Mana Tide Totem
Spell frost summonwaterelemental
  • Mana Tide Totem
  • 3 min cooldown
  • Instant cast
  • Summons a Water Totem with 10% of the caster's health at the feet of the caster for 16 sec. Party and raid members within 40 yards of the totem gain 200% of the caster's Spirit (excluding short - duration Spirit bonuses).
Usable by
Casting timeInstant cast
Cooldown3 min (GCD 1 sec)
Level required56
TCG image
As the energy flowed into him, Phadalus heard the faint crashing of waves against the shore.

Mana Tide Totem is a shaman ability learned at level 56 for those with the restoration specialization. It grants all party and raid members within 40 yards 200% of the shaman's spirit. When used in a group of casters it is one of the most powerful mana restoring abilities in the game.

Modified by

Inv glyph majorshaman2020
  • Glyph of Totemic Vigor
  • Item Level 25
    Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Shaman
  • Requires level 25
  • Use: Permanently teaches you this glyph.

    Increases the health of your totems by 2% of your maximum health.
  • Sell Price: 1Silver
Inv glyph minorshaman2020
  • Glyph of Totemic Encirclement
  • Item Level 25
    Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Shaman
  • Requires level 25
  • Use: Permanently teaches you this glyph.

    When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
  • Sell Price: 1Silver


  • Mana Tide Totem is a Water totem, and thus cannot be used at the same time as another water totem. Unlike all shaman totems, Mana Tide Totem inherits 10% of the shaman's health, but is still easily targeted and destroyed.
  • If you know that a fight will last more than 6–7 minutes you can use Mana Tide Totem early on to ensure that you will be able to use it a second time near the end of the fight.
  • If you can see what buffs party members have and you are the only shaman in the group, you can check if your group members will be in range of the totem by placing a [Healing Stream] totem at your current position. If someone in the group does not get the buff then you may want to move in range of them or tell them to get closer to where you are. Even one missed tick is a significant amount of mana lost.

Patch changes

  • Mists-Logo-Small Patch 5.1.0 (27-Nov-2012): All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
  • Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Radius increased from 30 to 40 yd. Changed from restoring 6% of total mana to every target each 3 sec to increasing Spirit by 350%.
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): Totem health now equal to 10% of the shaman's health.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): This spell no longer costs mana.
  • Bc icon/ Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): All totems are now considered on the "Physical" school, and no longer magical spells.
  • Bc icon Patch 2.4.0 (25-Mar-2008): The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Bc icon Patch 2.1.0 (22-May-2007): This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.

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