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(Renamed the section "Various Information" to "Various Information & Speculation" as it contains unproven information. Adding a new "Speculation"-section would probably make this article confusing.)
(Added a 'Speculation'-section to reduce confusion.)
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'''Mechagnomes''' are small gnome-like [[clockwork]] creatures who are found in Northrend. They have a strong connection to the titans, albeit it's unknown exactly what their original purpose and reason for creation is. Their bodies consists of metallic plates and screws, marked by runic tracks of light. Some of them have moustaches and hair-similar fragments on their heads, also made of out metal. The sounds they make resemble the voices of normal gnomes, just in a "metallic" fashion.
 
'''Mechagnomes''' are small gnome-like [[clockwork]] creatures who are found in Northrend. They have a strong connection to the titans, albeit it's unknown exactly what their original purpose and reason for creation is. Their bodies consists of metallic plates and screws, marked by runic tracks of light. Some of them have moustaches and hair-similar fragments on their heads, also made of out metal. The sounds they make resemble the voices of normal gnomes, just in a "metallic" fashion.
   
==Various Information & Speculation==
+
==Various Information==
 
*Mechagnomes come in various sizes, but are usually at the size of a normal gnome.
 
*Mechagnomes come in various sizes, but are usually at the size of a normal gnome.
 
*The first mechagnomes, if not all, were created by a titan keeper called "The Grand Architect" (according to [[Gearmaster Mechazod]]).
*Their master, called [[Mimir]], might be [[Mimiron]].
 
 
*According to Gearmaster Mechazod, mechagnomes eventually became [[gnome]]s due to the [[Curse of Flesh]]. The gnomes at [[Fizzcrank Airstrip]] think he is just crazy.
*The first mechagnomes, if not all, were created by a titan keeper called "The Grand Architect" (according to [[Gearmaster Mechazod]]). Again, this Grand Architect might be [[Mimiron]].
 
*According to Gearmaster Mechazod, mechagnomes eventually became [[gnome]]s due to the [[Curse of Flesh]]. The gnomes at [[Fizzcrank Airstrip]] think he is just crazy. If he is right it means mechagnomes are the ancestors of normal gnomes.
 
 
*According to Gearmaster Mechazod, mechagnomes are also [[immortal]]. This does not mean they are invulnerable, just that they can't die from aging. They can, however, malfunction. When they do, they require someone else to repair them.
 
*According to Gearmaster Mechazod, mechagnomes are also [[immortal]]. This does not mean they are invulnerable, just that they can't die from aging. They can, however, malfunction. When they do, they require someone else to repair them.
*If gnomes derives from mechagnomes, their obsession and expertise with mechanics and technology could be explained as a trait from when gnomes were robots. In other words, the gnome's fascination for making cold steel and electricity into "living" beings may descend from the mechagnomes' sentience of being such constructs themselves. Also, the mechagnomes and later the gnome's interest for engineering may have been implemented by the titans in order to make mechagnomes effective workers.
 
 
*Matching their appearance, mechangnomes act very robot-like. Their behavior is is marked by a pragmatic, objective and sometimes commanding way of thinking, and they seem to have a habit of meticulously analyzing their surroundings. While this trait often may seem odd to the mortal races, it often makes it very easy to understand mechagnomes and pick up the information they give.
 
*Matching their appearance, mechangnomes act very robot-like. Their behavior is is marked by a pragmatic, objective and sometimes commanding way of thinking, and they seem to have a habit of meticulously analyzing their surroundings. While this trait often may seem odd to the mortal races, it often makes it very easy to understand mechagnomes and pick up the information they give.
 
*When performing an action or a choice, mechagnomes often utter their reasoning out loud. From what they are saying, the minds of mechagnomes are clearly much similar to a computer-program, processing variables and executing commands.
 
*When performing an action or a choice, mechagnomes often utter their reasoning out loud. From what they are saying, the minds of mechagnomes are clearly much similar to a computer-program, processing variables and executing commands.
*While they usually appear to be nearly braindead, most mechagnomes seem to have some kind of pseudo-consciousness. In the quest [[Quest:Slaves of the Stormforged|Slaves of the Stormforged]] where you have to free some mechagnomes from the iron-dwarfes, some of the mechagnomes are clearly thankful for being freed ("''Thank you, <race>. I will join your struggle against the stormforged''"). A few special mechagnomes, like Gearmaster Mechazod, are furthermore quite conscious of their own actions, talking like "normal" gnomes.
 
 
*Apparently, mechagnomes has a connection to what could be "titan databanks" - they can sometimes be observed "accessing" these databanks in order to retrieve information they need. This can be done either directly through the [[Databank]]s or through nothing at all, as seen when [[Attendant Tock]] attempts to contact them when [[Quest:The Armor's Secrets#Notes|analyzing a piece of strange metal]].
 
*Apparently, mechagnomes has a connection to what could be "titan databanks" - they can sometimes be observed "accessing" these databanks in order to retrieve information they need. This can be done either directly through the [[Databank]]s or through nothing at all, as seen when [[Attendant Tock]] attempts to contact them when [[Quest:The Armor's Secrets#Notes|analyzing a piece of strange metal]].
*Mechagnomes has been seen riding [[mechanostrider]]s. The only ones doing this reside at the [[Inventor's Library]], but they seem to have quite a bit of them. The model they use seems to be [[White Mechanostrider Mod B]]. It is unknown whether these mechanostriders have anything to do with those used by normal gnomes. Other mounts used by mechagnomes are [[Flying machine|flying machines]].
 
 
*Mechagnomes possess the convenient ability of going into standby-mode. They often do this after completing or being released from a task. Most likely they will stand in standby until their master gives them a new order, as they have little reason to do anything else. It is unknown how long a mechagnome can remain in this state. Additionally, mechagnomes can be taken apart without being permanently damaged (as long as they are put together again later).
 
*Mechagnomes possess the convenient ability of going into standby-mode. They often do this after completing or being released from a task. Most likely they will stand in standby until their master gives them a new order, as they have little reason to do anything else. It is unknown how long a mechagnome can remain in this state. Additionally, mechagnomes can be taken apart without being permanently damaged (as long as they are put together again later).
 
*Mechagnomes has been seen riding [[mechanostrider]]s. The only ones doing this reside at the [[Inventor's Library]], but they seem to have quite a bit of them. The model they use seems to be [[White Mechanostrider Mod B]]. It is unknown whether these mechanostriders have anything to do with those used by normal gnomes. Other mounts used by mechagnomes are [[Flying machine|flying machines]].
*Amazingly, normal gnomes can be '''reverted''' back into being mechagnomes albeit these gnomes have been flesh for generations. According to [[Fizzcrank Fullthrottle]], this is not done by merely adding a supplementary spell on normal gnomes in order to transform them, but oppositely by injecting them with something that ''removes'' the [[Curse of Flesh]]. This means that '''all''' normal gnomes are actually still mechagnomes, "below" the curse. This undoubtedly proves that normal gnomes are connected to mechagnomes.
+
*Amazingly, normal gnomes can be '''reverted''' back into being mechagnomes albeit these gnomes have been flesh for generations. According to [[Fizzcrank Fullthrottle]], this is not done by merely adding a supplementary spell on normal gnomes in order to transform them, but oppositely by injecting them with something that ''removes'' the [[Curse of Flesh]]. This means that '''all''' normal gnomes are actually still mechagnomes, "below" the curse. This undoubtedly proves that normal gnomes are connected to mechagnomes and that mechagnomes are the ancestors of normal gnomes.
*Likewise, gnomes who has been turned into mechagnomes may be reverted back to their original fleshy form by injecting them with something that reverses the reversion of the curse. The player has to revert several newly "mechanized" gnomes back to their former self in the quest [[Quest:Re-Cursive|Re-Cursive]] (Alliance). After being mechagnomes, most of these gnomes had apparently not become fond of being so (see [[Fizzcrank Airstrip Survivor]]). This doesn't necessary mean that being a mechagnome feels bad, just rather different from being a flesh-gnome. Then again, some of the gnomes felt being that mechanized "perfected" them.
+
*Likewise, gnomes who has been turned into mechagnomes may be reverted back to their original fleshy form by injecting them with something that reverses the reversion of the curse. The player has to revert several newly "mechanized" gnomes back to their former self in the quest [[Quest:Re-Cursive|Re-Cursive]] (Alliance). After being mechagnomes, most of these gnomes had apparently not become fond of being so (see [[Fizzcrank Airstrip Survivor]]). Then again, some of the gnomes felt being that mechanized "perfected" them.
*Although transforming a normal gnome into a mechagnome (and opposite) somewhat changes the gnome's personality, it seems they don't lose any of their memories in the process. This assumption is based on Fizzcrank Fullthrottle's tale of the mechagnomes his crew was transformed into "recognized" him and the other normal gnomes.
 
*Gearmaster Mechazod was found in the Borean Tundra within a pipe during the process of draining water away from the Geyser Fields. It is unknown how he ended up underground in the first place, but as the traces of the [[titan]]s are found all over Azeroth, it could imply that there are several other mechagnomes buried around the world.
 
 
*[[Engineers]] can learn how to craft their own mechagnomes. One model is from a quest in the [[Storm Peaks]] where the engineer acquires a [[schematic]] left behind by [[Mimir]] (see SCRAP-E below). The other one is Jeeves (also see below) which is learned from a schematic randomly found when "skinning" mechanical creatures in Northrend.
 
*[[Engineers]] can learn how to craft their own mechagnomes. One model is from a quest in the [[Storm Peaks]] where the engineer acquires a [[schematic]] left behind by [[Mimir]] (see SCRAP-E below). The other one is Jeeves (also see below) which is learned from a schematic randomly found when "skinning" mechanical creatures in Northrend.
   
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*{{RaceIconExt|Mechagnome|Small}} [[Fumblub Gearwind]], another rare mechagnome riding a flying machine.
 
*{{RaceIconExt|Mechagnome|Small}} [[Fumblub Gearwind]], another rare mechagnome riding a flying machine.
 
*[[Image:Inv misc head clockworkgnome 01.png‎|20px|N/A]] [[Wind-Up Train Wrecker]], a small mechagnome who will smash any nearby [[Toy Train Set]].
 
*[[Image:Inv misc head clockworkgnome 01.png‎|20px|N/A]] [[Wind-Up Train Wrecker]], a small mechagnome who will smash any nearby [[Toy Train Set]].
  +
  +
==Speculation==
  +
{{speculation}}
 
*The mechagnomes' master, called [[Mimir]], might be [[Mimiron]].
  +
*Likewise, The Grand Architect Gearmaster Mechazod spoke of might also be [[Mimiron]].
 
*Since gnomes derives from mechagnomes, their obsession and expertise with mechanics and technology could be explained as a trait from when gnomes were robots. In other words, the gnome's fascination for making cold steel and electricity into "living" beings may descend from the mechagnomes' sentience of being such constructs themselves. Also, the mechagnomes and later the gnome's interest for engineering may have been implemented by the titans in order to make mechagnomes effective workers.
 
*While they usually appear to be nearly braindead, most mechagnomes seem to have some kind of pseudo-consciousness. In the quest [[Quest:Slaves of the Stormforged|Slaves of the Stormforged]] where you have to free some mechagnomes from the iron-dwarfes, some of the mechagnomes are clearly thankful for being freed ("''Thank you, <race>. I will join your struggle against the stormforged''"). A few special mechagnomes, like Gearmaster Mechazod, are furthermore quite conscious of their own actions, talking like "normal" gnomes.
 
*Although transforming a normal gnome into a mechagnome (and opposite) somewhat changes the gnome's personality, it seems that they don't lose any of their memories in the process. This assumption is based on Fizzcrank Fullthrottle's tale of the mechagnomes his crew was transformed into "recognized" him and the other normal gnomes.
  +
*Even though most of the reversed mechagnomes in the quest [[Quest:Re-Cursive|Re-Cursive]] did not like their "new" metallic shape, it doesn't necessary mean that being a mechagnome feels bad, just very different from being a flesh-gnome. Otherwise, it would be strange that most original mechagnomes acts rather relaxed (when they are not fighting) and affectionate towards their master.
 
*Gearmaster Mechazod was found in the Borean Tundra within a pipe during the process of draining water away from the Geyser Fields. It is unknown how he ended up underground in the first place, but as the traces of the [[titan]]s are found all over Azeroth, it could imply that there are several other mechagnomes buried around the world.
   
 
== Image gallery ==
 
== Image gallery ==
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==Inspiration==
 
==Inspiration==
 
They are likely a reference to the ''{{wplink|Cybermen}}'' from ''{{wplink|Doctor Who}}'' due to some of their quotes, their obsession with "Decursing" people (comparable to the Cybermen "Upgrades"), and [[The Ultrasonic Screwdriver (quest item)]] (comparable to The Doctor's ''{{wplink|sonic screwdriver}}''), which is a quest item for one of the Fizzcrank Airstrip gnomes who first met the mechagnomes.
 
They are likely a reference to the ''{{wplink|Cybermen}}'' from ''{{wplink|Doctor Who}}'' due to some of their quotes, their obsession with "Decursing" people (comparable to the Cybermen "Upgrades"), and [[The Ultrasonic Screwdriver (quest item)]] (comparable to The Doctor's ''{{wplink|sonic screwdriver}}''), which is a quest item for one of the Fizzcrank Airstrip gnomes who first met the mechagnomes.
  +
   
 
{{races}}
 
{{races}}

Revision as of 23:17, 27 January 2010

Template:Racebox

Mechagnomes are small gnome-like clockwork creatures who are found in Northrend. They have a strong connection to the titans, albeit it's unknown exactly what their original purpose and reason for creation is. Their bodies consists of metallic plates and screws, marked by runic tracks of light. Some of them have moustaches and hair-similar fragments on their heads, also made of out metal. The sounds they make resemble the voices of normal gnomes, just in a "metallic" fashion.

Various Information

  • Mechagnomes come in various sizes, but are usually at the size of a normal gnome.
  • The first mechagnomes, if not all, were created by a titan keeper called "The Grand Architect" (according to Gearmaster Mechazod).
  • According to Gearmaster Mechazod, mechagnomes eventually became gnomes due to the Curse of Flesh. The gnomes at Fizzcrank Airstrip think he is just crazy.
  • According to Gearmaster Mechazod, mechagnomes are also immortal. This does not mean they are invulnerable, just that they can't die from aging. They can, however, malfunction. When they do, they require someone else to repair them.
  • Matching their appearance, mechangnomes act very robot-like. Their behavior is is marked by a pragmatic, objective and sometimes commanding way of thinking, and they seem to have a habit of meticulously analyzing their surroundings. While this trait often may seem odd to the mortal races, it often makes it very easy to understand mechagnomes and pick up the information they give.
  • When performing an action or a choice, mechagnomes often utter their reasoning out loud. From what they are saying, the minds of mechagnomes are clearly much similar to a computer-program, processing variables and executing commands.
  • Apparently, mechagnomes has a connection to what could be "titan databanks" - they can sometimes be observed "accessing" these databanks in order to retrieve information they need. This can be done either directly through the Databanks or through nothing at all, as seen when Attendant Tock attempts to contact them when analyzing a piece of strange metal.
  • Mechagnomes possess the convenient ability of going into standby-mode. They often do this after completing or being released from a task. Most likely they will stand in standby until their master gives them a new order, as they have little reason to do anything else. It is unknown how long a mechagnome can remain in this state. Additionally, mechagnomes can be taken apart without being permanently damaged (as long as they are put together again later).
  • Mechagnomes has been seen riding mechanostriders. The only ones doing this reside at the Inventor's Library, but they seem to have quite a bit of them. The model they use seems to be Ability mount mechastrider [White Mechanostrider Mod B]. It is unknown whether these mechanostriders have anything to do with those used by normal gnomes. Other mounts used by mechagnomes are flying machines.
  • Amazingly, normal gnomes can be reverted back into being mechagnomes albeit these gnomes have been flesh for generations. According to Fizzcrank Fullthrottle, this is not done by merely adding a supplementary spell on normal gnomes in order to transform them, but oppositely by injecting them with something that removes the Curse of Flesh. This means that all normal gnomes are actually still mechagnomes, "below" the curse. This undoubtedly proves that normal gnomes are connected to mechagnomes and that mechagnomes are the ancestors of normal gnomes.
  • Likewise, gnomes who has been turned into mechagnomes may be reverted back to their original fleshy form by injecting them with something that reverses the reversion of the curse. The player has to revert several newly "mechanized" gnomes back to their former self in the quest Re-Cursive (Alliance). After being mechagnomes, most of these gnomes had apparently not become fond of being so (see Fizzcrank Airstrip Survivor). Then again, some of the gnomes felt being that mechanized "perfected" them.
  • Engineers can learn how to craft their own mechagnomes. One model is from a quest in the Storm Peaks where the engineer acquires a schematic left behind by Mimir (see SCRAP-E below). The other one is Jeeves (also see below) which is learned from a schematic randomly found when "skinning" mechanical creatures in Northrend.

Named

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • The mechagnomes' master, called Mimir, might be Mimiron.
  • Likewise, The Grand Architect Gearmaster Mechazod spoke of might also be Mimiron.
  • Since gnomes derives from mechagnomes, their obsession and expertise with mechanics and technology could be explained as a trait from when gnomes were robots. In other words, the gnome's fascination for making cold steel and electricity into "living" beings may descend from the mechagnomes' sentience of being such constructs themselves. Also, the mechagnomes and later the gnome's interest for engineering may have been implemented by the titans in order to make mechagnomes effective workers.
  • While they usually appear to be nearly braindead, most mechagnomes seem to have some kind of pseudo-consciousness. In the quest Slaves of the Stormforged where you have to free some mechagnomes from the iron-dwarfes, some of the mechagnomes are clearly thankful for being freed ("Thank you, <race>. I will join your struggle against the stormforged"). A few special mechagnomes, like Gearmaster Mechazod, are furthermore quite conscious of their own actions, talking like "normal" gnomes.
  • Although transforming a normal gnome into a mechagnome (and opposite) somewhat changes the gnome's personality, it seems that they don't lose any of their memories in the process. This assumption is based on Fizzcrank Fullthrottle's tale of the mechagnomes his crew was transformed into "recognized" him and the other normal gnomes.
  • Even though most of the reversed mechagnomes in the quest Re-Cursive did not like their "new" metallic shape, it doesn't necessary mean that being a mechagnome feels bad, just very different from being a flesh-gnome. Otherwise, it would be strange that most original mechagnomes acts rather relaxed (when they are not fighting) and affectionate towards their master.
  • Gearmaster Mechazod was found in the Borean Tundra within a pipe during the process of draining water away from the Geyser Fields. It is unknown how he ended up underground in the first place, but as the traces of the titans are found all over Azeroth, it could imply that there are several other mechagnomes buried around the world.

Image gallery

Inspiration

They are likely a reference to the Cybermen from Doctor Who due to some of their quotes, their obsession with "Decursing" people (comparable to the Cybermen "Upgrades"), and Inv misc screwdriver 02 [The Ultrasonic Screwdriver] (comparable to The Doctor's sonic screwdriver), which is a quest item for one of the Fizzcrank Airstrip gnomes who first met the mechagnomes.