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A mechanic is a way in which your game character interacts with the rest of the game world. Most of the time the game's normal mechanic is in effect, but there are debuffs that can change your mechanic. Debuffs that impose mechanic-altering effects come in all dispel types, and some have no dispel type at all, meaning that they either must run their course and expire over time or have a specific way in which they can be removed.

For example, if a Priest or Warlock puts a Fear mechanic on you, there are two options available to you: if you have the "Insignia of the Alliance/Horde" trinket and are a Druid, Mage, Paladin, Priest, Rogue, or Warlock, or if you are Undead (see Will of the Forsaken), you can remove the Fear effect yourself. Or, if there happens to be a friendly Priest or Paladin (or Warlock with a Felhunter) around, they can remove the effect as well, as both Spell shadow possession [Fear] and Spell shadow psychicscream [Psychic Scream] cause Magic debuffs.

If one attains the second PvP rank (Corporal/Grunt) in the Honor System, one can purchase an "Insignia of the Alliance/Horde" trinket, which when activated can remove three class-dependent types of mechanics; this power has a cooldown of 5 minutes. This table shows which class's "Insignia of the Alliance/Horde" trinket removes which effects. A "Y" means the class's trinket can remove the listed type of effect, while an "N" means it can't.

Class Charm Fear Polymorph Root Snare Stun
Druid Y Y N N N Y
Hunter N N N Y Y Y
Mage N Y Y N Y N
Paladin N Y Y N N Y
Priest N Y Y N N Y
Rogue Y Y Y N N N
Shaman N N N Y Y Y
Warlock Y Y Y N N N
Warrior N N N Y Y Y

Charm

(Examples: Spell shadow seduction [Seduction])

You can't control your character, who stands still, usually with hearts floating above his/her head. Some classes' PvP trinkets cancel this effect, as does the Undead racial ability Will of the Forsaken.

Confuse

(Examples: Spell nature polymorph [Polymorph], Ability golemstormbolt [Scatter Shot])

You can't control your character, who wanders aimlessly. There may be items that help remove this effect (if this happens as part of a Polymorph, see Polymorph for more), and these would of course be usable in this situation.

Damage Reduction

(Examples: Warlock curse weakness [Curse of Weakness], Spell shadow fingerofdeath [Hex of Weakness], Spell shadow deadofnight [Touch of Weakness])

The damage dealt by every melee attack you make is reduced. There is to my knowledge no way to remove this mechanic specifically, although the debuff that causes it is usually either a Curse or a Magic-type debuff, which can be removed in the usual way.

Daze

You move slowly. This is a lot like the Snare mechanic, although it has the added effect of knocking you off your mount, if you're on one to begin with. These effects are usually very short-duration.

Fear

(Examples: Spell shadow possession [Fear], Ability warlock howlofterror [Howl of Terror], Spell shadow psychicscream [Psychic Scream])

You run uncontrollably away, out to a certain radius, then mill about randomly, also uncontrollably. PvP trinkets for many classes remove this effect, as does Will of the Forsaken.

Periodic Damage

(Examples: Spell shadow abominationexplosion [Corruption], Ability gouge [Rend])

You continue to take damage every few seconds for the duration of the effect. The amount of damage depends on the effect, as does how often the damage occurs. There are items (such as the mighty Inv fabric wool 01 [Luffa]) that remove physical Periodic Damage mechanics, which are known as Bleed effects.

Polymorph

(Examples: Spell nature polymorph [Polymorph] (duh!))

This is basically a combination of a Confuse effect and a Transform effect. The reason why it's a separate mechanic from those other two is that there are items (for example, the PvP trinkets) and class abilities (such as the Druid ability to shapeshift) that remove both components of a Polymorph effect.

Possession

(Examples: Spell shadow shadowworddominate [Mind Control])

You are under the control of a mob or another player.

Root

(Examples: Spell nature stranglevines [Entangling Roots], Spell frost frostnova [Frost Nova])

You are frozen in place, attached to the ground. The Gnome racial ability Escape Artist can remove most Root effects.

Silence

(Examples: Spell frost iceshock [Counterspell])

You are unable to cast spells. This may be from a Magic-type debuff, in which case a Priest or Shaman ally could remove it from you, although you couldn't do so yourself.

Sleep

(Examples: Spell nature sleep [Hibernate])

You are asleep. Your character stands still, head bowed, with "Zzz" above his/her head. Very similar to Stun; you cannot move or take any actions.

Snare

(Examples: Spell shadow grimward [Curse of Exhaustion], Frost Bolt)

You move more slowly than normal. Escape Artist can remove some Snare effects.

Stun

(Examples: Ability gouge [Gouge], Spell holy sealofmight [Hammer of Justice], Ability rogue kidneyshot [Kidney Shot], Ability druid mangle2 [Mangle], Ability druid supriseattack [Pounce], Ability sap [Sap], War Stomp)

You are unable to move, cast spells, or use items, with the exception of those which allow you to break free of stun effects, of course. Some of the PvP trinkets will remove this.

Transform

(Examples: Druid shapeshifting, Spell nature polymorph [Polymorph])

You look like something else. When imposed upon you by another, this is usually combined with a Confuse mechanic, but not necessarily -- several items and effects in the game will transform you, but the only confusion they cause is in the minds of onlookers.

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