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Nagrand

Nagrand

Nagrand is a Burning Crusade Zone located in Outland. It is located south of Zangarmarsh, west of Terokkar Forest, and southwest of Hellfire Peninsula. It a vast plains-like region reminiscent of Mulgore or the Barrens. The word Nagrand is orcish for "Land of Winds". It may be one of the "Green Havens".

Right in the center of the zone is the neutral town of Halaa that can be captured by either faction. Whoever holds it will have access to a whole mass of amenities including active quest givers, NPCs who accept turn-ins acquired from the zone's monsters, but also vendors, trainers and the like. The opposing faction, naturally, is locked out of all this, which is precisely why they will be laying siege to it around the clock. If you get enough of your people near the flag at the town center, you'll slowly start to win control. The problem is, opposing players and NPCs will be constantly wailing on you.

Cue gryphon bombs. There are several bridges leading into the town, and at the base of each is found an apparature that attackers can interact with to spawn a flying mount tower of sorts. Once they're up, players can hop on these gryphons (which follow a fixed path) and essentially carpet-bomb the town, inflicting massive AoE damage to its defenders. They, in turn, can interact with these apparatures to disable the towers. [1]

Gamespot Preview

"We then jumped to Nagrand, the sprawling, lush, green area we saw earlier at E3. Nagrand will be home not only to PvP arena, but also to a neutral town that will be a flashpoint for Burning Crusade's "open-world PvP." The town, which is built around a series of ravines spanned by ramshackle bridges, will begin as a neutral settlement at first, but can later be captured by either the Horde or Alliance faction. Once the town is captured, it will spawn some tough computer-controlled guards, but it will also let you fight your way into the outskirts, then eventually set up flight towers at the edges of these ravines that you can use to hop onto pre-set flying mounts, then go on bombing runs on the town, pelting the guards and any enemy players with damaging bombs as a first assault before charging in and capturing the settlement's control points, which act like the timed flags in shooters like Battlefield 2--stand near them long enough, and the control point will "convert" to your faction's control." [2]

Characteristics

Zone Name Faction Races Level Range Location
Nagrand Alliance Alliance
Horde Horde
Template:Race Icon Draenei Male SmallTemplate:Race Icon Draenei Female Small Draenei
Template:Race Icon BloodElf Male SmallTemplate:Race Icon BloodElf Female Small Blood Elf
Template:Race Icon Orc Male SmallTemplate:Race Icon Orc Female Small Orc
64-67 Southwestern Outland

History

Nagrand was the location of the Kosh'harg festival, because of its cultural significance to the orcs who held it as holy ground. occasionally trading with the learned draenei. Later, when the orcs had succumbed to the Mannoroth-induced bloodlust, Nagrand was the scene of many a battle between the two races, and the draenei eventually had to seek refuge among the naaru to avoid total extinction.


Geography

Green and yellow grassy plains, reminding one a bit of Mulgore. Pink-channeled sky.

Maps

File:Nagrand-map.jpg

Nagrand map















Other maps

Subregions

File:Nagrandcrystal.jpg

Official artwork of a large crystal with a naaru city within (named Oshu'gun) located in southwestern Nagrand.

Aeris Landing Garadar Halaa Kil'Sorrow Fortress
Oshu'Gun Ring of Trials Sunspring Post Telaar
Throne of the Elements Twilight Ridge Forge Camp Hate Forge Camp Fear
Laughing Skull Ruins Burning Blade Ruins Warmaul Hill Mag'hari Procession

Dungeons

None

Raid Dungeons

None

Half-Dungeons/Elite Areas

None

Battlegrounds

None

Travel hubs

Telaar (Alliance)

Garadar (Horde)

Regions Adjacent to Nagrand

Zone Name Faction Level Range Direction Access
Zangarmarsh Alliance 15Horde 15 60-64 North Normal
Hellfire Peninsula Alliance 15Horde 15 58-63 Northeast Normal
Terokkar Forest Alliance 15Horde 15 62-65 East Normal
File:Nagrandravine.jpg

Official artwork of a ravine and a floating lake island in south-central Nagrand.

Notable Characters


See List of Nagrand NPCs.

Quests

Garadar

The Ring of Blood

Throne of the Elements

  • A Rare Bean
  • Muck Diving
  • The Underneath

Resources

Unknown


Wild Creatures

Notes, Tips, & Additional Info

  • Because of its extensive outdoor PvP, Nagrand is the only Outland zone without a dungeon.
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