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*Spending 4 talent points in Improved Nature's Grasp raises the chance of an enemy being afflicted by Entangling Roots to 100% (assuming it is not resisted). |
*Spending 4 talent points in Improved Nature's Grasp raises the chance of an enemy being afflicted by Entangling Roots to 100% (assuming it is not resisted). |
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*This is the only first tier talent to give a new spell for any class in the game. |
*This is the only first tier talent to give a new spell for any class in the game. |
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− | *As of 2.1, this spell no longer |
+ | *As of 2.1, this spell no longer costs any mana to cast. |
==Tips and Tactics== |
==Tips and Tactics== |
Revision as of 19:10, 11 July 2007
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While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by [Entangling Roots] (Rank X) Only usable outdoors. 1 charge. Lasts 45 sec.
A Buff that gives attackers a 35% chance of being inflicted with [Entangling Roots].
Details
- Casting Time: Instant
- School: Balance, Nature
- Target: Self / Buff
- Range: N/A
- Duration: 45 sec or 1 charge
- Cooldown: 1 min
Rank Table
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Enhancing Talents
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Notes
- This effect only works outdoors.
- Each rank requires you to have Entangling Roots of the same rank.
- Only has 1 charge.
- Spending 4 talent points in Improved Nature's Grasp raises the chance of an enemy being afflicted by Entangling Roots to 100% (assuming it is not resisted).
- This is the only first tier talent to give a new spell for any class in the game.
- As of 2.1, this spell no longer costs any mana to cast.
Tips and Tactics
- This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
- Activate this spell when running away. Often the attacker will be rooted and unable to follow.
- This spell is also useful for gaining range against a Shaman to use [Innervate].
- Can also be casted in Cat, Bear and Moonkin forms.
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