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== Patch changes ==
 
== Patch changes ==
 
* {{Patch 3.2.0|note='''Parry Rating:''' The amount of parry rating required per percentage of parry has been reduced by 8%. This is before [[Formula:Melee diminishing returns|diminishing returns]]. Combined with other changes, this makes [[dodge]] rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.}}
 
* {{Patch 3.2.0|note='''Parry Rating:''' The amount of parry rating required per percentage of parry has been reduced by 8%. This is before [[Formula:Melee diminishing returns|diminishing returns]]. Combined with other changes, this makes [[dodge]] rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.}}
  +
* {{Patch 4.0.x/Cataclysm}} In Cataclysm, a successful parry will provide a 50% damage reduction on the strike you parry as well as the next one. It still essentially prevents one attack from hitting you, but ensures you are still hit by a full strike.
   
 
==See also==
 
==See also==

Revision as of 02:46, 11 March 2010

Parry
Inv misc questionmark
  • Parry
  • Passive
  • Gives a chance to parry enemy melee attacks.
Properties
Class All
School Physical
Cooldown None

Targets of melee attacks can have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Most melee classes get this ability — warriors at level 6, hunters and paladins at level 8,rogues at level 12, and Death Knights start with parry. Shamans have a 20 point Enhancement talent called Ability parry [Spirit Weapons] which grants them the parry ability in addition to threat reduction on their attacks and spells.

Functionality

  • If a character or mob has a parry chance, it's always active and can take effect on every incoming frontal melee attack.
  • If applicable, the parry chance is added to the attackers attack table.
  • Originally, the only stat which increased the chance to parry was defense (0.04% per point). However, with the addition of Death Knights, 25% of their strength is added as parry rating (it is important to note that a Death Knight's high parry rating is one of their mitigation mechanics.)
  • Some classes can increase their chance to parry with talents (either direct or via defense).
  • Similarly items can directly increase the chance to parry or indirectly via defense.
  • Attacks from the rear cannot be parried. Mobs sometimes do so anyways - this can be due to a bug or because they turn very quickly in place.
  • After a successful parry, the defender's swing timer is reduced (or even reset), resulting in an increased damage output (for details see Formulas:Parry). While tanks like to profit from this effect, melee damage dealers should attack from behind whenever possible, both to increase their own damage and to avoid causing unneeded damage to the tank through the enemy's parries.

Enhancements

Enchantments

  • Inv misc questionmark
  • 1px transparency
    • Adamantite Weapon Chain
    • Use: Attaches a chain to your weapon, reducing the duration of Disarm effects by 60% and increasing your Parry rating by 15. Does not stack with other similar effects.

      Attaching an adamantite weapon chain causes the item to become soulbound.
    • Requires Level 21
    • Sell Price: 1g 80s

Gems

Cataclysm Mists of Pandaria Gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv jewelcrafting dragonseye05 [Flashing Serpent's Eye] +20 Parry
Inv misc gem x4 rare cut red [Flashing Primordial Ruby] +20 Parry
Inv misc gem x4 uncommon cut red [Flashing Pandarian Garnet] +16 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv misc gem x4 rare cut orange [Fine Vermilion Onyx] +10 Parry +10 Mastery
Inv misc gem x4 rare cut orange [Splendid Vermilion Onyx] +10 Parry +5 PvP Resilience
Inv misc gem x4 rare cut orange [Stalwart Vermilion Onyx] +10 Parry +10 Dodge
Inv misc gem x4 uncommon cut orange [Fine Tiger Opal] +8 Parry +8 Mastery
Inv misc gem x4 uncommon cut orange [Splendid Tiger Opal] +8 Parry +8 PvP Resilience
Inv misc gem x4 uncommon cut orange [Stalwart Tiger Opal] +8 Parry +4 Dodge
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv misc gem x4 rare cut purple [Defender's Imperial Amethyst] +10 Parry +8 Stamina
Inv misc gem x4 rare cut purple [Retaliating Imperial Amethyst] +10 Parry +10 Critical Strike
Inv misc gem x4 uncommon cut purple [Defender's Roguestone] +8 Parry +8 Stamina
Inv misc gem x4 uncommon cut purple [Retaliating Roguestone] +8 Parry +6 Critical Strike
UI-EmptySocket-Cogwheel Cogwheel Inv misc enggizmos 30 [Flashing Tinker's Gear] +38 Parry
Cataclysm Cataclysm Gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv misc epicgem 01 [Flashing Queen's Garnet] +20 Parry
Inv jewelcrafting dragonseye05 [Flashing Chimera's Eye] +16 Parry
Inv misc cutgemsuperior6 [Flashing Inferno Ruby] +16 Parry
Inv misc cutgemnormala [Flashing Carnelian] +12 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv misc epicgem 04 [Fine Lava Coral] +10 Parry +10 Mastery
Inv misc epicgem 04 [Stalwart Lava Coral] +10 Parry +10 Dodge
Inv misc epicgem 04 [Splendid Lava Coral] +10 Parry +5 PvP Resilience
Inv misc cutgemsuperior4 [Fine Ember Topaz] +8 Parry +8 Mastery
Inv misc cutgemnormal3a [Fine Hessonite] +6 Parry +6 Mastery
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv misc epicgem 05 [Defender's Shadow Spinel] +10 Parry +8 Stamina
Inv misc epicgem 05 [Retaliating Shadow Spinel] +10 Parry +10 Critical Strike
Inv misc cutgemsuperior3 [Defender's Demonseye] +8 Parry +4 Stamina
Inv misc cutgemsuperior3 [Retaliating Demonseye] +8 Parry +8 Critical Strike
Inv misc cutgemnormal2a [Defender's Nightstone] +6 Parry +5 Stamina
Inv misc cutgemnormal2a [Retaliating Nightstone] +6 Parry +6 Critical Strike
Wrath-Logo-Small Northrend Gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv jewelcrafting dragonseye05 [Flashing Dragon's Eye] +20 Parry
Inv jewelcrafting gem 37 [Flashing Cardinal Ruby] +20 Parry
Inv jewelcrafting gem 28 [Flashing Scarlet Ruby] +16 Parry
Inv jewelcrafting gem 22 [Flashing Bloodstone] +12 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv jewelcrafting gem 39 [Stalwart Ametrine] +10 Parry +10 Dodge
Inv jewelcrafting gem 30 [Stalwart Monarch Topaz] +8 Parry +8 Dodge
Inv jewelcrafting gem 20 [Stalwart Huge Citrine] +6 Parry +6 Dodge
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv jewelcrafting gem 40 [Defender's Dreadstone] +10 Parry +8 Stamina
Inv jewelcrafting gem 29 [Defender's Twilight Opal] +8 Parry +6 Stamina
Inv jewelcrafting gem 23 [Defender's Shadow Crystal] +6 Parry +5 Stamina
Bc icon Outland gems
Color Name Effect(s)
UI-EmptySocket-Red Red Inv jewelcrafting crimsonspinel 02 [Flashing Crimson Spinel] +20 Parry
Inv jewelcrafting livingruby 03 [Flashing Living Ruby] +16 Parry
UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv jewelcrafting nobletopaz 03 [Stalwart Fire Opal] +5 Parry +4 Dodge
Inv jewelcrafting nobletopaz 03 [Splendid Fire Opal] +5 Parry +4 PvP Resilience
UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv jewelcrafting nightseye 03 [Defender's Tanzanite] +5 Parry +6 Stamina

Notes

Greg "Ghostcrawler" Street, the Lead System Designer, posted about the upcoming changes in Patch 3.2.0 on the official forums. It was in response to some carefully researched numbers showing how overall avoidance was being lowered, and disproportionately to various tank classes:

Re: Avoidance Change | 2009-07-13 20:50 | Blizzard Entertainment Ghostcrawler

The main goal of the change was to make parry not so much less attractive than dodge as an avoidance stat. Since tank avoidance is so high already, we wanted to do that by nerfing dodge a little, not by buffing parry.

This hurts druids slightly more than other tanks, but the emphasis is on "slightly." This is not the big druid nerf that some forum posters have predicted. We will continue to evaluate tank survivability and threat generation based on PTR tests with "Mob Patchwerk" to decide if druids need to be nerfed or DKs buffed or look at Prot warrior dps or anything else.

This is also not the big avoidance "come to Naaru" that some posters predicted. Overall, we think avoidance is too high and the game would work better with lower tank avoidance, but suddenly dropping everyone's avoidance by 20 or 30% would be a very big change with many ramifications for healing and gear among other things. It would also feel like a big nerf to the many players who didn't understand why it would be better for the game in the long term. But I still expect it is coming at some point.

View original post

Patch changes

  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  • Template:Patch 4.0.x/Cataclysm In Cataclysm, a successful parry will provide a 50% damage reduction on the strike you parry as well as the next one. It still essentially prevents one attack from hitting you, but ensures you are still hit by a full strike.

See also