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| slang = [[Goblin (language)|Goblin]], [[Orcish]], [[Taur-ahe]], [[Zandali]]
 
| slang = [[Goblin (language)|Goblin]], [[Orcish]], [[Taur-ahe]], [[Zandali]]
 
| faction = [[Gronn]], [[Ogri'la]], [[Horde]] ([[Stonemaul]])
 
| faction = [[Gronn]], [[Ogri'la]], [[Horde]] ([[Stonemaul]])
| character = [[Mage]], [[Shaman]], [[Warlock]], [[Healer]], [[Necromancer]] (RPG); [[Priest]] (WoW)
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| character = [[Sorcerer]] (previous), [[Mage]], [[Shaman]], [[Warlock]], [[Healer]], [[Wizard]], [[Necromancer]]{{fact}} (RPG); [[Priest]] (WoW)
 
| mount = N/A
 
| mount = N/A
 
| homeworld = [[Outland]] (formerly Draenor)
 
| homeworld = [[Outland]] (formerly Draenor)
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[[image:Ogre-Mage.png|thumb|An ogre mage from Warcraft II.]]
 
[[image:Ogre-Mage.png|thumb|An ogre mage from Warcraft II.]]
   
'''Ogre mage''' (aka '''ogre magi''' or '''ogre magus''') are smarter, spellcasting versions of [[ogre]]s. Ogre magi came into existence in the Second War, when the orc warlock [[Gul’dan]] carved up the [[High Elf|elven]] [[Runestone at Caer Darrow]] and used its mystic powers to imbue [[Warcraft_II_Units#Knight.2FOgre|Ogre Enforcers]] with the ability and intelligence to cast [[spells]]. The experiment was a success, with the only noticeable side effect the fact that it turned the ogres’ skin blue. A small price to pay for the power they wield — indeed, blue skin is now a sign of cunning, potential and might among ogres. In many ways, ogre magi are similar to their less intelligent brethren. They belong to the same society. Because of their intellects and magic powers, ogre magi are often in leadership positions in an ogre clan. However, because they focus on developing their spellcasting potential, they are often not as strong physically as other ogres, and ogre chieftains and warlords are usually mighty barbarians or warriors instead of magi. However, such a leader usually has one or more ogre magi advising and assisting him.{{cite|APG|27}}
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'''Ogre mage''' (aka '''ogre magus''') are smarter, spellcasting versions of [[ogre]]s. Ogre magi came into existence in the Second War, when the orc warlock [[Gul’dan]] carved up the [[High Elf|elven]] [[Runestone at Caer Darrow]] and used its mystic powers to imbue [[Warcraft_II_Units#Knight.2FOgre|Ogre Enforcers]] with the ability and intelligence to cast [[spells]]. The experiment was a success, with the only noticeable side effect the fact that it turned the ogres’ skin blue. A small price to pay for the power they wield — indeed, blue skin is now a sign of cunning, potential and might among ogres. In many ways, ogre magi are similar to their less intelligent brethren. They belong to the same society. Because of their intellects and magic powers, ogre magi are often in leadership positions in an ogre clan. However, because they focus on developing their spellcasting potential, they are often not as strong physically as other ogres, and ogre chieftains and warlords are usually mighty barbarians or warriors instead of magi. However, such a leader usually has one or more ogre magi advising and assisting him.{{cite|APG|27}}
   
 
==History==
 
==History==
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{{races}}
 
{{races}}
 
{{Warcraft II units}}
 
{{Warcraft II units}}
 
[[Category:Ogres]]
 
 
[[Category:Ogre magi]]
 
[[Category:Ogre magi]]

Revision as of 04:57, April 3, 2009


Template:Multisource

Ogre-Mage

An ogre mage from Warcraft II.

Ogre mage (aka ogre magus) are smarter, spellcasting versions of ogres. Ogre magi came into existence in the Second War, when the orc warlock Gul’dan carved up the elven Runestone at Caer Darrow and used its mystic powers to imbue Ogre Enforcers with the ability and intelligence to cast spells. The experiment was a success, with the only noticeable side effect the fact that it turned the ogres’ skin blue. A small price to pay for the power they wield — indeed, blue skin is now a sign of cunning, potential and might among ogres. In many ways, ogre magi are similar to their less intelligent brethren. They belong to the same society. Because of their intellects and magic powers, ogre magi are often in leadership positions in an ogre clan. However, because they focus on developing their spellcasting potential, they are often not as strong physically as other ogres, and ogre chieftains and warlords are usually mighty barbarians or warriors instead of magi. However, such a leader usually has one or more ogre magi advising and assisting him.[2] (APG 27)

History

In the Second War, warlocks required a series of rituals and an Altar of Storms, created from a sliced piece of elven runestone, to turn normal ogres into ogre magi. Alliance forces destroyed many altars of storms in the Second War and its aftermath; the high elves in particular had a strong desire to eliminate the tainted magic. Few altars still exist, but ogre magi still appear in the most unlikely locales. Some speculate that ogre magi can breed to produce their own kind, while others think that some ogre magi — or darker forces — have developed a way to create more of them. Whatever the case, though ogre magi don’t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Their spells, combined with their physical might, make them self-sufficient. They are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the Stonemaul clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.[2] (APG 27-28)

The ogre magi were originally a small band of extremely loyal ogre enforcers, transformed by Gul’dan into scheming and malicious sorcerers. By warping and twisting the Elf-magiks of the Runestone at Caer Darrow, Gul’dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi can direct their death magiks as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path. The ogre magi have also become extremely cunning and insidious - serving the Horde only as they see fit.[3] (W2Man 73) Ogre magi are intelligent, spell-wielding ogres. In the Second War, the orc warlock Gul’dan and a group of ogres captured the elven runestone at Caer Darrow. The runestone held great power, and Gul’dan had the ogres hew it into slabs. From these slabs Gul’dan created altars of storms, which harnessed old dark magic to transform normal ogres into intelligent spellcasters.[4] (HPG 214) The warlock Gul’dan needed spellcasting champions in the Second War. He mutated certain ogres, creating two-headed beings with a natural affinity for magic.[5] (MoM 74) The most famous ogre mage was Cho'gall, Gul’dan’s apprentice. Altars of storms appeared in many orc camps in the Second War, but the Alliance destroyed most of them in the time since. A few altars of storms are still scattered about in desolate places, and their evil magic draws dangerous beasts. Perhaps a powerful warlock could make use of one of these altars to create more ogre magi.[4] (HPG 214)

Other history states that ogre magi occur naturally, though are incredibly rare, the few ogres every few generations intelligent enough to wield magics.[6] (ToD 196) Cho'gall, Dentarg, Blackheart, and Mogor are all suggested to have been ogre magi before the creation of the Altar of Storms. Although, Cho'gall is also said to have been mutated into the first of ogre mage race by the Altar of Storms in other sources.[4] (HPG 149)

Culture

Ogre magi are less chaotic than their brethren. Their intellect creates an awareness of power structures and allows them to understand political machinations. Ogre magi respect power; thus they served Gul’dan in the Second War. Most ogre magi are ambitious and seek to secure both political and magic power.[4] (HPG 214) These ogre magi have since become the spiritual leaders of the ogre tribes. They provide spells and magical items to protect the tribes from more established civilizations. Magi are the healers, record-keepers, and advisors to the chieftains.[5] (MoM 74) A given tribe will have ogre magi, usually one for every ten individuals. That is a twenty member tribe will have two ogre magi or one ogre magus. Occasionally a chief will be an ogre magus, but this is rare. They favor the sorcerer class, though healers, shamans, and warlocks are common. A few rare ogre magi become wizards, but the need for writing materials can limit their pursuit of magic.[5] (MoM 75)

Language

Ogre mages speak Common and Low Common. Ogre magi enjoy learning other languages including Goblin, Orcish, Taur-ahe and Zandali.[4] (HPG 28)

Appearance

OgreMageWC3

In addition to gaining intelligence, a newly created ogre mage’s skin turns blue.[4] (HPG 214) Those who pursue the path of the warlock develop a blue tinge to their skin, a side-effect of wielding necromantic energies.[5] (MoM 74)

Two-headed ogre magi

Like normal ogres, some ogre magi have two heads. Their heads usually get along with each other. A two-headed ogre mage is not different from a one-headed ogre mage having the same characteristics, including equal intelligence.[4] (HPG 28)

Two-headed ogre magi are noted as being larger and stronger than their single skulled brethren, and having slightly different proportions; shorter arms, less bowed legs, and carrying themselves with greater alertness.[6] (ToD 196)

Notable Ogre Magi

  • IconSmall Ogre Mage Cho'gall, chieftain of the Twilight Hammer clan.
  • IconSmall Ogre Mage Mogor, chieftain of the Laughing Skull clan and hero of the Warmaul clan.
  • IconSmall Ogre Mage Dentarg, lieutenant of Ner'zhul.
  • IconSmall Ogre Mage Blackheart, lieutenant of Vorpil.

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