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Icon-patch-22x22 Patch 7.2.5
Release date June 13, 2017
Latest version date August 3, 2017
Initial version 24330
Latest version 24742
Interface .toc (changes)
Highlights & notes
Official links

Patch chronology
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Patch 7.2.5 is Legion's third medium patch, with a focus on class design and updating some features.

The patch was deployed on the Public Test Realm on April 11, 2017.[1] Its release date was announced on June 7, 2017 during a Developer Q&A with Senior Game Designer Paul Kubit.[2]

Last patch notes update: 2017-06-13

New Features[]

Timewalking: The Black Temple[]

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You'll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

All New Story Scenario[]

In this new scenario, you'll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events[]

The Trial of Style[]

The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who's the best dresser.

Moonkin Festival[]

A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!

Auction House Dance Studio[]

The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!

The Great Gnomeregan Race[]

The Gnomes: they run.

Pet Battle Dungeon: Deadmines[]

Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.

Darkmoon Faire Rocks[]

The forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.

Changes[]

Classes[]

Death Knight[]

Blood[]

Frost[]

  • Damage of all abilities increased by 3%.
  • Spell mage frostbomb [Blast Radius] (Artifact trait) now increases damage dealt by Howling Blast by 6% per rank (was 10% per rank).
  • Spell frost freezingbreath [Rime] now procs at half the Spell deathknight classicon [Obliterate] rate for Inv misc 2h farmscythe a 01 [Frostscythe].
  • Classicon deathknight [Thronebreaker] (Artifact trait) now procs at a half the Obliterate rate for Frostscythe.

Unholy[]

Demon Hunter[]

Havoc[]

  • Inv glaive 1h artifactaldrochi d 03dual [Chaos Blades] now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
  • Inv felbarrage [Fel Barrage] no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
  • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
  • Ability demonhunter vengefulretreat [Prepared] now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).

Vengeance[]

  • Damage of all abilities, including talents, increased by 15%.
  • Trade archaeology zinrokh sword [Blade Turning] redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
  • Ability demonhunter demonspikes [Demon Spikes] can only be extended to a maximum of three times its base duration.
  • Spell warlock demonsoul [Demonic Infusion] cooldown reduced to 1.5 minutes (was 2 minutes).
  • Spell shadow soulleech [Feast of Souls] total healing increased by 20%.
  • Ability creature felsunder [Fracture] now costs 30 Pain (was 20 Pain).
  • Ability demonhunter immolation [Immolation Aura] periodic damage increased by an additional 22%.
  • Inv glaive 1h artifactaldorchi d 06 [Last Resort] will not absorb a killing blow of more than 200% of the player's maximum health.
  • Lesser Soul Fragment generation from Ability demonhunter hatefulstrike [Shear] has been increased by 10%.
  • Ability demonhunter soulcleave [Soul Cleave] now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
  • Inv icon shadowcouncilorb purple [Spirit Bomb] redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
  • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
  • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.

Druid[]

Balance[]

Feral[]

Guardian[]

Restoration[]

Hunter[]

Beast Mastery[]

  • All damage dealt by abilities and pets increased by 6%.
  • Ability hunter longevity [Dire Beast] now has 2 charges baseline.
  • Ability druid mangle [Dire Frenzy] now has 2 charges baseline.
  • Spell nature protectionformnature [Aspect of the Wild] now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
  • Ability hunter chimerashot2 [Chimaera Shot]'s cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.

Marksmanship[]

  • Inv spear 07 [Aimed Shot] "first attack" bonus is now 50% (was 100%).
  • Aimed Shot damaged increased 55%.
  • Artifactability marksmanhunter legacyofthewindrunners [Legacy of the Windrunners] damage increased by 55%.
  • Ability hunter snipertraining [Patient Sniper] bonus reduced to 6% (was 10%).
  • Ability cheapshot [Piercing Shot] damage increased by 55%.
  • Creatureportrait blackrockv2 shieldgong broken [Unerring Arrows] bonus reduced to 3% (was 4%).
  • Vulnerable bonus reduced to 30% (was 100%).
    • Developers' notes: This set of changes preserves the damage of all the abilities while affected by Vulnerable, but substantially reduces the downside of hitting a target without Vulnerable.
  • Ability hunter serpentswiftness [Sidewinders] damage increased by 20%.

Survival[]

Mage[]

Fire[]

Frost[]

  • Ability mage brainfreeze [Brain Freeze]'s delay has been modified so that it's no longer possible, with Haste, to land two Ice Lances during a single Winter's Chill.
  • Spell mage cometstorm2 [Comet Storm]'s missile radius increased to 6 yards (was 4 yards).
  • Spell frost glacier [Cone of Cold] damage increased by 170%.
  • Ability warlock burningembersblue [Flurry]'s tooltip has been updated to reflect that while Brain Freeze is active, Flurry applies Winter's Chill to the target.
  • Flurry missile speed increased by 11%.
  • Spell frost frostblast [Ice Lance] missile speed increased by 30%.
  • Spell mage thermalvoid [Thermal Void] redesigned: Increases Spell frost coldhearted [Icy Veins]' duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.

Monk[]

Brewmaster[]

Mistweaver[]

Windwalker[]

Paladin[]

Holy[]

Protection[]

Retribution[]

Priest[]

Discipline[]

Holy[]

Shadow[]

Rogue[]

  • Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
  • Griftah now sells a selection of items for Ability monk pathofmists [Coins of Air] to his distinguished clientele.
  • Items purchasable with Inv misc coin 09 [Dingy Iron Coins] are now also purchasable with Coins of Air.

Assassination[]

  • Damage of all abilities increased by 10%.
  • Inv poison mindnumbing [Agonizing Poison] has been removed.
  • New talent added, replacing Agonizing Poison: Inv weapon shortblade 62 [Toxic Blade]
    • Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
    • Stab your enemy with a toxic blade, dealing [600% Weapon Damage] Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
  • Ability deathwing bloodcorruption earth [Exsanguinate] now causes your Bleed effects to bleed out 150% (was 100%) faster.
  • Exsanguinate now costs 25 Energy.
  • Ability rogue fanofknives [Fan of Knives] damage increased by 40%.
  • Ability rogue deadliness [Vendetta] now affects Poison Bomb damage.

Outlaw[]

  • Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
  • All damage increased by 8%.
  • Spell shadow shadowworddominate [Adrenaline Rush] Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
  • Ability rogue ambush [Ambush] damage increased by 33%.
  • Inv weapon shortblade 38 [Combat Potency] proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
  • Inv sword 1h artifactskywall d 01dual [Curse of the Dreadblades] (Artifact trait) now works with Ambush.
  • Ability rogue improvedrecuperate [Fortune Strikes] redesigned. Now increases Combat Potency's proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
    • Developers' notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
  • Ability rogue restlessblades [Restless Blades] has returned. Finishing moves reduce the remaining cooldown on Spell shadow shadowworddominate [Adrenaline Rush], Inv weapon rifle 01 [Between the Eyes], Ability rogue sprint [Sprint], Ability rogue grapplinghook [Grappling Hook], Ability rogue cannonballbarrage [Cannonball Barrage], Ability rogue murderspree [Killing Spree], Achievement bg killingblow berserker [Marked for Death], Inv misc head nerubian 01 [Death from Above], Ability vanish [Vanish] by 0.5 seconds per combo point spent.
  • Ability rogue slicedice [Slice and Dice] now increases attack speed by 125% (was 100%).
  • Ability rogue rollthebones [Roll the Bones]
    • Developers' notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
    • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
    • Buried Treasure increases Energy regeneration by 30% (was 25%).
    • Grand Melee now increases attack speed by 55% (was 50%).
    • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.

Subtlety[]

  • Developers' notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Spell shadow rune [Symbols of Death] more engaging.
  • All damage dealt increased by 20%.
  • Ability backstab [Backstab] base damage increased by 35%.
  • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
  • Spell warlock demonsoul [Dark Shadow] is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
  • Spell shadow twilight [Deepening Shadows] now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
  • Inv knife 1h pvppandarias3 c 02 [Energetic Stabbing] (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
  • Ability rogue envelopingshadows [Enveloping Shadows] redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 second per combo point spent. Shadow Dance gains 1 additional charge.
  • Spell shadow rune [Etched in Shadow] (Artifact trait) is now named Ability criticalstrike [Weak Point]: Increases the critical strike damage of Backstab and Ability rogue shadowstrike [Shadowstrike] by 5% per point.
  • Inv knife 1h artifactfangs d 01 [Feeding Frenzy] (Artifact trait) now lasts for 30 seconds (was 20 seconds).
  • Ability rogue sprint blue [Flickering Shadows] (Artifact Trait) redesigned: Now reduces the cooldown of Ability rogue sprint [Sprint] by 10 seconds and Ability vanish [Vanish] by 30 seconds.
  • Ability ironmaidens convulsiveshadows [Gloomblade] damage increased by 10%.
  • Achievement bg killingblow berserker [Marked for Death]'s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
    • Developers' notes: This is to balance it against Spell shadow possession [Premeditation], which is now on the same row. It's a buff in a raid setting, where the talent was very weak.
  • Spell shadow charm [Master of Shadows] now gains 25 Energy over 3 seconds when you enter Ability stealth [Stealth] or Ability rogue shadowdance [Shadow Dance].
    • Developers' notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
  • Ability rogue nightblade [Nightblade] now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
    • Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the "setup" feel of Subtlety.
  • Spell shadow possession [Premeditation] has been removed.
  • Ability warrior decisivestrike [Relentless Strikes] now causes your finishing moves to generate 6 Energy per combo point spent.
  • Inv throwingknife 07 [Second Shuriken] (Artifact trait) damage increased by 200%.
  • Shadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
  • Shadow Dance's base duration increased to 4 seconds (was 3 seconds).
  • Spell fire twilightnova [Shadow Nova] (Artifact trait) damage increased by 67%.
  • Ability rogue masterofsubtlety [Shadow's Whisper] (Artifact trait) now increases Energy gain by 8 (was 5).
  • Ability rogue shadowstep [Shadowstep] now has 2 charges for Subtlety.
  • Ability rogue shadowstrike [Shadowstrike] now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
  • Shadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow Dance or during Rogue subterfuge [Subterfuge].
  • Ability rogue envelopingshadows [Shuriken Combo] is a new passive talent available at level 70: Ability rogue shurikenstorm [Shuriken Storm] increases the damage of your next Ability rogue eviscerate [Eviscerate] by 10% for each enemy hit beyond the first. Stacks up to 5 times.
    • Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
  • Shuriken Storm base damage increased by 67%.
  • Ability rogue sprint [Sprint] now allows Subtlety Rogues to run over water. This is only possible when running forward.
  • Subterfuge's duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
  • Spell shadow rune [Symbols of Death] redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
  • Ability backstab [The Quiet Knife] (Artifact trait) now increases damage dealt by Ability backstab [Backstab] by 5% (was 3%) per point.
  • Ability criticalstrike [Weak Point] (Artifact trait) now increases the critical strike damage of Backstab and Shadowstrike by 8% per point.

Shaman[]

  • Spell nature earthelemental totem [Earth Elemental] has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
  • Earth Elemental has 6% melee crit reduction.

Elemental[]

  • Spell shaman earthquake [Earthquake] damage increased by 30%, and no longer gains additional ticks with Haste.
  • Spell nature earthshock [Earth Shock] damage increased by 20% in non-PvP situations.
  • Inv stormelemental [Storm Elemental]'s Wind Gust and Call Lightning damage increased by 25%.

Enhancement[]

  • Damage of all abilities increased by 10%.
  • Spell fire elementaldevastation [Ascendance] no longer generates 12 Maelstrom/second, and now reduces the cooldown and cost of Stormstrike by 80%.
  • New level 100 talent, Boulderfist: Spell nature rockbiter [Rockbiter]'s recharge time is reduced by 15%. Boulderfist additionally increases Rockbiter damage by 20%.
  • Spell shaman crashlightning [Crash Lightning] damage increased by 20%.
  • Ability earthen pillar [Earthen Spike] now costs 20 Maelstrom (was 0).
  • Earthen Spike damage increased by 25%.
  • Earthen Spike now increases Nature and Physical damage you deal to the target by 30% for 10 seconds (was 15%).
  • Spell fire flametounge [Flametongue] proc damage increased by 28%.
  • Ability ironmaidens swirlingvortex [Fury of Air] damage increased by 10%.
  • Spell frost icestorm [Hailstorm] damage increased by 11%.
  • Spell fire playingwithfire [Hot Hand] proc rate reduced by 29%.
  • Inv ore blackrock nugget [Landslide] is now a level 15 talent, replacing Boulderfist.
  • Spell nature lightning [Lightning Bolt] damage reduced by 15%.
  • Spell nature elementalprecision 2 [Mastery: Enhanced Elements] proc chance bonus reduced by 36%.
  • Spell nature rockbiter [Rockbiter] damage increased by 77%, and now generates 25 Maelstrom (was 20).
  • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
  • Spell nature stormreach [Stormbringer] chance to proc increased to 8% (was 5%), and now procs from all weapon attacks.
  • Ability shaman stormstrike [Stormstrike] cooldown reduced to 15 seconds (was 16 seconds).
  • Inv misc herb stormvine [Tempest] redesigned: Stormbringer gives your next Stormstrike 40% increased critical strike chance.
  • Ability skyreach four wind [Wind Strikes] now increases your attack speed by 3% per point (was 10%) for 6 seconds (was 3 seconds).
  • Spell shaman unleashweapon wind [Wind Surge] (Artifact trait) now increases damage done by Spell shaman unleashweapon wind [Windfury] by 8% per point (was 5%).
  • Ability skyreach wind wall [Windsong] now increases your attack speed by 30% (was 35%).

Restoration[]

  • Damage of all abilities increased by 25%.
  • Ability shawaterelemental split [Wellspring] cost reduced by 43%.

Warlock[]

  • All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
  • Spell warlock demonsoul [Soul Harvest] duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).

Affliction[]

Demonology[]

Destruction[]

  • Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
  • All damage increased by 10%.
  • Achievement zone cataclysm [Cataclysm] cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
  • Spell fire ragnaros lavaboltgreen [Channel Demonfire] damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
  • Ability warlock chaosbolt [Chaos Bolt]'s damage increased by 40%, and projectile speed increased by 25%.
  • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
  • Spell fire fireball [Conflagrate] now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
  • Conflagrate now generates double resources from hitting a second Havoc target.
  • Spell warlock demonicportal purple [Dimensional Rift] (Artifact trait) now generates 3 Soul Shard Fragments
  • Ability warlock eradication [Eradication]'s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
  • Ability warlock fireandbrimstone [Fire and Brimstone] now causes Incinerate to generate 1 Soul Shard Fragment per target.
  • Ability warlock baneofhavoc [Havoc]'s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
  • Spell fire immolation [Immolate]'s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
  • Immolate's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
  • Spell fire burnout [Incinerate] now generates 1 Soul Shard Fragment, and now generates 2 Soul Shard Fragments on a critical strike.
  • Incinerate's mana cost reduced by 16%.
  • Spell shadow rainoffire [Rain of Fire]'s damage increased by 25%.
  • Spell fire playingwithfiregreen [Reverse Entropy] redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage.
  • Spell shadow scourgebuild [Shadowburn] now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
  • Spell shadow soulleech 2 [Soul Conduit] now causes every Soul Shard you spend to have a 15% (was 20%) chance to be refunded.
  • Ability warlock chaosbolt [Soulsnatcher] (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
  • Ability warlock baneofhavoc [Wreak Havoc] now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.

Warrior[]

Arms[]

  • All abilities damage increased by 10%, in addition to any damage changes below.
  • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
  • The effect of Mastery has been reduced by 20%.
  • Warrior talent icon angermanagement [Anger Management] now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
  • Ability warrior cleave [Cleave] damage increased by 20%.
  • Ability warrior colossussmash [Colossus Smash] cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
  • Ability warrior unrelentingassault [Dauntless] cost reduction is now 10% (was 20%).
  • Achievement boss kingymiron [Deadly Calm] now reduces Rage costs during Battle Cry by 75% (was 100%).
  • Inv sword 48 [Execute] damage increased by 25%. If the target does not die, 30% of the Rage spent on Execute is refunded.
  • Ability rogue waylay [Fervor of Battle] is now moved to Level 75.
  • Fervor of Battle damage bonus increased to 80% (was 45%).
  • Ability warrior focusedrage [Focused Rage] is now moved to Level 90.
  • Focused Rage now costs 20 Rage (was 15 Rage).
  • Ability blackhand marked4death [In For The Kill] is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
  • In For The Kill now refunds 40 Rage (was 30 Rage).
  • Ability warrior savageblow [Mortal Strike] damage increased by 20%.
  • Ability backstab [Opportunity Strikes] now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
  • Ability meleedamage [Overpower] no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
  • Ability warrior colossussmash [Precise Strikes] (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next Mortal Strike or Execute by 10% per rank.
  • Warrior talent icon ravager [Ravager] now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
  • Ability gouge [Rend] cost increased to 30 Rage (was 10 Rage).
  • Rend's first hit now deals 150% weapon damage.
  • Rend's duration decreased to 8 seconds (was 15 seconds).
  • Rend now deals damage every 2 seconds (was 3 seconds).
  • Rend's periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
  • Initial hit decreased to 150% weapon damage, down from 280%.
  • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
  • Warrior talent icon igniteweapon [Shattered Defenses] (Artifact trait) now causes Ability warrior colossussmash [Colossus Smash] to increase the damage of your next Ability warrior savageblow [Mortal Strike] or Inv sword 48 [Execute] by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal Strike or Execute.
  • Ability warrior decisivestrike [Slam] damage increased by 35%.
  • Ability warrior colossussmash [Titanic Might] now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
  • Ability warrior trauma [Trauma] is now moved to Level 45.
  • Trauma is now also activated by Execute.
  • Inv enchant voidsphere [Void Cleave] (Artifact trait) damage increased by 100%.
  • Ability whirlwind [Whirlwind] damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).

Fury[]

  • All damage increased by 5%.
  • Ability rogue bloodyeye [Frenzy] now lasts 15 seconds (was 10 seconds).
  • Warrior talent icon skirmisher [Juggernaut] (Artifact trait) now lasts 8 seconds (was 6 seconds). Juggernaut can now be activated when an off-hand hit killed the target.

Protection[]

  • Ability warrior renewedvigor [Ignore Pain] absorb amount increased by 20%
  • Ability warrior intensifyrage [Indomitable] now increases maximum health by 20% (was 25%) and maximum effect of Ignore Pain by 20% (was 25%).
  • Ability warrior revenge [Revenge] damage reduced by 12%.
  • Ability defend [Shield Block] can only be extended to a maximum of three times its base duration.

Dungeons and Raids[]

  • Inv relics hourglass 02 [Mythic Keystone] enemy health and damage now increase by 10% per level (was 8% per level).
  • Mythic Keystones no longer deplete when used. They now downgrade by 1 level if a dungeon is not completed within the time limit.
  • The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
  • In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
  • Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
  • Added Group Finder activities for Mythic Trial of Valor and The Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
  • Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
  • On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.

Events[]

Midsummer Fire Festival[]

Items[]

Legendary Items[]

Death Knight[]

Demon Hunter[]

Druid[]

Hunter[]

Priest[]

Rogue[]

Warlock[]

  • Demonology
  • Destruction
    • Inv belt cloth raidwarlock n 01 [Feretory of Souls]: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a Soul Shard.
    • Inv misc cape cataclysm tank b 01 [Odr, Shawl of the Ymirjar]: Enemies marked by your Havoc now take 15% (was 8%) increased damage from your single target spells.

Warrior[]

Legion Companion App[]

  • Fixed a bug causing the display of inaccurate mission durations.
  • Fixed a bug that caused the display of inaccurate mission costs.
  • Fixed a bug causing one champion to appear to counter multiple mission effects in error.

Player versus Player[]

Demon Hunter[]

  • Spell shadow enslavedemon [Solitude] now properly increases attack speed (was haste).
  • Solitude now increases Fury and Pain generation (was an increase to damage dealt).

Druid[]

Restoration[]

Hunter[]

Beast Mastery[]

  • Beast Mastery PvP template agility has been reduced by 5%.
  • Ability hunter separationanxiety [Separation Anxiety] has been redesigned:
    • Separation Anxiety increases your pet's (and Hati's) movement speed by up to 50%, and damage taken reduced by 25%. Effect only occurs when your pet is 20 or more yards away from you, and scales up to your pet at 50 yards away.
  • Ability hunter beastwithin [The Beast Within]'s Bestial Wrath cooldown reduction has been reduced to 10 seconds (was 15 seconds).
  • Ability hunter invigeration [Wild Protector] reduces damage done to allies by 10% (was 15%).
  • Ability hunter goforthethroat [Go for the Throat] has been removed.
  • Spell hunter aspectoftheironhawk [Dire Beast: Hawk] replaces Go for the Throat.
  • Hunter pvp direbeastbasilisk [Dire Beast: Basilisk] replaces Dire Beast: Hawk.
  • Ability hunter misdirection [Interlope] replaces Ability hunter misdirection [Misdirection]:
    • If your pet is within 10 yards of your Interlope target, the next hostile spell will be redirected to your pet. Once this occurs, your pet will redirect the next 3 seconds of hostile spells.
    • Interlope's cooldown begins when the aura is consumes.

Marksmanship[]

Mage[]

Frost[]

Monk[]

Windwalker[]

  • Heavy-Handed Strikes no longer increases the range of Fists of Fury.
  • Heavy-Handed Strikes now stuns targets for 4 seconds (was 3 seconds).

Paladin[]

Retribution[]

Priest[]

Shadow[]

  • Ability warlock improvedsoulleech [Driven to Madness] now grants 12 Insanity over 3 seconds when attacked.
  • Spell shadow mindflay [Mind Trauma] has been redesigned:
    • Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on Mind Flay) steal 1% haste from the target for 20 seconds. If the target's Mind Trauma debuff is removed by any source (dispels, duration ending), the Priest loses that amount of stolen haste. Only 10% haste can be stolen per target, up to 20% haste total.

Rogue[]

Subtlety[]

  • Ability rogue surpriseattack2 [Dagger in the Dark]'s radius is increased to 20 yards (was 10 yards).
  • Dagger in the Dark's duration is increased to 10 seconds (was 5 seconds).
  • Dagger in the Dark no longer activates during Ability rogue shadowdance [Shadow Dance], only Ability stealth [Stealth] or Ability vanish [Vanish].
  • Spell shadow nethercloak [Veil of Midnight] no longer activates when Shadow Dance ends, only Stealth or Vanish.
  • Ability rogue shadowdance [Phantom Assassin] has been redesigned: Phantom Assassin now increases your critical strike chance by 35% while Stealth or Shadow Dance is active (including Vanish).
  • Inv letter 17 [Thief's Bargain] no longer increases your damage while stealthed, now always increases your damage by 10%.
  • Thief's Bargain now reduces maximum health by 15% (was 25%).
  • Thief's Bargain now reduces Vanish's cooldown by 60 seconds (was 90 seconds).

Shaman[]

  • Spiritual Recovery now additionally increases the minimum and maximum speed of Spell nature spiritwolf [Ghost Wolf] by an additional 10%.

Elemental[]

  • Spell frost frostshock [Frost Shock]'s PvP duration now scales correctly with Maelstrom: 4-8 seconds based on Maelstrom consumed (was 8-8 seconds based on Maelstrom consumed).
  • Ability mage frostfirebolt [Fire and Ice] has been redesigned:
    • Your Spell fire flameshock [Flame Shock] and Spell frost frostshock [Frost Shock] no longer consume up to an additional 20 Maelstrom. The duration of your Frost Shock and Flame Shock is increased by 100%, and the damage of your Frost Shock is increased by 100%.

Warlock[]

Affliction[]

Destruction[]

Professions[]

  • Inv obliterum chunk [Obliterum]-modified items can now be increased to a maximum item level of 885 (was 875).

Alchemy[]

Cooking[]

  • Added Inv misc panseardtalbuk [Nomi Snacks], a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining[]

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism[]

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning[]

  • Significantly increased the drop chance to start each of the rank 3 questlines.

Tailoring[]

UI[]

  • Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
  • The Warlock soul shard UI has new art.
  • Unobtainable battle pets are now hidden from the list unless collected.
  • A death counter has been added to the Inv relics hourglass 02 [Mythic Keystone] tracker.
  • Dispellable debuffs have been added to friendly nameplates.

Appearances[]

  • Inv hammer 1h silverhand b 01 [Arsenal: Armaments of the Silver Hand] now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
  • Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.

Premade Groups[]

  • Inv relics hourglass 02 [Mythic Keystone] level searches will now display flexible results. For example, searching for "+5” will also display results for "+4” and "+6”.
  • Groups under the Questing category will be delisted when it reaches a full party.

References[]

 
  1. ^ Blizzard Entertainment Lore 2017-04-11. PTR Development Notes - Build 23910. Blizzard Entertainment. Archived from the original on 2014-04-11. Retrieved on 2017-04-12.
  2. ^ chaud 2017-06-07. Developer Q&A - Senior Game Designer Paul Kubit. MMO-Champion. Retrieved on 2017-06-09.
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