|Mark of the Wild|
|Type||Offensive, Utility, or Defensive|
|Casting time||Instant cast|
|Improved Mark of the Wild|
- "May Cenarius smile upon you."
— Archdruid Hamuul Runetotem
According to the World of Warcraft pen-and-paper RPG (, Mark of the Wild is a druidic spell shared by druids, hunters, and elven rangers. By channeling the wild into a willing receptacle a caster can fill an ally with the feral grace and swiftness of the dire beasts of the Emerald Dream. Druids know two related druid-only spells called Greater Mark of the Wild, and Lesser Mark of the Wild. )
Within World of Warcraft, only Druids have access to this ability. It is a buff that adds to a friendly target's armor, stats, and resistances.
It is seldom referred to by its full name. Players request "Mark", "Mo(t)W", or "(pink) paw".
|Talent Points Needed||Type||Description||Talent Points Available|
|0||Restoration||Improved Mark of the Wild||5|
- Mark of the Wild (Rank 1) is a level 1 spell that the starting Druid does not know. It can be bought at the Druid trainer in the starting area.
- Mark of the Wild can be cast on any friendly target, including NPCs, players of your faction, and their pets.
- The resistance benefit of any rank of this spell does not stack with other resistance buffs. See Resistances for more information.
Tips and tactics
- Unlike some buffs, Mark of the Wild benefits every class in some way.
- A Druid should always have Mark of the Wild on themselves, and be sure that every member of their group has been buffed too (and any pets).
- If you have Mana to spare while soloing, any nearby friendly player will appreciate and benefit from this ability.
- Gift of the Wild is a group version of this spell, available at level 50 (Rank 1), level 60 (Rank 2) and level 70 (Rank 3). It is learned from books dropped in high level instances. As of patch 2.1, ranks 1 and 2 are also trainable from druid trainers.