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This build guide lists the commonly-sought talents that paladin players want. In parentheses following, it states the number of talent points you must consume in the respective tree, in order to get that talent maxed out. No matter what build you choose, you should know [[Paladin abilities#Critical Hits|what paladin abilities use which crit type]].
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Paladins are not just Paladins. We have many names, Critadins, Waradins, Retnoobs, Clerics, Healadins, Tankadins, the fact of the matter is that we are the most durable class and can adjust to play in any situation, and only you can decide what type of Pally you want to be.
   
Also, in chooseing talents, you should keep in mind where your own strengths and weaknesses tend to be. If you keep running out of mana, and you choose a holy build, than improved blessing of wisdom might be a good choice, for instance.
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==Holy==
   
Or maybe just some more +int gear =P
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For those of you looking to play a Healadin, Holy is the talent spec to go with. In raids, everyone who can heal, naturally heals. A Paladin fits into this natural order by staying back and healing, and thanks to their ability to wear plate, can be one of the most dangerous healers in the raid group, if they're played well enough. Perhaps reading this guide will simplify for the work you need to extort while playing your Healadin.
   
===Holy===
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====Plate Priest, Healadin (30/21/0)====
Notable: [[Paladin Talents#Holy|Divine Intellect]] (5), [[Paladin Talents#Holy|Consecration]] (11), [[Paladin Talents#Holy|Spiritual Focus]] (10), [[Paladin Talents#Holy|Illumination]] (20), [[Paladin Talents#Holy|Divine Favor]] (21), [[Paladin Talents#Holy|Lasting Judgment]] (23), [[Paladin Talents#Holy|Holy Power]] (30), [[Paladin Talents#Holy|Holy Shock]] (31)
 
   
Many people see a holy build as mostly a healer build. That's partialy true; a holy build can also be a good damage build, if you pick up divine favor and holy shock, maybe even seal of command, and can gather, say, +200-300 spellpower through items and abilities. All in all, holy is a very flexable tree to spec into. If you do decide to take a holy build, be sure you look at [[Paladin abilities#Spell Damage Coefficients|+spellpower coefficients]]
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[http://www.wowhead.com/?talent=qVxudgoxV0tcZVb Talent Calculator Link]
   
Holy is seen as the best raiding tree, but it does not mean that a retribution paladin can not be a good raiding paladin. In holy there is holy power, illumination, divine favor, and lasting judgment. All of these are great healing talents, but they have more to do with mana than anything. The only talent in holy that really directly effects the ammount healed is [[Paladin Talents#Holy Light|Holy Light]], which is only a 12% bonus. Bringing a flash of light from around 300 health to around 900 is completely gear; +spellpower and +healing specificaly.
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This talent spec focuses on the talent trees, Holy and Protection. The Holy part of things gurantees that you will be far more substantial at healing during raids, and the additional buffs of armor, defense and the new blessings from the protection tree combine to create a build very good for healers who can live out during the raid, and absorb damage. for Paladins very rarely end up using the same build, although many times they are similar. After speaking with many Paladins, it has been easy for me to determine this as one of the premier builds for a Paladin, as the bonuses to Intellect, the addition of two of the most important blessings (Sanctuary and Kings), as well as the Improved Blessing of Wisdom Buff, makes this a great build for a Healadin looking to be very active during raids.
 
A typical Holy build would look like [http://www.wowhead.com/talent/?qVxuMgktZVbItz this] or [http://www.wowhead.com/talent/?aVxuMgktVMt0rh this].
 
   
 
===Protection===
 
===Protection===

Revision as of 02:21, July 19, 2006

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Paladins are not just Paladins. We have many names, Critadins, Waradins, Retnoobs, Clerics, Healadins, Tankadins, the fact of the matter is that we are the most durable class and can adjust to play in any situation, and only you can decide what type of Pally you want to be.

Holy

For those of you looking to play a Healadin, Holy is the talent spec to go with. In raids, everyone who can heal, naturally heals. A Paladin fits into this natural order by staying back and healing, and thanks to their ability to wear plate, can be one of the most dangerous healers in the raid group, if they're played well enough. Perhaps reading this guide will simplify for the work you need to extort while playing your Healadin.

Plate Priest, Healadin (30/21/0)

Talent Calculator Link

This talent spec focuses on the talent trees, Holy and Protection. The Holy part of things gurantees that you will be far more substantial at healing during raids, and the additional buffs of armor, defense and the new blessings from the protection tree combine to create a build very good for healers who can live out during the raid, and absorb damage. for Paladins very rarely end up using the same build, although many times they are similar. After speaking with many Paladins, it has been easy for me to determine this as one of the premier builds for a Paladin, as the bonuses to Intellect, the addition of two of the most important blessings (Sanctuary and Kings), as well as the Improved Blessing of Wisdom Buff, makes this a great build for a Healadin looking to be very active during raids.

Protection

(see this page discussion)

Notable: Guardian's Favor (7), Blessing of Kings (11), Improved Righteous Fury (13), Improved Hammer of Justice (18), Reckoning (30)

Protection Paladins are excellent at PvP with Reckonbombing, and Improved Hammer of Justice, along with Blessing of Kings(Paladins are divided on this. A lot of people like it, and a lot think it is a second or third rate blessing, depending on class) and Seal of Command. If you store 4 Reckoning charges, use Blessing of Kings and Seal of Command, you can easily OHKO anyone in cloth or leather armor.

Paladin tanking is an interesting thing, and speccing full protection to tank may not be the best thing to do. This is because with improved righteous fury, divine favor, and holy shock, you can put out almost 1000 threat instantly without any sort of +spellpower bonus. This is a substantial ammount, and works almost like a warrior taunt. But with improved righteous fury and Holy Shield, you get a 90% bonus to threat just from improved righteous fury, and holy shield will do some 273 threat per proc. The difference is, a holy build might have a little more trouble holding aggro than a protection build, but a holy build could grab initial aggro quicker.

A typical tanking build would look like this. If you're looking for a PvP build, look no further than Reckonbomber.

Retribution

Notable: Improved Judgment (7), Seal of Command (11), Conviction (15), Improved Retribution Aura (17), Santity Aura (21), Vengeance (30), Repentance (31)

A retribution Paladin's most powerful talent is Seal of Command. Most paladins have this ability, as it is useful to everyone, since it scales with both +AP and +spellpower. Typicaly, retribution and holy will be taken together in varying degrees since the two trees compliment eachother wonderfully. Particularly, improved judgment is useful to eaither a holy or retribution heavy build.

One question that gets asked a lot is "Should I take divine favor or repentance?" Well, the answer depends first on which ability you like more. Second, it depends on if you plan to mostly PvP or PvE. Repentance is awsome in PvP, but because it only works on humanoids, it is not so useful in PvE, where divine favor is much better.

A typical Retribution build would looking like this or this.

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