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Icon-patch-22x22 Patch 3.0.2
“Wrath of the Lich King”
WorldMap-World
Northrend added to the world map
Release date August 2nd, 2008 (beta)
Initial version 8714 (beta)
Interface .toc 30000
Highlights & notes
  • Estimated retail release: Q4 2008
  • New continent; Northrend
  • Level cap increased to 80
  • New profession; Inscription
  • Introduction of Death Knight, hero class.
  • Lots of PvP additions; such as Siege weapons.
Patch chronology
← Previous Next →
Patch 2.4.3
(Undocumented changes)
Useful links
PatchesPatches category

Welcome to the World of Warcraft: Wrath of the Lich King Beta Test. The list below contains information on the current available content for testing and general information. This information is subject to change. Alpha testers should note that your characters have been temporarily locked out. In a few weeks time, we will unlock these characters and you will be able to continue to level them. Please visit the Beta forums to submit feedback and discuss the expansion development with others.[1]

General

Spellpower

  • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
  • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
  • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

NPC Transportation Locations

Known Issues

  • The current patch notes are incomplete, but will be progressively more comprehensive in each patch.

World Environment: Zones

Dungeons

The following dungeons are available for testing:

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
    • Death Knights will now start with 0 talent points at level 55.
    • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
    • The Death Knight start zone, Acherus: The Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.

Druids

  • Inv misc thornnecklace [Brambles] (Balance): Now increases the damage done by your Treants. Also, damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Spell arcane arcane01 [Celestial Focus] (Balance): The stun proc now works with Starfall.
  • Ability druid challangingroar [Challenging Roar] now has a 3 minute cooldown, reduced from 10 minutes.
  • Spell nature stranglevines [Entangling Roots]: Can now be used indoors.
  • Spell nature faeriefire [Faerie Fire] (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Ability hunter pet bear [Feral Charge] (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Inv staff 01 [Focused Starlight] (Balance): Now also works with Starfall.
  • Ability druid forceofnature [Force of Nature] (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Spell nature cyclone [Hurricane]: No longer has a cooldown (was 1 minute).
  • Spell nature faeriefire [Improved Faerie Fire] (Balance): Now also works with spell hit, in addition to ranged and melee hit %.
  • Spell nature regeneration [Improved Mark of the Wild] (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Spell nature tranquility [Improved Tranquility] (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Ability druid mangle2 [Mangle] (Feral): Now increases the damage done by Maul in addition to Shred.
  • Inv potion 20 [Moonglow] (Balance): Now also works with Ability druid starfall [Starfall].
  • Spell nature forceofnature [Moonkin Form] (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Spell shaman blessingofeternals [Nature's Focus] (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
  • Spell nature naturesblessing [Nature's Grace] (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Spell nature natureswrath [Nature's Grasp] (Balance): Can now be used and can proc indoors.
  • Spell nature naturetouchgrow [Nature's Reach] (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Ability druid lunarguidance [Revive] - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • Spell nature crystalball [Omen of Clarity] (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Spell nature removecurse [Remove Curse] can now be used in Tree of Life form.
  • Ability hunter beastsoothe [Soothe Animal] can now be used on Dragonkin as well as Beasts.
  • Ability hunter beastsoothe [Soothe Animal] is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Ability racial bearform [Bear Form], Ability racial bearform [Dire Bear Form] and Ability druid catform [Cat Form] has been removed.
  • Ability monk chiswirl [Tranquil Spirit] (Restoration) now also includes Nourish.
  • Tree of Life Form (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Spell nature healingtouch [Healing Touch]) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Spell nature rejuvenation [Rejuvenation], Inv misc herb felblossom [Lifebloom], Spell nature resistnature [Regrowth] and Spell druid wildburst [Flourish]) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Hunters

  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Aspects now no longer cost mana.
  • Avoidance, Dash / Spell shadow burningspirit [Dive] and Spell nature guardianward [Cobra Reflexes] are now pet talents instead of pet skills.
  • Ability druid ferociousbite [Bite] now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Spell nature timestop [Clever Traps] (Survival) has been renamed "Trap Mastery."
  • Ability hunter efficiency [Concussive Barrage] (Marksmanship) - Can now proc from Ability hunter rapidkilling [Volley] attacks.
  • Ability whirlwind [Deterrence] (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Every hunter pet can learn Ability physical taunt [Growl], Ability druid cower [Cower] and either Ability druid ferociousbite [Bite] or Claw (never both).
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level.
  • Ability rogue feigndeath [Improved Feign Death] (Survival): Now also reduces damage taken during Feign Death by 15/30%.
  • Loyalty, Training Points and the hunter Ability hunter beastcall02 [Beast Training] button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Ability hunter mastertactitian [Master Tactician] (Survival) - Chance to proc increased to 10%, up from 6%.
  • Inv misc head dragon black [Monster Slaying] (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
  • New Talent - Ability hunter improvedtracking [Improved Tracking] (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • Ability hunter steadyshot [Steady Shot] now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Spell holy greaterheal [Surefooted] (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).

Mages

Paladins

Priests

  • Spell holy circleofrenewal [Circle of Healing] (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
  • Spell arcane mindmastery [Enlightenment] (Discipline): Now also gives 1% spell damage and 1% heal per point.
  • Ability priest focusedwill [Focused Will] (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Inv jewelry amulet 01 [Force of Will](Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Spell holy searinglight [Holy Fire]: Cast time reduced to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Spell holy innerfire [Improved Inner Fire] (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.
  • Spell shadow shadowwordpain [Improved Shadow Word: Pain] (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Spell holy layonhands [Levitate] now costs 3% of base mana.
  • Spell holy summonlightwell [Lightwell] (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Spell shadow shadowworddominate [Mind Control] now has only one rank and costs 12% of base mana.
  • Spell holy mindsooth [Mind Soothe] now has only one rank, costs 6% of base mana and has no max target level.
  • Spell holy mindvision [Mind Vision] now costs 3% of base mana.
  • New Talent: Spell shadow requiem [Improved Spirit Tap] (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Spell shadow unholyfrenzy [Mind Blast] or Spell shadow demonicfortitude [Shadow Word: Death] spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
  • Spell holy painsupression [Pain Suppression] (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Spell holy powerinfusion [Power Infusion] (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Spell shadow psychicscream [Psychic Scream] now costs 15% of base mana.
  • Spell fire felflamering red [Searing Light] (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Spell nature slow [Shackle Undead] now costs 9% of base mana.
  • Rogue shadowfocus [Shadow Focus] (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Spell shadow grimward [Shadow Resilience] (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Spell shadow shadowform [Shadowform] (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Spell nature manaregentotem [Silent Resolve] (Discipline): Now a 3 point talent, down from 5 points.
  • Spell shadow requiem [Spirit Tap] (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
  • Wand Specialization (Discipline) has been removed.

Rogues

  • Ability rogue bladetwisting [Blade Twisting] (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
  • Ability rogue nervesofsteel [Deadened Nerves] (Assassination) now reduces all damage taken by 1/2/3/4/5%.
  • Ability rogue quickrecovery [Fleet Footed] (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Ability gouge [Gouge] is now only 1 rank and causes damage based on attack power.
  • Ability kick [Kick] is now only 1 rank and no longer causes damage.
  • Ability rogue nervesofsteel [Nerves of Steel] (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
  • Spell nature moonkey [Pick Lock] and Spell shadow grimward [Disarm Trap] no longer require Thieves Tools.
  • Spell shadow possession [Premeditation] (Subtlety) duration increased to 20 seconds.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them.
  • Spell nature mirrorimage [Setup] (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Ability vanish [Vanish] no longer requires the reagent Inv misc powder purple [Flash Powder].
  • Ability rogue feigndeath [Vile Poisons] (Assassination) reduced to 3 ranks, now increases damage of poisons and Ability rogue disembowel [Envenom] by 7/14/20% and increases dispel resistance by 10/20/30%.

Shamans

  • All totems are now considered on the "Physical" school, and no longer magical spells.
  • Spell shadow grimward [Ancestral Knowledge] (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Item sparkofragnoros [Call of Flame] (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Ability thunderking balllightning [Call of Thunder] (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Spell fire fireball [Concussion] (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Spell fire lavaspawn [Convection] (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Spell nature stranglevines [Earth's Grasp] (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
  • Spell frost manaburn [Elemental Focus] (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Spell fire volcano [Elemental Fury] (Elemental) now requires Elemental Focus as a pre-requisite
  • Spell nature elementalprecision 1 [Elemental Precision] (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Spell nature guardianward [Flametongue Totem] is now a flat spell damage totem. All ranks have been modified.
  • Frostbrand's snare effect has been increased to 50%, up from 25%.
  • Spell nature spiritwolf [Ghost Wolf]'s mana cost is now 13% base.
  • Spell nature invisibilitytotem [Grace of Air Totem] has been removed. (Agility has been rolled over into Spell nature earthbindtotem [Strength of Earth Totem])
  • Spell fire sealoffire [Improved Fire Totems] (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Spell nature lightningshield [Improved Lightning Shield] (Enhancement) is now Elemental Shields, and is in Tier-1.
  • New ranks have been added of Ability shaman watershield [Water Shield], starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • New Spell: Spell shaman giftearthmother [Earthliving Weapon] - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionally over 12 sec. Lasts 30 minutes.
  • New Talent: Ability shaman cleansespirit [Cleanse Spirit] (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Spell nature elementalshields [Elemental Shields] (Enhancement): Increases the damage done by your Spell nature lightningshield [Lightning Shield] orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Spell nature bloodlust [Mental Dexterity] (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
  • Spell shaman unleashweapon earth [Rockbiter Weapon] ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
  • Ability shaman stoneskintotem [Stoneskin Totem] now increases armor instead of reducing physical damage.
  • Spell nature stormreach [Storm Reach] (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Spell nature earthbindtotem [Strength of Earth Totem] now also increases agility.
  • Ability shaman tranquilmindtotem [Tranquil Air Totem] has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
  • Spell nature unleashedrage [Unleashed Rage] is now raid wide.
  • Spell nature windfury [Windfury Totem] is now a flat 20% melee haste totem. All ranks have been modified.
  • Spell nature earthbind [Windwall Totem] has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Warlocks

  • Spell fire fire [Aftermath] (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Spell shadow bloodboil [Blood Pact] now works raid-wide (not just in party).
  • Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
  • Spell shadow unholystrength [Curse of Recklessness] will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Spell shadow deathpact [Dark Pact]: Tooltip updated to be more consistent with other similar effects.
  • Spell shadow ragingscream [Demon Armor] - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Spell shadow ragingscream [Demon Skin], Spell shadow ragingscream [Demon Armor] and Spell shadow felarmour [Fel Armor] are no longer Magic effects and cannot be dispelled.
  • Spell shadow felarmour [Fel Armor] - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Spell shadow antishadow [Fel Stamina] (Demonology) has been merged with Spell holy magicalsentry [Fel Intellect] into Spell holy magicalsentry [Fel Vitality].
  • Ability warlock howlofterror [Howl of Terror] now costs 15% of base mana.
  • Spell shadow curseofmannoroth [Improved Curse of Weakness] (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Warlock curse weakness [Curse of Weakness] spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Spell shadow enslavedemon [Improved Enslave Demon] (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Spell shadow curse [Improved Lash of Pain] (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Spell shadow shadowbolt [Improved Shadow Bolt] (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Spell shadow manafeed [Mana Feed]: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
  • Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
  • Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Spell shadow shadowpact [Master Demonologist] (Demonology) - Most effects have been altered.
  • New Talent: Spell warlock demonicempowerment [Demonic Empowerment] (Demonology) - Grants your Summoned Demon power for a short time.
  • New Talent: Ability warlock eradication [Eradication] (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent:
Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Spell shaman lavasurge [Pyroclasm] (Destruction) - Now also includes Conflagrate.
  • Ability warlock shadowfurytga [Shadowfury] (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Ability warlock soullink [Soul Link] (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
  • Ability warlock soulsiphon [Soul Siphon] (Affliction): Now also increases the damage of your Drain Soul.
  • Spell chargepositive [Suppression] (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Spell shadow unstableaffliction 3 [Unstable Affliction] (Affliction): Silence effect reduced to 3 seconds, down from 5.

Warriors

  • Ability rogue slaughterfromtheshadows [Anticipation] (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Ability bullrush [Challenging Shout] cooldown reduced to 3 minutes.
  • Spell shadow deathpact [Death Wish] (Fury) no longer makes you immune to Fear effects.
  • Spell shadow deathpact [Death Wish] and Ability rogue slicedice [Sweeping Strikes] have swapped locations in their respective talent trees.
  • Ability warrior defensivestance [Defensive Stance] now increases threat by 45%.
  • Ability warrior innerrage [Defiance] (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Ability shockwave [Hamstring] now only has one rank and no longer causes damage.
  • Ability racial bloodrage [Improved Bloodrage] (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Ability warrior disarm [Improved Disarm] (Protection) now reduces the cooldown of Disarm and Shield Break by 5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.
  • Ability defend [Improved Shield Block] (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
  • Spell magic magearmor [Iron Will] (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Spell holy ashestoashes [Last Stand] (Protection) cooldown reduced to 6 minutes.
  • Inv hammer 05 [Mace Specialization] (Arms) can no longer trigger more than once per 6 seconds.
  • Ability warrior punishingblow [Mocking Blow] now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Ability meleedamage [Overpower] now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Inv axe 06 [Poleaxe Specialization] (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Inv gauntlets 04 [Pummel] now only has one rank and no longer causes damage.
  • Ability warrior shieldbash [Shield Bash] now only has one rank and will cause damage based on a % of AP.
  • Ability defend [Shield Block] now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
  • Inv shield 05 [Shield Slam] is now available to all warriors, starting at level 40.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Ability meleedamage [Sword Specialization] (Arms) can no longer trigger more than once per 6 seconds.
  • Ability toughness [Toughness] (Protection) moved to tier 3.

Professions

User Interface

  • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.[1]
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
  • Error messages should play less frequently [2]
  • Trade skills can now be linked by shift-clicking the trade skill icon [2]
  • Quests can be shared with party members at any distance [2]
  • Quests can be shared with party members by linking the quest into party chat [2]
  • Quests can be shared in raids but not battlegrounds [2]
  • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared [2]
  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your in-box to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).

Combat Log Changes

  • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
  • Overhealing is now reported in the combat log.
  • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield) the prevented amount will now be displayed.


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