m (Corrected Feugen's name)
Line 149: Line 149:
** [[Gluth]] (Shoulder/Belt/Wrist)
** [[Gluth]] (Shoulder/Belt/Wrist)
** [[Thaddius]] (Chestx2)
** [[Thaddius]] (Chestx2)
*** [[Eugen]] (Unique named non boss monster)
*** [[Feugen]] (Unique named non boss monster)
*** [[Stalagg]] (Unique named non boss monster)
*** [[Stalagg]] (Unique named non boss monster)

Revision as of 09:05, June 24, 2006

Template:Raid Dungeons




All sorts of new undead monstrosities roam the halls of Naxxramas...

Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. Soon the Scourge will march again...



An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spread the plague throughout Lordaeron.

Due to Kel'Thuzad fighting a war against:

as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, his forces have been severely taxed to maintain the security of his necropolis. But soon the gates of Naxxramas will open, and Kel'Thuzad's new forces will be poised to sweep away all opposition to the Scourge.

Road to Damnation

Blizzard has posted a short backstory to Naxxramas on the official site: Road to Damnation

Gaining Entry

To enter Naxxramas, you must become attuned (which you do so through the Argent Dawn) and then enter a teleporting spire in the Eastern Plaguelands. Although there is a green raid entrance deep inside Stratholme, as of 1.11 it is still blocked off by a gate.

The requirements for attuning to Naxxramas will depend on your reputation with the Argent Dawn:

Honored Revered Exalted
1x Template:Luncommon

5x Template:Luncommon

2x Template:Lepic


2x Template:Luncommon

1x Template:Lepic



Nax. attunement information resources:

WoWWalkthrough What About PP Curse gaming

Resistance: Frost, Shadow, and Nature

According to the information from the PTR (public test realm), the beginning parts of 3 of the 4 wings (plague, spider, and abomination) are in fact rich in Nature damage. This is good news for players who built up their Nature Resist gear in Ahn'Qiraj.

Players will very likely need a lot of Frost resistance to fight the final bosses in Naxxramas. Kel'Thuzad is a lich, and all liches use a lot of powerful Frost spells. One boss in particular, a frostwyrm called Sapphiron, is confirmed to be Frost based. Frost Resist gear has proven to be rather scarce thus far, so it will be difficult to gear up for these fights. It is rumoured that new armor recipes for frost resistance gear will become available for purchase from the Argent Dawn and the Hydraxxian Waterlords.

Shadow should be the third major resistance required. Scourge Death Knights and Necromancers use powerful Shadow magic, and it is likely that Kel'Thuzad will have Shadow spells as well. Shadow Resist gear can be found scattered throughout various instances, so this shouldn't be a problem.

Dungeon Information


The Necropolis model (that will apparently be visible from the Plaguelands) has been in the game files for several months now.

NaxxramasBossMap v4

Naxxramas map with bosses locations.


Naxxramas map with yards distance 10-100, released under GPL.


Naxxramas is structure like a giant wheel. Players enter at the centre of the Necropolis, and then choose 1 of 4 wings to progress through:

  • Plague Wing - This wing is likely Nature Resist intensive, as players will have to deal with various Diseases. Creatures known to populate this wing include bats, gargoyles, bog beasts, slimes, and ghouls. The final boss is Loatheb, some sort of fungal monster.
  • Spider Wing - This wing is also likely Nature Resist intensive, filled with nasty spider poisons. Players will, of course, deal with loads of spiders, as well as crypt fiends. The final boss is Maexxna, the giant spider.
  • Abomination Wing - This wing is filled with abominations, of course. It is likely to be the most physically intensive wings, as abominations are known to hit rather hard. The slimes there deal heavy nature damage too. The final boss is the Frankenstein-esque Thaddius.
  • Death Knight Wing - This wing is loaded with Death Knights, known for their combination of powerful Shadow magic and raw melee skills. The final bosses are the Four Horsemen.

Once the final bosses of the 4 wings are defeated, players will gain access to the final "wing" of Naxxramas, in which they will encounter the frost wyrm Sapphiron, and the lich Kel'Thuzad.


From the recent information discovered, each boss will drop different quest items for Tier 3 sets (you can see it in the boss section below). Based on the importance of each piece of the armors, seems from easiest to hardest should be: Spider Wing << DeathKnight Wing = Plague Wing < Abnomination Wing.

From some information available at them moment it seems you have to thaw runes, much like you douse flames in Molten Core, to be able to gain access to the Final Chamber. You have to beat the last boss in each wing to progress up the tower. Once you beat all four wings, you get a chance to fight Sapphiron. After you beat Sapphiron you unlock the top where you can fight Kel'Thuzhad.




Abomination Wing

Deathknight Wing

Plague Wing

Spider Wing



In the parentheses are the Tier 3 armor part the boss drops quest item for (Source : WoWwalkthrough)

  • Frostwyrm Room
    • Sapphiron (Drops materials for AD shoulder enchantings)


Naxxramas will include the Tier 3 raid set.

List of all Naxxramas items drop on PTR, can be found here on WoWWalkthrough

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