FANDOM


m (Notable)
m (History)
Line 21: Line 21:
   
 
==History==
 
==History==
In the [[Second War]], warlocks required a series of rituals and an [[Altar of Storms]], created from a sliced piece of elven runestone, to turn normal ogres into ogre magi. [[Alliance of Lordaeron|Alliance]] forces destroyed many altars of storms in the Second War and its aftermath; the high elves in particular had a strong desire to eliminate the tainted magic. Few altars still exist, but ogre magi still appear in the most unlikely locales. Some speculate that ogre magi can breed to produce their own kind(confirmed by [[Torkus]] and his many sons), while others think that some ogre magi — or darker forces — have developed a way to create more of them. Whatever the case, though ogre magi don’t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Their spells, combined with their physical might, make them self-sufficient. They are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the [[Stonemaul]] clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.<ref name="APG 27" /><ref name="APG 28">''Alliance Player's Guide'', 28.</ref>
+
In the [[Second War]], warlocks required a series of rituals and an [[Altar of Storms]], created from a sliced piece of elven runestone, to turn normal ogres into ogre magi. [[Alliance of Lordaeron|Alliance]] forces destroyed many altars of storms in the Second War and its aftermath; the high elves in particular had a strong desire to eliminate the tainted magic. Few altars still exist, but ogre magi still appear in the most unlikely locales. Some speculate that ogre magi can breed to produce their own kind (confirmed by [[Torkus]] and his many sons), while others think that some ogre magi — or darker forces — have developed a way to create more of them. Whatever the case, though ogre magi don’t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Their spells, combined with their physical might, make them self-sufficient. They are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the [[Stonemaul]] clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.<ref name="APG 27" /><ref name="APG 28">''Alliance Player's Guide'', 28.</ref>
   
 
The ogre magi were originally a small band of extremely loyal ogre enforcers, transformed by Gul'dan into scheming and malicious sorcerers. By warping and twisting the elf-magics of the Runestone at Caer Darrow, Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi can direct their death magics as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path. The ogre magi have also become extremely cunning and insidious - serving the Horde only as they see fit.<ref name="W2Man 73">''[[Warcraft II: Tides of Darkness|Warcraft II]] manual, 73.</ref> Ogre magi are intelligent, spell-wielding ogres. In the Second War, the orc warlock Gul'dan and a group of ogres captured the elven runestone at Caer Darrow. The runestone held great power, and Gul'dan had the ogres hew it into slabs. From these slabs Gul'dan created altars of storms, which harnessed old dark magic to transform normal ogres into intelligent spellcasters.<ref name="HPG 214">''Horde Player's Guide'', 214.</ref> Warlock Gul'dan needed spellcasting champions in the Second War. He mutated certain ogres, creating two-headed beings with a natural affinity for magic.<ref name="MoM 74">''[[Manual of Monsters]]'', 74.</ref> The most famous ogre mage was [[Cho'gall]], Gul'dan's apprentice. Altars of storms appeared in many orc camps in the Second War, but the Alliance destroyed most of them in the time since. A few altars of storms are still scattered about in desolate places, and their evil magic draws dangerous beasts. Perhaps a powerful warlock could make use of one of these altars to create more ogre magi.<ref name="HPG 214" />
 
The ogre magi were originally a small band of extremely loyal ogre enforcers, transformed by Gul'dan into scheming and malicious sorcerers. By warping and twisting the elf-magics of the Runestone at Caer Darrow, Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi can direct their death magics as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path. The ogre magi have also become extremely cunning and insidious - serving the Horde only as they see fit.<ref name="W2Man 73">''[[Warcraft II: Tides of Darkness|Warcraft II]] manual, 73.</ref> Ogre magi are intelligent, spell-wielding ogres. In the Second War, the orc warlock Gul'dan and a group of ogres captured the elven runestone at Caer Darrow. The runestone held great power, and Gul'dan had the ogres hew it into slabs. From these slabs Gul'dan created altars of storms, which harnessed old dark magic to transform normal ogres into intelligent spellcasters.<ref name="HPG 214">''Horde Player's Guide'', 214.</ref> Warlock Gul'dan needed spellcasting champions in the Second War. He mutated certain ogres, creating two-headed beings with a natural affinity for magic.<ref name="MoM 74">''[[Manual of Monsters]]'', 74.</ref> The most famous ogre mage was [[Cho'gall]], Gul'dan's apprentice. Altars of storms appeared in many orc camps in the Second War, but the Alliance destroyed most of them in the time since. A few altars of storms are still scattered about in desolate places, and their evil magic draws dangerous beasts. Perhaps a powerful warlock could make use of one of these altars to create more ogre magi.<ref name="HPG 214" />

Revision as of 15:37, July 14, 2010


Ogre-Mage

An ogre mage from Warcraft II.

Ogre mage

An ogre mage from Horde Player's Guide.

Ogre mage (aka ogre-mage or ogre magus) are smarter, spellcasting versions of ogres. Ogre magi came into existence in the Second War, when the orc warlock Gul'dan carved up the elven Runestone at Caer Darrow and used its mystic powers to imbue Ogre enforcers with the ability and intelligence to cast spells. The experiment was a success, with the only noticeable side effect the fact that it turned the ogres’ skin blue. A small price to pay for the power they wield — indeed, blue skin is now a sign of cunning, potential and might among ogres. In many ways, ogre magi are similar to their less intelligent brethren. They belong to the same society. Because of their intellects and magic powers, ogre magi are often in leadership positions in an ogre clan. However, because they focus on developing their spellcasting potential, they are often not as strong physically as other ogres, and ogre chieftains and warlords are usually mighty barbarians or warriors instead of magi. However, such a leader usually has one or more ogre magi advising and assisting him.[2]

History

In the Second War, warlocks required a series of rituals and an Altar of Storms, created from a sliced piece of elven runestone, to turn normal ogres into ogre magi. Alliance forces destroyed many altars of storms in the Second War and its aftermath; the high elves in particular had a strong desire to eliminate the tainted magic. Few altars still exist, but ogre magi still appear in the most unlikely locales. Some speculate that ogre magi can breed to produce their own kind (confirmed by Torkus and his many sons), while others think that some ogre magi — or darker forces — have developed a way to create more of them. Whatever the case, though ogre magi don’t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Their spells, combined with their physical might, make them self-sufficient. They are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the Stonemaul clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.[2][3]

The ogre magi were originally a small band of extremely loyal ogre enforcers, transformed by Gul'dan into scheming and malicious sorcerers. By warping and twisting the elf-magics of the Runestone at Caer Darrow, Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi can direct their death magics as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path. The ogre magi have also become extremely cunning and insidious - serving the Horde only as they see fit.[4] Ogre magi are intelligent, spell-wielding ogres. In the Second War, the orc warlock Gul'dan and a group of ogres captured the elven runestone at Caer Darrow. The runestone held great power, and Gul'dan had the ogres hew it into slabs. From these slabs Gul'dan created altars of storms, which harnessed old dark magic to transform normal ogres into intelligent spellcasters.[5] Warlock Gul'dan needed spellcasting champions in the Second War. He mutated certain ogres, creating two-headed beings with a natural affinity for magic.[6] The most famous ogre mage was Cho'gall, Gul'dan's apprentice. Altars of storms appeared in many orc camps in the Second War, but the Alliance destroyed most of them in the time since. A few altars of storms are still scattered about in desolate places, and their evil magic draws dangerous beasts. Perhaps a powerful warlock could make use of one of these altars to create more ogre magi.[5]

Other history states that ogre magi occur naturally, though are incredibly rare, the few ogres every few generations intelligent enough to wield magics.[7] Cho'gall, Dentarg, Blackheart, and Mogor are all suggested to have been ogre magi before the creation of the Altar of Storms. Although, Cho'gall is also said to have been mutated into the first of ogre mage race by the Altar of Storms in other sources.[8]

Culture

Ogre magi are less chaotic than their brethren. Their intellect creates an awareness of power structures and allows them to understand political machinations. Ogre magi respect power; thus they served Gul'dan in the Second War. Most ogre magi are ambitious and seek to secure both political and magic power.[5] These ogre magi have since become the spiritual leaders of the ogre tribes. They provide spells and magical items to protect the tribes from more established civilizations. Magi are the healers, record-keepers, and advisors to the chieftains.[6] A given tribe will have ogre magi, usually one for every ten individuals. That is a twenty member tribe will have two ogre magi or one ogre magus. Occasionally a chief will be an ogre magus, but this is rare. They favor the sorcerer class, though healers, shamans, and warlocks are common. A few rare ogre magi become wizards, but the need for writing materials can limit their pursuit of magic.[9]

Many Ogre mages such as Mogor, Cho'gall, Dentarg, and Blackheart, are more associated with orcs rather then their own kind.

Language

Ogre mages speak Common and Low Common. Ogre magi enjoy learning other languages including Goblin, Orcish, Taur-ahe, and Zandali.[10]

Appearance

OgreMageWC3

In addition to gaining intelligence, a newly created ogre mage’s skin turns blue.[5] Those who pursue the path of the warlock develop a blue tinge to their skin, a side-effect of wielding necromantic energies.[6]

Two-headed ogre magi

Like normal ogres, some ogre magi have two heads. Their heads usually get along with each other. A two-headed ogre mage is not different from a one-headed ogre mage having the same characteristics, including equal intelligence.[10]

Two-headed ogre magi are noted as being larger and stronger than their single skulled brethren, and having slightly different proportions; shorter arms, less bowed legs, and carrying themselves with greater alertness.[7]

Notable

Note

  • In the Warcraft RPG, they were sorcerers but in the World of Warcraft RPG they are mages.[11]
  • Metzen has stated in an interview that he would like ogres (and by extension ogre mages) to be playable one day along with Naga, and goblins.[12]
  • Ogre mages are sometimes simply called ogres, such as Mogor the ogre.

See also

References

  1. ^ Horde Player's Guide, 215.
  2. ^ a b Alliance Player's Guide, 27.
  3. ^ Alliance Player's Guide, 28.
  4. ^ Warcraft II manual, 73.
  5. ^ a b c d Horde Player's Guide, 214.
  6. ^ a b c Manual of Monsters, 74.
  7. ^ a b Tides of Darkness, 196.
  8. ^ Horde Player's Guide, 149.
  9. ^ Manual of Monsters, 75.
  10. ^ a b Horde Player's Guide, 28.
  11. ^ World of Warcraft RPG Conversion Document, 2.
  12. ^ Burning Crusade Behind The Scenes - The Draenei. YouTube. Retrieved on 2010-05-07. Somewhere around 7:43.
Community content is available under CC-BY-SA unless otherwise noted.