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; Round Robin : Group members take turns looting corpses as they are killed; they are allowed to loot all items from a corpse.
 
; Round Robin : Group members take turns looting corpses as they are killed; they are allowed to loot all items from a corpse.
 
; Master Looter : Only the designated master looter (set by the party [[leader]] by right-clicking on any member's portrait) may loot corpses first. For any item that is of the same or better type than the threshold, when the master looter attempts to loot it, he will see a dropdown list of all the party members' names. He can select a person from that list to assign the item to them.
 
; Master Looter : Only the designated master looter (set by the party [[leader]] by right-clicking on any member's portrait) may loot corpses first. For any item that is of the same or better type than the threshold, when the master looter attempts to loot it, he will see a dropdown list of all the party members' names. He can select a person from that list to assign the item to them.
; Group Loot : This is the default type for a group. Looting takes place the same as in Round Robin looting. However, for any item that is of the same or better type than the threshold, all members in the party will get a rolling window with the item and two buttons. Party members can press the dice button to roll for the item, or the red slash to pass on the item. The member with the highest roll will get the item automatically placed in their inventory. It is often recommended that the group set out guidelines for what to roll on and what not to roll on when using Group Loot. A general rule of thumb is to not roll on something you can't equip but someone else can.
+
; Group Loot : This is the default type for a group. Looting takes place the same as in Round Robin looting. However, for any item that is of the same or better type than the threshold, all members in the party will get a rolling window with the item and two buttons. Party members can press the dice button to NEED roll for the item, or the gold coin to Greed roll for the item, or lastly the red X close button to pass on the item. The looting will first resolve all NEED rolls, if none then Greed rolls. The member with the highest roll will get the item automatically placed in their inventory. It is often recommended that the group set out guidelines for what to roll on and what not to roll on when using Group Loot. A general rule of thumb is to not NEED roll on something you can't equip but someone else can.
 
; Need Before Greed : Similar to Group Loot, only this mode follows a system of only allowing party members to roll on an item if it 'can be used' by them. There are flaws with this system, both in the code itself and with regards to limitations of the system itself. It is recommended that you use 'Group Loot' in lieu of Need Before Greed, and simply clarify to people what they should and shouldn't roll on beforehand.
 
; Need Before Greed : Similar to Group Loot, only this mode follows a system of only allowing party members to roll on an item if it 'can be used' by them. There are flaws with this system, both in the code itself and with regards to limitations of the system itself. It is recommended that you use 'Group Loot' in lieu of Need Before Greed, and simply clarify to people what they should and shouldn't roll on beforehand.
 
:''I find that even with it's flaws, Need Before Greed works pretty well and reduces extra chatter and trading when folks pick up stuff they can't use or see someone pickup something they can't use, but someone in the party can use. If people just want stuff to [[junk]] later on, use Group Loot. -[[User:Fandyllic|- Fandyllic]]''
 
:''I find that even with it's flaws, Need Before Greed works pretty well and reduces extra chatter and trading when folks pick up stuff they can't use or see someone pickup something they can't use, but someone in the party can use. If people just want stuff to [[junk]] later on, use Group Loot. -[[User:Fandyllic|- Fandyllic]]''

Revision as of 15:59, 11 October 2005

Partying Help
Tactics

Partying
Instancing

Group Roles

Tank
Healer
Damage

Functions

Leader
Crowd control
Main assist
Puller
Rezzer
Scout

Related

Aggro
Hybrid classes
Meeting Stone
Pickup group
Wipe

Commonly called a group, in World of Warcraft a collection of Player characters that can communicate amongst each other privately (see chat), share XP, and manage the distribution of loot from any mobs party members kill.

Controls and Limitations

A party can only have 5 characters and only 1 can be the leader. The leader cannot keep a member in the party if they want to leave.

Leadership

The leader of the party can invite new members to the party, uninvite current members to remove them from the party, or promote another party member to be leader.

The leader can set the loot level and the loot quality threshold to control how loot gets distributed.

As with any party member, the leader can also leave the party. In this case, another player will be chosen at random to become the new leader.

Communication

Party members communicate with /party <message> or /p <message>.

Experience

Dividing XP among party members is an arcane calculation known only to Spell frost icestorm [Blizzard] (and those who share the secret) based on the various levels of the party members, the level of the killed mob, and other factors.

Looting

Also see Looting While In A Party under Loot.

This section is mostly stolen from the Newbie Guide. -- Fandyllic

Looting and loot drops in World of Warcraft are fairly straightforward. If the corpse of a monster has gold sparkles on top of it, it means there's something on the corpse that you can loot. Once you loot a corpse, if you don't take everything off it, everyone else in your group will have the option to loot.

There are a few different looting types in parties called the loot level or loot option that can be set by the party leader by right-clicking on his own portrait in the upper left. Two of these types are affected by the loot quality threshold, also set by the leader (the threshold can be set to Uncommon, Rare, or Legendary). If an item is equal or higher quality than the loot quality threshold, party members are given the option to Roll (from 1 - 100) to get the item or Pass.

Money loot is always shared in a party regardless of loot type. However, if a party member is out of range when a monster is killed, and so did not contribute to the kill, they will not receive a share of any gold found on a corpse and will not be able to roll for any special items found.

Free for All
Anyone can loot any item off any corpse killed by the group.
Round Robin
Group members take turns looting corpses as they are killed; they are allowed to loot all items from a corpse.
Master Looter
Only the designated master looter (set by the party leader by right-clicking on any member's portrait) may loot corpses first. For any item that is of the same or better type than the threshold, when the master looter attempts to loot it, he will see a dropdown list of all the party members' names. He can select a person from that list to assign the item to them.
Group Loot
This is the default type for a group. Looting takes place the same as in Round Robin looting. However, for any item that is of the same or better type than the threshold, all members in the party will get a rolling window with the item and two buttons. Party members can press the dice button to NEED roll for the item, or the gold coin to Greed roll for the item, or lastly the red X close button to pass on the item. The looting will first resolve all NEED rolls, if none then Greed rolls. The member with the highest roll will get the item automatically placed in their inventory. It is often recommended that the group set out guidelines for what to roll on and what not to roll on when using Group Loot. A general rule of thumb is to not NEED roll on something you can't equip but someone else can.
Need Before Greed
Similar to Group Loot, only this mode follows a system of only allowing party members to roll on an item if it 'can be used' by them. There are flaws with this system, both in the code itself and with regards to limitations of the system itself. It is recommended that you use 'Group Loot' in lieu of Need Before Greed, and simply clarify to people what they should and shouldn't roll on beforehand.
I find that even with it's flaws, Need Before Greed works pretty well and reduces extra chatter and trading when folks pick up stuff they can't use or see someone pickup something they can't use, but someone in the party can use. If people just want stuff to junk later on, use Group Loot. -- Fandyllic
The big problem I have with Need Before Greed is that when I first ran the Deadmines (at level 16), I was given (by the lootmaster) both Inv hammer 09 [Smite's Mighty Hammer] and Edwin VanCleef's Inv sword 24 [Cruel Barb]. I could not at the time use it, but I have been using the Barb ever since I turned 19. If it had been Need Before Greed, I would not have won that. But I do admit I rather like not having to press 'Pass' on so many items, which I do so frequently because my bags are usually nearly full. -- D. F. Schmidt talk 12:19, 30 Aug 2005 (EDT)

Also see Group.