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(Dual wield vs opportunity)
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Poison Bonus = 1 + (0.5 if Poisoned Target)
 
Poison Bonus = 1 + (0.5 if Poisoned Target)
 
 
Average Weapon Damage = (Weapon minimum damage + Weapon maximum damage) / 2
+
Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2
Modifier = (Attack Power / 14) * 1.7
+
Modifier = ([[Attack Power]] / 14) * 1.7
  +
Base Damage = Average Weapon Damage + Modifier + Mutilate Bonus Damage
 
 
Mainhand Damage = (Average Weapon Damage + Modifier + Mutilate Bonus Damage) * Poison Bonus * Opportunity
+
Mainhand Damage = Base Damage * Poison Bonus * Opportunity
 
Mainhand Critical Damage = Mainhand Damage * (2 + Lethality)
 
Mainhand Critical Damage = Mainhand Damage * (2 + Lethality)
 
 
Offhand Damage = (Average Weapon Damage + Modifier + Mutilate Bonus Damage) * Poison Bonus * Offhand Reduction * Opportunity
+
Offhand Damage = Base Damage * Poison Bonus * Offhand Reduction * Opportunity
 
Offhand Critical Damage = Offhand Damage * (2 + Lethality)
 
Offhand Critical Damage = Offhand Damage * (2 + Lethality)
 
 

Revision as of 22:46, 4 January 2007

Overview

Mutilate is a hard-hitting move that must be performed from behind your enemy. Mutilate does higher inital damage than even Ability backstab [Backstab], and even more so against poisoned targets (+50% against poisoned targets). When combined with various talents, it can deal massive amounts of damage. In addition, it also gives you two combo points, the only other move to do so besides Ability cheapshot [Cheap Shot], which allows for quick combo point generatoin for stunlocks, etc. However, it only works with a dagger in both hands.

Functionality

Instantly attacks with both weapons for an additional X damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.

Use

60 Energy
5 yard range
Instant cast
Requires Daggers

Limitations

  • High energy cost.
  • You must be behind and facing your target.
  • Only available when 2 daggers are equipped.
  • Ability rogue stayofexecution [Seal Fate] will add only 1 additional combo point.

Rank Table

Rank Bonus Damage Level Cost
1 44 damage 50 Talent
2 63 damage 50 50
3 88 damage 60 1
4 101 damage 70 2

Related Talents

  • Ability fiegndead [Remorseless Attacks] will give your next Mutilate a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
  • Spell shadow ritualofsacrifice [Opportunity] increases the damage of your Mutilate by 4%, 8%, 12%, 16%, or 20%.
  • Ability criticalstrike [Lethality] increases the critical strike damage bonus of your mutilate by 6%, 12%, 18%, 24%, or 30%.
  • Ability dualwield [Dual Wield Specialization] increases the damage dealt by your offhand weapon by 10%, 20%, 30%, 40%, or 50%.

Damage Calculation

The formula to calculate mutilate damage is:

Spell shadow ritualofsacrifice [Opportunity] = 1 + (0.04 * Opportunity Rank)
Offhand Reduction = 0.5 + (0.05 * Ability dualwield [Dual Wield Specialization] Rank)
Ability criticalstrike [Lethality] = 0.06 * Lethality Rank
Poison Bonus = 1 + (0.5 if Poisoned Target)

Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2
Modifier = (Attack Power / 14) * 1.7
Base Damage = Average Weapon Damage + Modifier + Mutilate Bonus Damage

Mainhand Damage = Base Damage * Poison Bonus * Opportunity 
Mainhand Critical Damage = Mainhand Damage * (2 + Lethality)

Offhand Damage = Base Damage * Poison Bonus * Offhand Reduction * Opportunity 
Offhand Critical Damage = Offhand Damage * (2 + Lethality)

Minimum Mutilate Damage = Mainhand Damage + Offhand Damage
Maximum Mutilate Damage = Mainhand Critical Damage + Offhand Critical Damage

Tips

  • Poisoning a target is not limited to rogue poisons; hunter serpent stings can be used to boost mutilate damage.
  • In contrast with traditional dagger builds, using a slower, hard hitting weapon in your offhand is recommended to get the full damage potential of mutilate.
  • To maximize the chance of applying poisons to a target before using mutilate, open your fights with Ability cheapshot [Cheap Shot] and wait the full duration of the stun before using mutilate.
  • While Ability dualwield [Dual Wield Specialization] will help to recover damage lost from the dual wield offhand penalty, Spell shadow ritualofsacrifice [Opportunity] is a much more effective talent for increasing mutilate damage. Spell shadow ritualofsacrifice [Opportunity] is a constant damage buff, and applies to both weapons.

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