Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
 
No edit summary
 
Line 1: Line 1:
  +
{{Stub/Ability}}
−
[[Image:The Mirror of Dawn.jpg|thumb|Mirror of Dawn]]
 
  +
{{Infobox ability
−
'''The Mirror of Dawn''' a frozen lake east of [[Wyrmrest Temple]] in [[Dragonblight]].
 
  +
|name=Necrotic Strike
−  
  +
|image=inv_axe_96
−
{{Zone Map|zone=Dragonblight|notes=
 
  +
|description=A vicious strike that deals 100% weapon damage and absorbs the next (0.70 * AP) healing received by the target. For 10 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%.
−
{{Zone Map Note|66|51.3|Location}}
 
  +
|class=[[Death knight]]
  +
|type=Offensive
  +
|school=Physical
  +
|cost=1 Unholy
  +
|range=Melee
  +
|cast_time=Instant
  +
|level=83
  +
|train={{cost|25|80}}
  +
|talented=No
  +
|improvement=
  +
|requirements=
  +
|buff_desc=The next X healing received will be absorbed.<br />Casting time increased by 30%.
  +
|buff_dur=10 seconds
 
}}
 
}}
   
  +
'''Necrotic Strike''' is a [[death knight]] ability, learned at level 83. It was first announced in the [http://blue.mmo-champion.com/t/24262356308/cataclysm-class-preview-death-knight/ ''Cataclysm'' death knight preview].
−
{{Dragonblight}}
 
  +
−
[[Category:Dragonblight subzones|Mirror of Dawn]]
 
  +
Necrotic Strike deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done. "{{text|blizz|For context, imagine that the death knight can choose between doing 8,000 damage outright with a certain ability, or dealing 6,000 damage and absorbing 4,000 points in incoming heals with Necrotic Strike -- the burst is smaller, but a larger overall amount of healing would be required to bring the target back to full health.}}"
−
[[Category:Lakes]]
 
  +
  +
==Notes==
  +
  +
* Targets with the Necrotic Strike debuff will not benefit from healing until the debuff is fully absorbed or expires. The debuff cannot be dispelled.
  +
  +
* The debuff will absorb all types of healing, including self-healing such as [[Frenzied Regeneration]] and [[Recuperate]].
  +
  +
* Repeated applications of Necrotic Strike will stack, refreshing the debuff and increasing the total healing absorbed. This will not increase the casting speed reduction.
  +
  +
* Necrotic Strike's healing debuff is reduced by the target's [[resilience]].
  +
  +
* Although Necrotic Strike's damage can crit, the absorb effect is a fixed amount based on [[attack power]] and is not increased by criticals.
  +
  +
* This ability is meant to bring back some of the old flavor from when death knights could dispel heal-over-time (HoT) effects. It also gives the class a bit more PvP utility without simply replicating a [[Mortal Strike]]-style effect, and is extremely effective against healers.
  +
  +
==Tactics==
  +
  +
* Although considered primarily a PvP ability, Necrotic Strike's debuff does have some PvE applications. As well as preventing targets from receiving healing, it also reduces their casting speed by 30%, making it useful for reducing incoming damage or preventing healers from healing others, and can make interrupting easier.
  +
  +
* Healers playing against death knights should be particularly aware of Necrotic Strike, whether on themselves or their allies. One of the main dangers of the ability is that healers will leave healing until the last minute; with Necrotic Strike debuffs in place this can spell disaster. The best answer to this is probably to be vigilant when facing DKs, and immediately heal targets in order to remove the debuff. This is particularly worthwhile for casters; the debuff's 30% increased casting time effect reduces DPS and is reason enough to remove it.
  +
  +
== Patch changes ==
  +
* {{Patch 4.0.6|note=Absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.}}
  +
* {{Patched|date=2011-01-18|note=Necrotic Strike is now affected by resilience.}}
  +
* {{Patch 4.0.1|note=Added.}}
  +
  +
== External links ==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{Elinks-spell|73975}}
  +
  +
{{Classfooter|Death knight}}
  +
  +
[[Category:Death knight abilities]]

Revision as of 14:36, 22 January 2012

Necrotic Strike
Inv axe 96
  • Necrotic Strike
  • Level 83 death knight ability
  • Melee range
  • 1 Unholy
  • Instant
  • A vicious strike that deals 100% weapon damage and absorbs the next (0.70 * AP) healing received by the target. For 10 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%.
Properties
Class Death knight
School Physical
Cooldown None/Global Cooldown
Other information
Level learned 83
Related buff
Inv axe 96
  • Necrotic Strike
  • The next X healing received will be absorbed.
    Casting time increased by 30%.
  • Duration: 10 seconds

[[Category:death knight abilities]][[Category:death knight abilities]]

Necrotic Strike is a death knight ability, learned at level 83. It was first announced in the Cataclysm death knight preview.

Necrotic Strike deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done. "For context, imagine that the death knight can choose between doing 8,000 damage outright with a certain ability, or dealing 6,000 damage and absorbing 4,000 points in incoming heals with Necrotic Strike -- the burst is smaller, but a larger overall amount of healing would be required to bring the target back to full health."

Notes

  • Targets with the Necrotic Strike debuff will not benefit from healing until the debuff is fully absorbed or expires. The debuff cannot be dispelled.
  • Repeated applications of Necrotic Strike will stack, refreshing the debuff and increasing the total healing absorbed. This will not increase the casting speed reduction.
  • Necrotic Strike's healing debuff is reduced by the target's resilience.
  • Although Necrotic Strike's damage can crit, the absorb effect is a fixed amount based on attack power and is not increased by criticals.
  • This ability is meant to bring back some of the old flavor from when death knights could dispel heal-over-time (HoT) effects. It also gives the class a bit more PvP utility without simply replicating a Ability warrior savageblow [Mortal Strike]-style effect, and is extremely effective against healers.

Tactics

  • Although considered primarily a PvP ability, Necrotic Strike's debuff does have some PvE applications. As well as preventing targets from receiving healing, it also reduces their casting speed by 30%, making it useful for reducing incoming damage or preventing healers from healing others, and can make interrupting easier.
  • Healers playing against death knights should be particularly aware of Necrotic Strike, whether on themselves or their allies. One of the main dangers of the ability is that healers will leave healing until the last minute; with Necrotic Strike debuffs in place this can spell disaster. The best answer to this is probably to be vigilant when facing DKs, and immediately heal targets in order to remove the debuff. This is particularly worthwhile for casters; the debuff's 30% increased casting time effect reduces DPS and is reason enough to remove it.

Patch changes

  • Cataclysm Patch 4.0.6 (2011-02-08): Absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
  • Template:Patched
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

External links