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{{Removedwithcataclysm|patch=4.0.1}}
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{{Stub/Tech}}
 
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<onlyinclude>{{Infobox talent
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'''No-fly zones''' are areas in [[Northrend]] where [[flying]] works, so long as you are well above the ground or while combat is not occurring in a [[combat zone]], such as [[Wintergrasp]].
 
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|name=Precision
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|image=Spell_Ice_MagicDamage
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|description=Reduces the mana cost and increases your chance to hit with spells by X%.
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|class=Mage
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|location=Frost, Tier 2
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|affects=Chance to hit and mana cost
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|ranks=3
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|points_req=5
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|disambigpage=Precision (mage talent)
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|doc=
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}}</onlyinclude>
   
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'''Precision''' is a [[mage]] talent that increases your chance to hit and reduces mana cost of all spells by 1% per rank, up to 3% at max rank 3. At level 70, each point is equivalent to 12.6 spell hit rating. In PvE raid situations, many mobs and especially bosses are up to three levels higher than the mage, increasing resist rate, thus making this talent very popular with raiding mages. The additional mana efficiency is also desirable for PvE.
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If you fly too low, or enter a combat zone during combat, you will get a warning, and after a few seconds you will be forcefully dismounted with a parachute-like buff to prevent dying from falling. The parachute lasts until you hit the ground.
 
   
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==Types==
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== Rank table ==
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{| class="darktable zebra" style="text-align: center;"
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;Can't fly too low:
 
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|-
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*In Dalaran you can fly through the city, so long as you remain at least 20 yards above the ground. You cannot mount on any flying [[mount]] or shift into [[Flight Form]] while on the ground (except in [[Krasus' Landing]]).
 
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! Rank !! Effect
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|-
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| 1 || 1%
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|-
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| 2 || 2%
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|-
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| 3 || 3%
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|}
   
 
== Notes ==
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;Can't fly during certain times:
 
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Normally a talent that does not scale with gear upgrades is not desirable. Although Precision is still a useful talent, because one needs static 17% to hit to ensure all spells will hit. Taking this talent means a mage can reach the spell hit cap sooner, focusing gear in other areas. The talent still scales appropriately with level, as well.
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*In Wintergrasp you can fly through the whole zone, land, and takeoff from the ground so long as a battle is not taking place. During combat you will be forcefully dismounted after a few seconds.
 
   
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See the article on [[Resistance]] for more information on the resistance chance of higher-level enemies.
==Notes==
 
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[[Kalimdor]], [[Eastern Kingdoms]], and Northrend (before you get [[Cold Weather Flying]]) act similarly to no-fly zones in that you cannot mount on any flying mount or shift into Flight Form, but you will not be forcibly dismounted, since there is no way to enter these areas while flying.
 
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{{cata-section}}
 
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With ''[[World of Warcraft: Cataclysm]]'', flying mounts will be available to use in Kalimdor and Eastern Kingdoms.
 
   
 
==Patch changes==
 
==Patch changes==
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* {{Patch 4.0.1|note=Removed.}}
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{{Patch 3.2.0|note=The no flying zone rules are slightly changed.|comment=Pre-patch one could not fly in the no-fly zones or mount up on a flying mount in one.}}
 
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* {{Patch 3.0.8|note=Renamed to Precision and now works on all spells.}}
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* {{Patch 3.0.2|note=Moved to tier 2.}}
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* {{Patch 1.11|note=Added.}}
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== See also ==
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*[[Formulas:Magical resistance]]
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*[[Spell hit]]
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*[[Resistance]]
   
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== External links ==
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{{Territory}}
 
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{{Elinks-spell|29438}}
   
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{{classfooter|Mage}}
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{{DEFAULTSORT:No-Fly Zone}}
 
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[[pl:No-fly zone]]
 
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[[Category:Game terms]]
 
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[[Category:Dalaran]]
 
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[[Category:Wintergrasp]]
 

Revision as of 15:06, 14 March 2011

Precision
Spell ice magicdamage
  • Precision (3 ranks)
  • Reduces the mana cost and increases your chance to hit with spells by X%.
Requirements
Class Mage
Properties
Affects Chance to hit and mana cost

Precision is a mage talent that increases your chance to hit and reduces mana cost of all spells by 1% per rank, up to 3% at max rank 3. At level 70, each point is equivalent to 12.6 spell hit rating. In PvE raid situations, many mobs and especially bosses are up to three levels higher than the mage, increasing resist rate, thus making this talent very popular with raiding mages. The additional mana efficiency is also desirable for PvE.

Rank table

Rank Effect
1 1%
2 2%
3 3%

Notes

Normally a talent that does not scale with gear upgrades is not desirable. Although Precision is still a useful talent, because one needs static 17% to hit to ensure all spells will hit. Taking this talent means a mage can reach the spell hit cap sooner, focusing gear in other areas. The talent still scales appropriately with level, as well.

See the article on Resistance for more information on the resistance chance of higher-level enemies.

Patch changes

See also

External links