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Ogre mage

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Before the rise of the Horde two headed ogres were extremely rare. They were larger and more intelligent than other ogres and could even wield magic. At the the time of the [[First War]] [[Cho'gall]] was the first known ogre magi for generations, although [[Mogor|others]] [[Blackheart|later]] surfaced.<ref name="ToD 196">''[[Tides of Darkness]]'', 196.</ref>
 
Before the rise of the Horde two headed ogres were extremely rare. They were larger and more intelligent than other ogres and could even wield magic. At the the time of the [[First War]] [[Cho'gall]] was the first known ogre magi for generations, although [[Mogor|others]] [[Blackheart|later]] surfaced.<ref name="ToD 196">''[[Tides of Darkness]]'', 196.</ref>
   
During the [[Second War]] a small band of extremely loyal ogre enforcers were transformed into a new breed of ogre magi by [[Gul'dan]]. Using a series of rituals and an [[Altar of Storms]] created from warping and twisting the elf-magics of a [[Runestone]] of [[Quel'thalas]], Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi were now able to direct their death magics as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path.<ref name="W2Man 73">''[[Warcraft II: Tides of Darkness|Warcraft II]] manual, 73.</ref><ref name="HPG 214">''Horde Player's Guide'', 214.</ref><ref name="MoM 74">''[[Manual of Monsters]]'', 74.</ref>
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During the [[Second War]] a small band of extremely loyal ogre enforcers were transformed into a new breed of ogre magi by [[Gul'dan]]. Using a series of rituals and an [[Altar of Storms]] created from warping and twisting the elf-magics of a [[Runestone]] of [[Quel'thalas]], Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi were now able to direct their death magics as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path.<ref name="W2Man 73">''[[Warcraft II: Tides of Darkness|Warcraft II]] manual, 73.</ref><ref name="HPG 214">''Horde Player's Guide'', 214.</ref><ref name="MoM 74">''[[Manual of Monsters]]'', 74.</ref>
   
Other sources of history state that the ogre magi race was created by the magics of the Altar of Storms and that Cho'gall was the first to be changed, having been a normal ogre before hand.<ref name="HPG 149">''Horde Player's Guide'', 149.</ref>
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Other sources of history state that the ogre magi race was created by the magics of the Altar of Storms and that Cho'gall was the first to be changed, having been a normal ogre before hand.<ref name="HPG 149">''Horde Player's Guide'', 149.</ref>
   
 
Following the Second War Ogre magi have become alot more common. It is speculated that they can breed to produce their own kind (confirmed by [[Torkus]] and his many sons), while others think that some ogre magi — or darker forces — have developed a way to create more of them. Whatever the case, though ogre magi don’t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Many remain with their own kind and have become advisors to the chieftains of their tribes or leaders in their own right. Their spells, combined with their physical might, make them self-sufficient. Adventuring ogre magi are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the [[Stonemaul]] clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.<ref name="APG 27" /><ref name="APG 28">''Alliance Player's Guide'', 28.</ref>
 
Following the Second War Ogre magi have become alot more common. It is speculated that they can breed to produce their own kind (confirmed by [[Torkus]] and his many sons), while others think that some ogre magi — or darker forces — have developed a way to create more of them. Whatever the case, though ogre magi don’t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Many remain with their own kind and have become advisors to the chieftains of their tribes or leaders in their own right. Their spells, combined with their physical might, make them self-sufficient. Adventuring ogre magi are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the [[Stonemaul]] clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.<ref name="APG 27" /><ref name="APG 28">''Alliance Player's Guide'', 28.</ref>
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Ogre magi are less chaotic than their brethren. Their intellect creates an awareness of power structures and allows them to understand political machinations. Ogre magi respect power; thus they served Gul'dan in the Second War. Most ogre magi are ambitious and seek to secure both political and magic power.<ref name="HPG 214" /> These ogre magi have since become the spiritual leaders of the ogre tribes. They provide spells and magical items to protect the tribes from more established civilizations. Magi are the healers, record-keepers, and advisors to the chieftains.<ref name="MoM 74" /> A given tribe will have ogre magi, usually one for every ten individuals. That is a twenty member tribe will have two ogre magi or one ogre magus. Occasionally a chief will be an ogre magus, but this is rare. They favor the sorcerer class, though healers, shamans, and warlocks are common. A few rare ogre magi become wizards, but the need for writing materials can limit their pursuit of magic.<ref name="MoM 75">''Manual of Monsters'', 75.</ref>
 
Ogre magi are less chaotic than their brethren. Their intellect creates an awareness of power structures and allows them to understand political machinations. Ogre magi respect power; thus they served Gul'dan in the Second War. Most ogre magi are ambitious and seek to secure both political and magic power.<ref name="HPG 214" /> These ogre magi have since become the spiritual leaders of the ogre tribes. They provide spells and magical items to protect the tribes from more established civilizations. Magi are the healers, record-keepers, and advisors to the chieftains.<ref name="MoM 74" /> A given tribe will have ogre magi, usually one for every ten individuals. That is a twenty member tribe will have two ogre magi or one ogre magus. Occasionally a chief will be an ogre magus, but this is rare. They favor the sorcerer class, though healers, shamans, and warlocks are common. A few rare ogre magi become wizards, but the need for writing materials can limit their pursuit of magic.<ref name="MoM 75">''Manual of Monsters'', 75.</ref>
   
Many Ogre mages such as [[Mogor]], [[Cho'gall]], [[Dentarg]], and [[Blackheart]], are more associated with orcs rather then their own kind.
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Many Ogre mages such as [[Mogor]], [[Cho'gall]], [[Dentarg]], and [[Blackheart]], are more associated with orcs rather then their own kind.
   
 
===Language===
 
===Language===
Ogre mages speak Common and Low Common. Ogre magi enjoy learning other languages including Goblin, Orcish, Taur-ahe, and Zandali.<ref name="HPG 28">''Horde Player's Guide'', 28.</ref>
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Ogre mages speak Common and Low Common. Ogre magi enjoy learning other languages including Goblin, Orcish, Taur-ahe, and Zandali.<ref name="HPG 28">''Horde Player's Guide'', 28.</ref>
   
 
==Appearance==
 
==Appearance==
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Two-headed ogre magi are noted as being larger and stronger than their single skulled brethren, and having slightly different proportions; shorter arms, less bowed legs, and carrying themselves with greater alertness.<ref name="ToD 196" />
 
Two-headed ogre magi are noted as being larger and stronger than their single skulled brethren, and having slightly different proportions; shorter arms, less bowed legs, and carrying themselves with greater alertness.<ref name="ToD 196" />
   
== Famous/named ==
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== Famous/named ==
 
*{{RaceIconExt|Ogre Mage}} [[Blackheart]], lieutenant of [[Vorpil]].
 
*{{RaceIconExt|Ogre Mage}} [[Blackheart]], lieutenant of [[Vorpil]].
 
*{{RaceIconExt|Cho'gall}} [[Cho'gall]], chieftain of the Twilight Hammer clan.
 
*{{RaceIconExt|Cho'gall}} [[Cho'gall]], chieftain of the Twilight Hammer clan.
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[[es:Ogre Mage]]
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[[es:Ogre Mage|es:Ogre Mage[[File:Fdxh.jpg|thumb]]]]
 
[[Category:Ogre magi]]
 
[[Category:Ogre magi]]
 
[[Category:Creature classes]]
 
[[Category:Creature classes]]
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