Master's Call
Ability hunter masterscall
  • Master's Call
  • 40 yd  range
  • 45 sec cooldown
  • Instant cast
  • Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec.
Usable by
Casting timeInstant cast
Cooldown45 sec
Level required74
Related buff
Ability hunter masterscall
  • Magic
  • Master's Call
  • Immune to root and movement impairing effects.
  • Duration: 4 seconds
TCG image
No treats until you get me out of here!
- Shaii, Strategist Supreme TCG Scourgewar

Master's Call is a hunter ability learned at level 74 that allows the pet to remove root and movement-impairing effects from itself and the hunter (or hunter's friendly target) while in range.

Modified by Edit

Notes Edit

  • To work on "the pet's target", the hunter must actually select a friendly target either prior (if auto-self cast is enabled) or during.
  • This does not work with daze effects and will not work when the pet and/or hunter are stunned.
  • This ability relies on line of sight between the hunter and pet.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Master's Call now has a new spell effect.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Master’s Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): This ability will now function correctly when the pet is affected by one of a death knight’s diseases.
  • Wrath-Logo-Small Patch 3.2.2 (2009-09-22): This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.

External linksEdit

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