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{{Infobox zone
+
{{Infobox faction
  +
| faction = Neutral
|ss=PandariaMap.jpg
 
  +
| name = Zandalar tribe
|caption=
 
  +
| image = Ansari.jpg
|name=Pandaria
 
  +
| leaders = [[Zul]]
|ruler=
 
  +
| caption = Ansari
|government=
 
|races={{Race|Pandaren}}
+
| races = {{Race|Zandalar troll}}
  +
| capital = [[Zuldazar]]
|loc=
 
  +
| base = [[Dubra'Jin]], [[Zim'Torga]]
|level=
 
  +
| theater = [[Zandalar]], [[Zul'Aman]], [[Zul'Drak]]
  +
| leader = [[Rastakhan|King Rastakhan]]
  +
| affiliation = Independent, Neutral
  +
| pop = 27,000
  +
| alignment = [[True neutral]]
  +
| source = [[Dark Factions]], pg. 166-168.
 
}}
 
}}
  +
{{redirect|Zandalar Tribe|the (former) in-game reputation faction|Zandalar Tribe (faction)}}
   
  +
[[Zandalar]] is an island in the [[South Seas]] to the southwest of [[Westfall]] on [[Azeroth (world)|Azeroth]]. On this island live trolls — thousands upon thousands of trolls. It is understandably a difficult place to visit for anyone who isn’t a troll. The Zandalar tribe is the progenitor tribe from which all other troll tribes sprang. <ref name="ReferenceA">{{ref book |author=Johnson, Luke |authorlink=Luke Johnson |title=[[Dark Factions]] |isbn=9781588464460 |pages=166}}</ref> Zandalar has long been the heart of all troll culture throughout the world. Zandalari are their own separate sort of troll — not jungle trolls, not forest trolls, not ice or dark or sand. (However, several groups of other trolls live on Zandalar, including jungle trolls beneath the canopy and ice trolls on snowy Mount Mugamba.) The Zandalari’s overall goal remains what it always has been: to maintain troll history and continue their research. They also again oppose Hakkar.
'''Pandaria''' is the homeland of the [[pandaren]]. During the [[Third War]], the [[Brewmaster]]s of Pandaria emerged from the bamboo forests of their ancestors to bring their unique fighting style (and robust ales) to the highest bidder.<ref>http://classic.battle.net/war3/neutral/pandarenbrewmaster.shtml</ref> The continent is featured in the ''World of Warcraft'' expansion, ''[[World of Warcraft: Mists of Pandaria]]''.
 
   
  +
Every 6 years, Zandalar also plays host to a meeting of all troll tribes. Trolls from all over the world meet in the great ziggurat-city of Zuldazar to discuss matters of importance to all trolls. Zandalar is neutral ground for trolls. Though many tribes don’t get along with each other, they all meet on peaceful terms in Zandalar.<ref name="ReferenceA"/>
==In the RPG==
 
{{RPG-section}}
 
[[File:Pandarenvillage.jpg|thumb|left|A pandaren village]]
 
   
  +
==History==
Pandaria is a legendary place of bambus forests and the mysterious [[pandaren]] of the [[Pandaren Empire]].
 
   
  +
===Ancient history===
Pandaren hail from the distant island [[nation]] of Pandaria, which non-pandarens have never seen or ever visited to this day.<ref name="A&HC21">''[[Alliance & Horde Compendium]]'', pg. 21</ref><ref>''[[Alliance & Horde Compendium]]'', pg. 74</ref><ref>''[[Dark Factions]]'', pg. ??</ref> The [[Pandaren Empire]] was founded before the Great Sundering of the world, and is believed to be just as old as the kaldorei civilization. It shared and traded resources, goods, ideas and mystic knowledge with the haughty night elves of central Kalimdor in the years before the War of the Ancients. As the night elves' obsession with the forces of magic drove them to the brink of madness, the gentle pandaren severed ties, withdrew and closed their borders,<ref>''[[Dark Factions]]'', pg. 204</ref> and left the night elves behind forever. The pandaren clans, or shao'dins, traveled far across the seas and established crude but beautiful cities of stone and sturdy [[bambus]] reed on an island they named Pandaria.<ref>''[[Manual of Monsters]]'', pg. 76</ref> In time they built a new empire on the island. For ten millennia, the world had forgotten pandaren. Shortly after the Third War, though, a few reappeared — perhaps roused from their isolation by the Burning Legion, whose catastrophic coming shook the world.<ref>''[[Manual of Monsters]]'', pg. 204</ref>
 
  +
The Zandalari were the earliest known trolls, the first tribe from which all tribes originated. Most Zandalari were scholarly and valued knowledge; however, a significant portion desired conquest instead. These disaffected trolls eventually left the Zandalari to found other tribes. Over time two distinct troll empires emerged — the [[Amani Empire|Amani]] and [[Gurubashi]]. The Amani were forest trolls and the Gurubashi were jungle trolls; Amani and Gurubashi were the names of the two largest and most powerful troll tribes, which is why the empires received their names. These early empires eventually clashed with the nascent night elves. Drawing arcane magic from the Well of Eternity, the night elves shocked the trolls by handing them a rapid and resounding defeat. The night elves pushed the trolls out of some of their lands and were then able to establish the night elf empire.
   
  +
The remaining Zandalari, then, were all of the scholarly and mystical bent. As time went on, other trolls came to regard them as an overarching priest caste for all trolls. The Zandalari preserved troll history, and they worked to further the goals of troll society as a whole. Though they had the respect and admiration of all other trolls, the Zandalari did not attempt to exert any power over them. They averaged (and still average) 8 feet in height: significantly larger than all other trolls save the savage [[Drakkari]] of the far north. Despite their greater size and knowledge and the respect they commanded, the Zandalari did not wield sovereignty over the other trolls, nor did they seek such authority.
Pandarens have chosen to keep the location of their island a secret and most are content to remain there, with only the rare few pandaren choosing to leave and see the outside world.
 
   
  +
When the Sundering came, the wise Zandalari trolls wove swift magics to protect their realm. The land around their territory shuddered; waves crashed in and trees and soil sank beneath the waves. Through it all, the Zandalari’s land remained largely intact. After the Sundering, the Zandalari discovered that their territory was now an island. Seeing no reason to leave it, they set about rebuilding their settlements and continuing their studies.
A splinter group of pandaren arrived on Kalimdor in the aftermath of the [[Third War]] and has established a [[Pandaren Settlement|settlement]] in the [[Stonetalon Mountains]] of [[Kalimdor]],<ref name="A&HC21"/> but the location remains as secret as that of their island homeland, even after the ability of adventurers to explore previously unknown areas since the Cataclysm.
 
   
  +
===First war against the Soulflayer===
==Regions==
 
  +
Eventually the Zandalari noticed that their Gurubashi brethren on the mainland were growing rapidly in power and territory, attributing their victories to the influence of the god [[Hakkar]]. At first, the Zandalari were glad for the fellow trolls. However, as Zul’Gurub continued to expand, the Zandalari’s pleased surprise turned to disquiet. They consulted myths and delved into historical accounts. What they learned horrified them.
* [[Jade Forest]]
 
* [[Valley of the Four Winds]]
 
* [[Kun-Lai Summit]]
 
* [[Townlong Steppes]]
 
* [[Vale of Eternal Blossoms]]
 
   
  +
Hakkar was also known as the “Soulflayer”, a name he had richly earned. He filled his adherents with murderous rage and reveled in their dark emotions. The carnage that invariably followed Hakkar suited him perfectly, for having consumed blood he had developed a taste for it. Worse, he became more powerful as he consumed the blood shed in his name, and his tie to the world that was feeding him grew stronger.
===Pandaren society===
 
Pandaren society has changed from its origins. Where once the pandaren were a mighty empire, standing proud beside their [[night elf]] allies, now they are a simple people who want only peace and a safe home. Yet the world is a dangerous place, and only through an acceptance of the violence that comes with life can the pandaren continue to prosper.
 
   
  +
Every Zandalari who could fight immediately set out for Stranglethorn Vale and brought the terrible tidings to the jungle trolls. The Gurubashi empire was already in a state of civil unrest due to the numerous sacrifices that Hakkar was demanding. With the Zandalar tribe’s news, the jungle trolls banded together with the Zandalar tribe and rose up in open revolt against the bloodthirsty Soulflayer. The united tribes narrowly defeated the Blood God and cast out the Atal'ai... despite their victory, however, the Gurubashi Empire soon fell.
Pandaren society is, in many ways, compartmentalized. At their core, the pandaren treasure peace and creativity. Most pandaren are poets and singers, and the craftsmen of their culture are truly revered. The danger of their lives, however, has necessitated the evolution of a class of warriors to defend those ideals — it is these warriors, from the simplest pikeman to the great shodopans, who ensure that Pandaren culture survives.
 
   
  +
===Wrath of the Soulflayer===
Even the lowliest pandaren is capable of defending himself, using the fangs and stubby but needle-like claws that are a natural part of his body. All pandaren can use these natural weapons to fight and hunt, as pandaren grow up playing rough and tumble games meant to hone their abilities while learning the admonishments of their elders that such things are a last resort. In general, pandaren prefer to use the weapons they craft, feeling that their natural weapons hearken back to a primal time.
 
  +
{{Wow-section}}
  +
[[File:Zandalar Tribe.png]]
   
  +
In recent years the exiled Atal'ai priests have discovered that Hakkar's physical form can only be summoned within the ancient and once-deserted capital of the Gurubashi Empire, [[Zul'Gurub]]. Unfortunately, the priests have met with success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the ruins.
Pandaren are [[wikipedia:Bipedalism|bipedal]] creatures, but their ursine forms allow them to move at tremendous speed on four limbs. When a pandaren drops down to all fours, his speed increases greatly. He must have nothing in his hands to use quadrupedal movement.
 
   
  +
And so the Zandalar tribe arrived on the shores of Azeroth at [[Yojamba Isle]] to battle Hakkar once again. But the Blood God had grown increasingly powerful, bending several tribes to his will and even commanded the avatars of the [[Primal Gods]] — [[Bat]], [[Panther]], [[Tiger]], [[Spider]], and [[Snake]]. With the tribes splintered, the Zandalari had been forced to recruit champions from [[Azeroth (world)|Azeroth]]'s varied and disparate races to battle the Soulflayer.<ref>[http://www.worldofwarcraft.com/info/basics/factions/zandalar/ Zandalar Tribe] at the [http://www.worldofwarcraft.com/ Official site]</ref>
===Gems of Pandaria===
 
Pandaria is apparently known for its gems (which are apparently magical). The red dragons believed that three crushed gems from Pandaria were one of the components needed to rejuvenate the Sunwell.<ref>''[[Lands of Conflict]]'', pg. 115</ref>
 
   
==Mists of Pandaria==
+
===Wrath of the Lich King===
  +
{{Wotlk-section}}
On July 28, 2011, Blizzard issued a trademark for the name "Mists of Pandaria."<ref>[http://www.mmo-champion.com/content/2399-Mists-of-Pandaria MMO-Champion - Mists of Pandaria]</ref><ref>[http://wow.joystiq.com/2011/08/02/blizzard-registers-mists-of-pandaria-trademark/ WoW Insider - Blizzard registers Mists of Pandaria trademark]</ref>
 
   
  +
The Zandalari trolls make an appearance in [[Zul'Drak]], recording the fall of the once-mighty troll city. This is the first time trolls have sacrificed their gods and stolen their power; in [[Zul'Gurub]], the Gurubashi Priests had fallen under the mind control of [[Blood God]] and their Loa's power was merely being stolen through them. In [[Zul'Aman]], the Amani Priests asked their Loa for help in their war against the Horde and the Alliance, and the Loa agreed.
Blizzard told GameSpot, "We appreciate your interest in our trademark filings, but we’re not ready to reveal any details at this time."<ref>[http://www.gamespot.com/pc/strategy/warcraft3reignofchaos/news/6326987/blizzard-trademarks-mists-of-pandaria Blizzard trademarks Mists of Pandaria - PC News at GameSpot]</ref>. Tom Chilton later said the speculation was "wildly overhyped." He added, "if you look at traditionally how we've handled that race it's been in those secondary products because we haven't realized it in the world. Most of the time when we do anything panda-related it's going to be a comic book or a figurine or something like that."<ref>[http://pc.ign.com/articles/119/1191590p1.html#disqus_thread The Future of World of Warcraft]</ref>
 
   
  +
===Cataclysm===
On October 21, 2011 at [[BlizzCon 2011]], Blizzard annouced officialy [[World of Warcraft: Mists of Pandaria]] as the fourth [[expansion]]
 
  +
{{Cata-section}}
  +
  +
With the Gurubashi trolls destroyed and the [[Blood God]] no longer an issue, most Zandalar trolls have returned back to their home land [[Zandalar]], leaving [[Yojamba Isle]] empty.
  +
  +
In years past, the Zandalar tribe, encompassing the wise and scholarly progenitors of the trolls, heroically assisted the Horde and the Alliance with thwarting the nefarious activities of their brethren in Zul'Gurub and Zul'Drak. Yet the chaos unleashed by the recent Cataclysm has reshaped the Zandalari's philosophy about the world and the dwindling remnants of their race. Led by a mysterious prophet known only as [[Zul]], the Zandalari have issued a call to Azeroth's embattled troll populations: unite into a single mighty empire and save their race from extinction.
  +
  +
Thus far, the Gurubashi and Amani trolls have answered the summons and received aid from the Zandalari, allowing them to rebuild their respective capitals in Zul'Gurub and Zul'Aman. Not all trolls, however, have so eagerly adopted the Zandalari's grandiose vision of a new troll empire. Vol'jin and his Darkspear tribe are opposed to the warmongering espoused by Zul. To prevent the burgeoning Gurubashi and Amani troll forces from wreaking havoc on Azeroth, Vol'jin has reached out to his Horde comrades and members of the Alliance for assistance. Should the Darkspears' campaign fail, a new troll empire shall rise and bring war to a world already beset by suffering and conflict.
  +
  +
In [[Patch 4.1.0]], the Zandalar tribe was reintroduced to World of Warcraft with a long quest chain revealing the [[Gurubashi tribe]]'s plan to retake [[Stranglethorn Vale]], leading to the re-added [[Zul'Gurub (instance)|Zul'Gurub]] as a level-85 five-player dungeon. Their involvement is also touched in Zul'Aman. They are being opposed by [[Vol'jin]] and his [[Darkspear]] followers, who claim that they are manipulating the Amani and are the real threat. Vol'jin explains that the Zandalari are seeking to create a new troll empire, reaching out to all of the troll tribes, including the Amani, Gurubashi and his own Darkspear tribe - the likes of which would be a grave threat if not immediately dealt with.
  +
  +
===Mists of Pandaria===
  +
{{Mop-section}}
  +
  +
The Zandalari forces are set to appear in the [[Kun-Lai Summit]] of [[Pandaria]].
  +
  +
==Known members==
  +
{|class="darktable sortable"
  +
|-
  +
!Name!!Role!!Status!!Location
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Scalper Ahunae}}
  +
|Scalper
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Ansari}}
  +
|Herbalism Supplies
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Asgari}}
  +
|Stable Master
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Al'tabim the All-Seeing}}
  +
|
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Ba'kari}}
  +
|Maces & Staves
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Chronicler Bah'Kini}}
  +
|Chronicler
  +
|Alive
  +
|[[Dubra'Jin]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Chin'ika}}
  +
|Poison Supplier
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Co'man}}
  +
|Reagents
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Element-Tamer Dagoda}}
  +
|Element-Tamer
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Exzhal}}
  +
|Servitor of Rastakhan
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Falthir the Sightless}}
  +
|
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIconExt|DireTroll}} {{NPC||Jin'rokh the Breaker}}
  +
|
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Witch Doctor Khufu}}
  +
|Witch Doctor
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Maaka}}
  +
|Flight Master
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Maywiki of Zuldazar}}
  +
|
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Molthor}}
  +
|Hand of Rastakhan
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Nofal}}
  +
|Ammunition
  +
|Alive
  +
|[[Dubra'Jin]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Pan'ya}}
  +
|Innkeeper
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Ra'wiri}}
  +
|General Goods
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Rafae}}
  +
|Flight Master
  +
|Alive
  +
|[[Dubra'Jin]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|Troll|Male}} {{NPC||Rastakhan}}
  +
|King
  +
|Alive
  +
|[[Zuldazar]], [[Zandalar]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Rin'wosho the Trader}}
  +
|Zandalar Supplies & Repair
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Female}} {{NPC||Saree}}
  +
|Alchemy Supplies
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Chronicler To'kini}}
  +
|Chronicler
  +
|Alive
  +
|[[Zim'Torga]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Tol'mar}}
  +
|
  +
|Alive
  +
|[[Dubra'Jin]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Hexxer Ubungo}}
  +
|Hexxer
  +
|Alive
  +
|[[Argent Stand]], [[Zul'Drak]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Vinchaxa}}
  +
|Servitor of Zanza
  +
|Unknown
  +
|Unknown
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Zanza the Restless}}
  +
|Loa
  +
|Alive
  +
|[[Zul'Gurub]]
  +
|-
  +
|{{Neutral}}{{RaceIcon|ZandalarTroll|Male}} {{NPC||Zul}}
  +
|Prophet
  +
|Alive
  +
|Unknown
  +
|}
  +
  +
====Split?====
  +
{{Speculation}}
  +
It appears that not all members of the Zandalari seek to declare war on the land based on [[Ghaliri]] warning the Alliance about the Gurubashi threat and [[Surkhan]]'s continued presence in [[Bambala]]. It is possible that they are apart of the faction of Zandalari who are against Zul's plan. Alternatively both Ghaliri and Surkhan could of defected to the Darkspear.
  +
  +
==RPG==
  +
===Organization===
  +
{{RPG-section}}
  +
[[King Rastakhan]], a hoary and formidable witch doctor, rules the Zandalari from his capital of Zuldazar. The Zandalari are mystical and ancient trolls who revere knowledge and history; their organization is loose. They represent an overall priest caste for all trolls, yet they do not attempt to parley this position into real power with those trolls.<ref name="ReferenceB">{{ref book |author=Johnson, Luke |authorlink=Luke Johnson |title=[[Dark Factions]] |isbn=9781588464460 |pages=167}}</ref>
  +
  +
====Military====
  +
[[File:Troll Zandalar Tribe WoW.jpg|thumb|left|150px|A troll from the Zandalar tribe.]]
  +
  +
The Zandalar tribe is a group of mystical trolls who serve as the priest caste for all other trolls. They have few warriors, and what warriors they do have are dedicated to protecting their home island of Zandalar. Thus, when the Zandalari need people to accomplish tasks in the larger world, they work through agents of other races. Were an unfriendly member of such a race to enter Zandalar, however, he would find himself contending with the Zandalari’s warriors. Though few, they are rumored to be excellent fighters.
  +
  +
The Zandalari make their home in the jungle. As such, their warriors prefer to attack from ambush, lurking in the trees’ shadows, in the underbrush, or in the canopy before bursting out to attack. They set themselves up in the wilderness along their enemy’s path well in advance, then leap forward when the time is right. They hurl javelins; then, depending on the reaction, they either continue to fling their weapons, they charge into melee, or they melt back into the shadows to perform the same tactic again.
  +
  +
Many priests and witch doctors work among the Zandalari, so almost all Zandalar warriors are in possession of a few bottles of brews they can slug back to make themselves stronger, fiercer, or heal their wounds. Zandalar leaders carry many such concoctions and are sure to have witch doctors at their sides who provide them with more. If they expect to go to battle, the trolls drink the brews immediately beforehand, allowing them to crush their enemies with ease.
  +
  +
If battle is joined, Zandalar priests and witch doctors support their warriors with enhancement spells and healing in addition to entering the fray directly. Bloodlust and inner fire are particularly devastating — spells that affect many allies at once. Of course, the spellcasters don’t mind blasting their enemies when the situation calls for it, and Zandalari potion docs spend battles hurling explosive potions into enemy ranks.
  +
  +
The few Zandalari warriors take the front lines, though they prefer to soften up the enemy with thrown javelins and axes first. This tactic also allows their spellcasters more time to cast beneficial spells on them before melee is joined. Zandalari warriors are fierce and wild, and they do not often retreat; once a troll throws himself into melee, he isn’t coming back until the enemy’s corpses lie about him.
  +
  +
Zandalar warriors perform other functions as well, including reconnaissance, discovering the best places to set their ambushes. They also harry enemy forces with guerilla tactics, which can make the enemy foolish. Priests and witch doctors help these endeavors with divination magic.<ref>{{ref book |author=Johnson, Luke |authorlink=Luke Johnson |title=[[Dark Factions]] |isbn=9781588464460 |pages=188-189}}</ref>
  +
  +
===Location===
  +
{{RPG-section}}
  +
Zandalar is a sizeable island a ways southwest of Westfall. Two huge mountains rise from its green canopy; one of these mountains is in fact the great ziggurat-city Zuldazar, while the other is snowy [[Mount Mugamba]]. Other, smaller ziggurats — the domains of troll priests and witch doctors — also jut from the jungle, and birds and stranger beasts fl it above and among the trees. Troll priests and witch doctors live all over the island. It is a lush and tropical place, and a deadly one.<ref name="ReferenceB"/>
  +
  +
===Membership===
  +
{{RPG-section}}
  +
You are either born a Zandalari or you are not; you cannot enter into the tribe unless a parent is a Zandalari.
  +
  +
The trolls of the Zandalar tribe are among the largest, strongest trolls in the world. (The Drakkari ice trolls of Northrend are just as big.) They are just as ferocious as other trolls, and just as cunning, if not more so.
  +
  +
A typical Zandalari spends his days hunting in the jungles or fishing along the coastlines. Many spend their days researching ancient lore and cataloguing history. Religion is important to the Zandalari —they are the trolls’ priest caste, after all — and they revere their pantheon of primitive, animalistic gods that take the forms of bats, snakes, and the like. Zandalar priests carve totems and engage in rituals, while Zandalar witch doctors brew potions and administer to wounded trolls. The Zandalari are constantly vigilant against invaders.<ref name="ReferenceB"/>
   
 
==References==
 
==References==
Line 54: Line 257:
   
   
{{Azeroth}}
+
{{Trolls}}
  +
[[Category:Pandaren]]
 
[[Category:Azeroth]]
+
[[Category:Zandalar Tribe| ]]
  +
[[es:Tribu Zandalar]]
[[Category:Islands]]
 
[[Category:RPG locations]]
 
[[Category:Nations]]
 
[[Category:Alliance & Horde Compendium]]
 
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Revision as of 21:26, 21 October 2011

NeutralZandalar tribe
Ansari
Ansari
Main leader King Rastakhan
Secondary leaders Zul
Race(s) Zandalari trollZandalari troll Zandalari troll
Capital Zuldazar
Base of operations Dubra'Jin, Zim'Torga
Theater of operations Zandalar, Zul'Aman, Zul'Drak
Affiliation Independent, Neutral
"Zandalar Tribe" redirects here. For the (former) in-game reputation faction, see Zandalar Tribe (faction).

Zandalar is an island in the South Seas to the southwest of Westfall on Azeroth. On this island live trolls — thousands upon thousands of trolls. It is understandably a difficult place to visit for anyone who isn’t a troll. The Zandalar tribe is the progenitor tribe from which all other troll tribes sprang. [1] Zandalar has long been the heart of all troll culture throughout the world. Zandalari are their own separate sort of troll — not jungle trolls, not forest trolls, not ice or dark or sand. (However, several groups of other trolls live on Zandalar, including jungle trolls beneath the canopy and ice trolls on snowy Mount Mugamba.) The Zandalari’s overall goal remains what it always has been: to maintain troll history and continue their research. They also again oppose Hakkar.

Every 6 years, Zandalar also plays host to a meeting of all troll tribes. Trolls from all over the world meet in the great ziggurat-city of Zuldazar to discuss matters of importance to all trolls. Zandalar is neutral ground for trolls. Though many tribes don’t get along with each other, they all meet on peaceful terms in Zandalar.[1]

History

Ancient history

The Zandalari were the earliest known trolls, the first tribe from which all tribes originated. Most Zandalari were scholarly and valued knowledge; however, a significant portion desired conquest instead. These disaffected trolls eventually left the Zandalari to found other tribes. Over time two distinct troll empires emerged — the Amani and Gurubashi. The Amani were forest trolls and the Gurubashi were jungle trolls; Amani and Gurubashi were the names of the two largest and most powerful troll tribes, which is why the empires received their names. These early empires eventually clashed with the nascent night elves. Drawing arcane magic from the Well of Eternity, the night elves shocked the trolls by handing them a rapid and resounding defeat. The night elves pushed the trolls out of some of their lands and were then able to establish the night elf empire.

The remaining Zandalari, then, were all of the scholarly and mystical bent. As time went on, other trolls came to regard them as an overarching priest caste for all trolls. The Zandalari preserved troll history, and they worked to further the goals of troll society as a whole. Though they had the respect and admiration of all other trolls, the Zandalari did not attempt to exert any power over them. They averaged (and still average) 8 feet in height: significantly larger than all other trolls save the savage Drakkari of the far north. Despite their greater size and knowledge and the respect they commanded, the Zandalari did not wield sovereignty over the other trolls, nor did they seek such authority.

When the Sundering came, the wise Zandalari trolls wove swift magics to protect their realm. The land around their territory shuddered; waves crashed in and trees and soil sank beneath the waves. Through it all, the Zandalari’s land remained largely intact. After the Sundering, the Zandalari discovered that their territory was now an island. Seeing no reason to leave it, they set about rebuilding their settlements and continuing their studies.

First war against the Soulflayer

Eventually the Zandalari noticed that their Gurubashi brethren on the mainland were growing rapidly in power and territory, attributing their victories to the influence of the god Hakkar. At first, the Zandalari were glad for the fellow trolls. However, as Zul’Gurub continued to expand, the Zandalari’s pleased surprise turned to disquiet. They consulted myths and delved into historical accounts. What they learned horrified them.

Hakkar was also known as the “Soulflayer”, a name he had richly earned. He filled his adherents with murderous rage and reveled in their dark emotions. The carnage that invariably followed Hakkar suited him perfectly, for having consumed blood he had developed a taste for it. Worse, he became more powerful as he consumed the blood shed in his name, and his tie to the world that was feeding him grew stronger.

Every Zandalari who could fight immediately set out for Stranglethorn Vale and brought the terrible tidings to the jungle trolls. The Gurubashi empire was already in a state of civil unrest due to the numerous sacrifices that Hakkar was demanding. With the Zandalar tribe’s news, the jungle trolls banded together with the Zandalar tribe and rose up in open revolt against the bloodthirsty Soulflayer. The united tribes narrowly defeated the Blood God and cast out the Atal'ai... despite their victory, however, the Gurubashi Empire soon fell.

Wrath of the Soulflayer

WoW Icon update This section concerns content related to the original World of Warcraft.

Zandalar Tribe

In recent years the exiled Atal'ai priests have discovered that Hakkar's physical form can only be summoned within the ancient and once-deserted capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the ruins.

And so the Zandalar tribe arrived on the shores of Azeroth at Yojamba Isle to battle Hakkar once again. But the Blood God had grown increasingly powerful, bending several tribes to his will and even commanded the avatars of the Primal GodsBat, Panther, Tiger, Spider, and Snake. With the tribes splintered, the Zandalari had been forced to recruit champions from Azeroth's varied and disparate races to battle the Soulflayer.[2]

Wrath of the Lich King

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

The Zandalari trolls make an appearance in Zul'Drak, recording the fall of the once-mighty troll city. This is the first time trolls have sacrificed their gods and stolen their power; in Zul'Gurub, the Gurubashi Priests had fallen under the mind control of Blood God and their Loa's power was merely being stolen through them. In Zul'Aman, the Amani Priests asked their Loa for help in their war against the Horde and the Alliance, and the Loa agreed.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

With the Gurubashi trolls destroyed and the Blood God no longer an issue, most Zandalar trolls have returned back to their home land Zandalar, leaving Yojamba Isle empty.

In years past, the Zandalar tribe, encompassing the wise and scholarly progenitors of the trolls, heroically assisted the Horde and the Alliance with thwarting the nefarious activities of their brethren in Zul'Gurub and Zul'Drak. Yet the chaos unleashed by the recent Cataclysm has reshaped the Zandalari's philosophy about the world and the dwindling remnants of their race. Led by a mysterious prophet known only as Zul, the Zandalari have issued a call to Azeroth's embattled troll populations: unite into a single mighty empire and save their race from extinction.

Thus far, the Gurubashi and Amani trolls have answered the summons and received aid from the Zandalari, allowing them to rebuild their respective capitals in Zul'Gurub and Zul'Aman. Not all trolls, however, have so eagerly adopted the Zandalari's grandiose vision of a new troll empire. Vol'jin and his Darkspear tribe are opposed to the warmongering espoused by Zul. To prevent the burgeoning Gurubashi and Amani troll forces from wreaking havoc on Azeroth, Vol'jin has reached out to his Horde comrades and members of the Alliance for assistance. Should the Darkspears' campaign fail, a new troll empire shall rise and bring war to a world already beset by suffering and conflict.

In Patch 4.1.0, the Zandalar tribe was reintroduced to World of Warcraft with a long quest chain revealing the Gurubashi tribe's plan to retake Stranglethorn Vale, leading to the re-added Zul'Gurub as a level-85 five-player dungeon. Their involvement is also touched in Zul'Aman. They are being opposed by Vol'jin and his Darkspear followers, who claim that they are manipulating the Amani and are the real threat. Vol'jin explains that the Zandalari are seeking to create a new troll empire, reaching out to all of the troll tribes, including the Amani, Gurubashi and his own Darkspear tribe - the likes of which would be a grave threat if not immediately dealt with.

Mists of Pandaria

Mists of Pandaria This section concerns content related to Mists of Pandaria.

The Zandalari forces are set to appear in the Kun-Lai Summit of Pandaria.

Known members

Name Role Status Location
NeutralIconSmall ZandalarTroll Male Scalper Ahunae Scalper Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Ansari Herbalism Supplies Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Female Asgari Stable Master Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Al'tabim the All-Seeing Unknown Unknown
NeutralIconSmall ZandalarTroll Male Ba'kari Maces & Staves Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Female Chronicler Bah'Kini Chronicler Alive Dubra'Jin, Zul'Drak
NeutralIconSmall ZandalarTroll Female Chin'ika Poison Supplier Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Co'man Reagents Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Female Element-Tamer Dagoda Element-Tamer Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Exzhal Servitor of Rastakhan Unknown Unknown
NeutralIconSmall ZandalarTroll Male Falthir the Sightless Unknown Unknown
NeutralIconSmall DireTroll Jin'rokh the Breaker Unknown Unknown
NeutralIconSmall ZandalarTroll Male Witch Doctor Khufu Witch Doctor Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Maaka Flight Master Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Female Maywiki of Zuldazar Unknown Unknown
NeutralIconSmall ZandalarTroll Male Molthor Hand of Rastakhan Unknown Unknown
NeutralIconSmall ZandalarTroll Female Nofal Ammunition Alive Dubra'Jin, Zul'Drak
NeutralIconSmall ZandalarTroll Female Pan'ya Innkeeper Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Ra'wiri General Goods Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Rafae Flight Master Alive Dubra'Jin, Zul'Drak
NeutralIconSmall Troll Male Rastakhan King Alive Zuldazar, Zandalar
NeutralIconSmall ZandalarTroll Male Rin'wosho the Trader Zandalar Supplies & Repair Unknown Unknown
NeutralIconSmall ZandalarTroll Female Saree Alchemy Supplies Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Chronicler To'kini Chronicler Alive Zim'Torga, Zul'Drak
NeutralIconSmall ZandalarTroll Male Tol'mar Alive Dubra'Jin, Zul'Drak
NeutralIconSmall ZandalarTroll Male Hexxer Ubungo Hexxer Alive Argent Stand, Zul'Drak
NeutralIconSmall ZandalarTroll Male Vinchaxa Servitor of Zanza Unknown Unknown
NeutralIconSmall ZandalarTroll Male Zanza the Restless Loa Alive Zul'Gurub
NeutralIconSmall ZandalarTroll Male Zul Prophet Alive Unknown

Split?

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

It appears that not all members of the Zandalari seek to declare war on the land based on Ghaliri warning the Alliance about the Gurubashi threat and Surkhan's continued presence in Bambala. It is possible that they are apart of the faction of Zandalari who are against Zul's plan. Alternatively both Ghaliri and Surkhan could of defected to the Darkspear.

RPG

Organization

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

King Rastakhan, a hoary and formidable witch doctor, rules the Zandalari from his capital of Zuldazar. The Zandalari are mystical and ancient trolls who revere knowledge and history; their organization is loose. They represent an overall priest caste for all trolls, yet they do not attempt to parley this position into real power with those trolls.[3]

Military

File:Troll Zandalar Tribe WoW.jpg

A troll from the Zandalar tribe.

The Zandalar tribe is a group of mystical trolls who serve as the priest caste for all other trolls. They have few warriors, and what warriors they do have are dedicated to protecting their home island of Zandalar. Thus, when the Zandalari need people to accomplish tasks in the larger world, they work through agents of other races. Were an unfriendly member of such a race to enter Zandalar, however, he would find himself contending with the Zandalari’s warriors. Though few, they are rumored to be excellent fighters.

The Zandalari make their home in the jungle. As such, their warriors prefer to attack from ambush, lurking in the trees’ shadows, in the underbrush, or in the canopy before bursting out to attack. They set themselves up in the wilderness along their enemy’s path well in advance, then leap forward when the time is right. They hurl javelins; then, depending on the reaction, they either continue to fling their weapons, they charge into melee, or they melt back into the shadows to perform the same tactic again.

Many priests and witch doctors work among the Zandalari, so almost all Zandalar warriors are in possession of a few bottles of brews they can slug back to make themselves stronger, fiercer, or heal their wounds. Zandalar leaders carry many such concoctions and are sure to have witch doctors at their sides who provide them with more. If they expect to go to battle, the trolls drink the brews immediately beforehand, allowing them to crush their enemies with ease.

If battle is joined, Zandalar priests and witch doctors support their warriors with enhancement spells and healing in addition to entering the fray directly. Bloodlust and inner fire are particularly devastating — spells that affect many allies at once. Of course, the spellcasters don’t mind blasting their enemies when the situation calls for it, and Zandalari potion docs spend battles hurling explosive potions into enemy ranks.

The few Zandalari warriors take the front lines, though they prefer to soften up the enemy with thrown javelins and axes first. This tactic also allows their spellcasters more time to cast beneficial spells on them before melee is joined. Zandalari warriors are fierce and wild, and they do not often retreat; once a troll throws himself into melee, he isn’t coming back until the enemy’s corpses lie about him.

Zandalar warriors perform other functions as well, including reconnaissance, discovering the best places to set their ambushes. They also harry enemy forces with guerilla tactics, which can make the enemy foolish. Priests and witch doctors help these endeavors with divination magic.[4]

Location

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Zandalar is a sizeable island a ways southwest of Westfall. Two huge mountains rise from its green canopy; one of these mountains is in fact the great ziggurat-city Zuldazar, while the other is snowy Mount Mugamba. Other, smaller ziggurats — the domains of troll priests and witch doctors — also jut from the jungle, and birds and stranger beasts fl it above and among the trees. Troll priests and witch doctors live all over the island. It is a lush and tropical place, and a deadly one.[3]

Membership

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

You are either born a Zandalari or you are not; you cannot enter into the tribe unless a parent is a Zandalari.

The trolls of the Zandalar tribe are among the largest, strongest trolls in the world. (The Drakkari ice trolls of Northrend are just as big.) They are just as ferocious as other trolls, and just as cunning, if not more so.

A typical Zandalari spends his days hunting in the jungles or fishing along the coastlines. Many spend their days researching ancient lore and cataloguing history. Religion is important to the Zandalari —they are the trolls’ priest caste, after all — and they revere their pantheon of primitive, animalistic gods that take the forms of bats, snakes, and the like. Zandalar priests carve totems and engage in rituals, while Zandalar witch doctors brew potions and administer to wounded trolls. The Zandalari are constantly vigilant against invaders.[3]

References