ==
{{Cataclysm}}
 
   
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== Licensing ==
paths of the titans
 
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{{Licensing|Zone}}
goal: reward progression at max level
 
so, leveling to get cool stuff, then at 80 it all stops.
 
 
third type of glyph: ancient glyph
 
different than class glyphs
 
themed for the titans
 
not at all part of inscription
 
not class specific - no "rogue path"
 
 
titan cults have sprung up - cataclysm a time of great upheaval, zones changing, people turning to new forms of power, after learning about titans in ulduar more info
 
choose to align with cults, unlock, progresss down
 
get new ancient glyph sockets, new ancient glpys
 
 
earn ancheint glyphs through archaeology -at 85 use arch to trade crap into the cults to get glyphs
 
each path has 2-3 choices of ancient glyph per rank
 
 
glyphs redesigned to show ability changed. outside the class glyphs is the ancient glyphs, unlocking ranks at lv85. not lv10 starting at cataclysm release
 
 
examples: battle hardened:
 
1. -bleed/stun effects by 20%
 
2. medic: bandages heal +30% or fortification: nearby allies take -10% for 6 sec/5m cooldown
 
3. breakthrough - +damage dealt by 10% after ac rit
 
 
important: everyone eventually gets all their ancient glyphs
 
think raid progression: hardcores get it now, casuals later.
 
goal: gated, not grindy
 
catch up mechanisms important
 
 
new ranks over time
 
patch note: "Now you can reach rank 5"
 
might introduce new paths in content patches
 
say, 3 paths in 4.0, new path in 4.1...
 

Latest revision as of 00:35, 28 June 2011

Summary

Licensing