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|improvement=[[Improved Mark of the Wild]]
 
|improvement=[[Improved Mark of the Wild]]
 
|buff_desc=Increases armor by X, all attributes by Y and all resistances by Z.
 
|buff_desc=Increases armor by X, all attributes by Y and all resistances by Z.
|buff_dur=30 sec
+
|buff_dur=30 min
 
}}
 
}}
 
{{AbilityFlavor|"May Cenarius smile upon you."<br>— Archdruid Hamuul Runetotem|TCGHoA|24}}
 
{{AbilityFlavor|"May Cenarius smile upon you."<br>— Archdruid Hamuul Runetotem|TCGHoA|24}}

Revision as of 13:04, September 21, 2008

Mark of the Wild
Spell nature regeneration
  • Mark of the Wild
  • 30 yd range
  • 565 mana
  • Instant cast
  • Increases the friendly target's armor by X, all attributes by Y and all resistances by Z for 30 min.
Usable by
ClassDruid
Properties
TypeOffensive, Utility, or Defensive
SchoolNature
Casting timeInstant cast
CooldownNone/Global Cooldown
Talents
Improvement
talents
Improved Mark of the Wild
Related buff
Spell nature regeneration
  • Mark of the Wild
  • Increases armor by X, all attributes by Y and all resistances by Z.
  • Duration: 30 min
"May Cenarius smile upon you."
— Archdruid Hamuul Runetotem
[1]

According to the World of Warcraft pen-and-paper RPG[2] (WoWRPG 319), Mark of the Wild is a druidic spell shared by druids, hunters, and elven rangers. By channeling the wild into a willing receptacle a caster can fill an ally with the feral grace and swiftness of the dire beasts of the Emerald Dream. Druids know two related druid-only spells called Greater Mark of the Wild, and Lesser Mark of the Wild.

Within World of Warcraft, only Druids have access to this ability. It is a buff that adds to a friendly target's armor, stats, and resistances.

It is seldom referred to by its full name. Players request "Mark", "Mo(t)W", or "(pink) paw".

Rank table

Rank Level Mana Cost Stat increases With 5/5 Improved MotW Cost
1 1 20 armor by 25 for 30 min. -unavailable-
2 10 50 armor by 65, attributes by 2 Increases armor by 69 with 1/5 Improved MotW
3 20 100 armor by 105, attributes by 4 armor by 141, attributes by 5
4 30 160 armor by 150, attributes by 6, resistances by 5 armor by 202, attributes by 8, resistances by 6
5 40 240 armor by 195, attributes by 8, resistances by 10 armor by 263, attributes by 10, resistances by 13
6 50 340 armor by 240, attributes by 10, resistances by 15 armor by 324, attributes by 13, resistances by 20
7 60 445 armor by 285, attributes by 12, resistances by 20 armor by 384, attributes by 16, resistances by 27
8 Bc icon 70 565 armor by 340, attributes by 14, resistances by 25 armor by 459, attributes by 18, resistances by 33

Talent improvement

Talent Points Needed Type Description Talent Points Available
Spell nature regeneration 0 Restoration Improved Mark of the Wild 5

Notes

  • Mark of the Wild (Rank 1) is a level 1 spell that the starting Druid does not know. It can be bought at the Druid trainer in the starting area.
  • Mark of the Wild can be cast on any friendly target, including NPCs, players of your faction, and their pets.
  • The resistance benefit of any rank of this spell does not stack with other resistance buffs. See Resistances for more information.

Tips and tactics

  • Unlike some buffs, Mark of the Wild benefits every class in some way.
  • A Druid should always have Mark of the Wild on themselves, and be sure that every member of their group has been buffed too (and any pets).
  • If you have Mana to spare while soloing, any nearby friendly player will appreciate and benefit from this ability.
  • Gift of the Wild is a group version of this spell, available at level 50 (Rank 1), level 60 (Rank 2) and level 70 (Rank 3). It is learned from books dropped in high level instances. As of patch 2.1, ranks 1 and 2 are also trainable from druid trainers.



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