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'''Paladin builds''' can be either Holy, Protection, or Retribution. Holy leans towards healing, Protection leans towards tanking, and Retribution leans towards melee DPS.
   
This build guide lists the commonly-sought talents that paladin players want. In parentheses following, it states the number of talent points you must consume in the respective tree, in order to get that talent maxed out. No matter what build you choose, you should know [[Paladin abilities#Critical Hits|what paladin abilities use which crit type]].
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'''''Instructions to WoWWiki editors: In order to keep this page precise and concise, please do not add complete builds here. For those who are interested in contributing their own builds, please add them to [[Paladin build samples]]. Any complete builds found on this page will be moved to Paladin build samples.'''''
   
Also, in chooseing talents, you should keep in mind where your own strengths and weaknesses tend to be. If you keep running out of mana, and you choose a holy build, than improved blessing of wisdom might be a good choice, for instance.
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==[[Image:PaHoly_Spec_RoundIcon.png]] Holy==
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'''Any build that has over 40 points will be moved to the [[Paladin build samples]].'''
   
Or maybe just some more +int gear =P
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With good healing gear, paladins of any spec can provide reasonable healing. However, for those who are dedicated to becoming a main healer in PvE and PvP, you need to go deeper into the Holy tree. There also used to be a special type of Holy paladin, the [[shockadin]]s, who were capable of dealing surprising bursts of Holy damage in PvP while also providing healing and support for their team. Some variations on this concept still exist, but Blizzard has restructured the holy and retribution talent trees so that the [[shockadin]] as we know it is no longer viable in PvP (and has never been viable in PvE).
   
===Holy===
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=== PvE Healing Build===
Notable: [[Paladin Talents#Holy|Divine Intellect]] (5), [[Paladin Talents#Holy|Consecration]] (11), [[Paladin Talents#Holy|Spiritual Focus]] (10), [[Paladin Talents#Holy|Illumination]] (20), [[Paladin Talents#Holy|Divine Favor]] (21), [[Paladin Talents#Holy|Lasting Judgment]] (23), [[Paladin Talents#Holy|Holy Power]] (30), [[Paladin Talents#Holy|Holy Shock]] (31)
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Paladin healers, or healadins, are well-known for mana-efficiency. {{ability|Illumination_(paladin_talent)|Illumination}} is the major reason for this and no good healing specs can do without it. Otherwise, the talent points of the paladin healers are not as tight as those of the paladin tanks or DPS, so you can easily find a lot of viable healing builds out there. Nevertheless, the majority of people would agree that these are the core talents of PvE healadins: [[Spiritual Focus]], [[Divine Intellect]], [[Healing Light]], [[Illumination]], [[Sanctified Light]], [[Holy Power]], [[Light's Grace]], [[Holy Guidance]], [[Divine Illumination]], [[Divine Favor]], [[Holy Shock]], [[Infusion of Light]], [[Judgements of the Pure]] and [[Beacon of Light]]. Other optional but good-to-have talents include [[Improved Blessing of Wisdom]], [[Improved Lay on Hands]], and [[Aura Mastery]].
   
Many people see a holy build as mostly a healer build. That's partialy true; a holy build can also be a good damage build, if you pick up divine favor and holy shock, maybe even seal of command, and can gather, say, +200-300 spellpower through items and abilities. All in all, holy is a very flexable tree to spec into. If you do decide to take a holy build, be sure you look at [[Paladin abilites#+Spell Damage Coefficients|+spellpower coefficients]]
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{{wotlk-inline}} [http://www.wowhead.com/talent#scIbzrzuufz PvE Core Holy Paladin Build (Patch 3.3.3)]
   
Holy is seen as the best raiding tree, but it does not mean that a retribution paladin can not be a good raiding paladin. In holy there is holy power, illumination, divine favor, and lasting judgment. All of these are great healing talents, but they have more to do with mana than anything. The only talent in holy that really directly effects the ammount healed is [[Paladin Talents#Holy Light|Holy Light]], which is only a 12% bonus. Bringing a flash of light from around 300 health to around 900 is completely gear; +spellpower and +healing specificaly.
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The rest of the points can go to other useful talents in the Holy tree, as well as Protection or Retribution trees as you see fit, though it is common for healadins to focus the remaining points on one of the trees. In the Retribution tree the primary talents to pick up are [[Benediction_(paladin_talent)|Benediction]] to reduce mana cost of [[Holy Shock]] and Hand spells, and [[Conviction]] plus [[Sanctity of Battle]] to increase critical chance (for the additional healing and mana returned from [[Illumination]]). In the Protection tree, the common talents are [[Divinity]] to increase healing, [[Divine Sacrifice]] coupled with [[Divine Guardian]] to provide a party and raid wide damage reduction cooldown, and [[Improved Devotion Aura]] to provide an alternative to the Restoration Druid 6% raid wide healing buff.
   
A typical Holy build would look like [http://www.wowhead.com/talent/?qVxuMgktZVbItz this] or [http://www.wowhead.com/talent/?aVxuMgktVMt0rh this].
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===PvP Healing Build===
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In the cutthroat environment of PvP, being mana-efficient is not as important. Rather, having high survivability while providing good healing to teammates becomes the top priority. Being able to wear plate armor as well as having various self-protection abilities make paladins good candidates for PvP healers. Talents that are useful for PvP healadins include [[Spiritual Focus]], [[Unyielding Faith]], [[Pure of Heart]], [[Holy Shock]], and [[Blessed Life]].
   
===Protection===
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[http://www.wowhead.com/?talent=sxAbxhd0Vzh Basic PvP Healing Build (35/0/0)]
(see this page discussion)
 
   
Notable: [[Paladin Talents#Protection|Guardian's Favor]] (7), [[Paladin Talents#Protection|Blessing of Kings]] (11), [[Paladin Talents#Protection|Improved Righteous Fury]] (13), [[Paladin Talents#Protection|Improved Hammer of Justice]] (18), [[Paladin Talents#Protection|Reckoning]] (30)
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Beyond that foundation, PvP healing builds are split between [[Divine Purpose]] in the retribution tree, and [[Beacon of Light]] in the holy tree, which cannot both be acquired. [[Divine Purpose]] builds reward the Paladin with extra freedom from stuns and lots of extra [[Critical Strike]] chance, and can still reach high in the holy tree. [[Beacon of Light]] builds, on the other hand, favor going into the Protection tree for [[Improved Hammer of Justice]], [[Guardian's Favor]], and other non-healing tools.
   
Protection Paladins are excellent at PvP with [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-paladin&t=446313&p=1&tmp=1#post446313 Reckonbombing], and Improved Hammer of Justice, along with Blessing of Kings(Paladins are divided on this. A lot of people like it, and a lot think it is a second or third rate blessing, depending on class) and Seal of Command. If you store 4 Reckoning charges, use Blessing of Kings and Seal of Command, you can easily [[OHKO]] anyone in cloth or leather armor.
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===Shockadin Build===
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Getting gear with [[spell critical strike rating]] improves this build's DPS, as it focuses on Holy Shock and Seal/Judgement of Righteousness for DPS while still being able to adequately support a team with healing and debuffing. Compared to Retribution builds, however the shockadin's DPS is extremely weak, and without Beacon of Light, its healing ability is significantly hampered.
   
Paladin tanking is an interesting thing, and speccing full protection to tank may not be the best thing to do. This is because with improved righteous fury, divine favor, and holy shock, you can put out almost 1000 threat instantly without any sort of +spellpower bonus. This is a substantial ammount, and works almost like a warrior taunt. But with improved righteous fury and [[Paladin Talents#Protection|Holy Shield]], you get a 90% bonus to threat just from improved righteous fury, and holy shield will do some 273 threat per proc. The difference is, a holy build might have a little more trouble holding aggro than a protection build, but a holy build could grab initial aggro quicker.
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[http://www.wowhead.com/?talent=sVAbx0dhVzh Basic Shockadin Build (35/0/0)]
   
A typical tanking build would look like [http://www.wowhead.com/talent/?qxxzZVMtIxzVoV0L this]. If you're looking for a PvP build, look no further than [http://www.wowhead.com/talent/?sxxzZxGt0coLZVbht Reckonbomber].
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Many shockadins will go with a build that includes some important Retribution talents to further boost the holy damage they dish out.
   
===Retribution===
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==[[Image:PProt_Spec_RoundIcon.png]] Protection==
Notable: [[Paladin Talents#Retribution|Improved Judgment]] (7), [[Paladin Talents#Retribution|Seal of Command]] (11), [[Paladin Talents#Retribution|Conviction]] (15), [[Paladin Talents#Retribution|Improved Retribution Aura]] (17), [[Paladin Talents#Retribution|Santity Aura]] (21), [[Paladin Talents#Retribution|Vengeance]] (30), [[Paladin Talents#Retribution|Repentance)) (31)
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{{main|Tankadin}}
   
A retribution Paladin's most powerful talent is Seal of Command. Most paladins have this ability, as it is useful to everyone, since it scales with both +AP and +spellpower. Typicaly, retribution and holy will be taken together in varying degrees since the two trees compliment eachother wonderfully. Particularly, improved judgment is useful to eaither a holy or retribution heavy build.
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{{cleanup}}
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'''Any build that has over 40 points will be moved to the [[Paladin build samples]].'''
   
One question that gets asked a lot is "Should I take divine favor or repentance?" Well, the answer depends first on which ability you like more. Second, it depends on if you plan to mostly PvP or PvE. Repentance is awsome in PvP, but because it only works on humanoids, it is not so useful in PvE, where divine favor is much better.
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Paladins are one of the four classes in the game that can be adapted to absorb damage like a sponge and keep others from harm. They are particularly famous for the ability to tank multiple (10+) mobs at the same time. Besides, Paladins are also well known for their ability to ''survive'' with their unique combination of invulnerability, plate armor and healing spells, which makes them very good for AoE farming.
   
A typical Retribution build would looking like [http://www.wowhead.com/talent/?aVLZxMuZVbItMcqo this] or [http://www.wowhead.com/talent/?aZxGt0coZVbItMcqo this].
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===PvE Tanking Build===
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For those who want to tank in 5-man instances or raid, investing heavily into protection tree is advised.
   
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Most tanks include the following Protection talents in their build: [[Seals of the Pure]], [[Divinity]], [[Judgements of the Just]], [[Toughness (paladin talent)|Toughness]], [[Hallowed Ground]], [[Sanctuary]], [[Hammer of the Righteous]], [[Wrath of the Lightbringer]], [[Reckoning]], [[Shield of the Righteous]], [[Grand Crusader]], [[Vindication]], [[Holy Shield]], [[Guarded by the Light]], [[Sacred Duty]], [[Shield of the Templar]] and [[Ardent Defender]].
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===PvP Protection Build===
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Protection Paladins have their advantages and disadvantages in PvP. They are by no means a raw DPS spec, there still are many ways to be useful in battleground based PvP. Most of the damage of protection paladins depends on reflective damage, which allows them to win easily against rogues, warriors, other paladins, and enhancement shamans. The disadvantages is, melee players have the option to retreat; however this may benefit the paladin if he is defending a specific location. Against casters or hunters, the chance to win is reduced.
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Protection paladins are effective at tanking (multiple) bosses in [[Alterac Valley]], holding the flag in [[Warsong Gulch]] or [[Eye of the Storm]] (because of their high survivability and [[Hand of Freedom]]), or defending bases in [[Arathi Basin]] and Alterac Valley.
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Protection paladin's excel at keeping allies alive, two important talents for this are [[Guardian's Favor]], and [[Divine Sacrifice]]. [[Improved Hammer of Justice]] is also important for stunning enemies. With some of these a protection paladin and a caster(especially) can be a formidable team.
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===AOE/Grinding builds===
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Aside from mages, paladins have the highest potential for AoE grinding, combining their incredible survivability against melee attacks with talent procs that occur when they are the victim of enemy attacks. This build is mainly viable against melee targets, preferably those that do not run or use magic/ranged attacks. To make this spec viable, [[Holy Shield]] must be obtained. A shield spike, and any other item that causes damage when struck or extra weapon swings, would be very useful as well. Paladins speced this way can singlehandedly take out 5-6 mobs (easily up to 10+ at level 70 with good gear) or 2-3 elites of equal level, and often end up with full health and mana due to Seal/Judgement of Light/Wisdom.
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Before level 30 and getting Blessing of Sanctuary it is much easier to level as retribution. At level 30, you can respec into protection and start AOE grind. You will need a shield, a fast weapon and a good shield spike. The goal is to get hit by a lot of mobs. Always have Blessing of Sanctuary running before you pull.
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You can aggro multiple mobs with either your warhorse or with Avenger's Shield. After the mobs surround you, cast and refresh Consecration as an AOE. Apply Seal of Light to a target. Where cool down is available apply either Judgement of Wisdom or Judgement of Light depends on if you are low on health or low on mana. The new judgement system allows to use different judgements without releasing the original seal. Your blessing should return your mana while your seal should return your health. If you have a runner you can stop it by either using Judgement of Justice or Hammer of Justice.
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If your health is dropping faster than it can be replenished, you can bubble up and heal. In case of emergency, do not forget to use mana pots or Lay on Hands.
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==[[Image:Ret_Spec_RoundIcon.png]] Retribution==
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'''Any build that has over 40 points will be moved to the [[Paladin build samples]].'''
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Retribution paladins are excellent DPS offenders in PvE and PvP. The instrinsic high survivability of paladins coupled with the potential of high burst damage provided by the Retribution tree make them capable of disposing almost any classes one on one and valuable both in dealing and absorbing damage in group PvP. In PvE, besides the high damage output, they also provide various useful utilities to their party members.
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Unlike Protection or Holy Paladins, a Retribution Paladin will forgo a shield in favour of two-handed weapons, since they typically have higher damage capabilities. They will rely mostly on their Plate armour and their ability to dispatch foes quickly as their defence, and forsake defence buffs for damage buffs. Paladins aren't designed for Ranged Damage but their Judgement can help draw enemies towards them one at a time rather than having to rush in.
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Just the same, Retribution Paladins will keep one Heal ability in their quick slots for emergencies soloing, and in a party it can save the ''official'' priest some Mana.
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===PvE Retribution Build===
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(v4.0.3a) Level 85 maximum dps paladin build.
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[http://www.wowhead.com/talent#sbhRZMZfbGszzsdfz:zMR]
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=== PvP Retribution Build ===
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==See also==
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*[[Paladin build samples]]: Contains WoWWiki users submitted complete paladin builds
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==External links==
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{{elink|type=bnetwowus|link=http://us.battle.net/wow/en/tool/talent-calculator#paladin|desc=Talent Calculator}}
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{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/tool/talent-calculator#paladin|desc=Talent Calculator}}
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{{elink|type=wowhead|link=http://www.wowhead.com/class=2#talents|desc=Database &#x25B8; Classes &#x25B8; Paladin (Talents tab)}}
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;Guides
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{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Holy, Protection, and Retribution Paladin Raiding Guides (Mists of Pandaria)}}
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{{Classfooter|Paladin}}
 
[[Category:Guides]]
 
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[[Category:Paladins]]
 
[[Category:Paladins]]
 
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[[Category:Paladin Talents]]
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[[Category:Paladin talents]]

Latest revision as of 04:38, April 23, 2016



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Paladin builds can be either Holy, Protection, or Retribution. Holy leans towards healing, Protection leans towards tanking, and Retribution leans towards melee DPS.

Instructions to WoWWiki editors: In order to keep this page precise and concise, please do not add complete builds here. For those who are interested in contributing their own builds, please add them to Paladin build samples. Any complete builds found on this page will be moved to Paladin build samples.

PaHoly Spec RoundIcon HolyEdit

Any build that has over 40 points will be moved to the Paladin build samples.

With good healing gear, paladins of any spec can provide reasonable healing. However, for those who are dedicated to becoming a main healer in PvE and PvP, you need to go deeper into the Holy tree. There also used to be a special type of Holy paladin, the shockadins, who were capable of dealing surprising bursts of Holy damage in PvP while also providing healing and support for their team. Some variations on this concept still exist, but Blizzard has restructured the holy and retribution talent trees so that the shockadin as we know it is no longer viable in PvP (and has never been viable in PvE).

PvE Healing BuildEdit

Paladin healers, or healadins, are well-known for mana-efficiency. [Illumination] is the major reason for this and no good healing specs can do without it. Otherwise, the talent points of the paladin healers are not as tight as those of the paladin tanks or DPS, so you can easily find a lot of viable healing builds out there. Nevertheless, the majority of people would agree that these are the core talents of PvE healadins: Spiritual Focus, Divine Intellect, Healing Light, Illumination, Sanctified Light, Holy Power, Light's Grace, Holy Guidance, Divine Illumination, Divine Favor, Holy Shock, Infusion of Light, Judgements of the Pure and Beacon of Light. Other optional but good-to-have talents include Improved Blessing of Wisdom, Improved Lay on Hands, and Aura Mastery.

Wrath-Logo-Small PvE Core Holy Paladin Build (Patch 3.3.3)

The rest of the points can go to other useful talents in the Holy tree, as well as Protection or Retribution trees as you see fit, though it is common for healadins to focus the remaining points on one of the trees. In the Retribution tree the primary talents to pick up are Benediction to reduce mana cost of Holy Shock and Hand spells, and Conviction plus Sanctity of Battle to increase critical chance (for the additional healing and mana returned from Illumination). In the Protection tree, the common talents are Divinity to increase healing, Divine Sacrifice coupled with Divine Guardian to provide a party and raid wide damage reduction cooldown, and Improved Devotion Aura to provide an alternative to the Restoration Druid 6% raid wide healing buff.

PvP Healing BuildEdit

In the cutthroat environment of PvP, being mana-efficient is not as important. Rather, having high survivability while providing good healing to teammates becomes the top priority. Being able to wear plate armor as well as having various self-protection abilities make paladins good candidates for PvP healers. Talents that are useful for PvP healadins include Spiritual Focus, Unyielding Faith, Pure of Heart, Holy Shock, and Blessed Life.

Basic PvP Healing Build (35/0/0)

Beyond that foundation, PvP healing builds are split between Divine Purpose in the retribution tree, and Beacon of Light in the holy tree, which cannot both be acquired. Divine Purpose builds reward the Paladin with extra freedom from stuns and lots of extra Critical Strike chance, and can still reach high in the holy tree. Beacon of Light builds, on the other hand, favor going into the Protection tree for Improved Hammer of Justice, Guardian's Favor, and other non-healing tools.

Shockadin BuildEdit

Getting gear with spell critical strike rating improves this build's DPS, as it focuses on Holy Shock and Seal/Judgement of Righteousness for DPS while still being able to adequately support a team with healing and debuffing. Compared to Retribution builds, however the shockadin's DPS is extremely weak, and without Beacon of Light, its healing ability is significantly hampered.

Basic Shockadin Build (35/0/0)

Many shockadins will go with a build that includes some important Retribution talents to further boost the holy damage they dish out.

PProt Spec RoundIcon ProtectionEdit

Main article: Tankadin


Any build that has over 40 points will be moved to the Paladin build samples.

Paladins are one of the four classes in the game that can be adapted to absorb damage like a sponge and keep others from harm. They are particularly famous for the ability to tank multiple (10+) mobs at the same time. Besides, Paladins are also well known for their ability to survive with their unique combination of invulnerability, plate armor and healing spells, which makes them very good for AoE farming.

PvE Tanking BuildEdit

For those who want to tank in 5-man instances or raid, investing heavily into protection tree is advised.

Most tanks include the following Protection talents in their build: Seals of the Pure, Divinity, Judgements of the Just, Toughness, Hallowed Ground, Sanctuary, Hammer of the Righteous, Wrath of the Lightbringer, Reckoning, Shield of the Righteous, Grand Crusader, Vindication, Holy Shield, Guarded by the Light, Sacred Duty, Shield of the Templar and Ardent Defender.

PvP Protection BuildEdit

Protection Paladins have their advantages and disadvantages in PvP. They are by no means a raw DPS spec, there still are many ways to be useful in battleground based PvP. Most of the damage of protection paladins depends on reflective damage, which allows them to win easily against rogues, warriors, other paladins, and enhancement shamans. The disadvantages is, melee players have the option to retreat; however this may benefit the paladin if he is defending a specific location. Against casters or hunters, the chance to win is reduced.

Protection paladins are effective at tanking (multiple) bosses in Alterac Valley, holding the flag in Warsong Gulch or Eye of the Storm (because of their high survivability and Hand of Freedom), or defending bases in Arathi Basin and Alterac Valley.

Protection paladin's excel at keeping allies alive, two important talents for this are Guardian's Favor, and Divine Sacrifice. Improved Hammer of Justice is also important for stunning enemies. With some of these a protection paladin and a caster(especially) can be a formidable team.

AOE/Grinding buildsEdit

Aside from mages, paladins have the highest potential for AoE grinding, combining their incredible survivability against melee attacks with talent procs that occur when they are the victim of enemy attacks. This build is mainly viable against melee targets, preferably those that do not run or use magic/ranged attacks. To make this spec viable, Holy Shield must be obtained. A shield spike, and any other item that causes damage when struck or extra weapon swings, would be very useful as well. Paladins speced this way can singlehandedly take out 5-6 mobs (easily up to 10+ at level 70 with good gear) or 2-3 elites of equal level, and often end up with full health and mana due to Seal/Judgement of Light/Wisdom.

Before level 30 and getting Blessing of Sanctuary it is much easier to level as retribution. At level 30, you can respec into protection and start AOE grind. You will need a shield, a fast weapon and a good shield spike. The goal is to get hit by a lot of mobs. Always have Blessing of Sanctuary running before you pull.

You can aggro multiple mobs with either your warhorse or with Avenger's Shield. After the mobs surround you, cast and refresh Consecration as an AOE. Apply Seal of Light to a target. Where cool down is available apply either Judgement of Wisdom or Judgement of Light depends on if you are low on health or low on mana. The new judgement system allows to use different judgements without releasing the original seal. Your blessing should return your mana while your seal should return your health. If you have a runner you can stop it by either using Judgement of Justice or Hammer of Justice.

If your health is dropping faster than it can be replenished, you can bubble up and heal. In case of emergency, do not forget to use mana pots or Lay on Hands.

Ret Spec RoundIcon RetributionEdit

Any build that has over 40 points will be moved to the Paladin build samples.

Retribution paladins are excellent DPS offenders in PvE and PvP. The instrinsic high survivability of paladins coupled with the potential of high burst damage provided by the Retribution tree make them capable of disposing almost any classes one on one and valuable both in dealing and absorbing damage in group PvP. In PvE, besides the high damage output, they also provide various useful utilities to their party members.

Unlike Protection or Holy Paladins, a Retribution Paladin will forgo a shield in favour of two-handed weapons, since they typically have higher damage capabilities. They will rely mostly on their Plate armour and their ability to dispatch foes quickly as their defence, and forsake defence buffs for damage buffs. Paladins aren't designed for Ranged Damage but their Judgement can help draw enemies towards them one at a time rather than having to rush in.

Just the same, Retribution Paladins will keep one Heal ability in their quick slots for emergencies soloing, and in a party it can save the official priest some Mana.

PvE Retribution BuildEdit

(v4.0.3a) Level 85 maximum dps paladin build. [1]

PvP Retribution Build Edit

See alsoEdit

External linksEdit

Guides


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