In the center of the zone is the neutral town of Halaa, which can be captured by either faction. Whoever holds it will have access to a mass of amenities including active quest givers, NPCs who accept turn-ins acquired from the zone's monsters, vendors, trainers and the like. The opposing faction, naturally, is locked out of all this, which is precisely why they will be laying siege to it around the clock. See the World PvP section below for more information.
Nagrand - orcish for "Land of Winds" - was formerly the meeting grounds of the orcish people, where the Kosh'harg celebrations were held twice every year. The clans would assemble at the base of their sacred mountain, Oshu'gun, and give thanks to the spirits.
During the war against the draenei, the Prophet Velen and a retinue of priests made their way to Oshu'gun - the vessel that brought them to Draenor - where they were taken prisoner by Durotan and the Frostwolf Clan, and eventually released (Durotan's reasoning being that the draenei allowed themselves to be taken prisoner, therefore there was no honor in holding them). When the elements abandoned the orcish people, it was here - again, in the shadow of Oshu'gun - that Gul'dan introduced the orcish people to warlock magics. Today the Mag'har, the orcs who did not partake of the blood of Mannoroth and cut themselves off from the other corrupted clans, make their home here, as do the Kurenai, Broken draenei seeking to find their destiny.
Worldofwarcraft.com says the following about Nagrand:
Nagrand is the last unscarred region in Outland. It is the ancestral home of the orcs and the heart of early orcish shamanism. Today it is a fertile retreat where elementals commune with mortals on a regular basis. Marauding ogres from the Blade's Edge Mountains, meaning to claim the territory as their own, currently pose the greatest threat to this unspoiled reserve.
Green and yellow grassy plains, reminding one a bit of Mulgore and/or the Barrens. Pink-channeled sky. Although the geography of the Barrens is of the same type (a savannah), Nagrand is greener and has a minor amount of wetland in places, as well as an overall higher presence of water. The zone's background music implies a mood of reverence, solemnity, and a certain amount of sorrow at its now somewhat broken nature. The music contains a direct quote from the recitative part of the aria "O Zittre Nicht" from Wolfgang Amadeus Mozart's opera, The Magic Flute.
There are no dungeons or battlegrounds in Nagrand. However, there is plenty of opportunity for combat: the city of Halaa is constantly under siege from one faction or the other, and the Ring of Trials arena frequently sees heated gladiatorial battles.
Maps and subregions
- The Ring of Trials
- Halaa: At the center of Nagrand, the Alliance and Horde struggle to control the city plateau of Halaa and it's resources. Antagonists may use wyvern roosts near Halaa's 4 rope bridges to bomb guards, vendors, and PvP opponents if they fall within range of their fixed flight paths around the area. When the city's 15 NPC guards have been killed, the invading faction may claim Halaa as their own if they can protect the flag at the center of town. The faction that controls Halaa will get the Strength of the Halaani (increases all damage done by 5%) region-wide buff for all those of their faction.
|Zone Name||Faction||Level Range||Direction||Access|
|Zangarmarsh||60-64||North||By foot through a pass to the north|
|Terokkar Forest||62-65||Southeast||By foot through a pass to the south-east|
|Shattrath City||60-70||East||By foot through an Aldor-held pass to the east|
- Main article: Nagrand NPCs
- Hemet Nesingwary in northeastern Nagrand, at the Nesingwary Safari.
- Greatmother Geyah, Thrall's grandmother, is in the horde town of Garadar
- K'ure the Naaru, is regaining his power within the Oshu'gun
- Air elementals
- Earth elementals
- Fire elementals
- Lost Ones
- Pit lords
- Thunder lizards
- Water elementals