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{{Stub/Quest}}
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<noinclude>{{newbie}}</noinclude>
 
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{{questbox
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== Fighting and Dying ==
 
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|name=Sabotage!
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<div style="margin-left:3%;">
 
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|faction=Horde
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|start={{npc||Weezil Slipshadow}}
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|end={{npc||Gann Stonespire}}
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|levelreq=33
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|level=35
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|experience=432-4,100
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|rewards=[[Stonespire Shoulders]] or<br/>[[Spearhead Helm]] or<br/>[[Airburst Amulet]]
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|money={{cost||75}}
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|category=Southern Barrens
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|previous={{quest|Dwarf Fortress}}
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|id=24747
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}}
   
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=== [[Combat]] ===
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== Objectives ==
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Sabotage a Dwarven Artillery Shell and then flee from Bael'Dun before it explodes.
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<div style="margin-left:3%;">
 
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* Artillery Shell Sabotaged
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* Get Out of There!
   
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== Description ==
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Some quests require you to kill [[mob]]s to meet their requirements, but you can also just kill mobs for [[XP]], their [[drop]]s or to [[skin]] them. (Killing other than for a quest is called [[grind]]ing.) Either way, you will have to fight.
 
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These dwarven artillery shells have a built-in airburst timer. This is easy! Just sabotage one of the artillery shells in the loading bay and then hoist it up into the magazine. Boom, baby. BOOM!
   
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You'll find the shells in one of two loading bays behind the main garage on this level. It's right around the corner.
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You can attack any [[hostile]] (name written in <font color="#ff0000">red</font> when selected) or [[neutral]] [[mob]] (name written in <font color="#ffff00">yellow</font> when selected) and they will fight back. [[Combat]] can also begin by entering a hostile creature's [[aggro radius]] and they will attack you automatically. A neutral mob will ignore you unless you make any kind of threatening action toward it. Sometimes two or more mobs (hostile or neutral) may be linked so that if you attack one, another comes without calling.
 
   
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Once you've rigged the artillery shell... Run! Run like the wind, <name>! Then report to Gann back at camp. I'll be right behind you.
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To kill the [[mob]] you must reduce their [[health]] to zero. If the [[mob]] reduces your character's health to zero you [[Death|die]].
 
   
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==Completion==
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To reduce a creature's health you can attack in a number of ways:
 
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...
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* A [[weapon]] to attack (usually by right-clicking the creature):
 
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** [[Melee]] weapon such as a [[axe]], [[dagger]], [[mace]], [[staff]] or [[sword]].
 
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** [[Ranged]] weapon such as a [[bow]], [[gun]] or thrown axe or dagger.
 
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* A [[spell]]:
 
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** [[Direct Damage]] spell such as [[Smite]] ([[priest]]), [[Wrath]] ([[druid]]), [[Shadow Bolt]] ([[warlock]]), or [[Fireball]] ([[mage]]).
 
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** [[Damage over Time]] spell such as [[Immolate]] ([[warlock]]), [[Shadow Word: Pain]] ([[priest]]), or [[Moonfire]] ([[druid]]).
 
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* An [[item]]:
 
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** Thrown [[dynamite]] ([[engineering]]).
 
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** A targeted rocket.
 
   
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==Rewards==
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Once you kill the creature you may or may not be able to [[loot]] and gain some treasure.
 
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{{itembox|You will be able to choose one of these rewards|Stonespire Shoulders|Spearhead Helm|Airburst Amulet}}
   
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==Trivia==
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Using combat skills will increase your weapon skill. Being attacked will increase your [[defense]] skill. The maximum amount of skill (under common circumstances) is 5 &times; your character level + Racial bonuses.
 
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If you return to the burning building, it appears Weezil did not make it out in time.
   
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You will also recieve: {{cost||75}}
   
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== External links ==
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</div>
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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=== Player vs Player ([[PvP]]) ===
 
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Repeat violations may result in a BAN.
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<div style="margin-left:3%;">
 
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Have a nice day. :) -->
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{{Elinks-quest|24747}}
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With the PvP system, you may fight players of opposite factions if their [[PvP flag]] is turned on. You will know since their names will be written in <font color="#ffff00">yellow</font> (you can attack them but they can't attack you) or <font color="#ff0000">red</font> (you can attack them and they can attack you). Players of opposite factions can only attack you if your flag is up. See [[PvP flag]] for a fuller description.
 
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You can fight players of your own faction in [[Dueling|duels]]. Duels will not affect the status of your PvP flag and they do not end up in death. "Death" will cause the duel to end but the loser will be left alive with almost no health.
 
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In [[Stranglethorn Vale]], there is an arena where you can fight anyone of any faction, like a free-for-all battle. Only those in your group are safe from your wrath. At specific times a treasure chest is set at the center of the arena. The last man standing gets the loot.
 
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</div>
 
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=== Recovery ===
 
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<div style="margin-left:3%;">
 
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[[Health]] and [[mana]] (or [[energy]] as a [[Rogue]]) will recover over time. If you are willing to sit down, you can eat [[food]] to recover health faster and imbibe a [[drink]] to recover mana faster. You can eat something and drink something at the same time (use one then the other) which regains health and mana in one break period. You cannot eat or drink during combat.
 
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During combat you can use [[potion]]s or [[spell]]s to recover health or mana during combat. Some special items also allow recovery with effects similar to spells. Potions generally act instantaneously. You may only drink one of these potions every 2 minutes and drinking one potion type precludes drinking the other for the full time. Spells can be instant, but most have a casting time which can be delayed or interrupted by combat. [[First Aid]] can also be used to recover health during combat, but the recovery is incremental and can be interrupted, as it is [[channel]]ed.
 
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Rogues have some special [[Ability|abilities]], potions or foods that can increase the recovery rate of energy, but most are only available at higher levels, so somewhat beyond the scope of this guide.
 
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[[Warrior]]s use [[rage]] which is generated by dealing, receiving, and avoiding damage. Thus, recovery is not really an issue. But since their rage decays over time following a battle, there are potions that give the warrior rage. These aren't generally necessary, however, since rage is usually generated at an acceptable rate without the potion.
 
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</div>
 
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=== [[Death]] ===
 
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<div style="margin-left:3%;">
 
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Unlike other games, in ''World of Warcraft'', you lose no items or experience when you die. Instead, all of your equipped items immediately take a 10% [[durability]] reduction (this applies only to items equipped when you died, not to items in your inventory).
 
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While in spirit form, you can run back to your corpse and rejoin it for no additional penalty by selecting the "Resurrect Now" button when you come within range; you come back to life with half health and half mana. Run speed is increased while you are a spirit and you are able to walk on water.
 
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A [[Spirit Healer]] is also present in each graveyard who can bring you back to life immediately, saving you a trip to your corpse. However, doing this will cause all of your equippable items to take an ''additional'' 25% durability hit; this applies both to equipped items, and to items in your inventory. In addition, you will suffer from [[resurrection sickness]], beginning at level 11. Furthermore, at the point when you die, you are usually doing something that is necessary to complete a quest. In this case, you will have to return to the same place. While sometimes it is better to go ahead and resurrect at the spirit healer, it is usually better to return to your corpse.
 
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''Note:'' If you are killed by another player in [[PvP]] combat, you do not take the initial 10% durability hit. This means that if you walk back to your corpse or are ressed by another player there is no adverse effect at all, except the time to make the trip to your corpse due to a PvP death. However, you will always take a 25% hit and suffer from resurrection sickness if you are resurrected by a spirit healer no matter how you died, and no matter your level.
 
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</div>
 
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</div>
 
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[[Category:Guides]]
 
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[[Category:Newbies]]
 

Revision as of 21:51, 26 February 2011

HordeSabotage!
Start Weezil Slipshadow
End Gann Stonespire
Level 35 (Requires 33)
Category Southern Barrens
Experience 432-4,100
Rewards Inv shoulder 147v3 [Stonespire Shoulders] or
Inv helmet 175v1 [Spearhead Helm] or
Inv jewelry amulet 04 [Airburst Amulet]
75s
Previous Dwarf Fortress

Objectives

Sabotage a Dwarven Artillery Shell and then flee from Bael'Dun before it explodes.

  • Artillery Shell Sabotaged
  • Get Out of There!

Description

These dwarven artillery shells have a built-in airburst timer. This is easy! Just sabotage one of the artillery shells in the loading bay and then hoist it up into the magazine. Boom, baby. BOOM!

You'll find the shells in one of two loading bays behind the main garage on this level. It's right around the corner.

Once you've rigged the artillery shell... Run! Run like the wind, <name>! Then report to Gann back at camp. I'll be right behind you.

Completion

...

Rewards

You will be able to choose one of these rewards
Inv shoulder 147v3 [Stonespire Shoulders] Inv helmet 175v1 [Spearhead Helm]
Inv jewelry amulet 04 [Airburst Amulet]

Trivia

If you return to the burning building, it appears Weezil did not make it out in time.

You will also recieve: 75s

External links