This article is about the 10- and 25-man versions of Naxxramas introduced with Wrath-Logo-Small Wrath of the Lich King. For the original 40-man raid introduced in Patch 1.11, see Naxxramas (original).
Wrath-Logo-Small This article concerns content exclusive to Wrath of the Lich King.
Naxxramas bosses

The Naxxramas bosses

Naxxramas removed bosses

Naxxramas removed boss

NaxxramasBossMap v4

Naxxramas map with boss locations

Naxxramas is an introductory level-80 raid dungeon floating above Dragonblight in Northrend. It is a Scourge necropolis, the seat of the Arch Lich Kel'Thuzad. The 40-man classic version of Naxxramas is no longer available, having been permanently closed with the release of the Wrath of the Lich King expansion.

The original incarnation of the dungeon was regarded as the most difficult pre-Burning Crusade raid, requiring 40 well-equipped, skilled players to complete. In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned as an entry-level raid dungeon for level 80 players. Like all other Wrath raid dungeons, Naxxramas has both 10-man and 25-man versions.


Years ago, the crypt lord Anub'arak led an army of undead warriors into the ancient nerubian ziggurat now known as Naxxramas. The Scourge forces overran the citadel, and under the will of the Lich King its corridors were transformed into a potent war machine. Dark magic tore the fortress from its subterranean home and lifted it into the sky. Hidden behind a thick layer of clouds, Naxxramas grew in strength. At the Lich King's bidding, the burgeoning wrath within the necropolis was unleashed upon the world. Brave heroes breached the citadel and eventually overcame Naxxramas' vile commander, the lich Kel'Thuzad, but the victory was short-lived.

Above the war-ravaged wastes of the Dragonblight, Naxxramas has returned with renewed fury. Kel'Thuzad, once again seated in the frigid heart of the necropolis, has laid siege to the Alliance fortress of Wintergarde Keep. As factions from around the world converge at the gate to Icecrown, the war against the Scourge enters its most pivotal hour. It is within Naxxramas that the tide of battle could turn against the Lich King... or irrevocably in his favor.


An ancient Nerubian Necropolis, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.[1] (RtD 3) Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas, hinting that it was altered or retooled. See the Compendium of Fallen Heroes for more details.

Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of the necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.

Road to Damnation

Blizzard has posted a short back story for Naxxramas on the official site: Road to Damnation

Recent history

After the defeat of Kel'Thuzad in the Eastern Plaguelands, Naxxramas has returned to Northrend and now hovers above the Carrion Fields in eastern Dragonblight, where it lays siege to the Alliance stronghold of Wintergarde Keep.

Raid setup

The 10-man version
  • Raid composition – three of the wings can be completed with 2 healers, 2 tanks ( 1 with DPS offspec), and 6 DPS, although a common setup (and one better suited for beginning Naxxramas) is 2 tanks, 3 healers (1 with DPS offspec), and 5 DPS.
    Best suited Raid composition is : Main Tank + Offtank (Warr,Druid,Pally,DK) , 1 Heal paladin (4 horseman, Frost resist aura), 1 elemental shaman (Heroism), multiple Mages and Warlocks, a few melee ( usually, counting the tanks, just about 4 melee is the maximum u should aim for).
  • General gear check – level 80 rares and/or epics from crafting or heroic dungeons.
  • Tanks: A good start is to have 540 Defense, 25,000 HP, and 22k Armor rating.
  • DPS: Ideally each DPS should have at least 1.5k DPS, 2.5k AP or 1350 Spell Power. Also a hit rating near 7.5% is also desirable.
  • Healers: Shoot for 1500 bonus heal (now equivalent to approximately 900 spell power) and 160 MP5.[2]
The 25-man version
  • Raid composition – aim for 3 tanks (2 with DPS offspec for most fights), 6-7 healers and 14-16 DPS.
  • General gear check – level 80 epics from crafting and  Heroic dungeons gear.
  • Tanks – at least 29 000 unbuffed HP. Acquired by getting Jewelcrafting and Mining.
  • DPS spellcasters should have 17% to hit.

NPC breakdown by Quarter

Bosses MonstersMap
The Arachnid Quarter
  • A web-covered wing of spiders and cultists of the Cult of the Damned that contains three bosses.
  • An entry-level quarter, this is usually the first one targeted by guilds to gear up their players.
  • The trash clear to Anub'Rekhan is short, with the clears to Grand Widow Faerlina and Maexxna being progressively longer.

Arachnid quarter

The Plague Quarter
  • A wing of strange fungus, ghouls, gargoyles, maggots and other plagued monstrosities.
  • This wing has three bosses and is only very slightly more difficult than the Arachnid Quarter, with Noth the Plaguebringer being arguably the easiest boss in the instance. The trash clear to Noth the Plaguebringer and Heigan the Unclean is of medium length with Loatheb having a short gauntlet of quickly respawning maggots and eye stalks rather than a trash clear.

Plague quarter

The Military Quarter
  • A wing of Death Knights, their students, and their steeds.
  • This wing also has three bosses and requires slightly more coordination than the Arachnid or Plague wings, but has no higher gear requirements. The trash clear to Instructor Razuvious is the longest in the instance, with considerable trash clears for Gothik the Harvester and The Four Horsemen.

Military quarter

The Construct Quarter
  • A wing of toxic slime filled with abominations and their creators.
  • Previously known as the Abomination wing in level 60 Naxxramas.
  • This quarter contains four bosses and requires slightly higher gear and coordination than the first three wings.
  • It is recommended new groups tackle this quarter last. Patchwerk is a considerable healer test on Heroic difficulty and Thaddius is a considerable DPS check on Heroic difficulty. The trash clear to Patchwerk is long but Grobbulus and Thaddius have short clears. Gluth has no trash whatsoever.
  • IconSmall Abomination Patchwerk: A titanic standard Abomination.
  • IconSmall Cyborg Grobbulus: A slime based Abomination.
  • IconSmall Plague-dog Gluth: An Abomination-Dog created from animal parts.
  • IconSmall FleshTitan Thaddius: A massive abomination with electricity based powers.

Construct quarter

Frostwyrm Lair
  • The Frozen Heart of Naxxramas which contains the two bosses, Sapphiron and Kel'Thuzad, and can be accessed by teleportation orbs.
  • Pre-Patch 3.3.0 you had to clear each of the four final bosses in the four wings.
  • Neither boss has any trash to clear.
  • Sapphiron will severely test the healers of new groups. Kel'Thuzad is considerably easier on 10-man difficulty but is arguably the hardest boss in the instance on Heroic difficulty and will require top effort from all of the raid.

Frostwrym Lair & Kel'Thuzad's Chamber

Naxxramas loot

Naxxramas loot includes the Tier 7 raid sets, which are based on the Tier 3 raid sets that dropped in the original Naxxramas. There are two versions: The Tier 7 "Heroes'" sets from the normal mode 10-man, and the Tier 7.5 "Valorous" sets from the heroic mode 25-man. While these sets are inspired by the original Tier 3 sets, they have received significant model updates.[3]

Since Patch 3.3.0, 10 and 25 player both drop a total of 16 Spell holy summonchampion [Emblem of Triumph].


10-player mode 25-player mode Objective
Arachnid Quarter
Inv trinket naxxramas04 [The Arachnid Quarter] Inv trinket naxxramas04 [The Arachnid Quarter] Defeat the bosses of the Arachnid Quarter of Naxxramas
Spell shadow curseofmannoroth [Momma Said Knock You Out] Spell shadow curseofmannoroth [Momma Said Knock You Out] Defeat Grand Widow Faerlina in Naxxramas without dispelling frenzy
Achievement halloween spider 01 [Arachnophobia] Achievement halloween spider 01 [Arachnophobia] Defeat Maexxna in Naxxramas within 20 minutes of Anub'Rekhan's death
Construct Quarter
Ability rogue deviouspoisons [The Construct Quarter] Ability rogue deviouspoisons [The Construct Quarter] Defeat the bosses of the Construct Quarter of Naxxramas
Spell shadow abominationexplosion [Make Quick Werk Of Him] Spell shadow plaguecloud [Make Quick Werk Of Him] Kill Patchwerk in Naxxramas in 3 minutes or less
Spell chargepositive [Shocking!] Spell chargepositive [Shocking!] Defeat Thaddius in Naxxramas without anyone in the raid crossing the negative and positive charges
Spell chargenegative [Subtraction] Spell chargenegative [Subtraction] Defeat Thaddius in Naxxramas with less than 9/21 people
Plague Quarter
Inv misc cauldron nature [The Plague Quarter] Inv misc cauldron nature [The Plague Quarter] Defeat the bosses of the Plague Quarter of Naxxramas
Ability rogue quickrecovery [The Safety Dance] Ability rogue quickrecovery [The Safety Dance] Defeat Heigan the Unclean in Naxxramas without anyone in the raid dying
Inv misc herb ragveil [Spore Loser] Inv misc herb ragveil [Spore Loser] Defeat Loatheb in Naxxramas without killing any spores
Military Quarter
Spell deathknight classicon [The Military Quarter] Spell deathknight classicon [The Military Quarter] Defeat the bosses of the Military Quarter of Naxxramas
Spell deathknight summondeathcharger [And They Would All Go Down Together] Spell deathknight summondeathcharger [And They Would All Go Down Together] Defeat the Four Horsemen in Naxxramas, ensuring that they all die within 15 seconds of each other
Frostwyrm Lair
Inv misc head dragon blue [Sapphiron's Demise] Inv misc head dragon blue [Sapphiron's Demise] Defeat Sapphiron in Naxxramas
Inv misc head dragon blue [The Hundred Club] Inv misc head dragon blue [The Hundred Club] Defeat Sapphiron in Naxxramas without any member of the raid having a frost resist value over 100
Inv trinket naxxramas06 [Kel'Thuzad's Defeat] Inv trinket naxxramas06 [Kel'Thuzad's Defeat] Defeat Kel'thuzad in Naxxramas
Achievement dungeon naxxramas normal [The Fall of Naxxramas] Achievement dungeon naxxramas 10man [The Fall of Naxxramas] Defeat every boss in Naxxramas
Spell deathknight plaguestrike [Just Can't Get Enough] Spell deathknight plaguestrike [Just Can't Get Enough] Defeat Kel'Thuzad in Naxxramas while killing at least 18 abominations in his chamber
Spell shadow raisedead [The Dedicated Few] Spell shadow raisedead [The Dedicated Few] Defeat the bosses of Naxxramas with less than 9/21 people
Spell holy sealofvengeance [The Undying] Spell holy weaponmastery [The Immortal] Within one raid lockout period, defeat every boss in Naxxramas without allowing any raid member to die during any of the boss encounters




Patch changes


  1. ^ RtD, 3
  2. ^ Naxxramas Raid (Level 80) Minimum Gear/Stat Requirement. License to Kill. Retrieved on 2009-06-26.
  3. ^ Boubouille 2008-09-11. WotLK Beta - Build 8926 Dungeon Loot. Retrieved on 2008-09-11.

See also

External links


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