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{{Cataclysm}}
 
{{Cataclysm}}
   
paths of the titans
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*Goal: reward progression at max level
goal: reward progression at max level
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**So, leveling to get cool stuff, then at 80 it all stops.
so, leveling to get cool stuff, then at 80 it all stops.
 
   
third type of glyph: ancient glyph
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*Third type of glyph: ancient glyph
different than class glyphs
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**different than class glyphs
themed for the titans
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**themed for the titans
not at all part of inscription
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**not at all part of inscription
not class specific - no "rogue path"
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**not class specific - no "rogue path"
   
titan cults have sprung up - cataclysm a time of great upheaval, zones changing, people turning to new forms of power, after learning about titans in ulduar more info
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*Titan cults have sprung up - cataclysm a time of great upheaval, zones changing, people urning to new forms of power, after learning about titans in Ulduar more info choose to align with cults, unlock, progresss down get new ancient glyph sockets, new ancient glyphs
choose to align with cults, unlock, progresss down
 
get new ancient glyph sockets, new ancient glpys
 
   
earn ancheint glyphs through archaeology -at 85 use arch to trade crap into the cults to get glyphs
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*Earn ancient glyphs through archaeology at 85 use arch to trade crap into the cults to get glyphs
each path has 2-3 choices of ancient glyph per rank
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**each path has 2-3 choices of ancient glyph per rank
   
glyphs redesigned to show ability changed. outside the class glyphs is the ancient glyphs, unlocking ranks at lv85. not lv10 starting at cataclysm release
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*glyphs redesigned to show ability changed. Outside the class glyphs is the ancient glyphs, unlocking ranks at level 85. Not level 10 starting at cataclysm release.
   
examples: battle hardened:
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*Examples: battle hardened:
1. -bleed/stun effects by 20%
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# Bleed/stun effects by 20%
2. medic: bandages heal +30% or fortification: nearby allies take -10% for 6 sec/5m cooldown
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# Medic: bandages heal +30% or fortification: nearby allies take -10% for 6 sec/5m cooldown
3. breakthrough - +damage dealt by 10% after ac rit
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# Breakthrough - +damage dealt by 10% after ac rit
   
important: everyone eventually gets all their ancient glyphs
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*Important: everyone eventually gets all their ancient glyphs
think raid progression: hardcores get it now, casuals later.
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**think raid progression: hardcores get it now, casuals later.
goal: gated, not grindy
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**goal: gated, not grindy
catch up mechanisms important
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**catch up mechanisms important
   
new ranks over time
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*New ranks over time
patch note: "Now you can reach rank 5"
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**patch note: "Now you can reach rank 5"
might introduce new paths in content patches
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**might introduce new paths in content patches
say, 3 paths in 4.0, new path in 4.1...
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**say, 3 paths in 4.0, new path in 4.1...

Revision as of 19:36, August 22, 2009

  • Goal: reward progression at max level
    • So, leveling to get cool stuff, then at 80 it all stops.
  • Third type of glyph: ancient glyph
    • different than class glyphs
    • themed for the titans
    • not at all part of inscription
    • not class specific - no "rogue path"
  • Titan cults have sprung up - cataclysm a time of great upheaval, zones changing, people urning to new forms of power, after learning about titans in Ulduar more info choose to align with cults, unlock, progresss down get new ancient glyph sockets, new ancient glyphs
  • Earn ancient glyphs through archaeology at 85 use arch to trade crap into the cults to get glyphs
    • each path has 2-3 choices of ancient glyph per rank
  • glyphs redesigned to show ability changed. Outside the class glyphs is the ancient glyphs, unlocking ranks at level 85. Not level 10 starting at cataclysm release.
  • Examples: battle hardened:
  1. Bleed/stun effects by 20%
  2. Medic: bandages heal +30% or fortification: nearby allies take -10% for 6 sec/5m cooldown
  3. Breakthrough - +damage dealt by 10% after ac rit
  • Important: everyone eventually gets all their ancient glyphs
    • think raid progression: hardcores get it now, casuals later.
    • goal: gated, not grindy
    • catch up mechanisms important
  • New ranks over time
    • patch note: "Now you can reach rank 5"
    • might introduce new paths in content patches
    • say, 3 paths in 4.0, new path in 4.1...
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