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(Broke the TCG tag as its importing of the MotW card mangled the page layout and added a rather irrelevant infobox about the card.)
 
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[[File:Flesh Eating Poison TCG.jpg|thumb|A wight in trouble.]]
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{{Infobox ability
 
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|name=Mark of the Wild
 
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|image=Spell Nature Regeneration.png
 
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|description=Increases the friendly target's armor by X, all attributes by Y and all resistances by Z for 30 min.
 
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|class=[[Druid]]
 
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|type=Utility
 
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|school=[[Nature]]
 
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|cost=24% of base mana
 
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|range=30 yd
 
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|cast_time=Instant
 
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|improvement=[[Improved Mark of the Wild]]
 
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|buff_desc=Increases armor by X, all attributes by Y and all resistances by Z.
 
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|buff_dur=30 min
 
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}}
 
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:''"May [[Cenarius]] smile upon you." — Archdruid [[Hamuul Runetotem]]''{{TCG quote|TCG=Heroes of Azeroth}}
 
   
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'''Wights''' are an unusual species of undead used occasionally by the [[Scourge]]. In some cases, [[wraith]]s will keep extraordinary enemies alive, preferring to turn them into wights and spread the plague to other "capable" individuals.<ref>{{ref book |author=Borgstrom, Rebecca |coauthors=Eric Brennan, Genevieve Cogman, and Michael Goodwin |title=[[Manual of Monsters]] |isbn=978-1588-4607-07 |pages=150}}</ref> They most closely resemble a [[zombie]], but their bodies have grown to monstrous sizes and are horridly deformed. It is unknown how this transformation occurred.
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'''Mark of the Wild''', commonly referred to as "MotW", is a [[druid]] [[buff]] spell that can be cast on yourself and friendly players. It increases the target's [[armor]], [[strength]], [[agility]], [[stamina]], [[intellect]], [[spirit]], and [[resistance]]s. Since the spell has a very long duration, it is standard practice to keep the spell up on all party members while in a group. The group version of this spell, available at higher levels, is called [[Gift of the Wild]].
 
   
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They are mostly employed in places of importance: [[Magistrate Barthilas]] protects the key to the city of [[Stratholme]], while two other wights ([[Feugen]] and [[Stalagg]]) act as the bodyguards of the [[flesh titan]] [[Thaddius]]. In addition, [[Ravenian|The Ravenian]] is one of the six bosses that must be defeated to summon [[Darkmaster Gandling]] in [[Scholomance|The Scholomance]].
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==Rank table==
 
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{| class="darktable" style="text-align:center"
 
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|-
 
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! Rank !! Level !! Base Mana Cost !! Armor !! Attributes !! Resistances !! Cost
 
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|-
 
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| 1 || 1 || 27% || 25 || - || - || {{cost|||10}}
 
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|- class="alt"
 
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| 2 || 10 || 27% || 65 || 2 || - || {{cost||3}}
 
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|-
 
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| 3 || 20 || 27% || 105 || 4 || - || {{cost||20}}
 
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|- class="alt"
 
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| 4 || 30 || 27% || 150 || 6 || 5 || {{cost||60}}
 
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|-
 
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| 5 || 40 || 27% || 195 || 8 || 10 || {{cost|1|40}}
 
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|- class="alt"
 
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| 6 || 50 || 27% || 240 || 10 || 15 || {{cost|2|30}}
 
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|-
 
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| 7 || 60 || 27% || 285 || 12 || 20 || {{cost|3|40}}
 
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|- class="alt"
 
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| 8 || 70 || 24% || 340 || 14 || 25 || {{cost|10}}
 
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|-
 
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| 9 || 80 || 24% || 750 || 37 || 54 || {{cost|20}}
 
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|}
 
   
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With their flat heads, and bolts implanted in their neck, they have a very similar design to [http://en.wikipedia.org/wiki/Frankenstein's_Monster Frankenstein's Monster]. They are frequently quite intelligent, and seem to retain the mind that they had in life. This cumbersome and beast-like movement combined with human wit furthers the parallel with the monster portrayed in the Frankenstein novel, however it distances the similarity to the popular conception of Frankenstein.
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== Improvement ==
 
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* [[Improved Mark of the Wild]] increases the armor, attributes and resistance bonuses by 40%.
 
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* [[Glyph of the Wild]] reduces the mana cost by 50%.
 
   
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==Notes==
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==Types of Wights==
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[[File:Wight.JPG|thumb|Wight]]
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* Mark of the Wild (Rank 1) is a level 1 spell that the starting Druid does not know. It can be bought at the Druid trainer in the starting area.
 
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*{{RaceIconExt|Wight}} [[Mindless Wight]]
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* Mark of the Wild can be cast on any friendly target, including many [[NPC]]s, players of your faction, and their [[pet]]s.
 
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*{{RaceIconExt|Wight}} [[Monstrous Wight]]
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* The resistance benefit of any rank of this spell does not stack with other resistance buffs. See [[Resistance]]s for more information.
 
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*{{RaceIconExt|Wight}} [[Putrid Wight]]
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* The armor and attribute bonuses do not stack with bonuses from [[scroll]]s.
 
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*{{RaceIconExt|Wight}} [[Living Monstrosity]]
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* The attribute bonuses do however stack with other player abilities that increase those attributes, such as [[Power Word: Fortitude]], [[Arcane Intellect]], [[Divine Spirit]] and [[Strength of Earth Totem]].
 
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*{{RaceIconExt|Wight}} [[Hulking Corpse]]
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* Like all buff spells, the rank of Mark of the Wild that can be cast on a target is limited by that target's level. A player may not have buffs that are learned any later than ten levels above their current level. As such, the highest rank of Mark of the Wild that could be cast on a level 1 player by a high level druid is rank 2.
 
   
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Apart from the wights described here, the ''[[Manual of Monsters]]'' [[Manual of Monsters/Appendix Three|Appendix Three]] another type called [[Manual of Monsters/Appendix Three#Barrow Wight, Blood Bones, Bog Mummy, Demiurge, Shadow, Lesser Shadow, Zombie, Juju Zombie|Barrow Wights]] appears, but the validity of the source is disputed.
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==Tips and Tactics==
 
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* Unlike some buffs, Mark of the Wild benefits every class in some way.
 
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==Notable wights==
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* A Druid should always have Mark of the Wild on themselves, and be sure that every member of their group has been buffed too (including any pets). If you cast Mark of the Wild on everyone in your group at the same time, you can easily remember how much time is left on everyone's buffs by looking at the timer of your own MotW; when it has five minutes left then everyone's buff will have five minutes left.
 
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*{{RaceIconExt|Wight}} [[Feugen]]
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* If you have Mana to spare while soloing, any nearby friendly player will appreciate and benefit from this ability. Casting it on a priest will encourage the priest to cast Power Word: Fortitude on you in return. Likewise mages will often return the favor with Arcane Intellect and paladins may cast an appropriate blessing on you.
 
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*{{RaceIconExt|Wight}} [[Griegen]]
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* [[Gift of the Wild]] is a group/raid version of this spell, available from level 50. Use it to speed up buffing in groups, especially in [[raid]]s.
 
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*{{RaceIconExt|Wight}} [[Koragg]]
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*{{RaceIconExt|Wight}} [[Magistrate Barthilas]]
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*{{RaceIconExt|Wight}} [[Professor Putricide]]
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*{{RaceIconExt|Wight}} [[Shambles]]
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*{{RaceIconExt|Wight}} [[Squire Edwards]]
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*{{RaceIconExt|Wight}} [[Stalagg]]
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*{{RaceIconExt|Wight}} [[The Ravenian]]
   
 
==Trivia==
 
==Trivia==
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*Wights share the skeleton and animation models of [[dire troll]]s.
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According to the World of Warcraft pen-and-paper RPG{{Cite|WoWRPG|319}}, Mark of the Wild is a druidic spell shared by druids, hunters, and elven rangers. By channeling the wild into a willing receptacle a caster can fill an ally with the feral grace and swiftness of the dire beasts of the Emerald Dream. Druids know two related druid-only spells called Greater Mark of the Wild, and Lesser Mark of the Wild.
 
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== Patch changes ==
 
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* {{patched|patch=3.1.0|note=Can now be cast while in Moonkin form. }}
 
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== External links ==
 
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{{Elinks-spell|48469}}
 
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==References==
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{{Reflist}}
   
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{{undead}}
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{{Classfooter|Druid}}
 
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[[Category:Druid abilities]]
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[[Category:Wights| ]]
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[[Category:Nature spells]]
 
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[[Category:Magic buffs]]
 

Revision as of 20:33, 9 June 2011

Flesh Eating Poison TCG

A wight in trouble.

Wights are an unusual species of undead used occasionally by the Scourge. In some cases, wraiths will keep extraordinary enemies alive, preferring to turn them into wights and spread the plague to other "capable" individuals.[1] They most closely resemble a zombie, but their bodies have grown to monstrous sizes and are horridly deformed. It is unknown how this transformation occurred.

They are mostly employed in places of importance: Magistrate Barthilas protects the key to the city of Stratholme, while two other wights (Feugen and Stalagg) act as the bodyguards of the flesh titan Thaddius. In addition, The Ravenian is one of the six bosses that must be defeated to summon Darkmaster Gandling in The Scholomance.

With their flat heads, and bolts implanted in their neck, they have a very similar design to Frankenstein's Monster. They are frequently quite intelligent, and seem to retain the mind that they had in life. This cumbersome and beast-like movement combined with human wit furthers the parallel with the monster portrayed in the Frankenstein novel, however it distances the similarity to the popular conception of Frankenstein.

Types of Wights

Wight

Wight

Apart from the wights described here, the Manual of Monsters Appendix Three another type called Barrow Wights appears, but the validity of the source is disputed.

Notable wights

Trivia

  • Wights share the skeleton and animation models of dire trolls.

References

 
  1. ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 150. ISBN 978-1588-4607-07. 

Template:Undead