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[[File:Malykrissthevilehold.jpg|thumb|250px|Malykriss: The Vile Hold]]
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'''Malykriss: The Vile Hold''' is a [[Scourge]] [[necropolis]] under construction in [[Icecrown]]. Malykriss is being constructed entirely of [[saronite]], the ore used to construct [[Icecrown Citadel]] and its defenses throughout Icecrown. When completed, this necropolis would be all but indestructible. It appears to be intended as the replacement for [[Acherus: The Ebon Hold]], now held by the renegade [[Knights of the Ebon Blade]].
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According to [[Crusader Olakin Sainrith]], It is the seat of the [[Lich King]]'s metalworking operations<ref>{{quest|The Runesmiths of Malykriss}}</ref>. But Malykriss isn't only a big forge, in the quarry below aswell as in other locations the [[Host of Suffering]] trains new death knights under the leadership of [[Orbaz Bloodbane]].
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After [[Keritose Bloodblade]] finds out that all the saronite is being sent here, he [[quest:Vereth the Cunning|sends]] the player to meet up with [[Vereth the Cunning]] to disable the Scourge operations here. First the player must [[quest:New Recruit|subdue]] a [[Lithe Stalker]]. Using the [[Eye of Dominion]] to take control of the Lithe Stalker the player must then [[Quest:The_Vile_Hold|scout out Malykriss]] in order to find out what they are up against. Vereth thinks a citadel made out of saronite would be dangerous indeed, but he deems it uneccesary to destroy it, he rather halts the production. This will also ensure that the new death knights will be taken away from their leaders, so these can be destroyed before they become a real threat. In order to cause some disruption the player is sent to [[quest:Matchmaker|start fights]], [[quest:Stunning View|kill]] [[Gargoyle]]s and [[quest:Generosity Abounds|take out]] [[Abominations]]. After this is done Vereth sends the player to kill the Death Knight leaders, [[Sapph]] [[quest:The Rider of Frost|the rider of frost]] , [[Rokir]] [[quest:The Rider of the Unholy|the rider of the unholy]] and [[Baelok]] [[quest:The Rider of Blood|the rider of blood]].
== Documentation ==
 
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With the riders of the host of suffering dead, Vereth sends you to [[quest:The Fate of Bloodbane|put an end]] to their true leader, Orbaz Bloodbane.
   
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==See also==
To reduce the size of the Alchemy/RecipeTable pages, this template permits one to replace four columns in each row with a single template.
 
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*{{loot|epic|Malykriss Vambraces}}
   
=== Output ===
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==References==
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{{Reflist}}
   
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<!--The necropolis seen while escaping the Halls of Reflection has no evidence of being Malykriss. Please refrain from adding it here. -->
=== Usage ===
 
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{{Icecrown}}
 
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[[Category:Necropolises]]
<pre>{| class=darktable
 
|-
 
! {{RecipeTable/DifficultyHeader}}
 
|-
 
| {{RecipeTable/Difficulty|10|20|30|40}}
 
|}</pre>
 
 
=== Result ===
 
 
{| class=darktable
 
|-
 
! {{RecipeTable/DifficultyHeader}}
 
|-
 
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[[Category:WoW table helper templates|{{PAGENAME}}]]</noinclude>
 

Revision as of 15:58, 21 November 2010

Malykrissthevilehold

Malykriss: The Vile Hold

Malykriss: The Vile Hold is a Scourge necropolis under construction in Icecrown. Malykriss is being constructed entirely of saronite, the ore used to construct Icecrown Citadel and its defenses throughout Icecrown. When completed, this necropolis would be all but indestructible. It appears to be intended as the replacement for Acherus: The Ebon Hold, now held by the renegade Knights of the Ebon Blade. According to Crusader Olakin Sainrith, It is the seat of the Lich King's metalworking operations[1]. But Malykriss isn't only a big forge, in the quarry below aswell as in other locations the Host of Suffering trains new death knights under the leadership of Orbaz Bloodbane.

After Keritose Bloodblade finds out that all the saronite is being sent here, he sends the player to meet up with Vereth the Cunning to disable the Scourge operations here. First the player must subdue a Lithe Stalker. Using the Eye of Dominion to take control of the Lithe Stalker the player must then scout out Malykriss in order to find out what they are up against. Vereth thinks a citadel made out of saronite would be dangerous indeed, but he deems it uneccesary to destroy it, he rather halts the production. This will also ensure that the new death knights will be taken away from their leaders, so these can be destroyed before they become a real threat. In order to cause some disruption the player is sent to start fights, kill Gargoyles and take out Abominations. After this is done Vereth sends the player to kill the Death Knight leaders, Sapph the rider of frost , Rokir the rider of the unholy and Baelok the rider of blood. With the riders of the host of suffering dead, Vereth sends you to put an end to their true leader, Orbaz Bloodbane.

See also

References