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(added cleanup flag)
(Cleaned up the language as best I could given the small amount of information available. Will clean up more when I can. This article is a disgusting mess.)
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*Goal: reward progression at max level
 
*Goal: reward progression at max level
**So, leveling to get cool stuff, then at 80 it all stops.
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**Further encouragement to continue questing at max level (85 in Cataclysm).
   
 
*Third type of glyph: ancient glyph
 
*Third type of glyph: ancient glyph
**different than class glyphs
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**Different than class glyphs
**themed for the titans
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**Themed for the titans
**not at all part of inscription
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**Non Inscription profession glyphs
**not class specific - no "rogue path"
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**Not class specific
   
*Titan cults have sprung up - cataclysm a time of great upheaval, zones changing, people urning to new forms of power, after learning about titans in Ulduar more info choose to align with cults, unlock, progresss down get new ancient glyph sockets, new ancient glyphs
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*Titan cults have sprung up - Cataclysm; a time of great upheaval, zones changing, people urning for new forms of power, after learning about Titans in Ulduar, choose to align with cults, unlock, progress to get new ancient Glyphs and Glyph sockets.
   
*Earn ancient glyphs through archaeology at 85 use arch to trade crap into the cults to get glyphs
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*Earn ancient glyphs through archaeology at 85. Use this new secondary profession to trade with the cults for glyph rewards.
 
**each path has 2-3 choices of ancient glyph per rank
 
**each path has 2-3 choices of ancient glyph per rank
   
*glyphs redesigned to show ability changed. Outside the class glyphs is the ancient glyphs, unlocking ranks at level 85. Not level 10 starting at cataclysm release.
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*Glyphs redesigned to show ability changed. Outside the class glyphs is the ancient glyphs, unlocking ranks at level 85.
   
 
*Examples: battle hardened:
 
*Examples: battle hardened:
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# Medic: bandages heal +30% or fortification: nearby allies take -10% for 6 sec/5m cooldown
 
# Medic: bandages heal +30% or fortification: nearby allies take -10% for 6 sec/5m cooldown
 
# Breakthrough - +damage dealt by 10% after ac rit
 
# Breakthrough - +damage dealt by 10% after ac rit
 
*Important: everyone eventually gets all their ancient glyphs
 
**think raid progression: hardcores get it now, casuals later.
 
**goal: gated, not grindy
 
**catch up mechanisms important
 
   
 
*New ranks over time
 
*New ranks over time
**patch note: "Now you can reach rank 5"
 
**might introduce new paths in content patches
 
**say, 3 paths in 4.0, new path in 4.1...
 

Revision as of 23:29, August 22, 2009


  • Goal: reward progression at max level
    • Further encouragement to continue questing at max level (85 in Cataclysm).
  • Third type of glyph: ancient glyph
    • Different than class glyphs
    • Themed for the titans
    • Non Inscription profession glyphs
    • Not class specific
  • Titan cults have sprung up - Cataclysm; a time of great upheaval, zones changing, people urning for new forms of power, after learning about Titans in Ulduar, choose to align with cults, unlock, progress to get new ancient Glyphs and Glyph sockets.
  • Earn ancient glyphs through archaeology at 85. Use this new secondary profession to trade with the cults for glyph rewards.
    • each path has 2-3 choices of ancient glyph per rank
  • Glyphs redesigned to show ability changed. Outside the class glyphs is the ancient glyphs, unlocking ranks at level 85.
  • Examples: battle hardened:
  1. Bleed/stun effects by 20%
  2. Medic: bandages heal +30% or fortification: nearby allies take -10% for 6 sec/5m cooldown
  3. Breakthrough - +damage dealt by 10% after ac rit
  • New ranks over time
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