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== '''Strategy''' ==
 
== '''Strategy''' ==
   
Ayamiss the Hunter is split into two phases: Phase 1 is pure ranged. Phase 2 he is grounded.
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The Pull
   
However, during both phases he does the same attacks. When the fight starts off, all the melee need to run near the base of the altar to focus on grubs. Every once in a while, Ayamiss will teleport a random player to the middle of the altar. You can tell he's about to sacrifice someone by seeing a streak of green shot to the altar. A grub will appear either on the left or right side so melee need to kill it fast before it reaches the player. Otherwise, it'll kill the player and spawn a powerful elite. Throughout the fight, Ayamiss shoots an AoE of nature damage that hits for about 1000. If you have any NR, use it. Also, he spawns a large group of bugs that can be easily killed with a few AoE every so often.
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Rogues are pretty much useless in this fight therefore use a rogue to pull the boss to the middle of the room. The rogue should be mounted, body pull the boss, then head back to the middle and look for a crystal that will spawn, 2 crystals will be spawned at all time through out the room. After about 2 seconds, the boss at this point will buff itself, with the buff it can hit you for 13K dmg, also when buffed, Ossirian moves pretty fast as well, faster than walking speed. When Ossirian is about 20 yards to the crystal, have a designated person to click on the crystal to activate it. Note, the main tank should not aggro Ossirian till after the crystal puts the debuff on him otherwise the MT will be one shotted to death.
   
During phase 1, hunters (atleast 2 or 3 would suffice) need to gather in the back and start to DPS him down. However, they need to watch for how many stings they have. Never go above 20 or healers will run dry quickly.
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Activating the Crystals
   
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Activating the crystal will put a 30 second debuff on Ossirian that make him hit for only 1K or so, less than than the 13K normally, and puts a vulnerability on him for specific spell damages. Put up detect magic on him and have someone call out his vulnerability. You will then have 30 seconds to pull Ossirian to the next crystal before his debuff runs out and 1 shots the main tank.
   
Around 50%, phase 2 begins and Ayamiss lands. He can be tanked practically anywhere. But a good choice is on top of the altar with the MTs back against the bordering mountain area. The rest of the battle is the same only melee can jump in, but they still need to watch for grubs.
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Kiting Ossirian
   
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The rogue in the mount would be responsible for calling out the next crystal to kite Ossirian to. A druid or shaman or even paladin can be used to run ahead of the MT to the next crystal as the designated crystal activater, druid/shamans are prefer since they can go in travel form towards the next crystal ahead of the main raid. Cyrstal activater can also be used to heal the MT just in cast the MT runs away from the main group towards the next crystal and decurse since Ossirian has an AOE Curse of Tongues. You can kite Ossirian in a clockwise manner and the crystals should spawn in a clockwise manner. We also did this once counter clockwise as well, (by accident since that was the way the crystal was spawning). Some crystals spawns pretty close to each other so the tank should just get to the next crystal, stay there for 10-15 seconds and let the rest of the raid catch up and do damage to him.
   
This boss looks like a giant wasp.
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Ossirian Damages
   
When the fight starts, the boss flies up into the air where she can only be dpsed by ranged attacks.
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When not debuffed, Ossirian hits for 13K, which is instant death, highest priority is to continously get him to the crystals so he doesn't get to this state, if he does, its a wipe. Otherwise Ossirian doesn't hit that hard. However he does have an AOE kickback that hits you for about 900HP and takes another 700 fall damage if you're within about 10 yards. Therefore its wise to stay away from Ossirian and only have the MT/OT close to him. Reason why we might need an OT is there are tornadoes that spawns randomly in the room. If you get caught in the tornado, you are stunned and take some heavy damage over time. The effect is magic and can be dispelled, but if the MT gets caught in the tornado, Ossirian will aggro someone else, which is why an OT is a good idea so he goes to the OT instead of someone squishy. Dispelling the MT quick enough can get aggro back to the MT, therefore someone should be dedicated to dispelling the MT. And everyone else should also be ready to dispel any other party members that get caught up in the tornadoes.
   
During the fight random players will be placed on the Altar as a sacrafice, and a larva will spawn at the base of the ramp, and make its way to the sacrifice. If the larva reaches the player, the player instantly dies and an elite wasp is spawned which is hard to kill.
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Killing Ossirian
   
The strategy to this fight is to have the entire group stand at the ramp of the altar, and the hunters and other ranged dps will shoot the boss... The melee will focus on killing the larva that spawn as soon as possible to keep players being sacraficed alive and to keep the eliets from spawning.
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Ranged damage works best since getting caught in the AOE knockback will cause healers to waste precious mana healing the raid. If you're not a tank and you took damage, bandaging would help healers since after one knockback, I hope you learn to stay far enough away so you don't take another one. DOTS also work very well, keeping dots on Ossirian especially the one he is vulnerable will take him down. Ossirian doesn't have a whole lot of HP, but since we are constantly kiting him to different locations you don't really have time to just sit there and DPS him down. The fight takes fairly long, about 6-8 minutes (guesstimate, maybe more), if you die early, you can run right back to the fight. Just dots and range attacks should be all you need to deplete his HP. No melee damage other than the MT/OTs.
(Melee should slo shoot bows etc at boss when waiting for next larva.) Mages and druids will also need to help kill the larva. They die quick but they also move quick, istant casts will pwn them.
 
 
At 50% the boss will "land" and will be tankable like a normal boss. The group will still need to watch for larvas though.
 
 
Throughout the fight occassionally a swarm of non elite small wasps will come in which will need to be AOE'd down. They die very quickly and easily, but there are alot of them so make sure u bop your mages when needed.
 

Revision as of 17:08, February 9, 2006

Strategy

The Pull

Rogues are pretty much useless in this fight therefore use a rogue to pull the boss to the middle of the room. The rogue should be mounted, body pull the boss, then head back to the middle and look for a crystal that will spawn, 2 crystals will be spawned at all time through out the room. After about 2 seconds, the boss at this point will buff itself, with the buff it can hit you for 13K dmg, also when buffed, Ossirian moves pretty fast as well, faster than walking speed. When Ossirian is about 20 yards to the crystal, have a designated person to click on the crystal to activate it. Note, the main tank should not aggro Ossirian till after the crystal puts the debuff on him otherwise the MT will be one shotted to death.

Activating the Crystals

Activating the crystal will put a 30 second debuff on Ossirian that make him hit for only 1K or so, less than than the 13K normally, and puts a vulnerability on him for specific spell damages. Put up detect magic on him and have someone call out his vulnerability. You will then have 30 seconds to pull Ossirian to the next crystal before his debuff runs out and 1 shots the main tank.

Kiting Ossirian

The rogue in the mount would be responsible for calling out the next crystal to kite Ossirian to. A druid or shaman or even paladin can be used to run ahead of the MT to the next crystal as the designated crystal activater, druid/shamans are prefer since they can go in travel form towards the next crystal ahead of the main raid. Cyrstal activater can also be used to heal the MT just in cast the MT runs away from the main group towards the next crystal and decurse since Ossirian has an AOE Curse of Tongues. You can kite Ossirian in a clockwise manner and the crystals should spawn in a clockwise manner. We also did this once counter clockwise as well, (by accident since that was the way the crystal was spawning). Some crystals spawns pretty close to each other so the tank should just get to the next crystal, stay there for 10-15 seconds and let the rest of the raid catch up and do damage to him.

Ossirian Damages

When not debuffed, Ossirian hits for 13K, which is instant death, highest priority is to continously get him to the crystals so he doesn't get to this state, if he does, its a wipe. Otherwise Ossirian doesn't hit that hard. However he does have an AOE kickback that hits you for about 900HP and takes another 700 fall damage if you're within about 10 yards. Therefore its wise to stay away from Ossirian and only have the MT/OT close to him. Reason why we might need an OT is there are tornadoes that spawns randomly in the room. If you get caught in the tornado, you are stunned and take some heavy damage over time. The effect is magic and can be dispelled, but if the MT gets caught in the tornado, Ossirian will aggro someone else, which is why an OT is a good idea so he goes to the OT instead of someone squishy. Dispelling the MT quick enough can get aggro back to the MT, therefore someone should be dedicated to dispelling the MT. And everyone else should also be ready to dispel any other party members that get caught up in the tornadoes.

Killing Ossirian

Ranged damage works best since getting caught in the AOE knockback will cause healers to waste precious mana healing the raid. If you're not a tank and you took damage, bandaging would help healers since after one knockback, I hope you learn to stay far enough away so you don't take another one. DOTS also work very well, keeping dots on Ossirian especially the one he is vulnerable will take him down. Ossirian doesn't have a whole lot of HP, but since we are constantly kiting him to different locations you don't really have time to just sit there and DPS him down. The fight takes fairly long, about 6-8 minutes (guesstimate, maybe more), if you die early, you can run right back to the fight. Just dots and range attacks should be all you need to deplete his HP. No melee damage other than the MT/OTs.

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