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{{Accuracy|categorization, many of these terms are not specifically from the RPG.}}
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{{Cleanup}}
 
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{{stub/Lore}}
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This is a page for '''racial terminology''' in [[Warcraft]] [[lore]].
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{{infobox instance
 
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|name=Opening the Dark Portal
 
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|aka=CoT:Dark Portal, CoT:DP, BM, CoT 2
 
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|ss=CavernsTime.jpg
 
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|caption=Opening the Dark Portal loading graphic
 
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|loc=[[Caverns of Time]], [[Tanaris]]
 
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|race={{Infinite Dragonflight Race}}
 
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|boss={{npc||Aeonus}}
 
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|type=
 
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|level=68-70
 
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|players=5
 
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|key=[[Escape from Durnholde Keep]]<br />Heroic Mode: {{Loot|common|Key of Time}}
 
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|bosses={{Opening the Dark Portal}}
 
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}}
 
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{{Caverns of Time wings}}
 
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{{For|the event prior to the release of Burning Crusade|Dark Portal Opens}}
 
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[[File:Opening the Dark Portal bosses.jpg|thumb|250px|Opening the Dark Portal bosses]]
 
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In this wing of the [[Caverns of Time]], a group of players must defend the last Guardian {{NPC||Medivh}}, in a swamp known as [[Black Morass|The Black Morass]]. The Guardian Medivh, possessed by {{npc||Sargeras}}, attempts to open the [[Dark Portal]] to [[Draenor]], while wave upon wave of [[dragonkin]] of the [[infinite dragonflight]] attempt to defeat Medivh in order to alter time and halt the invasion of [[Azeroth (world)|Azeroth]] from [[Draenor]]. This time sequence is set about a few months before [[Warcraft I]] events (circa 30 years before WoW).
 
   
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== General ==
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==Hybrid races==
  +
===Half-breed===
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[[Image:BlackMorass.jpg|thumb|right|The Dark Portal]]
 
  +
[[Half-breed]] is a term used to categorize any species or individual born of two (or more) separate species. The term "half-breed" was used by orcs and ogres to refer to [[Rexxar]] in the [[Third War]].<ref>{{ref game |title= Warcraft III|expansion= [[The Frozen Throne]] |campaign = [[The Founding of Durotar]]|mission= [[To Tame a Land]]}}</ref> Half-orcs, half-elves, half-ogres are examples of half-breeds.<ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=36}}</ref> {{Citation needed}}<!-- Cited as HPG - but what page? --> [[Rexxar]] and [[Med'an]] examples of half-breeds. It can be used as both a technical<ref>[[Alliance Player's Guide]], 36</ref> or derogatory term. Half-breeds are [[hybrid race]]s (but not all hybrid races are half-breeds)
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*'''Reputation:''' 1112 with [[Keepers of Time]] (normal mode)
 
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*'''Reputation:''' 1729 with [[Keepers of Time]] (heroic mode)
 
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*'''Time:''' It takes about 30 minutes to fully clear the instance, starting from triggering Medivh until the last boss is dead.
 
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*'''Note:''' You must complete [[Escape from Durnholde Keep|Caverns of Time: Durnholde Keep]] to enter this instance.
 
   
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== Entry ==
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===Demi-human===
  +
Demi-human is a term used to describe other races such as elves, orcs, gnomes, and dwarves.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft III: Reign of Chaos]] Manual |pages=85}}</ref> It is a term to describe the non-human races of humanoids.<ref>http://www.worldofwarcraft.com/info/story/chapter4.html</ref>
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Completion of [[Escape from Durnholde Keep]] and the following quests.
 
   
  +
''While no specific Warcraft definition has been given, demi is a word that is defined as either "half" or "one that partly belongs to (a specific type or class)".[http://www.merriam-webster.com/dictionary/demi] Demi-human is a term that originated from Dungeons & Dragons role-playing game. These humanoid races were defined as subdivisions of Homo sapiens.[http://www.reference.com/search?q=Demi-human] It is synonymous to the terms near-human and metahuman in other sources of fiction. The definition is not far off the mark considering that most races can be traced back to common ancestry through the titans.''
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# {{questlong|Neutral|66|To The Master's Lair}}
 
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# {{questlong|Neutral|68|The Caverns of Time}}
 
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# {{questlong|Neutral|68|Old Hillsbrad}}
 
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# {{questlong|Neutral|68|Taretha's Diversion}}
 
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# {{questlong|Neutral|68|Escape from Durnholde}}
 
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# {{questlong|Neutral|68|Return to Andormu}}
 
   
  +
See [[The Alliance of Lordaeron]].
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== Dungeon denizens ==
 
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* {{RaceIconExt|DragonBronze|Small}} [[Bronze dragon]] (one, {{npc||Sa'at}})
 
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* {{RaceIconExt|DrakeBronze|Small}} [[Bronze drake]]s
 
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* {{RaceIconExt|Crocolisk|Small}} [[Crocolisk]]s
 
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* {{RaceIconExt|Medivh|Small}} [[Human]] (one, {{npc||Medivh}})
 
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* {{RaceIconExt|DragonInfinite|Small}} [[Infinite dragonflight|Infinite]] [[dragon]] (one, {{npc||Aeonus}})
 
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* {{RaceIconExt|SpawnInfinite|Small}} [[Infinite dragonflight|Infinite]] [[dragonspawn]]
 
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* {{RaceIconExt|DrakeInfinite|Small}} [[Infinite dragonflight|Infinite]] [[drake]]s
 
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* {{RaceIconExt|DrakonidInfinite|Small}} [[Infinite dragonflight|Infinite]] [[drakonid]]s
 
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* {{RaceIconExt|WhelpInfinite|Small}} [[Infinite dragonflight|Infinite]] [[whelp]]s
 
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* {{RaceIconExt|Jaguar|Small}} [[Jaguar]]s
 
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* {{RaceIcon|Orc|Male|Small}} [[Orc]]s
 
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* {{RaceIconExt|Snake|Small}} [[Snake]]s (critters)
 
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* {{RaceIconExt|Spider|Small}} [[Spider]]s
 
   
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=== Creatures of interest ===
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===[[Half-draenei]]===
  +
Half-draenei is the term used for the offspring of one draenei parent or half-draenei and another species such as an orc. They show a blending of orc and draenei features.<ref>{{ref book |author= Bennie, Scott |coauthors= Richard Farrese, Bob Fitch |title= [[Horde Player's Guide]] |isbn= 9781588467720 |pages=139, 167}}</ref> {{NPC||Lantresor of the Blade||Lantresor}} is half-draenei.
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* {{npc||Sa'at}}
 
   
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=== Bosses ===
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===[[Half-orc]]===
  +
[[Half-orc]] is the term for the offspring of an orc or a half-orc and other species (such as human, draenei or ogre). Most half-orcs are half-human.{{Citation needed}}<!-- Cited as HPG - but what page? --> Famous half-orcs include Garona{{Citation needed}}<!-- Cited as W1Man - but what page? --> and [[Rexxar]].{{Citation needed}}<!-- Cited as BtDP - but what page? -->
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*{{npc||Chrono Lord Deja}}
 
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*{{npc||Temporus}}
 
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*{{npc||Aeonus}}
 
   
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=== Trash ===
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===Half-troll===
  +
[[Half-troll]] is the term used to describe someone who has descended from a parent that is a troll or half-troll and a parent of any other species. [[Lelior]]'s mother is said to be a half-troll. While it may only be a "your mother is a" joke, he also doesn't deny it.<ref>[[The Journey]]</ref>
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Before the event:
 
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*{{npc||Sable Jaguar}}
 
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*{{npc||Blackfang Tarantula}}
 
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*{{npc||Darkwater Crocolisk}}
 
   
  +
===[[Half-elf]]===
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During the event:
 
  +
Half-elf is the term used to describe the offspring of an elven or half-elven parent and parent of another species. Most half-elves are half human and half high elves.{{Citation needed}}<!-- Cited as APG - but what page? --> {{Citation needed}}<!-- Cited as Sunwell - but what page? --> {{Citation needed}}<!-- Cited as WOE - but what page? -->
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*{{npc||Rift Lord}}
 
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*{{npc||Rift Keeper}}
 
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*{{npc||Infinite Assassin}}
 
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*{{npc||Infinite Whelp}}
 
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*{{npc||Infinite Chronomancer}}
 
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*{{npc||Infinite Vanquisher}}
 
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*{{npc||Infinite Executioner}}
 
   
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== Loot ==
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===[[Half-ogre]]===
  +
Half-ogre is the term used to describe the offspring of an ogre or half-ogre parent and parent of another species. [[Rexxar]] and [[Leoroxx]] are examples of a half-ogres.{{Citation needed}}<!-- Cited as BtDP - but what page? --> It is a technical term, and a term of self-identity.<ref>{{ref book |author= Bennie, Scott |coauthors= Richard Farrese, Bob Fitch |title= [[Horde Player's Guide]] |isbn= 9781588467720 |pages=7-8}}</ref>
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See [[Opening the Dark Portal loot]].
 
   
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== Walkthrough ==
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===Half-human===
  +
[[Half-human]] is the term used to describe someone who has descended from a parent that is a human or half-human and a parent of any other species.{{Citation needed}}<!-- Cited as TLG - but what page? --> {{Citation needed}}<!-- Cited as W1Man - but what page? -->{{Citation needed}}<!-- Cited as HPG - but what page? --> The half-draenei, half-orc Garona has been described as being half-human, as have half-ogres of human descent.
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'''The Black Morass''' begins with the five players entering the portal in the [[Caverns of Time]]. Once inside, it is recommended that the players all pick up a {{item|Chrono-beacon}} from {{npc||Sa'at}} before leaving the cave. The instance setting is a swamp which is filled with non-elite beast [[mobs]] that must be cleared. A path can be cleared straight south towards {{npc||Medivh}}, but it is recommended to clear all trash in the areas where combat will occur during the event. Generally, only the islands and strips of land immediately across from Medivh need to be cleared, though a wider radius is safer until the group has a good sense of where the action will take place.
 
   
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===[[Half-human half-ogre]]===
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The mobs can be easily rounded up several at a time by one player on horseback, led back to the rest of the party, and then burned down with AoE attacks.
 
  +
Half-human half-ogres are a rumored race created from the union of humans and ogres.<ref name="ReferenceB">{{ref book |author= Bennie, Scott |coauthors= Richard Farrese, Bob Fitch |title= [[Horde Player's Guide]] |isbn= 9781588467720 |pages=7}}</ref>
   
  +
===[[Half-ogre mage]]===
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Once any player enters the area approximately 10 meters from [[Medivh]], the event will occur.
 
  +
Half-ogre magi are the theoretical offspring between [[ogre magi]] and [[orc]]s.<ref name="ReferenceB"/>
   
  +
===[[Half-night elf]] / [[Half-kaldorei]]===
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If Medivh dies, the encounter will reset itself in 5 minutes and players will be able to pick up a new Chrono-beacon from Sa'at. The non-elite beasts will not respawn.
 
  +
Half-night elf, also known as half-kaldorei,<ref>[[Short story]] in [[Shadows and Light]], pg. 133-134.</ref> is the term used to describe the offspring of humans and night elves.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=49, 55}}</ref><ref name="ReferenceC">{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=12}}</ref>
   
  +
===[[Half-blood elf]]===
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=== The Opening of the Dark Portal ===
 
  +
Half-blood elf is the term used to describe the offspring of humans and blood elves.<ref name="ReferenceC"/>
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The event begins with {{npc||Medivh}} calling for assistance and a portal quickly opening in one of the four designated zones: the first of 18 total waves of [[Infinite dragonflight|infinite dragonkin]]. Once a given portal has been shut or enough time has passed, a consecutive portal will be opened in a different zone and the entire encounter is timed from the opening of the first portal. At waves 6, 12, and 18, there is a boss encounter. All of the portals will spawn mobs that will seek to drain Medivh's shield and eventually kill him.
 
   
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=== Waves 1 through 5 ===
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===Half-giant===
  +
[[Half-giant]] is the term used to describe someone who has descended from a parent that is a giant or half-giant and a parent of any other species (such as humans).
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Each of the first five waves of the event consists of one elite — either a melee-class {{npc||Rift Lord}} or caster-class {{npc||Rift Keeper}} — that is tethered to the portal, and a stream of non-elite mobs. While the portal is open, adds will spawn every 15 or 20 seconds according to this repeating cycle: 1 Assassin, 3 Whelps, 1 Chronomancer. These adds will head directly towards Medivh, and must be dealt with or they will drain his shield and kill him.
 
   
  +
===Half-dragon===
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The non-elites all do small amounts of damage, and can be easily killed by any class; [[AoE]] is not required, though abilities like [[Frost Nova]] and [[Snare]] can be useful for managing multiple adds at once. It is recommended, however, that one player focus specifically on the spawning creatures, while all other party members focus on the tethered elite. Frost-specced mages can do quite well at this job; a combination of hunter and mage is also effective. The hunter's pet can be used as a tank for the adds while the mage burns each one down; this also generally allows for good positioning near the healer. However, you should be smart about who you choose to put on the adds. The characters in the party with the highest [[dps]] should focus on the bosses, while a lower dps character (preferably also one with higher armor or a pet) should be assigned to the adds. The longer the boss stays up, the more adds will be spawned in total, leading to greater mana drained from the healer. If your mage has the highest dps, it is not wise to assign him or her as the primary add-killer, regardless of their ability to AoE.
 
  +
Drakonid (and/or dragonkin) are described as being "half-man, half-dragon".<ref>{{quest|Maxnar Must Die!}}</ref> While it is still unclear if this is literal or figurative, [[dragonspawn]] are known to have human heritage.
   
  +
==Dwarven races==
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If tanking is done by a [[paladin]], they can stand on top of the portal and easily aggro the non-elite mobs using AoE [[Consecration]]. If done properly, they won't even come close to Medivh. If you do not have a Paladin (who can deal continuous DPS to all the adds using [[Consecration]] and [[Holy Shield]]/[[Retribution Aura]]), it is generally recommended that the tank holding the elite **not** attempt to aggro any of the adds, as they will almost immediately go after your healer. It may be possible to hold them like this if DPS is high, but it is generally simpler to let them through and have one or two ranged DPS focus-fire them down while everyone else stays on the tethered elite.
 
  +
===[[Dwarf]]===
  +
The term dwarf was the term humans gave to the race of short, stocky, and bearded humanoids once known as the [[earthen]]. At the time, the dwarves did not know that the word literally meant "diminutive". They are just glad they were not called worse by the humans, for example "beard-men", "rockheads", or something like that.
   
  +
The name stuck, and now all races around the world use it to describe dwarves, even the dwarves themselves. While it might have originated out of an apparent racial slur, today dwarves are proud of the term and do not see it as being a negative terminology, and in fact gladly call themselves dwarves.<ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=140}}</ref>
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Once you destroy the elite in a wave, everyone should kill the remaining non-elites and rest up for the next portal. The key here is pacing: while the next portal will open immediately after you down the elite (or sooner, if you're slow), it's best to have healers and mana-based DPS classes drink up before they start in on the next rift lord/keeper. The longer you wait, the more adds you will have to deal with and the farther behind you will get on new portals opening, but if clearing the adds is going well, but you need not rush immediately from one portal to another if your group isn't quite ready.
 
   
  +
==== [[Hill dwarf]] ====
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Each portal's elite will proximity aggro, but the adds will not (they walk straight towards Medivh until they are attacked). The DPS assigned to adds can take advantage of this by opening with a spell with a long casting time, e.g. [[Pyroblast]] or [[Aimed Shot]].
 
  +
Hill dwarf is a term used for dwarves that live primarily in the hills. They construct their buildings above ground, with roofs opened to the sky (rarely digging very deep into the hills).<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=19}}</ref> Some hill dwarves were familiar with, and known to, elven rangers.<ref>{{ref book |author= Knaak, Richard A. |authorlink= Richard A. Knaak |title = [[Day of the Dragon]] |isbn= 978-0-6710-4152-6 |pages=280}}</ref>
   
  +
====Ironforge dwarf====
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=== Wave 6: {{npc||Chrono Lord Deja}} ===
 
  +
[[Ironforge dwarves]] are dwarves that are part of the Ironforge and Bronzebeard clans (and subclans). They are the dwarven player race.
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Health: 89,000<br />
 
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Mana: 33,090<br />
 
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'''Special Abilities'''<br />
 
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*'''Time Lapse''' — Magic AoE debuff: Attack speed and movement speed reduced by 60%.(dispellable) Twenty yard range.
 
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*'''Arcane Discharge''' &mdash; Arcane Damage: Hit all targets in a fifty yard range for 2200-2600 damage.
 
   
  +
==== [[Mountain dwarf]] ====
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This fight can easily be done by four players, while the fifth defeats the spawning non-elite mobs. Alternatively, you can all dps him down and then use a beacon to clean up the remaining adds. {{npc||Chrono Lord Deja}} takes the place of the {{npc||Rift Lord}} or {{npc||Rift Keeper}} that would normally spawn with portal six.
 
  +
Mountain dwarf is a term used for dwarves that live primarily in the mountains.<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=19}}</ref><ref name="ReferenceA">{{ref book |author= Knaak, Richard A. |authorlink= Richard A. Knaak |title = [[Day of the Dragon]] |isbn= 978-0-6710-4152-6 |pages=35}}</ref>
   
  +
==== [[Wild dwarf]] ====
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Chrono Lord Deja is an easy fight. The only ability of note is the Arcane Discharge. This is easily healed through, and the party member assigned to deal with the trash headed for Medivh should still be able to do so during this encounter.
 
  +
Wild dwarf is a term for the race of dwarves which includes the [[Wildhammer clan]].<ref name="ReferenceA"/><ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft III: Reign of Chaos]] Manual |pages=12}}</ref><ref>{{ref book |author=Borgstrom, Rebecca |coauthors=Eric Brennan, Genevieve Cogman, and Michael Goodwin |title=[[Manual of Monsters]] |isbn=978-1588-4607-07 |pages=54}}</ref>
   
  +
==== [[Frostborn]] ====
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After Chrono Lord Deja is defeated, your group should have thirty seconds to a minute of rest before the seventh wave arrives, depending on how fast you killed him.
 
  +
{{wotlk-section}}
  +
[[Frostborn]] (aka frost dwarves) are a mysterious race encountered by the [[Alliance Expedition]] within [[Storm Peaks]] in [[Northrend]] at their home of [[Frosthold]].<ref>[[Quest:Aid from the Explorers' League]]</ref><ref>http://wotlk.wowhead.com/?faction=1126</ref>
   
  +
==== [[Iron dwarf]] ====
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'''Heroic:''' Pulls people towards him, making his chain attacks much harder to avoid. Additionally, his Arcane Discharge is much more frequent and damaging. It now deals around 4000 damage.
 
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{{wotlk-section}}
  +
Iron dwarves are a hostile race of dwarves newly encountered throughout [[Northrend]] (mostly found within the [[Howling Fjord]], [[Grizzly Hills]], and [[Storm Peaks]]), but appear intent on destroying any archaeological connections to other dwarves, much to the chagrin of the [[Explorers' League]].<ref>http://www.worldofwarcraft.com/wrath/features/bestiary/index.xml</ref>
   
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=== Waves 7 through 11 ===
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=== [[Earthen]] ===
  +
Earthen are stony humanoids created by the [[titan]]s during the forming of [[Azeroth (world)|Azeroth]]; some later degenerated into [[trogg]]s, while others transformed into [[dwarves]].<ref>{{NPC||Lore Keeper of Norgannon}}</ref> Most of the dwarves were thought to have originated from earthen in Uldaman.<ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=140}}</ref> Another type of earthen appear in [[Ulduar]].
−
Same as waves 1 through 5. Adds spawn according to this repeating cycle: 1 Executioner, 1 Chronomancer, 3 Whelps, 1 Assassin.
 
   
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=== Wave 12: {{npc||Temporus}} ===
+
== Elven / Naga races ==
  +
===Elves===
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Health: 110,000<br />
 
−
Mana: N/A<br />
 
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'''Special Abilities'''<br />
 
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*'''Mortal Wound''' — Debuff, cannot be dispelled: Decreases healing on target by 10%, stacks up to 7 (as of patch 2.2) times. Lasts 12 seconds.
 
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*'''Haste''' — Buff, can be dispelled/spellstolen: Temporus's attack speed and run speed is increased dramatically (+200%).
 
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*'''Knock Away''' — Physical Damage, AoE: Knocks back all nearby enemies and reduces the threat of those affected.
 
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*'''Untauntable''' — Temporus cannot be taunted.
 
   
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You have several options for dealing with his Mortal Wound debuff:
 
−
# Have all five members focus on defeating the boss quickly before the debuff stacks too high, then kill the remaining non-elites after he is dealt with. Warriors can use last stand and shield wall towards the end to try and stay alive: if an off-tank is available, losing the MT towards the end can be an acceptable loss since there will be time to res afterwards.
 
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# Use an off-tank to switch aggro. Switching aggro can be quite difficult, however, because Temporus is not tauntable.
 
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# Try to evade {{npc||Temporus}} for long enough that the Mortal Wound debuff wears off. The debuff is applied every six seconds and lasts 12 seconds. '''Note:''' If the tank runs Temporus too far away from the portal, he flies back and resets himself to full health immediately, making a wipe almost inevitable.
 
−
# Apply a paladin [[Blessing of Protection]], switching quickly to an off-tank that can busy Temporus while the debuff wears off.
 
−
# Use an ability or item which increases avoidance, such as dodge trinkets, shield block, etc. to avoid or block a Mortal Wound attack. Avoiding even a single one will cause the stack to expire before it is reapplied again.
 
   
  +
====Night elf (kaldorei)====
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The Mortal Wounds ability is applied every 3 seconds instead of 6 if Temporus is under the Haste effect. Therefore, this ability must be spellstolen or removed immediately.
 
   
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[[Temporus]] is one boss where it is highly recommended to allow the non-elite mobs to pass by, then when Temporus is defeated to drop a {{item|Chrono-beacon}} near Medivh to clean up the remaining mobs. You may need to use beacons at some point just to deal with the amount of adds who have aggroed to the party and are attacking casters. Just be sure not to use the beacon too close to Temporus himself, as it will fail and be wasted.
 
   
  +
====High elf (quel'dorei)====
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The ''Haste'' buff increases run speed dramatically. Therefore, if your party has a mage spellstealing the Haste buff, then your mage should be the one assigned to drop a Chrono-beacon on Medivh about halfway through the fight. With the Haste buff, the mage can run to Medivh, drop off the beacon and be back to Temporus all within only 2 global spell cool-downs.
 
   
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If the group has no mage, a priest can use Dispel Magic on Temporus, a warlock can summon his Felhunter and use Devour Magic or a shaman can use Purge to remove his Haste buff. As of Patch 2.3, Hunters can use a highrank Arcane Shot to dispel the buff
 
   
  +
====Blood elf (sin'dorei)====
−
Rather than trying to evade and kite Temporus, a protection-specced warrior can tank and spank him. His "Mortal Wound" ability can be blocked and is on a ~6 second cooldown, so timely use of Shield Block can allow it to fall off.
 
   
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Protection paladins should easily be able to keep up 100% block through the whole fight if the Haste debuff is dispelled.
 
   
  +
====Dark elf====
−
This fight can get tough if your tank has trouble blocking or dodging Mortal Wound. In this case, a Subtlety rogue can evasion tank Temporus for the first 30 seconds by using Preparation. After that, the tank can step in. If a feral druid is tanking and Mortal Wound has stacked too high, a priest may want to keep a shield up; the druid should still be able to keep rage. On a side note, Frenzied Regeneration is unaffected by the debuff, so it can be used to make a last stand, if necessary.
 
   
−
Be warned that the threat reduction effect of Temporus' knock back ability can make it difficult for the main tank to maintain his top position on the aggro list. It is recommended — in spite of the urgency of this fight — to grant the tank some time to build up aggro before the damage dealers join in. It's advisable to have the party kill two or three waves of the non-elites before starting to dish out damage on the boss.
 
   
  +
====Half-elves====
−
'''Heroic:''' Has a 6 second duration spell reflect.
 
  +
For the various types of half-elves (half-elf, half-blood elf, half-night elf, etc.) see [[Hybrid race]]s.
   
−
=== Waves 13 through 17 ===
+
===Naga===
−
*Waves spawn at an accelerated rate, sometimes with as little as one minute between portals.
 
−
* Adds spawn according to this repeating cycle: 1 Executioner, 1 Vanquisher, 1 Chronomancer, 1 Assassin.
 
−
*Due to accelerated rate, it might get tough for the designated add-dealer to take all the incoming waves. One possible strategy is to stop going after the {{npc||Rift Lord}} or {{npc||Rift Keeper}} at around wave 15 or 16 and just have the whole group at Medivh, taking out adds, while ignoring the elites. The non-elite adds stop spawning when the final boss comes - and you still have plenty of time to drink before engaging. It is possible to simply proceed as before however, especially if you have several beacons left. You can safely burn all of the beacons on the last round of adds prior to the appearance of the boss.
 
−
*{{npc||Aeonus}} will likely spawn before the last Rift Lord is dead: simply ignore this and finish off the portals and the adds.
 
−
*When DPS is low (indicated if more than 4 adds are getting through each wave between waves 1 to 6), use one beacon to clear up adds after Temporus, leaving the group with a remaining 4 beacons. Assign a beacon at the wave 14, 15, 16, 17. Place the beacon not where Medivh is, but where the Rift Lords are to bring them down faster and to handle incoming adds. After wave 17 is down, drink and eat up. Medivh's shield should be able to take a beating until the group is ready to tackle the last boss.
 
   
  +
==Eredar/draenei races==
−
=== Wave 18: {{npc||Aeonus}} ===
 
  +
===[[Draenei]]===
−
Health: 150,000<br />
 
  +
Draenei is a term that can refer to three separate races: uncorrupted eredar,<ref>http://www.blizzplanet.com/content/553/</ref> the Broken draenei,<ref name="unbroken">http://www.worldofwarcraft.com/info/story/unbroken/unbroken.xml</ref> and the draenei Lost Ones. In [[Warcraft III]], the draenei mostly appeared as [[Broken draenei]] or [[draenei Lost Ones]].<ref>http://www.battle.net/war3/neutral/Draenei.shtml</ref>
−
Mana: N/A<br />
 
−
'''Special Abilities'''
 
−
*'''Time Stop''' - AoE Debuff: Stuns all players for four seconds.
 
−
*'''Sand Breath''' - Arcane Damage: Deals 3500-4500 damage with a cone in front of Aeonus.
 
−
*'''Frenzy''' - Buff: Increases Aeonus's attack speed. Can be countered with a hunter's tranq shot.
 
   
  +
==== [[Lost One]] ====
−
The final boss and wave of the encounter, {{npc||Aeonus}} spawns alone. He will immediately head towards {{npc||Medivh}} and attack him. If Medivh's shield is in respectable condition, it is recommended that the party rest up before the battle. While Sand Breath is arcane damage, it appears that arcane resist gear does not dampen the damage dealt when he uses the skill. In any case, it is not so much a problem as it might look, as long as the tank faces him away from the rest of the party. That way the healer can focus on the tank.
 
  +
Draenei Lost Ones are wretched "cousins" of the [[Broken draenei]], draenei who have suffered so much that they have gone mad.<ref name="bc_bestiary"/> They call themselves the "Lost Ones" in mourning of their former world.<ref>{{ref book |author=Borgstrom, Rebecca |coauthors=Eric Brennan, Genevieve Cogman, and Michael Goodwin |title=[[Manual of Monsters]] |isbn=978-1588-4607-07 |pages=26}}</ref> A mixture of these sad creatures somehow made the journey to [[Azeroth (world)|Azeroth]] and settled in the [[Swamp of Sorrows]], with those recovering from their madness living in the [[Harborage]], and those still suffering in the [[Fallow Sanctuary]].<ref>[[Quest:Draenethyst Crystals]]</ref>
   
  +
==== [[Broken]] ====
−
Besides his abilities, Aeonus hits for very high amounts on any players. This is compounded by the Time Stop ability, causing Aeonus to continue to attack the highest aggro target while healing is unavailable. If healing is kept at a maximum, Aeonus will quickly fall to focused dps. [[Spell Reflection]] (and [[bubble]], of course) can be used to negate the effect of Time Stop, and give the tank time to use cooldowns such as potions or Shield Wall if need be.
 
  +
{{bc-section}}
  +
Broken draenei are a sub-race of the [[draenei]] created by corruption during the battle with the [[Burning Legion]]. They tend to have flattened facial features and reduced stature compared to uncorrupted draenei.<ref name="bc_bestiary"/> They are credited with bringing [[shaman]]istic powers and practice to the larger draenei population and therefore the [[Alliance]].<ref name="unbroken" />
   
  +
==== Half-draenei ====
−
=== Heroic bosses and repeat attempts ===
 
  +
:See Hybrid races, half-draenei.
−
As in any other Heroic, players are saved to the instance and are given badges for the boss-kills (Deja, Temporus, and Aeonus). This instance is unique in that you can fail after defeating either of the first two bosses and be forced to begin again. In order to prevent players from farming {{item|Badge of Justice|Badges of Justice}} in this way, the game gives regenerated bosses new names and denies all loot from them. If Chrono Lord Deja is defeated, he will be replaced by the{{npc||Infinite Chrono Lord}}" on the next attempt. Temporus becomes the {{npc||Infinite Timereaver}}.
 
   
  +
=== [[Eredar]] ===
−
=== Graveyard zerging Aeonus on Normal ===
 
  +
Eredar refers to both the members of the parent race who became corrupted [[man'ari]] (led by [[Archimonde]] and [[Kil'jaeden]])<ref>{{ref book |author= Golden, Christie |authorlink= Christie Golden |title= [[Rise of the Horde]] |isbn= 978-0-7434-7138-1 |pages=14}}</ref> and joined the Burning Legion<ref name="bc_bestiary">http://www.worldofwarcraft.com/burningcrusade/townhall/bestiary.html</ref> and to their rebel cousins, the draenei, who rejected the recruitment of [[Sargeras]]. They are now otherworldly demons.{{Citation needed}}<!-- Cited as W3Man - but what page? --> {{Citation needed}}<!-- Cited as MoM - but what page? -->
−
It is possible to [[graveyard zerg]] {{npc||Aeonus}}. Should a party wipe on the last boss, run back to the instance as fast as you can. If {{npc||Medivh}}'s shield was around 100% when you began the Aeonus fight, it should be at about 30% when you [[resurrect|rez]]. Drink and eat up then engage Aeonus again. The fight will not reset until Medivh is dead.
 
   
  +
== Racial terms used in multiple Warcraft sources ==
−
== Why should the Alliance help? ==
 
  +
===Aberration===
−
Some have questioned why the [[Alliance]] should help {{npc||Medivh}} in opening the [[Dark Portal]]. After all, it was the opening of the Dark Portal that triggered the [[First War]] and the collapse of the [[kingdom of Azeroth]]. If the Dark Portal had never opened, the worlds of [[Azeroth (world)|Azeroth]] and [[Draenor]] would have never been bridged. The [[orc]]s would have never arrived, and the wars never taken place. {{npc||Chrono Lord Deja}} of the [[infinite dragonflight]] claims that "many lives could be saved" and "the resulting wars could be erased".
 
  +
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=185}}</ref> These are often offshoots of other creatures including humanoids, undead, beasts, and insect-like creatures, etc.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=74,125,185,212}}</ref> [[Nerubian]]s and [[forgotten one]]s are aberrations for example. This is reflected in ''[[World of Warcraft]]'' as aberrations appearing in the game are usually offshoots of some [[undead]] or [[elemental]]s.<ref>http://www.wowhead.com/?npc=10485</ref><ref>http://www.wowhead.com/?npc=11480</ref><ref>http://www.wowhead.com/?npc=18865</ref>
   
  +
Note: While aberration is used to describe a few specific races with similar characteristics, it does not mean that all are related.
−
However, if the Dark Portal was never opened, it is explained by the [[Keepers of Time]] that the Alliance would have never formed. Instead, the races that form the Alliance would have descended into a chaotic civil war. Azeroth would have then been mercilessly crushed by the invasion of the [[Burning Legion]]. The Burning Legion would have then initiated an act of mass genocide, effectively destroying all life on Azeroth. This would have resulted in many more deaths than the First War and many others combined. Therefore, preserving time and opening the Dark Portal can be seen as "the lesser of two evils".
 
   
  +
===[[Arakkoa]]===
−
== Why should the Horde help? ==
 
  +
Arakkoa are a generally flightless vulture-like race who wear colorful robes and plumed headdresses<ref>http://www.blizzplanet.com/content/625/</ref> found in [[Outland]] primarily in [[Terokkar Forest]], but also encountered in [[Hellfire Peninsula]] and [[Blade's Edge Mountains]].{{Citation needed}}<!-- Cited as BtDP - but what page? -->
−
The [[Horde]], having already succumbed to the demonic bloodlust on Draenor, would almost certainly have perished if they had never traveled to Azeroth. Draenor's wildlife had begun to die and the soil was turning to dust. Infighting was rampant, and {{npc||Kil'jaeden}} had abandoned the orcs after the destruction of [[Shattrath City]]. Azeroth was salvation for the orc clans.
 
   
  +
=== [[Ethereal]] ===
−
As mentioned above, had the orcs not traveled to Azeroth they would not have been present to join the final Alliance against the Burning Legion. While the events of the second invasion would certainly have been very different without the orcs, it's likely the legion would have pressed through via another method. The native mortal races of Azeroth would then have been woefully unprepared to face the Legion.
 
  +
Ethereals are a race of pure energy, who call non-energy races "fleshlings", that have come to Outland to profit from the turmoil there and battle between their own factions (the [[Ethereum]], [[Consortium]], and [[Protectorate]]) for various goals.<ref name="bp_etherum">http://blizzplanet.com/content/641/</ref> They live and travel in the Twisting Nether<ref>{{ref book |author=Arthaus |title=[[Shadows & Light]] |isbn=9781588469731 |pages=154}}</ref> after having been driven from their homeworld of [[K'aresh]].<ref name="bp_etherum"/>
   
−
== Notes ==
+
===Fey===
  +
A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped or have human-shaped portions (such as a humanoid torso and the body of a stag or other wild creature).<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=189}}</ref> [[Faerie dragon]]s are also [[fey]], and this is reflected in the names of certain subtypes such as [[Fey Dragon]] and [[Fey Drake]].<ref>[http://www.wowhead.com/?search=faerie#npcs "Faerie" NPCs] in Wowhead, [http://www.wowhead.com/?search=fey#npcs "Fey" NPCs] in Wowhead</ref><ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=207}}</ref>
−
The events in the instance do not coincide with previous accounts of the opening of the [[Dark Portal]]. In other accounts, {{npc||Medivh}}'s involvement in the actual opening was only [[The History of Orcish Ascension#The Mastery of Forces - Medivh and Blackhand|hinted at]] or [[The Destiny of the Orcish Hordes#The Dark Portal|not mentioned at all]]. These sources state that the portal was discovered by the warlocks of the [[Shadow Council]] and through their work, slowly opened. Even after the opening, it's told that it is only large enough to fit a single [[orc]] through. There was also only a single scout sent through initially. Medivh is not heard from for weeks prior to the opening, and is does not return until well after the [[First War]] is under way.
 
   
  +
''Note: While fey is used to describe a few specific races with similar characteristics, it does not mean that all are related.''
−
This contrasts with the instance's depiction of Medivh actively channeling and calling out to Gul'dan as he does so, followed by an instantaneous opening of the full-sized portal, complete with stone arches, through which he greets a legion of orc warriors.
 
   
  +
===[[Human]]===
−
== External links ==
 
  +
Human is a term that refers to prolific race of humanoids on Azeroth formally known as the [[Azotha]].{{Citation needed}}<!-- Cited as LoC - but what page? -->
−
{{elinks-zone|2366|armory=1}}
 
−
* [http://www.warcraftmovies.com/movieview.php?id=30520 Beta Highlights of first few portals]
 
−
* [http://wow.warcry.com/news/view/68903-Burning-Crusade-Instance-Video-Caverns-of-Time-Black-Morass Full Run from WarCry.com]
 
   
  +
===[[Humanoid]]===
−
{{Caverns of Time}}
 
  +
Humanoid is the technical term used to describe roughly human-like species. That is "having human form or characteristics". A humanoid usually has two arms, two legs, and one head or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=191}}</ref> Humanoid can refer to any race (not neccesarily sapient) that share at least some similarities to basic human build, at least from the torso up. Dryads, for example, are considered fey "humanoids" even though they have bestial lower bodies.
−
{{Dungeons}}
 
  +
−
[[Category:Black Morass| ]]
 
  +
In the MMO and RPG not all humanoids are classified as humanoids however, and many are listed as [[giant]]s or [[undead]] (and other categories). In some cases, these are smaller sub-categories within the term humanoid — for example, goblinoid, giant, or some fey. It is a technical term, rather than a "racial slur".
−
[[Category:Instances]]
 
  +
  +
''Note: While humanoid is used to describe races with similar characteristics, it does not mean they are all related to "humans".''
  +
  +
===Giant===
  +
Giants are humanoid creatures of great strength. They are a very large size (above 3 meters/yards or so) and larger than most ogres (though ogres are considered as one of the races of giants of Draenor). This includes most semi-intelligent large humanoids and some intelligent. Most giants are the creations of the titans, birthed when the world was young.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=190}}</ref>
  +
  +
''Note: While giant is described races with similar characteristics, it does not mean that all are related to giants.''
  +
  +
== Racial terms used in the novels ==
  +
==== Near-human ====
  +
The "[[near-humans]]" of Draenor are an in-universe speculative race used by [[Garona]] and [[Medivh]] to interpret the former's non-orcish heritage.<ref name="LG198">''[[The Last Guardian]]'', 198</ref> In ''[[The Last Guardian]]'', Garona makes various statements that there was a different group of humans living on Draenor than those the orcs later discovered on Azeroth, who were possibly rendered extinct some time before.<ref name="LG198"/>
  +
  +
''While no specific Warcraft definition has been given, in other fantasy/sci-fi (ex. Star Wars<ref>http://starwars.wikia.com/wiki/Near-Human</ref> & Doctor Who<ref>http://tardis.wikia.com/wiki/Near-Human</ref>), near-human has meant a race that evolutionarily diverged from humans (or have mixed ancestry with other species). In some cases the term is used to describe a race that evolutionarily converged into a species biologically related to humans. Often humans & near-humans are genetically compatible. This term is synonymous with the term "demi-human" or "metahuman" and sometimes half-breed or hybrids from other fiction.''
  +
  +
== Racial terms described in the RPG ==
  +
{{RPG-section}}
  +
===Outsider===
  +
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than Azeroth. Some creatures start out as some other type of creature and become outsiders when they attain a higher (or lower) state of spiritual existence.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=194}}</ref> Native outsiders are native to Azeroth. They are creatures who have mortal ancestors or a strong connection to Azeroth and can be raised, reincarnated, or resurrected just as other living creatures can be.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=193}}</ref>
  +
  +
''Note: While outsider is used to describe a few specific races with similar characteristics, it does not mean that all are related.''
  +
  +
===Magical beast===
  +
Magical beasts are similar to [[animal]]s but can have higher intelligences. Magical beasts often have supernatural or extraordinary abilities, but sometimes are merely bizarre in appearance or habits.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=192}}</ref>
  +
  +
''Note: While magical beast is used to describe a few specific races with similar characteristics, it does not mean that all are related.''
  +
  +
===Construct===
  +
A construct is an [[animated object]] or artificially (perhaps technologically) constructed creature. [[Mechanical]]s are a type of construct.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=187}}</ref>
  +
  +
''Note: While construct is used to describe a few specific races with similar characteristics, it does not mean that all are related.''
  +
  +
===Plant===
  +
Plant (a.k.a. plant creature or ambulatory plant) is a term which comprises creatures made of vegetable matter. Note that regular plants, such as one finds growing in gardens and fields, are not creatures but objects, even though they are alive (they lack [[spirit]] and [[charisma]]).<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=195}}</ref>
  +
  +
''Note: While plant is used to describe a few specific races with similar characteristics, it does not mean that all are related.''
  +
  +
== Racial terms described in the Burning Crusade ==
  +
=== [[Mag'har]] ===
  +
Mag'har, brown-skinned [[orc]]s [[Tainted orc|untainted]] by the [[Burning Legion]], call [[Nagrand]] on [[Outland]] (once known as [[Draenor]]) their home.<ref>http://www.blizzplanet.com/content/618/</ref><ref>[[Quest:The Mag'har]]</ref> They also have an [[Mag'har Post|outpost]] in the [[Hellfire Peninsula]].<ref>[[Quest:Envoy to the Mag'har]]</ref>
  +
  +
=== [[Sporeling]] ===
  +
Sporelings are apparently a fungus-based humanoid<ref>[[Quest:Natural Enemies]]</ref> who can only be found in the [[Zangarmarsh]] region of [[Outland]]. They develop from spore sacs in southwest Zangarmarsh.<ref>[[Quest:The Sporelings' Plight]]</ref> Their main settlement is called [[Sporeggar]].<ref>[[Quest:Sporeggar]]</ref>
  +
  +
== References ==
  +
{{reflist|2}}
  +
[[Category:Lore]]

Revision as of 03:10, 4 December 2011


This is a page for racial terminology in Warcraft lore.

Hybrid races

Half-breed

Half-breed is a term used to categorize any species or individual born of two (or more) separate species. The term "half-breed" was used by orcs and ogres to refer to Rexxar in the Third War.[1] Half-orcs, half-elves, half-ogres are examples of half-breeds.[2] [citation needed]  Rexxar and Med'an examples of half-breeds. It can be used as both a technical[3] or derogatory term. Half-breeds are hybrid races (but not all hybrid races are half-breeds)

Demi-human

Demi-human is a term used to describe other races such as elves, orcs, gnomes, and dwarves.[4] It is a term to describe the non-human races of humanoids.[5]

While no specific Warcraft definition has been given, demi is a word that is defined as either "half" or "one that partly belongs to (a specific type or class)".[1] Demi-human is a term that originated from Dungeons & Dragons role-playing game. These humanoid races were defined as subdivisions of Homo sapiens.[2] It is synonymous to the terms near-human and metahuman in other sources of fiction. The definition is not far off the mark considering that most races can be traced back to common ancestry through the titans.

See The Alliance of Lordaeron.

Half-draenei

Half-draenei is the term used for the offspring of one draenei parent or half-draenei and another species such as an orc. They show a blending of orc and draenei features.[6] Lantresor is half-draenei.

Half-orc

Half-orc is the term for the offspring of an orc or a half-orc and other species (such as human, draenei or ogre). Most half-orcs are half-human.[citation needed]  Famous half-orcs include Garona[citation needed]  and Rexxar.[citation needed] 

Half-troll

Half-troll is the term used to describe someone who has descended from a parent that is a troll or half-troll and a parent of any other species. Lelior's mother is said to be a half-troll. While it may only be a "your mother is a" joke, he also doesn't deny it.[7]

Half-elf

Half-elf is the term used to describe the offspring of an elven or half-elven parent and parent of another species. Most half-elves are half human and half high elves.[citation needed]  [citation needed]  [citation needed] 

Half-ogre

Half-ogre is the term used to describe the offspring of an ogre or half-ogre parent and parent of another species. Rexxar and Leoroxx are examples of a half-ogres.[citation needed]  It is a technical term, and a term of self-identity.[8]

Half-human

Half-human is the term used to describe someone who has descended from a parent that is a human or half-human and a parent of any other species.[citation needed]  [citation needed] [citation needed]  The half-draenei, half-orc Garona has been described as being half-human, as have half-ogres of human descent.

Half-human half-ogre

Half-human half-ogres are a rumored race created from the union of humans and ogres.[9]

Half-ogre mage

Half-ogre magi are the theoretical offspring between ogre magi and orcs.[9]

Half-night elf / Half-kaldorei

Half-night elf, also known as half-kaldorei,[10] is the term used to describe the offspring of humans and night elves.[11][12]

Half-blood elf

Half-blood elf is the term used to describe the offspring of humans and blood elves.[12]

Half-giant

Half-giant is the term used to describe someone who has descended from a parent that is a giant or half-giant and a parent of any other species (such as humans).

Half-dragon

Drakonid (and/or dragonkin) are described as being "half-man, half-dragon".[13] While it is still unclear if this is literal or figurative, dragonspawn are known to have human heritage.

Dwarven races

Dwarf

The term dwarf was the term humans gave to the race of short, stocky, and bearded humanoids once known as the earthen. At the time, the dwarves did not know that the word literally meant "diminutive". They are just glad they were not called worse by the humans, for example "beard-men", "rockheads", or something like that.

The name stuck, and now all races around the world use it to describe dwarves, even the dwarves themselves. While it might have originated out of an apparent racial slur, today dwarves are proud of the term and do not see it as being a negative terminology, and in fact gladly call themselves dwarves.[14]

Hill dwarf

Hill dwarf is a term used for dwarves that live primarily in the hills. They construct their buildings above ground, with roofs opened to the sky (rarely digging very deep into the hills).[15] Some hill dwarves were familiar with, and known to, elven rangers.[16]

Ironforge dwarf

Ironforge dwarves are dwarves that are part of the Ironforge and Bronzebeard clans (and subclans). They are the dwarven player race.

Mountain dwarf

Mountain dwarf is a term used for dwarves that live primarily in the mountains.[17][18]

Wild dwarf

Wild dwarf is a term for the race of dwarves which includes the Wildhammer clan.[18][19][20]

Frostborn

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

Frostborn (aka frost dwarves) are a mysterious race encountered by the Alliance Expedition within Storm Peaks in Northrend at their home of Frosthold.[21][22]

Iron dwarf

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

Iron dwarves are a hostile race of dwarves newly encountered throughout Northrend (mostly found within the Howling Fjord, Grizzly Hills, and Storm Peaks), but appear intent on destroying any archaeological connections to other dwarves, much to the chagrin of the Explorers' League.[23]

Earthen

Earthen are stony humanoids created by the titans during the forming of Azeroth; some later degenerated into troggs, while others transformed into dwarves.[24] Most of the dwarves were thought to have originated from earthen in Uldaman.[25] Another type of earthen appear in Ulduar.

Elven / Naga races

Elves

Night elf (kaldorei)

High elf (quel'dorei)

Blood elf (sin'dorei)

Dark elf

Half-elves

For the various types of half-elves (half-elf, half-blood elf, half-night elf, etc.) see Hybrid races.

Naga

Eredar/draenei races

Draenei

Draenei is a term that can refer to three separate races: uncorrupted eredar,[26] the Broken draenei,[27] and the draenei Lost Ones. In Warcraft III, the draenei mostly appeared as Broken draenei or draenei Lost Ones.[28]

Lost One

Draenei Lost Ones are wretched "cousins" of the Broken draenei, draenei who have suffered so much that they have gone mad.[29] They call themselves the "Lost Ones" in mourning of their former world.[30] A mixture of these sad creatures somehow made the journey to Azeroth and settled in the Swamp of Sorrows, with those recovering from their madness living in the Harborage, and those still suffering in the Fallow Sanctuary.[31]

Broken

Bc icon This section concerns content related to The Burning Crusade.

Broken draenei are a sub-race of the draenei created by corruption during the battle with the Burning Legion. They tend to have flattened facial features and reduced stature compared to uncorrupted draenei.[29] They are credited with bringing shamanistic powers and practice to the larger draenei population and therefore the Alliance.[27]

Half-draenei

See Hybrid races, half-draenei.

Eredar

Eredar refers to both the members of the parent race who became corrupted man'ari (led by Archimonde and Kil'jaeden)[32] and joined the Burning Legion[29] and to their rebel cousins, the draenei, who rejected the recruitment of Sargeras. They are now otherworldly demons.[citation needed]  [citation needed] 

Racial terms used in multiple Warcraft sources

Aberration

An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.[33] These are often offshoots of other creatures including humanoids, undead, beasts, and insect-like creatures, etc.[34] Nerubians and forgotten ones are aberrations for example. This is reflected in World of Warcraft as aberrations appearing in the game are usually offshoots of some undead or elementals.[35][36][37]

Note: While aberration is used to describe a few specific races with similar characteristics, it does not mean that all are related.

Arakkoa

Arakkoa are a generally flightless vulture-like race who wear colorful robes and plumed headdresses[38] found in Outland primarily in Terokkar Forest, but also encountered in Hellfire Peninsula and Blade's Edge Mountains.[citation needed] 

Ethereal

Ethereals are a race of pure energy, who call non-energy races "fleshlings", that have come to Outland to profit from the turmoil there and battle between their own factions (the Ethereum, Consortium, and Protectorate) for various goals.[39] They live and travel in the Twisting Nether[40] after having been driven from their homeworld of K'aresh.[39]

Fey

A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped or have human-shaped portions (such as a humanoid torso and the body of a stag or other wild creature).[41] Faerie dragons are also fey, and this is reflected in the names of certain subtypes such as Fey Dragon and Fey Drake.[42][43]

Note: While fey is used to describe a few specific races with similar characteristics, it does not mean that all are related.

Human

Human is a term that refers to prolific race of humanoids on Azeroth formally known as the Azotha.[citation needed] 

Humanoid

Humanoid is the technical term used to describe roughly human-like species. That is "having human form or characteristics". A humanoid usually has two arms, two legs, and one head or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies.[44] Humanoid can refer to any race (not neccesarily sapient) that share at least some similarities to basic human build, at least from the torso up. Dryads, for example, are considered fey "humanoids" even though they have bestial lower bodies.

In the MMO and RPG not all humanoids are classified as humanoids however, and many are listed as giants or undead (and other categories). In some cases, these are smaller sub-categories within the term humanoid — for example, goblinoid, giant, or some fey. It is a technical term, rather than a "racial slur".

Note: While humanoid is used to describe races with similar characteristics, it does not mean they are all related to "humans".

Giant

Giants are humanoid creatures of great strength. They are a very large size (above 3 meters/yards or so) and larger than most ogres (though ogres are considered as one of the races of giants of Draenor). This includes most semi-intelligent large humanoids and some intelligent. Most giants are the creations of the titans, birthed when the world was young.[45]

Note: While giant is described races with similar characteristics, it does not mean that all are related to giants.

Racial terms used in the novels

Near-human

The "near-humans" of Draenor are an in-universe speculative race used by Garona and Medivh to interpret the former's non-orcish heritage.[46] In The Last Guardian, Garona makes various statements that there was a different group of humans living on Draenor than those the orcs later discovered on Azeroth, who were possibly rendered extinct some time before.[46]

While no specific Warcraft definition has been given, in other fantasy/sci-fi (ex. Star Wars[47] & Doctor Who[48]), near-human has meant a race that evolutionarily diverged from humans (or have mixed ancestry with other species). In some cases the term is used to describe a race that evolutionarily converged into a species biologically related to humans. Often humans & near-humans are genetically compatible. This term is synonymous with the term "demi-human" or "metahuman" and sometimes half-breed or hybrids from other fiction.

Racial terms described in the RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Outsider

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than Azeroth. Some creatures start out as some other type of creature and become outsiders when they attain a higher (or lower) state of spiritual existence.[49] Native outsiders are native to Azeroth. They are creatures who have mortal ancestors or a strong connection to Azeroth and can be raised, reincarnated, or resurrected just as other living creatures can be.[50]

Note: While outsider is used to describe a few specific races with similar characteristics, it does not mean that all are related.

Magical beast

Magical beasts are similar to animals but can have higher intelligences. Magical beasts often have supernatural or extraordinary abilities, but sometimes are merely bizarre in appearance or habits.[51]

Note: While magical beast is used to describe a few specific races with similar characteristics, it does not mean that all are related.

Construct

A construct is an animated object or artificially (perhaps technologically) constructed creature. Mechanicals are a type of construct.[52]

Note: While construct is used to describe a few specific races with similar characteristics, it does not mean that all are related.

Plant

Plant (a.k.a. plant creature or ambulatory plant) is a term which comprises creatures made of vegetable matter. Note that regular plants, such as one finds growing in gardens and fields, are not creatures but objects, even though they are alive (they lack spirit and charisma).[53]

Note: While plant is used to describe a few specific races with similar characteristics, it does not mean that all are related.

Racial terms described in the Burning Crusade

Mag'har

Mag'har, brown-skinned orcs untainted by the Burning Legion, call Nagrand on Outland (once known as Draenor) their home.[54][55] They also have an outpost in the Hellfire Peninsula.[56]

Sporeling

Sporelings are apparently a fungus-based humanoid[57] who can only be found in the Zangarmarsh region of Outland. They develop from spore sacs in southwest Zangarmarsh.[58] Their main settlement is called Sporeggar.[59]

References

 
  1. ^ "The Founding of Durotar: To Tame a Land", Warcraft III: The Frozen Throne. Blizzard Entertainment.
  2. ^ White Wolf. Alliance Player's Guide, 36. ISBN 9781588467737. 
  3. ^ Alliance Player's Guide, 36
  4. ^ Blizzard Entertainment. Warcraft III: Reign of Chaos Manual, 85. 
  5. ^ http://www.worldofwarcraft.com/info/story/chapter4.html
  6. ^ Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 139, 167. ISBN 9781588467720. 
  7. ^ The Journey
  8. ^ Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 7-8. ISBN 9781588467720. 
  9. ^ a b Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 7. ISBN 9781588467720. 
  10. ^ Short story in Shadows and Light, pg. 133-134.
  11. ^ Arthaus. Warcraft: The Roleplaying Game, 49, 55. ISBN 9781588460714. 
  12. ^ a b White Wolf. Alliance Player's Guide, 12. ISBN 9781588467737. 
  13. ^ Maxnar Must Die!
  14. ^ White Wolf. Alliance Player's Guide, 140. ISBN 9781588467737. 
  15. ^ Arthaus. Lands of Conflict, 19. ISBN 9781588469601. 
  16. ^ Knaak, Richard A.. Day of the Dragon, 280. ISBN 978-0-6710-4152-6. 
  17. ^ Arthaus. Lands of Conflict, 19. ISBN 9781588469601. 
  18. ^ a b Knaak, Richard A.. Day of the Dragon, 35. ISBN 978-0-6710-4152-6. 
  19. ^ Blizzard Entertainment. Warcraft III: Reign of Chaos Manual, 12. 
  20. ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 54. ISBN 978-1588-4607-07. 
  21. ^ Quest:Aid from the Explorers' League
  22. ^ http://wotlk.wowhead.com/?faction=1126
  23. ^ http://www.worldofwarcraft.com/wrath/features/bestiary/index.xml
  24. ^ Lore Keeper of Norgannon
  25. ^ White Wolf. Alliance Player's Guide, 140. ISBN 9781588467737. 
  26. ^ http://www.blizzplanet.com/content/553/
  27. ^ a b http://www.worldofwarcraft.com/info/story/unbroken/unbroken.xml
  28. ^ http://www.battle.net/war3/neutral/Draenei.shtml
  29. ^ a b c http://www.worldofwarcraft.com/burningcrusade/townhall/bestiary.html
  30. ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 26. ISBN 978-1588-4607-07. 
  31. ^ Quest:Draenethyst Crystals
  32. ^ Golden, Christie. Rise of the Horde, 14. ISBN 978-0-7434-7138-1. 
  33. ^ Blizzard Entertainment. Monster Guide, 185. ISBN 9781588469366. 
  34. ^ Blizzard Entertainment. Monster Guide, 74,125,185,212. ISBN 9781588469366. 
  35. ^ http://www.wowhead.com/?npc=10485
  36. ^ http://www.wowhead.com/?npc=11480
  37. ^ http://www.wowhead.com/?npc=18865
  38. ^ http://www.blizzplanet.com/content/625/
  39. ^ a b http://blizzplanet.com/content/641/
  40. ^ Arthaus. Shadows & Light, 154. ISBN 9781588469731. 
  41. ^ Blizzard Entertainment. Monster Guide, 189. ISBN 9781588469366. 
  42. ^ "Faerie" NPCs in Wowhead, "Fey" NPCs in Wowhead
  43. ^ White Wolf. Alliance Player's Guide, 207. ISBN 9781588467737. 
  44. ^ Blizzard Entertainment. Monster Guide, 191. ISBN 9781588469366. 
  45. ^ Blizzard Entertainment. Monster Guide, 190. ISBN 9781588469366. 
  46. ^ a b The Last Guardian, 198
  47. ^ http://starwars.wikia.com/wiki/Near-Human
  48. ^ http://tardis.wikia.com/wiki/Near-Human
  49. ^ Blizzard Entertainment. Monster Guide, 194. ISBN 9781588469366. 
  50. ^ Blizzard Entertainment. Monster Guide, 193. ISBN 9781588469366. 
  51. ^ Blizzard Entertainment. Monster Guide, 192. ISBN 9781588469366. 
  52. ^ Blizzard Entertainment. Monster Guide, 187. ISBN 9781588469366. 
  53. ^ Blizzard Entertainment. Monster Guide, 195. ISBN 9781588469366. 
  54. ^ http://www.blizzplanet.com/content/618/
  55. ^ Quest:The Mag'har
  56. ^ Quest:Envoy to the Mag'har
  57. ^ Quest:Natural Enemies
  58. ^ Quest:The Sporelings' Plight
  59. ^ Quest:Sporeggar