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== Past changes == |
== Past changes == |
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− | {{Patch |
+ | * {{Patch 3.0.2|note=Can now be used and can proc indoors.}} |
− | {{Patch |
+ | * {{Patch 2.1.0|note=This spell no longer costs any mana to cast.}} |
+ | |||
Revision as of 17:16, 7 January 2010
Nature's Grasp | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 1 minute |
Other information | |
Requirements | Equivalent rank of [Entangling Roots] |
Related buff | |
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[[Category:druid abilities]][[Category:druid abilities]]
You'll wish you hadn't hit me...
Nature's Grasp is a buff that gives melee attackers a 100% chance of being afflicted with [Entangling Roots].
Rank Table
Rank | Level | Cost |
---|---|---|
1 | 10 | |
2 | 18 | |
3 | 28 | |
4 | 38 | |
5 | 48 | |
6 | 58 | |
7 | 68 | 85 |
8 | 78 | 80 |
Notes
- Each rank requires you to have Entangling Roots of the same rank.
- Procs off melee only, does not proc off spells or ranged attacks.
- Only has one charge; Can only entangle one foe per casting.
- Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.
Tips and tactics
- This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
- Activate this spell when running away. Often the attacker will be rooted and unable to follow.
- This spell is also useful for gaining range against a Shaman to use [Innervate].
- It is entirely impractical for raiding, given that 1) the scariest mobs are immune and 2) the Druid shouldn't aggro away from a tank, and 3) the Druid is not likely to survive a single hit.
- Can also be cast in Cat, Bear and Moonkin forms.
Past changes
- Patch 3.0.2 (2008-10-14): Can now be used and can proc indoors.
- Patch 2.1.0 (2007-05-22): This spell no longer costs any mana to cast.
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