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|ruler=[[Reth'hedron the Subduer]]
|ruler=[[Reth'hedron the Subduer]]
|races={{Draenei Race}} <br>
|races={{Draenei Race}} <br>

Revision as of 16:51, July 17, 2008

Nagrand is a Burning Crusade Zone located in Outland. It lies south of Zangarmarsh, west of Terokkar Forest, and southwest of Hellfire Peninsula. It is the last remaining unscarred region of Outland.

In the center of the zone is the neutral town of Halaa, which can be captured by either faction. Whoever holds it will have access to a mass of amenities including active quest givers, NPCs who accept turn-ins acquired from the zone's monsters, vendors, trainers and the like. The opposing faction, naturally, is locked out of all this, which is precisely why they will be laying siege to it around the clock. See the World PvP section below for more information.


Nagrand - orcish for "Land of Winds" - was formerly the meeting grounds of the orcish people, where the Kosh'harg celebrations were held twice every year. The clans would assemble at the base of their sacred mountain, Oshu'gun, and give thanks to the spirits.

During the war against the draenei, the Prophet Velen and a retinue of priests made their way to Oshu'gun - the vessel that brought them to Draenor - where they were taken prisoner by Durotan and the Frostwolf Clan, and eventually released (Durotan's reasoning being that the draenei allowed themselves to be taken prisoner, therefore there was no honor in holding them). When the elements abandoned the orcish people, it was here - again, in the shadow of Oshu'gun - that Gul'dan introduced the orcish people to warlock magics. Today the Mag'har, the orcs who did not partake of the blood of Mannoroth and cut themselves off from the other corrupted clans, make their home here, as do the Kurenai, Broken draenei seeking to find their destiny. says the following about Nagrand:

Nagrand is the last unscarred region in Outland. It is the ancestral home of the orcs and the heart of early orcish shamanism. Today it is a fertile retreat where elementals commune with mortals on a regular basis. Marauding ogres from the Blade's Edge Mountains, meaning to claim the territory as their own, currently pose the greatest threat to this unspoiled reserve.


Green and yellow grassy plains, reminding one a bit of Mulgore and/or the Barrens. Pink-channeled sky. Although the geography of the Barrens is of the same type (a savannah), Nagrand is greener and has a minor amount of wetland in places, as well as an overall higher presence of water. The zone's background music implies a mood of reverence, solemnity, and a certain amount of sorrow at its now somewhat broken nature. The music contains a direct quote from the recitative part of the aria "O Zittre Nicht" from Wolfgang Amadeus Mozart's opera, The Magic Flute.

There are no dungeons or battlegrounds in Nagrand. However, there is plenty of opportunity for combat: the city of Halaa is constantly under siege from one faction or the other, and the Ring of Trials arena frequently sees heated gladiatorial battles.

Maps and subregions


Nagrand map

Aeris LandingAbandoned ArmoryAncestral GroundsArena Floor
The Barrier HillsBurning Blade RuinsClan WatchElemental Plateau
Forge Camp: FearForge Camp: HateGaradarHalaa
Halaani BasinThe High PathKil'sorrow FortressLake Sunspring
Laughing Skull CourtyardLaughing Skull RuinsThe Low PathMag'hari Procession
Nesingwary SafariNorthwind CleftOshu'gunThe Ring of Blood
The Ring of TrialsSkysong LakeSouthwind CleftSpirit Fields
Sunspring PostTelaarTelaari BasinThrone of the Elements
The Twilight RidgeWarmaul HillWindyreed PassWindyreed Village
Zangar Ridge

Travel hubs


Official artwork of Oshu'gun in southwestern Nagrand.

Elite areas


World PvP

  • Halaa: At the center of Nagrand, the Alliance and Horde struggle to control the city plateau of Halaa and it's resources. Antagonists may use wyvern roosts near Halaa's 4 rope bridges to bomb guards, vendors, and PvP opponents if they fall within range of their fixed flight paths around the area. When the city's 15 NPC guards have been killed, the invading faction may claim Halaa as their own if they can protect the flag at the center of town. The faction that controls Halaa will get the Strength of the Halaani (increases all damage done by 5%) region-wide buff for all those of their faction.

Major factions

Adjacent regions

Zone Name Faction Level Range Direction Access
Zangarmarsh Alliance 15Horde 15 60-64 North By foot through a pass to the north
Terokkar Forest Alliance 15Horde 15 62-65 Southeast By foot through a pass to the south-east
Shattrath City Alliance 15Horde 15 60-70 East By foot through an Aldor-held pass to the east

Notable characters


Official artwork of a ravine and a floating lake island in south-central Nagrand.

Main article: Nagrand NPCs


Main article: Nagrand quests
See also: Nagrand questing guide



A Nagrand village




Wild creatures


An easter egg in Nagrand. Isaac Newton could not handle so many islands defying gravity.

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