|Impale, Deep Wounds, Improved Mortal Strike|
- So strong are these lords of the battlefield, that a single well-aimed strike is all it takes to leave their foe clinging to life.
Mortal Strike is a significantly powerful attack in the Mortal Strike Warrior's arsenal and is usually relied on as one of the top sources of this kind of warrior's DPS; it delivers potent burst damage along with a significant debuff that reduces the effect of all healing abilities on that target by half, for the duration of the debuff (10 seconds).
|1||30||Weapon damage +85||40||Free|
|2||30||Weapon damage +110||48||18|
|3||30||Weapon damage +135||54||25 20|
|4||30||Weapon damage +165||60||27 90|
|5||30||Weapon damage +185||66||29 25|
|6||30||Weapon damage +210||70||29 25|
Impale will increase the critical strike damage bonus of Mortal Strike by 20%.
Improved Mortal Strike will reduces the cooldown of your Mortal Strike ability by 1 sec and increases the damage it causes by 5%.
Useful in organized PvP to stop enemy healers from healing a target your group is attempting to focus fire on.
Requires a melee weapon equipped in the main hand.
Your Mortal Strike damage bonus depends on the rank of Mortal Strike you currently have. Currently, the highest rank gives a +210 damage bonus (without Improved Mortal Strike).
Mortal strike had its damage normalized.
- Bonus from attack power is calculated as followed: ATK_Power / 14 * weapon type multiplier
- Your weapon type multiplier, obviously, depends on your weapon type.
- All two-handers = 3.3
- All one-handers that are NOT daggers = 2.4
- Daggers - 1.7
Mortal Strike with one- and twohanded weapons
Your Mortal Strike will deal more damage when used in conjunction with a Twohander because it a) gets a higher attack power damage bonus (modifier 3.3 instead of 2.4) and b) the base weapon damage is higher than the one of a comparable onehand weapon. However this does not force you to choose a Fury build when dual wielding. A typical "season 1" character equipped with the S1 set, all non-set PvP epics, S1 weapons and adequate enchants/gems will suffer about 30% damage when changing from a Twohander to dual wield. This applies only to MS though. The total damage output besides MS is generally higher while dual wielding than with a Twohander.