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Mining allows you to find and mine minerals, ores, and stones from resource nodes scattered throughout the world. It is one of the primary professions. Materials from mining and the items miners can create from them are reagents needed for recipes within other professions.
For other articles related to Mining, see the Mining category.
The main professions which need the raw materials from minig are Blacksmithing, Engineering and Jewelcrafting, occasionally receipes from other professions may need mining materials too. Mining is one of the three collecting professions (the others being Herbalism and Skinning), some argue that it creates the highest income of the three.
Characters trying to maximize their income should take two collecting professions at the start of their career, sell the products they find, and switch to crafting professions only after reaching the level cap and having a solid financial foundation. When miners try to sell the materials they found, they should pay attention whether there is a price difference between the raw ore and the smelted bars. Frequently the ore is more valuable (because mining skill can be gained from smelting, and Jewelcrafters require ore for Prospecting).
Players actually interested in playing usually combine mining with one of the three trading professions which mostly use mining products.
Tools and Abilities
A mining pick is needed for mining and can typically be found for sale by the following types of NPC: trade goods, mining supplier, blacksmithing supplier, or engineering supplier. To perform mining, the pick must be in the players inventory.
After learning mining the "Find Minerals" ability becomes available in General tab on the spellbook. Activating this ability will show all mineral nodes in the players vicinity on the mini-map. Find Minerals cannot be used at the same time as any other minimap "find" ability (like Find Herbs or Hunters tracking). To make collecting easier, two types of special mining bags can be created or bought, which have 20 or 28 slots respectively and will automatically store gathered ores.
Miners are also able to learn smelting. This allows them to melt down ore and mould it into a bar. For this to work, the player must be in proximity of a forge. Melted bars are the end product of Mining/Smelting, and usually are the raw material used by the other professions.
Worthy of note:
- Enchant Gloves - Advanced Mining adds +5 to mining skill.
- adds +5 to mining skill.
Mining Skill and its Increase
Different veins will require different mining skill levels to loot (e.g. mithril veins require a skill of 175). The relative diffculty of the mining attempt is color coded as usual:
- Red: Skill insufficient.
- Orange: 100% chance of increasing skill level.
- Yellow: 75% chance of increasing skill level.
- Green: <50% chance of increasing skill level.
- Gray: Never increases skill level.
To actually mine a resource node a right click with the "cog" cursor suffices. After a short time, the mining attempt either fails (particularly while the nodes difficulty is still orange), or a loot box comes up, containing ore, stone and sometimes rare drops like gems or motes. Normal nodes may usually be mined about 2-4 times, rich ones about 4-8 times.
The normal method to gain mining skill is to use it on nodes which are not grey. Each node can yield up to one point of skill increase per miner, thus if several players mine the same node, each can gain a skill point (it is actually possible to gain a skill point without even removing the ore, allowing a large party of miners to skill up on the same node).
The much quicker method to level mining is by smelting. Particularly at the start of a mining career, smelting Copper will yield an easy and quick increase in mining skill. Unfortunately, at higher levels, even brand new smelting recipes will be green or even gray. Gold and silver however are an exception, unfortunately these ore types are quite rare.
If someone is already looting a resource node, it is polite to abstain from attempting to loot as well. Similarly, it is considered poor form to use a speed enhancing ability to grab a node before someone else does. Ask if you can take a whack for the skill up, but otherwise leave other miners alone.
In a party, share your nodes with other miners so you can split the skill ups and ores. If somebody is fighting a mob near a mining vein, either help kill the mob, or wait until the person is done, to see if he was planning to mine the vein you saw, or if they are of the same faction(Horde/Alliance)you can simply ask them.
Proper etiquette can vary from server to server. You may wish to disregard etiquette for miners of the opposing faction on a PVP server, but as with all PVP encounters, it is up to you how to act. Doing so may result in you getting ganked and camped, however, so you may wish to exercise caution.
If someone is trying to steal a node from you you can simply not loot the ore out of your window and stand there, they will be unable to mine the node. Most players will give up shortly, if they don't give up, mark yourself afk, they will usually leave after a few minutes.
By Skill Level
Quest ore cannot be smelted or mined, but they are not "quest items" per se, and can be traded.
Currently the most consistent mining bug is the double vein appearance.
- The bug is the double vein appearance. Sometimes two veins will spawn in the same place, effectively doubling the amount of ore you can get. Furthermore, the minimap symbol acknowledges the location of both veins on the exact same spot. This is considered a beneficial bug.
- Another bug is that the minimap might show that a vein exists, but the wall of the mine falls between the player and the location of the mine. This can be especially annoying with underground mines, sometimes players discover after wading through a lot of mobs that the node actually cannot be looted. (Though most of the time it's merely that the vein is on another floor of the mine. such as the Kobold mine south of Goldshire)
- Another bug is that the minimap does not always show all nodes. This mostly happens underground as well. A few common examples are in BRD, the Dark Iron nodes do not always show up on the minimap.
- Occasionally, and perhaps most noticeably in Blade's Edge plateaus, a vein will spawn in mid-air, appearing as a ball of rock floating one or two feet above ground.