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{{questbox
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{{WC3UnitBox
 
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|name=Paladin
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|name=Fish Head
 
|faction=Horde
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|bgcolor=#000088
 
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|start=[[Armand Cromwell]]
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|fgcolor=
 
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|end=[[Master Apothecary Faranell]]
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|race=[[Human]]
 
  +
|category=Fishing
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|image=BTNHeroPaladin.png
 
 
|type=Daily
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|imgsize=
 
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|role=
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|level=10
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|levelreq=10
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|base_unit=
 
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|id=29317
|faction=Alliance
 
  +
|experience=Varies by level
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|armorname=
 
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|money=Varies by level (or {{coppercost|165400}} at max level)
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|hp=Varies (Hero)
 
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|hpregentype=
 
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|hpregenrate=
 
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|mana=Varies (Hero)
 
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|manaregen=
 
|type=Organic
 
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|armortype=Hero
 
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|attribute=Strength
 
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|strength=22
 
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|agility=13
 
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|intelligence=17
 
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|strbonus=2.7
 
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|agibonus=1.5
 
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|intbonus=1.8
 
−
|transport=1
 
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|level=1-10
 
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|gold=425
 
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|lumber=100
 
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|food=5
 
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|buildtime=55
 
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|produced=Altar of Kings
 
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|req=
 
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|hotkey=L
 
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|weapon=Warhammer
 
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|groundattack=Varies (Hero)
 
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|airattack=None
 
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|armor=Varies (Hero)
 
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|range=Melee
 
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|sight=180 (day), 80 (night)
 
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|cooldown=2.2
 
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|speed=Average (270)
 
 
}}
 
}}
  +
==Objectives==
  +
Armand Cromwell wants you to fish up a Severed Abomination Head in Undercity for Master Apothecary Faranell.
   
  +
*[[Severed Abomination Head]]
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Although the '''Paladins''' were once loved and revered throughout the lands of [[Lordaeron]], they have since fallen on hard times. The entire [[Order of the Silver Hand]] was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded [[Plague of Undeath|Undead plague]]. Disenfranchised and driven from their former homes, the Paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the [[Light]], these mighty warriors brandish both warhammer and holy fire in battle against all who would trample the meek and innocent.
 
   
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==Statistics==
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==Description==
  +
There was an... incident... with an orc guard and one of Master Apothecary Faranell's abominations.
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{| class="darktable" style="text-align:center"
 
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! Level !! Attack (Ground/Air) !! Armor !! Strength !! Agility !! Intelligence !! Hit Points !! Mana
 
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|- class="alt"
 
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| 1 || 24-34 [29 avg]/None || 4 || 22 || 13 || 17 || 650 || 255
 
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|-
 
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| 2 || 26-36 [31 avg]/None || 4 || 24 || 14 || 18 || 700 || 270
 
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|- class="alt"
 
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| 3 || 29-39 [34 avg]/None || 5 || 27 || 16 || 20 || 775 || 300
 
−
|-
 
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| 4 || 32-42 [37 avg]/None || 5 || 30 || 17 || 22 || 850 || 330
 
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|- class="alt"
 
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| 5 || 34-44 [39 avg]/None || 6 || 32 || 19 || 24 || 900 || 360
 
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|-
 
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| 6 || 37-47 [42 avg]/None || 6 || 35 || 20 || 26 || 975 || 390
 
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|- class="alt"
 
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| 7 || 40-50 [45 avg]/None || 7 || 38 || 22 || 27 || 1050 || 405
 
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|-
 
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| 8 || 42-52 [47 avg]/None || 7 || 40 || 23 || 29 || 1100 || 435
 
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|- class="alt"
 
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| 9 || 45-55 [50 avg]/None || 8 || 43 || 25 || 31 || 1175 || 465
 
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|-
 
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| 10 || 48-58 [53 avg]/None || 8 || 46 || 26 || 33 || 1250 || 495
 
−
|}
 
   
  +
Apparently, the Kor'kron Overseer chopped its head clean off and kicked it into the slime.
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==Hero names==
 
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Granis Darkhammer, Jorn the Redeemer, [[Sage Truthbearer]], Malak the Avenger, [[Gavinrad the Dire]], Morlune the Mighty, Agamand the True, [[Ballador the Bright]], Manadar the Healer, Zann the Defender, Arius the Seeker, Aurrius the Pure, Karnwield the Seeker, Buzan the Fearless.
 
   
  +
Faranell's apprentices searched for hours but they can't find the thing. Care to try fishing it up? I'm sure the old fellow'd be grateful.
−
==Information==
 
−
The Paladin is a melee hero but isn't quite as powerful as the [[Demon Hunter (Warcraft III)|Demon Hunter]], [[Blademaster (Warcraft III)|Blademaster]], or [[Mountain King (Warcraft III)|Mountain King]]. The Paladin is more of a background support Hero with a melee attack. The Paladin's spells are all useful. Holy Light is very useful for healing units during combat, especially at the start of the game against [[Creep]]s. Holy Light also rules for healing allied Heroes or your own Heroes. It's much cheaper to heal a unit and have it continue than replace it. The Paladin's [[#Divine Shield|Divine Shield]] can save him if he is about to die or can allow him to do hit-and-run attacks. The [[#Devotion Aura|Devotion Aura]] is useful when combined with [[Knight Warcraft III)|Knight]]s and [[Footman Warcraft III)|Footmen]] and especially useful in allied games with lots of allied units. Resurrection is also really good because it can bring 6 units back to life. At it's best you can return say 6 Knights, or a mix of powerful allied units back to life.
 
   
  +
==Rewards==
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;Spending Points
 
  +
You will receive: [[Bag of Shiny Things]] and gold which varies by level (or {{coppercost|165400}} at max level)
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There are several point spending strategies. Some players go Holy Light then Devotion Aura followed by [[#Resurrection|Resurrection]]. Others players go Holy Light and Divine Shield with a point or two in Devotion at higher levels. While you could go a mix of Divine Shield and Devotion Aura it's better to use Holy Light.
 
   
  +
==Gains==
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;Paladin Counters
 
  +
*250 [[reputation]] with [[Undercity]]
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The Paladin is fairly easy to kill using focused fire or surround and kill with melee units. Paladins should teleport away or make sure they don't get surrounded. Learn to run away.
 
  +
*1 skill point in [[Fishing]]
   
  +
==Progress==
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==Spells and abilities==
 
  +
You haven't by any chance come across a severed abomination head, have you...?
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===Holy Ligh<span style="color:yellow">t</span>===
 
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[[File:BTNHolyBolt.png|left]]
 
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:A holy light that can heal a friendly living unit or damage an enemy undead unit.
 
   
  +
==Completion==
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{{clr}}
 
  +
Ah! THERE it is! How ever did you find it?
−
{| class="darktable" style="text-align:center"
 
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! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
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|- class="alt"
 
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| 1 || N/A || 5 sec. || 65 || 80 || Unit || Air, Ground, Organic, Not Self || Heals 200 HP/Damages 100 HP || 1
 
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|-
 
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| 2 || N/A || 5 sec. || 65 || 80 || Unit || Air, Ground, Organic, Not Self || Heals 400 HP/Damages 200 HP || 3
 
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|- class="alt"
 
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| 3 || N/A || 5 sec. || 65 || 80 || Unit || Air, Ground, Organic, Not Self || Heals 600 HP/Damages 300 HP || 5
 
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|}
 
   
  +
Well, no matter. My apprentices weren't able to recover the head despite hours splashing about in the slime, though they DID recover this bag of shiny things... perhaps you've a use for what's inside?
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The Paladin cannot cast Holy Light on himself.
 
   
  +
My thanks.
−
Holy Light is much easier to use with Sub Groups. Simply group select units and hit tab until the Paladin's Holy Light button shows up. Left-click on the Holy Light button to target the spell, then left click on a damaged unit's portrait in the Sub Group. This will cause the Paladin to heal the unit without having to click on the unit itself. With practice you can quickly heal damaged units in battle, making this a very effective spell. The Paladin can keep important units such as [[Knight (Warcraft III)|Knight]]s, [[Priest (Warcraft III)|Priest]]s, and [[Sorceress (Warcraft III)|Sorceress]]es alive. If the enemy continues to attack them, the Paladin can continue to cast Holy Light to heal the damaged units. At the same time you can use other units to hit the attacking enemy units from the rear and make them pay the price for focusing on that specific unit.
 
   
  +
==Patches and hotfixes==
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Holy Light is very useful early on when trying to level up. You can attack Creeps with a small force and quickly recover from damage using Holy Light.
 
  +
*{{Patch 4.1.0|note=Added.}}
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Use Holy Light on allied Heroes in team games. Just request allies to ask for Holy Light to let you know they need it. They can say "HL or Heal".
 
−  
−
Holy Light is also great against Heroes such as the [[Death Knight (Warcraft III)|Death Knight]], [[Dread Lord (Warcraft III)|Dread Lord]], [[Lich (Warcraft III)|Lich]], [[Pit Lord (Warcraft III)|Pit Lord]], and [[Dark Ranger (Warcraft III)|Dark Ranger]].
 
−  
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===Devotion Aura===
 
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[[File:PASBTNDevotion.png|left]]
 
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:Gives additional armor to nearby friendly units.
 
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{{clr}}
 
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{| class="darktable" style="text-align:center"
 
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! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
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|- class="alt"
 
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| 1 || Unlimited || N/A || None || N/A || 90 || Air, Ground, Friend, Self || +1.5 to Armor || 1
 
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|-
 
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| 2 || Unlimited || N/A || None || N/A || 90 || Air, Ground, Friend, Self || +3.5 to Armor || 3
 
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|- class="alt"
 
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| 3 || Unlimited || N/A || None || N/A || 90 || Air, Ground, Friend, Self || +4.5 to Armor || 5
 
−
|}
 
−  
−
Devotion helps units take less damage. It is very useful for groups of Footmen and Knights and even more useful for large team games where the Aura helps lots of units in battle on the team. Typically players focus on Devotion early on along with either Holy Light or Divine Shield.
 
−  
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===<span style="color:yellow">D</span>ivine Shield===
 
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[[File:BTNDivineIntervention.png|left]]
 
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:An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
 
−  
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{{clr}}
 
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{| class="darktable" style="text-align:center"
 
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! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
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|- class="alt"
 
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| 1 || 15 || 35 sec. || 25 || N/A || Personal || Self || Invulnerability || 1
 
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|-
 
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| 2 || 30 || 50 sec. || 25 || N/A || Personal || Self || Invulnerability || 3
 
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|- class="alt"
 
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| 3 || 45 || 65 sec. || 25 || N/A || Personal || Self || Invulnerability || 5
 
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|}
 
−  
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Divine Shield is an invincibility spell. You can cast this and the enemy cannot harm your Paladin until the spell wears off. Divine Shield allows you to use a Hero without having to worry about the enemy killing it. Divine Shield is also handy for running away when your Hero is about to die. You can run in and attack the enemy, waiting until they attack before using Divine Shield. You can then attack all you want while they can't respond. When it wears off you can use an Invisibility Potion to get away.
 
−  
−
Divine Shield cannot be deactivated.
 
−  
−
;Divine Shield Counters
 
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Just run away until the spell wears off. Paladins hate that =)
 
−  
−
===<span style="color:yellow">R</span>esurrection (Ultimate)===
 
−
[[File:BTNResurrection.png|left]]
 
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:Brings back to life the corpses of 6 friendly nearby units. The spell will choose the most powerful corpses to resurrect if there are more than 6.
 
−  
−
{{clr}}
 
−
{| class="darktable" style="text-align:center"
 
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! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
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|- class="alt"
 
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| N/A || N/A || 240 sec. || 200 || 40 || 90 || Ground, Dead, Friend || Resurrects up to 6 Units || 6
 
−
|}
 
−  
−
Resurrection is an incredibly powerful spell because it can allow up to 6 units to come back to life which is essentially giving you up to 6 free units without cost. The spell is best used when there are at least 6 units to raise.
 
−  
−
If you Resurrect allied units, those units will go back to the original owner's control (your Ally)
 
−  
−
;Going Over the Food Cap
 
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It is possible, using Resurrection, to go over the food cap. Say for example, you have reached your food cap of 100, and six [[Knight Warcraft III)|Knight]]s die near your Paladin. Immediately train additional units to get back to the maximum food limit, and then cast Resurrection to resurrect your six Knights that died. This will then allow you to have 124/100 food used, giving you an advantage during battle.
 
−  
−
;Resurrection Counters
 
−
Undead players can use [[Meat Wagon (Warcraft III)|Meat Wagon]]s to remove the corpses or cast [[Necromancer (Warcraft III)#Raise Dead|Raise]] or [[Death Knight (Warcraft III)#Animate Dead|Animate Dead]] to prevent the enemy from Resurrecting.
 
   
 
==External links==
 
==External links==
−
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  +
{{Elinks-quest|29317}}
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{{Elink|icon=blizzard|site=battle.net|link=http://classic.battle.net/war3/human/units/paladin.shtml|desc=}}
 
−  
   
 
[[Category:Undercity quests]]
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{{Warcraft III units}}
 
[[Category:Paladins]]
 
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[[Category:Humans]]
 
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[[Category:Warcraft III melee human heroes]]
 

Revision as of 22:28, 16 January 2012

HordeFish Head
Start Armand Cromwell
End Master Apothecary Faranell
Level 10 (Requires 10)
Type Daily
Category Fishing
Experience Varies by level
Rewards Varies by level (or 16g 54s at max level)

Objectives

Armand Cromwell wants you to fish up a Severed Abomination Head in Undercity for Master Apothecary Faranell.

Description

There was an... incident... with an orc guard and one of Master Apothecary Faranell's abominations.

Apparently, the Kor'kron Overseer chopped its head clean off and kicked it into the slime.

Faranell's apprentices searched for hours but they can't find the thing. Care to try fishing it up? I'm sure the old fellow'd be grateful.

Rewards

You will receive: Inv misc bag 12 [Bag of Shiny Things] and gold which varies by level (or 16g 54s at max level)

Gains

Progress

You haven't by any chance come across a severed abomination head, have you...?

Completion

Ah! THERE it is! How ever did you find it?

Well, no matter. My apprentices weren't able to recover the head despite hours splashing about in the slime, though they DID recover this bag of shiny things... perhaps you've a use for what's inside?

My thanks.

Patches and hotfixes

External links