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Poison Bonus = 1 + (0.5 if Poisoned Target) |
Poison Bonus = 1 + (0.5 if Poisoned Target) |
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− | Average Weapon Damage = (Weapon |
+ | Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2 |
− | Modifier = (Attack Power / 14) * 1.7 |
+ | Modifier = ([[Attack Power]] / 14) * 1.7 |
+ | Base Damage = Average Weapon Damage + Modifier + Mutilate Bonus Damage |
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− | Mainhand Damage = |
+ | Mainhand Damage = Base Damage * Poison Bonus * Opportunity |
Mainhand Critical Damage = Mainhand Damage * (2 + Lethality) |
Mainhand Critical Damage = Mainhand Damage * (2 + Lethality) |
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− | Offhand Damage = |
+ | Offhand Damage = Base Damage * Poison Bonus * Offhand Reduction * Opportunity |
Offhand Critical Damage = Offhand Damage * (2 + Lethality) |
Offhand Critical Damage = Offhand Damage * (2 + Lethality) |
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Revision as of 22:46, 4 January 2007
Overview
Mutilate is a hard-hitting move that must be performed from behind your enemy. Mutilate does higher inital damage than even [Backstab], and even more so against poisoned targets (+50% against poisoned targets). When combined with various talents, it can deal massive amounts of damage. In addition, it also gives you two combo points, the only other move to do so besides [Cheap Shot], which allows for quick combo point generatoin for stunlocks, etc. However, it only works with a dagger in both hands.
Functionality
Instantly attacks with both weapons for an additional X damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Use
60 Energy
5 yard range
Instant cast
Requires Daggers
Limitations
- High energy cost.
- You must be behind and facing your target.
- Only available when 2 daggers are equipped.
- [Seal Fate] will add only 1 additional combo point.
Rank Table
Rank | Bonus Damage | Level | Cost |
1 | 44 damage | 50 | Talent |
2 | 63 damage | 50 | 50 |
3 | 88 damage | 60 | 1 |
4 | 101 damage | 70 | 2 |
Related Talents
- [Remorseless Attacks] will give your next Mutilate a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
- [Opportunity] increases the damage of your Mutilate by 4%, 8%, 12%, 16%, or 20%.
- [Lethality] increases the critical strike damage bonus of your mutilate by 6%, 12%, 18%, 24%, or 30%.
- [Dual Wield Specialization] increases the damage dealt by your offhand weapon by 10%, 20%, 30%, 40%, or 50%.
Damage Calculation
The formula to calculate mutilate damage is:
[Opportunity] = 1 + (0.04 * Opportunity Rank) Offhand Reduction = 0.5 + (0.05 * [Dual Wield Specialization] Rank) [Lethality] = 0.06 * Lethality Rank Poison Bonus = 1 + (0.5 if Poisoned Target) Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2 Modifier = (Attack Power / 14) * 1.7 Base Damage = Average Weapon Damage + Modifier + Mutilate Bonus Damage Mainhand Damage = Base Damage * Poison Bonus * Opportunity Mainhand Critical Damage = Mainhand Damage * (2 + Lethality) Offhand Damage = Base Damage * Poison Bonus * Offhand Reduction * Opportunity Offhand Critical Damage = Offhand Damage * (2 + Lethality) Minimum Mutilate Damage = Mainhand Damage + Offhand Damage Maximum Mutilate Damage = Mainhand Critical Damage + Offhand Critical Damage
Tips
- Poisoning a target is not limited to rogue poisons; hunter serpent stings can be used to boost mutilate damage.
- In contrast with traditional dagger builds, using a slower, hard hitting weapon in your offhand is recommended to get the full damage potential of mutilate.
- To maximize the chance of applying poisons to a target before using mutilate, open your fights with [Cheap Shot] and wait the full duration of the stun before using mutilate.
- While [Dual Wield Specialization] will help to recover damage lost from the dual wield offhand penalty, [Opportunity] is a much more effective talent for increasing mutilate damage. [Opportunity] is a constant damage buff, and applies to both weapons.
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