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* Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.
 
* Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.
 
* Druids will now be able to see their mana bars when shape-shifted.
 
* Druids will now be able to see their mana bars when shape-shifted.
  +
* The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
 
* Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
 
* Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
 
* Macros and scripts will no longer be able to target totems by name.
 
* Macros and scripts will no longer be able to target totems by name.

Revision as of 20:57, 24 June 2009

Icon-patch-22x22 Patch 3.2.0
“Call of the Crusade”
Release date June 23, 2009 (PTR)
Initial version 10026 (PTR)
Interface .toc 30200 (changes)
Highlights & notes
Official links

Patch chronology
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Patch 3.1.3
(Undocumented changes)
Useful links
PatchesPatches category

The upcoming major content patch, Call of the Crusade, will bring a host of new features for World of Warcraft: Wrath of the Lich King. [1]

Template:Patchnotesbox

General

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  • Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.
    • Trial of the Champion
      • 5 player (normal and heroic mode) dungeon.
      • Daily quest added to the heroic daily dungeon quest giver.
    • Trial of the Crusader
      • 10 and 25 player (normal mode) raid dungeon.
    • Trial of the Grand Crusader
      • 10 and 25 player (heroic mode) raid dungeon.
      • Crusaders' Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
  • Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing.
    • Two level brackets are available: 71-79 and 80.
    • Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
    • Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
    • Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.
    • To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
  • The Argent Tournament Expands
    • All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
    • All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
    • The Black Knight returns. Follow the continued story line as the saga unfolds before you.
  • New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.
  • Portals from Orgrimmar and Stormwind have been added leading players to the Stair of Destiny at the Dark Portal. Once there, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • The local Postal Service has grown tired of walking so far each day to collect mail and have decided to install a large number of new mailboxes to Stormwind, Undercity, Darnassus and Orgrimmar.
  • Northrend Children's Week has arrived in Dalaran! Players can find out more by visiting the Eventide District.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

PvP

  • Arenas
    • The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
    • Dalaran Sewers
      • The entire Arena has increased in size by 25%.
      • Mounts can now be used in this Arena.
      • The position and collision of the crates on the central platform has been modified.
    • Ruins of Lordaeron
      • Alcoves have been removed from the starting chambers.
      • Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.
      • The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
  • Battlegrounds
    • Battleground experience has arrived!
      • Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
      • Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
      • Disabling experience gains will prevent a player from gaining experience through any means available in the game.
      • Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
      • Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were not turned off cannot be recovered.
    • Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
    • When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
    • Arathi Basin
      • The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
      • The game now ends when one team reaches 1600 victory points, down from 2000.
    • Eye of the Storm
      • The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
      • The game now ends when one team reaches 1600 victory points, down from 2000.
    • Strand of the Ancients
      • The faction starting on attack/defense will now be randomized at the start of each match.
    • Warsong Gulch
      • There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
  • Wintergrasp
    • To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
      • Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
      • Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
      • The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
      • Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
      • Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
      • The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.

Races: General

  • Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
  • Tauren now have the option of changing skin tone by visiting the barber shop.

Items: General

  • Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Inv trinket naxxramas05 [Glyph of Deflection], Inv battery 02 [Gnomeregan Auto-Dodger 600], Inv misc elvencoins [Coren's Lucky Coin], Inv misc armorkit 21 [Lavanthor's Talisman], Inv relics libramoftruth [Libram of Obstruction], Inv relics libramofhope [Tome of the Lightbringer], Inv relics libramofhope [Libram of the Sacred Shield], the tier 8 paladin Ability paladin shieldofvengeance [Shield of Righteousness] bonus, the tier 5 paladin Inv shield 1h hyrja d 01 [Holy Shield] bonus, and the tier 5 warrior Ability defend [Shield Block] bonus.
  • Emblem System Changes
    • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new [Emblem of Triumph].
    • Any dungeons that previously dropped [Emblems of Heroism] or [Emblem of Valor], such as Naxxramas or Heroic Halls of Stone, will now drop Spell holy championsgrace [Emblems of Conquest] instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
    • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    • New achievements have been added to collect various amounts of any combination of emblems.
  • Mounts
    • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
    • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
    • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
    • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
    • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
    • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
    • Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
  • Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.

Classes: General

  • All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Spell magic managain [Replenishment]: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Spell holy stoicism [Vampiric Touch], Ability paladin judgementofthewise [Judgements of the Wise], Ability hunter huntingparty [Hunting Party], Spell frost arcticwinds [Enduring Winter] Frostbolts and Warlock siphonlife [Soul Leech]).
  • Ability priest silence [Silence], Spell shadow soulleech 3 [Strangulate], Ability theblackarrow [Silencing Shot], and Spell shadow teleport [Arcane Torrent]: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

Death Knight

  • Due to significant talent changes, all death knight talents will be reset for players.
  • Spell deathknight deathstrike [Blood Strike]: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
  • Spell frost chainsofice [Chains of Ice]: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • Spell deathknight frostpresence [Frost Presence]: 10% bonus health reduced to 6% bonus stamina.
  • Spell deathknight empowerruneblade2 [Frost Strike]: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • Spell deathknight iceboundfortitude [Icebound Fortitude]: Cooldown increased to 2 minutes.
  • Talents
    • Blood
    • Frost
      • Inv weapon shortblade 79 [Blood of the North]: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
      • Spell shadow raisedead [Lichborne]: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
      • Ability dualwieldspecialization [Threat of Thassarian]: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
      • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
    • Unholy
      • Spell shadow shadowfiend [Desecration]: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
      • Spell shadow unholyfrenzy [Desolation]: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
      • Spell deathknight scourgestrike [Scourge Strike]: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
      • Ability deathknight summongargoyle [Summon Gargoyle]: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
      • Spell shadow contagion [Unholy Blight]: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

Druid

  • Ability druid flightform [Flight Form]: Can now be learned at level 60. Flight speed increased to 150%.
  • Spell nature lightning [Innervate]: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • Inv misc herb felblossom [Lifebloom]: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
  • Ability druid mangle2 [Mangle]: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
  • Ability druid disembowel [Rake]: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
  • Ability ghoulfrenzy [Rip]: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
  • Ability racial cannibalize [Savage Defense]: The animation for gaining this buff will no longer make the bear stand upright
  • Spell shadow vampiricaura [Shred]: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
  • Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
  • Ability druid travelform [Travel Form]: Can now be learned at level 16.
  • Talents
    • Balance
      • Ability druid balanceofpower [Balance of Power]: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
      • Ability druid eclipseorange [Eclipse]: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
      • Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
    • Restoration
      • Ability druid empoweredtouch [Empowered Touch]: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
      • Spell nature stoneclawtotem [Improved Barkskin]: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.

Hunter

  • Ability mount jungletiger [Aspect of the Cheetah]: Can now be learned at level 16.
  • Ability whirlwind [Deterrence] now has a new visual spell effect.
  • The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • Talents
    • Beast Mastery
      • Catlike Reflexes now also reduces the cooldown of your Ability hunter killcommand [Kill Command] ability by 10/20/30 seconds.
    • Survival
    • Pets
      • Ability hunter fervor [Roar of Sacrifice]: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.

Mage

  • Spell arcane blast [Arcane Blast]: Mana cost reduced by 12%.
  • Ability mage invisibility [Invisibility]: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.
  • Talents
    • Fire
      • Spell fire flamebolt [Empowered Fire]: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage.

Paladin

  • Spell holy greaterblessingofsanctuary [Blessing of Sanctuary]: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
  • Charger: Can now be learned at level 40.
  • Spell holy excorcism 02 [Exorcism]: Now has a 1.5 second cast time, but can once again be used on players.
  • Spell holy unyieldingfaith [Hand of Reckoning]: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
  • Spell holy righteousfury [Judgement of Light]: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
  • Spell holy layonhands [Lay on Hands]: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
  • Spell holy sealoffury [Righteous Fury]: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
  • Ability paladin blessedmending [Sacred Shield]: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
  • Spell holy sealofblood [Seal of Blood]: This ability has been removed.
  • Spell holy sealofblood [Seal of the Martyr]: This ability has been removed.
  • Spell holy sealofvengeance [Seal of Vengeance] and Spell holy sealofvengeance [Seal of Corruption]: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
  • Ability paladin shieldofvengeance [Shield of Righteousness]: Now deals 100% of shield block value as damage instead of 130%.
  • Warhorse: Can now be learned at level 20.
  • Talents
    • Holy
      • Ability paladin beaconoflight [Beacon of Light]: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
      • Spell nature sleep [Divine Intellect]: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
      • Ability priest cascade [Illumination]: This talent now returns 30% of the mana cost of the spell instead of 60%.
    • Protection
      • Spell holy ardentdefender [Ardent Defender]: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
    • Retribution
      • The Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
      • Spell holy crusaderstrike [Crusader Strike]: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
      • Spell holy sealofblood [Seal of Command]: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
      • Spell holy vindication [Vindication]: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.

Priest

  • Spell holy prayerofhealing02 [Prayer of Healing]: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • Talents
    • Discipline
      • Spell holy penance [Penance]: Cooldown increased to 12 seconds, up from 10 seconds.
    • Holy
      • Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.

Rogue

  • After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
  • Talents
    • Combat
      • Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
    • Subtlety
      • Ability rogue shadowdance [Shadow Dance]: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.

Shaman

  • A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
  • All Shocks now have a default range of 25 yards, up from 20 yards.
  • Base health increased by approximately 7% to correct for shamans having lower health than other classes.
  • Spell nature healingwavegreater [Chain Heal]: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Spell nature spiritwolf [Ghost Wolf]: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
  • Talents
    • Enhancement
      • Spell nature shamanrage [Shamanistic Rage]: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
    • Restoration
      • Spell nature undyingstrength [Ancestral Healing]: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
      • Spell nature nullifypoison [Cure Poison] and Spell holy nullifydisease [Cure Disease]: Combined into a single spell, Cure Toxins.
      • Spell nature skinofearth [Earth Shield]: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
      • Spell nature healingway [Healing Way]: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
      • Spell frost summonwaterelemental [Mana Tide Totem]: Totem health now equal to 10% of the shaman's health.
      • Spell nature natureguardian [Nature's Guardian]: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
      • Spell nature ravenform [Nature's Swiftness]: Cooldown is now 2 minutes, down from 3 minutes.
      • Spell shaman tidalwaves [Tidal Waves]: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
      • Ability shaman watershield [Improved Water Shield]: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

Warlock

  • Spell shadow cripple [Banish]: Effect will now be canceled if Banish is recast on a banished target.
  • Ability mount dreadsteed [Dreadsteed]: Can now be learned at level 40.
  • Felsteed: Can now be learned at level 20.
  • Spell arcane arcane01 [Soulshatter] cooldown reduced to 3 minutes, down from 5 minutes
  • Talents
    • Affliction
      • Spell deathvortex [Pandemic]: Now also increases the critical damage bonus of Haunt by 100%.
    • Demonology
    • Destruction
      • Ability warlock empoweredimp [Empowered Imp]: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
      • Ability warlock fireandbrimstone [Fire and Brimstone]: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.

Warrior

  • Talents
    • Fury

User Interface

  • Quest creatures and objects will now show on the player’s world map.
    • A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
    • A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
    • A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
    • A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
    • A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.
    • The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
  • Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
  • Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.
  • Druids will now be able to see their mana bars when shape-shifted.
  • The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
  • Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • Macros and scripts will no longer be able to target totems by name.
  • The quest log is now double-paned for more easily viewing quest information.
  • Vendor prices will now be listed on items whether or not players are at a vendor.

Quests

Achievements

  • A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
  • Money achievement Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.

Professions

Alchemy

  • All stackable potions now stack to 20.
  • Added a new pattern for [Flask of the North], usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used.
  • [Endless Healing Potion] and [Endless Mana Potion] no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
  • Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
  • The Inv potion 112 [Mixology] benefits from Northrend elixirs and flasks have been increased.
  • Rage potions can now be used by druids.

Cooking

Enchanting

  • Values on Northrend ring enchants increased.

Engineering

Fishing

  • Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.

Herbalism

  • Increased healing from Warlock healthstone [Lifeblood] (Rank 6).
  • Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.

Inscription

  • Added a new [Glyph of Claw] for young feral druids who haven't yet obtained Mangle. Inscribers can learn this glyph from the trainer.
  • Master's Inscriptions increased.

Jewelcrafting

  • Dragon's Eye (gem) gems stat bonuses increased.
  • New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
  • Inv misc gem diamond 02 [Icy Prism] now has a chance of yielding an epic gem.
  • Raw epic gems can be obtained via the following means:

Leatherworking

  • Added recipe for Inv misc leatherscrap 11 [Heavy Knothide Leather] to Leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
  • Fur Lining values increased.

Mining

Skinning

Tailoring

  • Embroideries improved.

Items

Dungeons and Raids

  • 25 player raids will no longer be referred to as heroic versions of a raid, as there is a new distinction between normal and heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
  • The Nexus: The Oculus & The Eye of Eternity
    • Vehicles (drakes) used in these instances now scale with item level.
  • Ulduar
    • Players can now use Spell arcane blink [Blink], Ability rogue shadowstep [Shadowstep], and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
    • Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.
    • Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.

Bug Fixes

  • Corrected a tooltip issue with Achievement dungeon ulduar77 25man [Pandora's Plea].
  • Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
  • The leatherworking item Inv gauntlets 05 [Guardian Gloves] is now correctly marked as "Good" quality.
  • Hunter
    • All ranks of Ability hunter pet bat [Sonic Blast] now properly have an 80 Focus cost.
    • Spell shadow painspike [Black Arrow] Ranks 5 and 6 training costs have been lowered significantly.
    • Ability hunter lockandload [Lock and Load]: The tooltip for this talent has been updated to indicate that it also works with Spell fire selfdestruct [Explosive Trap].
    • The tooltip for Ability hunter improvedtracking [Improved Tracking] has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
    • Inv misc bomb 05 [T.N.T.] (Rank 3): Now indicates that the talent works with Black Arrow.
  • Priest
  • Shaman
    • Fixed a bug where Spell shaman unleashweapon frost [Frostbrand Weapon] (Rank 9) was not scaling properly with a shaman's spell power.

References

 
  1. ^ Blizzard Entertainment Blizzard. Patch 3.2: Call of the Crusade. Retrieved on 2009-06-12.​ “The upcoming major content patch, Call of the Crusade, will bring a host of new features for World of Warcraft: Wrath of the Lich King.”