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{{about||the Warcraft III unit|Murloc Huntsman|the Underworld Minion|Murloc Huntsman (Underworld Minions)}}
 
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{{Merge|Resistance}}
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{{For|guide on resistance gears|Resistance equipment}}
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The term '''resist''' means that a [[player]], [[mob]], or [[NPC]] was not, or only to a lesser extent, affected by a [[spell]] or [[elemental]] [[attack]]. ''Full resists'' completely negate the effect and have the same effect as ''[[Immune]]''. ''Partial resists'' only reduce the damage received by a percentage; these can only occur with non-binary spells.
   
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There are two sources for spell resists. Firstly, the level difference between the caster and their target determines the [[Spell hit#How spell hit chance is calculated|spell hit chance]]. A spell which misses its target results in a full resist, whereas partial resists can not occur. [[Spell hit rating]] decreases the chance of getting a resist due to this difference. Secondly, [[Resistance]]s increase the chance to resist a spell. They can cause both full and partial resists, and can be overcome with [[spell penetration]] (and, limited to [[binary spell]]s, [[spell hit rating]]). A full resist due to level difference cannot be distinguished from a full resist due to resistances.
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[[File:Murloc Huntsman.jpg|thumb]]
 
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[[File:Murloc Huntsman face.jpg|thumb]]
 
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'''Murloc huntsmen''' are the standard adults of the race. They have glistening scales, and building luminous eyes. Their task is to seek and secure food for the rest of the village. Huntsmen may also trade with other races for information, food and other goods. They do not like being out of water, and suffer pain if not immersed daily.<ref name="ReferenceA">{{ref book |author= Kiley, Ellen P. |authorlink= Ellen P. Kiley |title=[[Lands of Mystery]] |isbn=9781588467843 |pages=139}}</ref> Murloc huntsmen prefer to fight from or in the water when possible. Though they are apparently comfortable walking or swimming. They use their speed and agility to dart around their foes, tossing weighted nets to bind them and then stabbing with nasty-looking barbed javelins. Huntsmen are neither brave nor stupid, and retreat when faced with a clearly superior foe.<ref name="ReferenceA"/>
 
   
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==Warcraft III==
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==Notes==
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There are also some negative spell hit effects in the game, such as the [[Balance of Power]] and [[Unbreakable Will]]. The former decreases the total spell hit chance of the attacker, whereas the latter only affects the spell hit chance of specific abilities.
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They are [[creep]]s found in various campaign levels and multiplayer maps.
 
   
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Resists are the magical counterpart of ''[[Miss]]'', ''[[Dodge]]'', and ''[[Parry]]''. Even though the [[Attribute#Armor|Armor attribute]] and [[Defense]] [[Skill|skill]] generally affect the ability to mitigate physical damage, they are not considered resistances. However, there are some border cases; for example, the Hunter's [[Arcane Shot]] can be partially resisted, but a full resist is shown as a miss in the combat log. Some spells, such as [[Chaos Bolt]], cannot be resisted.
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==References==
 
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{{Reflist}}
 
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==See also==
[[Category:Lore]]
 
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*[[Combat]]
[[Category:Classes]]
 
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*[[Combat rating system]]
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[[Category:Murlocs]]
 
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{{Attack table}}
 
[[Category:Game terms]]
 
[[Category:Combat]]

Revision as of 18:49, 17 November 2010


For guide on resistance gears, see Resistance equipment.

The term resist means that a player, mob, or NPC was not, or only to a lesser extent, affected by a spell or elemental attack. Full resists completely negate the effect and have the same effect as Immune. Partial resists only reduce the damage received by a percentage; these can only occur with non-binary spells.

There are two sources for spell resists. Firstly, the level difference between the caster and their target determines the spell hit chance. A spell which misses its target results in a full resist, whereas partial resists can not occur. Spell hit rating decreases the chance of getting a resist due to this difference. Secondly, Resistances increase the chance to resist a spell. They can cause both full and partial resists, and can be overcome with spell penetration (and, limited to binary spells, spell hit rating). A full resist due to level difference cannot be distinguished from a full resist due to resistances.

Notes

There are also some negative spell hit effects in the game, such as the Ability druid balanceofpower [Balance of Power] and Unbreakable Will. The former decreases the total spell hit chance of the attacker, whereas the latter only affects the spell hit chance of specific abilities.

Resists are the magical counterpart of Miss, Dodge, and Parry. Even though the Armor attribute and Defense skill generally affect the ability to mitigate physical damage, they are not considered resistances. However, there are some border cases; for example, the Hunter's Ability impalingbolt [Arcane Shot] can be partially resisted, but a full resist is shown as a miss in the combat log. Some spells, such as Ability warlock chaosbolt [Chaos Bolt], cannot be resisted.

See also