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(PvE Tanking Build)
 
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'''Paladin builds''' can be either Holy, Protection, or Retribution. Holy leans towards healing, Protection leans towards tanking, and Retribution leans towards melee DPS.
   
Paladins are not just Paladins. We have many names - Critadins, Waradins, Retnoobs, Clerics, Healadins, and Tankadins. The fact of the matter is that we are the most durable class and can adjust to play in any situation. Only you can decide what type of Pally you want to be!
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'''''Instructions to WoWWiki editors: In order to keep this page precise and concise, please do not add complete builds here. For those who are interested in contributing their own builds, please add them to [[Paladin build samples]]. Any complete builds found on this page will be moved to Paladin build samples.'''''
   
==Holy==
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==[[Image:PaHoly_Spec_RoundIcon.png]] Holy==
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'''Any build that has over 40 points will be moved to the [[Paladin build samples]].'''
   
For those of you looking to play a Healadin, Holy is the talent spec to go with. In raids, everyone who can heal, naturally heals. A Paladin fits into this natural order by staying back and healing, and thanks to their ability to wear plate, can be one of the most dangerous healers in the raid group, if they're played well enough. Perhaps reading this guide will simplify for the work you need to extort while playing your Healadin.
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With good healing gear, paladins of any spec can provide reasonable healing. However, for those who are dedicated to becoming a main healer in PvE and PvP, you need to go deeper into the Holy tree. There also used to be a special type of Holy paladin, the [[shockadin]]s, who were capable of dealing surprising bursts of Holy damage in PvP while also providing healing and support for their team. Some variations on this concept still exist, but Blizzard has restructured the holy and retribution talent trees so that the [[shockadin]] as we know it is no longer viable in PvP (and has never been viable in PvE).
   
====Plate Priest, Healadin (30/21/0)====
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=== PvE Healing Build===
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Paladin healers, or healadins, are well-known for mana-efficiency. {{ability|Illumination_(paladin_talent)|Illumination}} is the major reason for this and no good healing specs can do without it. Otherwise, the talent points of the paladin healers are not as tight as those of the paladin tanks or DPS, so you can easily find a lot of viable healing builds out there. Nevertheless, the majority of people would agree that these are the core talents of PvE healadins: [[Spiritual Focus]], [[Divine Intellect]], [[Healing Light]], [[Illumination]], [[Sanctified Light]], [[Holy Power]], [[Light's Grace]], [[Holy Guidance]], [[Divine Illumination]], [[Divine Favor]], [[Holy Shock]], [[Infusion of Light]], [[Judgements of the Pure]] and [[Beacon of Light]]. Other optional but good-to-have talents include [[Improved Blessing of Wisdom]], [[Improved Lay on Hands]], and [[Aura Mastery]].
   
[http://www.wowhead.com/?talent=aVxudgoxEotc0z Talent Calculator Link]
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{{wotlk-inline}} [http://www.wowhead.com/talent#scIbzrzuufz PvE Core Holy Paladin Build (Patch 3.3.3)]
   
This talent spec focuses on the talent trees, Holy and Protection. The Holy focus gurantees that you will be far more substantial at healing during [[raid]]s, and the additional buffs of armor, defense and the new blessings from the protection tree combine to create a build very good for healers who can live out during the raid, and absorb damage. Different Paladins very rarely end up using the same build, although there are often similarities between builds. The bonuses to [[Intellect]], the addition of two of the most important blessings (Sanctuary and Kings), as well as the Improved [[Blessing of Wisdom]] [[Buff]] makes this a great build for a Healadin looking to be very active during raids.
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The rest of the points can go to other useful talents in the Holy tree, as well as Protection or Retribution trees as you see fit, though it is common for healadins to focus the remaining points on one of the trees. In the Retribution tree the primary talents to pick up are [[Benediction_(paladin_talent)|Benediction]] to reduce mana cost of [[Holy Shock]] and Hand spells, and [[Conviction]] plus [[Sanctity of Battle]] to increase critical chance (for the additional healing and mana returned from [[Illumination]]). In the Protection tree, the common talents are [[Divinity]] to increase healing, [[Divine Sacrifice]] coupled with [[Divine Guardian]] to provide a party and raid wide damage reduction cooldown, and [[Improved Devotion Aura]] to provide an alternative to the Restoration Druid 6% raid wide healing buff.
   
==== Holydin (31/9/11) ====
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===PvP Healing Build===
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In the cutthroat environment of PvP, being mana-efficient is not as important. Rather, having high survivability while providing good healing to teammates becomes the top priority. Being able to wear plate armor as well as having various self-protection abilities make paladins good candidates for PvP healers. Talents that are useful for PvP healadins include [[Spiritual Focus]], [[Unyielding Faith]], [[Pure of Heart]], [[Holy Shock]], and [[Blessed Life]].
   
[http://www.worldofwarcraft.com/info/classes/paladin/talents.html?15503102521051502200000000000052300010000000 See it for yourself.]
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[http://www.wowhead.com/?talent=sxAbxhd0Vzh Basic PvP Healing Build (35/0/0)]
   
Being a hybrid class a Paladin has the option to both dps and heal, and it is important to always remember that there is a time for both. Unfortunately there are very few stats that help a paladin in both healing and dps. Getting gear with +Crti% will gimp your healing and getting gear with +Healing will gimp your dps. +Healing/Dmg gear fortunately helps us with both. This build focuses on critting your Holy Shock, Seal of Command procs, and Judgement of Command for dps while still being able to adequately support a team. The 9 points in protection can be moved to either tree as you see fit, I find Guardian's Favor to be the most useful 7 points I can spend, but personal playstyle should be able to take over once you hit your 50-59 bracket and are about to spend those points. For levelling go Seal of Command first followed by working your way to Holy Shock. Gear for this build is easy: Stamina>Intellect = Strength > Dmg/Healing. Luckily for you you can heal in a raid setting as well you sly dog :) .
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Beyond that foundation, PvP healing builds are split between [[Divine Purpose]] in the retribution tree, and [[Beacon of Light]] in the holy tree, which cannot both be acquired. [[Divine Purpose]] builds reward the Paladin with extra freedom from stuns and lots of extra [[Critical Strike]] chance, and can still reach high in the holy tree. [[Beacon of Light]] builds, on the other hand, favor going into the Protection tree for [[Improved Hammer of Justice]], [[Guardian's Favor]], and other non-healing tools.
   
==Protection==
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===Shockadin Build===
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Getting gear with [[spell critical strike rating]] improves this build's DPS, as it focuses on Holy Shock and Seal/Judgement of Righteousness for DPS while still being able to adequately support a team with healing and debuffing. Compared to Retribution builds, however the shockadin's DPS is extremely weak, and without Beacon of Light, its healing ability is significantly hampered.
   
Note: Since Patch 2.0 Reckoning build no longer fucntions as the talent reckoning got completely changed. Now it is more for tanking purposes, which was probaly its original purpose instead of a 2-hander clothy killer.
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[http://www.wowhead.com/?talent=sVAbx0dhVzh Basic Shockadin Build (35/0/0)]
   
==Tankadin, 2.0==
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Many shockadins will go with a build that includes some important Retribution talents to further boost the holy damage they dish out.
   
[http://www.worldofwarcraft.com/info/classes/bc-paladin/talents.html?000000000000000000000532013052302150515010520000000000000000000 Talent Calculator Link]
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==[[Image:PProt_Spec_RoundIcon.png]] Protection==
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{{main|Tankadin}}
   
Since Patch 2.0 Paladins have been given one important tool to tank: Rightoues Defense (basically a taunt), Righteous Defense (8% mana gained from each heal), and Concecration (As of patch 2.0 this spell can be learned instead of diving into the holy tree).
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{{cleanup}}
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'''Any build that has over 40 points will be moved to the [[Paladin build samples]].'''
   
Important to do is getting Imp. Righteous Fury (for more holy threat), Holy Shield which adds 30% chance to bloke and increases even more threat. Ardant Defender, at 20% and less you receive 50% less damage. Might seem useless, but helps your healers when they can't heal for some reason. Also added Benediction for less mana from using Blessings and Judgements, and Imp. Judgement to quickly switch Judgements ona target. (i.e. last secong give Judgement of Rightousness so mob does not run away).
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Paladins are one of the four classes in the game that can be adapted to absorb damage like a sponge and keep others from harm. They are particularly famous for the ability to tank multiple (10+) mobs at the same time. Besides, Paladins are also well known for their ability to ''survive'' with their unique combination of invulnerability, plate armor and healing spells, which makes them very good for AoE farming.
   
Paladins excel in multiple mob tanking. Open up with Avenger's Shield run in (if possible) and Concecrate, Holy Shield and be ready to practically never loose agro. Also helps to add a spike to your shield for that extra damage as well as Blessing of Sanctuary. ALso good for PvP when running up to clothies and wailing at them, wondering why they are dealing less damage (this goes especially for rogues).
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===PvE Tanking Build===
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For those who want to tank in 5-man instances or raid, investing heavily into protection tree is advised.
   
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Most tanks include the following Protection talents in their build: [[Seals of the Pure]], [[Divinity]], [[Judgements of the Just]], [[Toughness (paladin talent)|Toughness]], [[Hallowed Ground]], [[Sanctuary]], [[Hammer of the Righteous]], [[Wrath of the Lightbringer]], [[Reckoning]], [[Shield of the Righteous]], [[Grand Crusader]], [[Vindication]], [[Holy Shield]], [[Guarded by the Light]], [[Sacred Duty]], [[Shield of the Templar]] and [[Ardent Defender]].
   
====Holy Tank, Tankadin (31/20/0)====
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===PvP Protection Build===
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Protection Paladins have their advantages and disadvantages in PvP. They are by no means a raw DPS spec, there still are many ways to be useful in battleground based PvP. Most of the damage of protection paladins depends on reflective damage, which allows them to win easily against rogues, warriors, other paladins, and enhancement shamans. The disadvantages is, melee players have the option to retreat; however this may benefit the paladin if he is defending a specific location. Against casters or hunters, the chance to win is reduced.
   
[http://www.wowhead.com/?talent=axxkrxstA0tI Talent Calculator Link]
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Protection paladins are effective at tanking (multiple) bosses in [[Alterac Valley]], holding the flag in [[Warsong Gulch]] or [[Eye of the Storm]] (because of their high survivability and [[Hand of Freedom]]), or defending bases in [[Arathi Basin]] and Alterac Valley.
   
Holy tanks are very good at grabbing initial agro thanks to consecration and Holy Shock, which can act like a warrior's taunt, and immediately try and gain snap agro from someone if they manage to steal it from the Tankadin. Holy paladins, using Improved Righteous Fury can have a great chance of gaining agro with Holy Shock, allowing them to deal a great amount of threat when in order to quickly get their targets.
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Protection paladin's excel at keeping allies alive, two important talents for this are [[Guardian's Favor]], and [[Divine Sacrifice]]. [[Improved Hammer of Justice]] is also important for stunning enemies. With some of these a protection paladin and a caster(especially) can be a formidable team.
   
====Holy Tank, Classic Weapon/Shield (2/31/18)====
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===AOE/Grinding builds===
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Aside from mages, paladins have the highest potential for AoE grinding, combining their incredible survivability against melee attacks with talent procs that occur when they are the victim of enemy attacks. This build is mainly viable against melee targets, preferably those that do not run or use magic/ranged attacks. To make this spec viable, [[Holy Shield]] must be obtained. A shield spike, and any other item that causes damage when struck or extra weapon swings, would be very useful as well. Paladins speced this way can singlehandedly take out 5-6 mobs (easily up to 10+ at level 70 with good gear) or 2-3 elites of equal level, and often end up with full health and mana due to Seal/Judgement of Light/Wisdom.
   
[http://www.wowhead.com/?talent=smZVGzcedxoVbht Talent Calculator Link]
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Before level 30 and getting Blessing of Sanctuary it is much easier to level as retribution. At level 30, you can respec into protection and start AOE grind. You will need a shield, a fast weapon and a good shield spike. The goal is to get hit by a lot of mobs. Always have Blessing of Sanctuary running before you pull.
   
A build which is centered around the image of shield and sword wielding knights. This build relies a lot on the mobs attacking the Paladin to actually hit the Paladin. Improved Aura of Retribution, Blessing of Sanctuary, combined with Holy Shield, and Redoubt give the enemies multiple ways to inflict Holy damage back onto themselves. Combat consists of Judging either to Wisdom or Crusader depending on number of enemies and cycling through Judgements of Command on the enemy. While block with Redoubt and Holy Shield with Blessing of Sanctuary up its possible to do well over 100 points for each hit blocked. Redoubt and Holy Shield combine for a 60% chance to block nearly ensuring the damage will occur. The two points in Holy can be moved elsewhere but are presented as such with 5 points of Benediction as this is a mana using build. Concentrate on Stam/Int gear. The shield being used should bear the best shield spike the Paladin can obtain.
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You can aggro multiple mobs with either your warhorse or with Avenger's Shield. After the mobs surround you, cast and refresh Consecration as an AOE. Apply Seal of Light to a target. Where cool down is available apply either Judgement of Wisdom or Judgement of Light depends on if you are low on health or low on mana. The new judgement system allows to use different judgements without releasing the original seal. Your blessing should return your mana while your seal should return your health. If you have a runner you can stop it by either using Judgement of Justice or Hammer of Justice.
   
==Retribution==
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If your health is dropping faster than it can be replenished, you can bubble up and heal. In case of emergency, do not forget to use mana pots or Lay on Hands.
Note: As of Patch 2.0 Paladins have been given the capacity to DPS, instead or previously it being a joke to even consider a Paladin able to DPS, in the most part thanks to Crusader Strike, which is the 41 Ret Point.
 
   
====Retribution Paladin (0/8/43)
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==[[Image:Ret_Spec_RoundIcon.png]] Retribution==
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'''Any build that has over 40 points will be moved to the [[Paladin build samples]].'''
   
[http://www.worldofwarcraft.com/info/classes/bc-paladin/talents.html?000000000000000000005030000000000000000000523035112003125031051 Talent Calculator Link]
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Retribution paladins are excellent DPS offenders in PvE and PvP. The instrinsic high survivability of paladins coupled with the potential of high burst damage provided by the Retribution tree make them capable of disposing almost any classes one on one and valuable both in dealing and absorbing damage in group PvP. In PvE, besides the high damage output, they also provide various useful utilities to their party members.
   
Since Patch 2.0 Paladins can now do DPS, which is what this class has been wanting. This spec is heavily in-debt to Judgements and Seals, since Fanatism adds +15% crit to all Judgements. Sanctity Aura helps with Holy Damage.
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Unlike Protection or Holy Paladins, a Retribution Paladin will forgo a shield in favour of two-handed weapons, since they typically have higher damage capabilities. They will rely mostly on their Plate armour and their ability to dispatch foes quickly as their defence, and forsake defence buffs for damage buffs. Paladins aren't designed for Ranged Damage but their Judgement can help draw enemies towards them one at a time rather than having to rush in.
   
The idea is, more or less, to go in from afar and use Repentance, Judgement of Crusader, Crusader Strike, Seal of Command, Hammer of Justice, Judgement of Command, Crusader Strike. This should devesate an opponent or mob wether it be PvP or PvE.
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Just the same, Retribution Paladins will keep one Heal ability in their quick slots for emergencies soloing, and in a party it can save the ''official'' priest some Mana.
   
Also since most Raids are skeptical of Paladins make sure to have Imp. Santity Aura for the +6% healing done, Sanctified Crusader for the +3% to crit the Judged opponent from all sources. Also conserving mana is an issue, but not as tremendous as before thanks to the new passive ability Spiritual Attunement. Don't forget to also use Righteous Defense to ward of any mobs off the healers have drawn. We're made of plate so we can take more punishment than them, until a proper tank comes along to deal with it. This buld should hold its own in PvP and PvE a like. Just don't forget to heal ;)
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===PvE Retribution Build===
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(v4.0.3a) Level 85 maximum dps paladin build.
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[http://www.wowhead.com/talent#sbhRZMZfbGszzsdfz:zMR]
   
====Heavy Ret, Critadin (5/8/38)====
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=== PvP Retribution Build ===
   
[http://www.wowhead.com/?talent=qxZxhZEbetMcqo Talent Calculator Link]
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==See also==
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*[[Paladin build samples]]: Contains WoWWiki users submitted complete paladin builds
   
This spec's main focus is on the Retribution Tree, although it invests in the early talents of the Holy Tree and Protection Tree to gain both a strength and armor bonus. This build is meant for Paladins who are more interested in dealing damage rather than playing a great role in a group or in PvP. While this build does have its weaknesses, it does make the Paladin have a much greater chance to be a threat on the DPS scales. This build is usually seen as a PvP build, since many raiding paladins perfer holy or protection variations.
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==External links==
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{{elink|type=bnetwowus|link=http://us.battle.net/wow/en/tool/talent-calculator#paladin|desc=Talent Calculator}}
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{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/tool/talent-calculator#paladin|desc=Talent Calculator}}
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{{elink|type=wowhead|link=http://www.wowhead.com/class=2#talents|desc=Database &#x25B8; Classes &#x25B8; Paladin (Talents tab)}}
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;Guides
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{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Holy, Protection, and Retribution Paladin Raiding Guides (Mists of Pandaria)}}
   
A good Paladin will find themselves busy on any raid if they have a balanced approached to healing, cleansing, blessings, judgements and raid recovery REGARDLESS of their specialisation. Never listen to people who try to tell you how a Paladin should be.
 
 
''(added 10/11/06 by AJC)''
 
Unless the player has substantial high-quality gear, raiding paladins are often discouraged from this talent focus. It is usually perceived that a paladin Holy build benefits the raid more than one with a Retribution build. This is due to improved heal effectiveness and efficiency (via the Holy Power and Holy Shock talents in the Holy tree). However, if you choose to raid with this build there are several considerations to make.
 
 
* Keep Judgement of Wisdom (or Light) up on the main mob at all times. Although Holy-spec paladins may need to re-apply these important debuffs only infrequently due to the Lasting Judgement talent, the transit time between the healing zone and the melee zone still cuts into their overall healing efficiency. If you intend to stay in melee range during most of the fight, having you maintain these Judgements is easier on the raid. Don't forget you can still judge Righteousness and Command while your JoW/JoL is up.
 
* Conserve your mana. If a main tank goes down or a mob is loose in the raid, your priority should immediately shift away from DPS. Either picking up a loose mob and switching to one-hand/shield (if your raid is low on warriors) or landing a few heals during a chaotic moment can help the raid get through a difficult transition.
 
* Be aware of your guild's raiding policy, especially regarding loot. Most sub-AQ DPS paladin gear is also desired by other classes. The DPS of these other classes may be more highly valued than your own, thereby giving them "priority" on these items. Either make clear the items you plan to get or communicate with the Warriors and Hunters beforehand.
 
   
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{{Classfooter|Paladin}}
 
[[Category:Guides]]
 
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[[Category:Paladin Talents]]
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[[Category:Paladin talents]]

Latest revision as of 04:38, April 23, 2016



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Paladin builds can be either Holy, Protection, or Retribution. Holy leans towards healing, Protection leans towards tanking, and Retribution leans towards melee DPS.

Instructions to WoWWiki editors: In order to keep this page precise and concise, please do not add complete builds here. For those who are interested in contributing their own builds, please add them to Paladin build samples. Any complete builds found on this page will be moved to Paladin build samples.

PaHoly Spec RoundIcon HolyEdit

Any build that has over 40 points will be moved to the Paladin build samples.

With good healing gear, paladins of any spec can provide reasonable healing. However, for those who are dedicated to becoming a main healer in PvE and PvP, you need to go deeper into the Holy tree. There also used to be a special type of Holy paladin, the shockadins, who were capable of dealing surprising bursts of Holy damage in PvP while also providing healing and support for their team. Some variations on this concept still exist, but Blizzard has restructured the holy and retribution talent trees so that the shockadin as we know it is no longer viable in PvP (and has never been viable in PvE).

PvE Healing BuildEdit

Paladin healers, or healadins, are well-known for mana-efficiency. [Illumination] is the major reason for this and no good healing specs can do without it. Otherwise, the talent points of the paladin healers are not as tight as those of the paladin tanks or DPS, so you can easily find a lot of viable healing builds out there. Nevertheless, the majority of people would agree that these are the core talents of PvE healadins: Spiritual Focus, Divine Intellect, Healing Light, Illumination, Sanctified Light, Holy Power, Light's Grace, Holy Guidance, Divine Illumination, Divine Favor, Holy Shock, Infusion of Light, Judgements of the Pure and Beacon of Light. Other optional but good-to-have talents include Improved Blessing of Wisdom, Improved Lay on Hands, and Aura Mastery.

Wrath-Logo-Small PvE Core Holy Paladin Build (Patch 3.3.3)

The rest of the points can go to other useful talents in the Holy tree, as well as Protection or Retribution trees as you see fit, though it is common for healadins to focus the remaining points on one of the trees. In the Retribution tree the primary talents to pick up are Benediction to reduce mana cost of Holy Shock and Hand spells, and Conviction plus Sanctity of Battle to increase critical chance (for the additional healing and mana returned from Illumination). In the Protection tree, the common talents are Divinity to increase healing, Divine Sacrifice coupled with Divine Guardian to provide a party and raid wide damage reduction cooldown, and Improved Devotion Aura to provide an alternative to the Restoration Druid 6% raid wide healing buff.

PvP Healing BuildEdit

In the cutthroat environment of PvP, being mana-efficient is not as important. Rather, having high survivability while providing good healing to teammates becomes the top priority. Being able to wear plate armor as well as having various self-protection abilities make paladins good candidates for PvP healers. Talents that are useful for PvP healadins include Spiritual Focus, Unyielding Faith, Pure of Heart, Holy Shock, and Blessed Life.

Basic PvP Healing Build (35/0/0)

Beyond that foundation, PvP healing builds are split between Divine Purpose in the retribution tree, and Beacon of Light in the holy tree, which cannot both be acquired. Divine Purpose builds reward the Paladin with extra freedom from stuns and lots of extra Critical Strike chance, and can still reach high in the holy tree. Beacon of Light builds, on the other hand, favor going into the Protection tree for Improved Hammer of Justice, Guardian's Favor, and other non-healing tools.

Shockadin BuildEdit

Getting gear with spell critical strike rating improves this build's DPS, as it focuses on Holy Shock and Seal/Judgement of Righteousness for DPS while still being able to adequately support a team with healing and debuffing. Compared to Retribution builds, however the shockadin's DPS is extremely weak, and without Beacon of Light, its healing ability is significantly hampered.

Basic Shockadin Build (35/0/0)

Many shockadins will go with a build that includes some important Retribution talents to further boost the holy damage they dish out.

PProt Spec RoundIcon ProtectionEdit

Main article: Tankadin


Any build that has over 40 points will be moved to the Paladin build samples.

Paladins are one of the four classes in the game that can be adapted to absorb damage like a sponge and keep others from harm. They are particularly famous for the ability to tank multiple (10+) mobs at the same time. Besides, Paladins are also well known for their ability to survive with their unique combination of invulnerability, plate armor and healing spells, which makes them very good for AoE farming.

PvE Tanking BuildEdit

For those who want to tank in 5-man instances or raid, investing heavily into protection tree is advised.

Most tanks include the following Protection talents in their build: Seals of the Pure, Divinity, Judgements of the Just, Toughness, Hallowed Ground, Sanctuary, Hammer of the Righteous, Wrath of the Lightbringer, Reckoning, Shield of the Righteous, Grand Crusader, Vindication, Holy Shield, Guarded by the Light, Sacred Duty, Shield of the Templar and Ardent Defender.

PvP Protection BuildEdit

Protection Paladins have their advantages and disadvantages in PvP. They are by no means a raw DPS spec, there still are many ways to be useful in battleground based PvP. Most of the damage of protection paladins depends on reflective damage, which allows them to win easily against rogues, warriors, other paladins, and enhancement shamans. The disadvantages is, melee players have the option to retreat; however this may benefit the paladin if he is defending a specific location. Against casters or hunters, the chance to win is reduced.

Protection paladins are effective at tanking (multiple) bosses in Alterac Valley, holding the flag in Warsong Gulch or Eye of the Storm (because of their high survivability and Hand of Freedom), or defending bases in Arathi Basin and Alterac Valley.

Protection paladin's excel at keeping allies alive, two important talents for this are Guardian's Favor, and Divine Sacrifice. Improved Hammer of Justice is also important for stunning enemies. With some of these a protection paladin and a caster(especially) can be a formidable team.

AOE/Grinding buildsEdit

Aside from mages, paladins have the highest potential for AoE grinding, combining their incredible survivability against melee attacks with talent procs that occur when they are the victim of enemy attacks. This build is mainly viable against melee targets, preferably those that do not run or use magic/ranged attacks. To make this spec viable, Holy Shield must be obtained. A shield spike, and any other item that causes damage when struck or extra weapon swings, would be very useful as well. Paladins speced this way can singlehandedly take out 5-6 mobs (easily up to 10+ at level 70 with good gear) or 2-3 elites of equal level, and often end up with full health and mana due to Seal/Judgement of Light/Wisdom.

Before level 30 and getting Blessing of Sanctuary it is much easier to level as retribution. At level 30, you can respec into protection and start AOE grind. You will need a shield, a fast weapon and a good shield spike. The goal is to get hit by a lot of mobs. Always have Blessing of Sanctuary running before you pull.

You can aggro multiple mobs with either your warhorse or with Avenger's Shield. After the mobs surround you, cast and refresh Consecration as an AOE. Apply Seal of Light to a target. Where cool down is available apply either Judgement of Wisdom or Judgement of Light depends on if you are low on health or low on mana. The new judgement system allows to use different judgements without releasing the original seal. Your blessing should return your mana while your seal should return your health. If you have a runner you can stop it by either using Judgement of Justice or Hammer of Justice.

If your health is dropping faster than it can be replenished, you can bubble up and heal. In case of emergency, do not forget to use mana pots or Lay on Hands.

Ret Spec RoundIcon RetributionEdit

Any build that has over 40 points will be moved to the Paladin build samples.

Retribution paladins are excellent DPS offenders in PvE and PvP. The instrinsic high survivability of paladins coupled with the potential of high burst damage provided by the Retribution tree make them capable of disposing almost any classes one on one and valuable both in dealing and absorbing damage in group PvP. In PvE, besides the high damage output, they also provide various useful utilities to their party members.

Unlike Protection or Holy Paladins, a Retribution Paladin will forgo a shield in favour of two-handed weapons, since they typically have higher damage capabilities. They will rely mostly on their Plate armour and their ability to dispatch foes quickly as their defence, and forsake defence buffs for damage buffs. Paladins aren't designed for Ranged Damage but their Judgement can help draw enemies towards them one at a time rather than having to rush in.

Just the same, Retribution Paladins will keep one Heal ability in their quick slots for emergencies soloing, and in a party it can save the official priest some Mana.

PvE Retribution BuildEdit

(v4.0.3a) Level 85 maximum dps paladin build. [1]

PvP Retribution Build Edit

See alsoEdit

External linksEdit

Guides


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