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{{npcbox
−
{{Stub/Mob}}
 
  +
|name = Alysrazor
−
{{Npcbox
 
  +
|image = Alysrazor.jpg
−
|name=Maiden of Grief
 
  +
|race = Fire hawk
−
|image=Maiden of Grief.jpg
 
  +
|creature =
−
|race=Titan
 
  +
|gender = Female
−
|creature=Uncategorized
 
  +
|type = Boss
−
|level=79
 
  +
|level = ??
−
|type=Elite
 
  +
|location = [[Firelands]]
−
|sex=Female
 
 
|faction=Combat
 
|faction=Combat
  +
|health = 10 Normal: 51535K<br/>10 Heroic: 77M<br/>25 Normal: 154M<br/>25 Heroic: ???
−
|health=243,500
 
  +
|instance=Firelands
−
|mana=23,358
 
−
|status = Killable
 
−
|location=[[Hall of Repose (Halls of Stone)|Hall of Repose]]; [[Halls of Stone]]
 
−
|instance=Halls of Stone
 
 
}}
 
}}
  +
:"''Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift [[fire hawk]].<ref>[http://us.battle.net/wow/en/blog/2682944#blog| Patch 4.2 Preview: The Firelands]</ref>''
−
{{Ulduar}}
 
   
  +
When [[Ragnaros]]'s Forces surged into [[Mount Hyjal]], [[Alysra]] betrayed her allies and helped liberate the traitorous archdruid [[Fandral Staghelm]]<ref>[[Quest:Through the Dream]]</ref>. As a reward, she was purified with fire and reborn as a fearsome [[fire hawk]].<ref>[[Quest:The Fallen Guardian]]</ref><ref>[[Encounter Journal]]</ref>
−
'''Maiden of Grief''' is a female [[titan]]-like boss, much like [[Maiden of Virtue]] in [[Karazhan]]. She is a boss of the non-linear instance [[Halls of Stone]].
 
   
−
==Tactics==
+
==Abilities==
  +
*{{abilities|Firestorm|At the beginning of the battle Alysrazor ascends into the sky, inflicting 30000 Fire damage to players and knocking them back. Alysrazor continues to inflict 10001 Fire damage to players every 1 sec. for 10 sec.|image=SPELL_SHAMAN_STORMEARTHFIRE}}
−
This fight is '''not''' similar to [[Maiden of Virtue]] in Karazhan despite the same NPC model and incapacitate effects. The fight is a moving fight with heads up tactics needed.
 
  +
*{{abilities|Volcanic Fire|A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic Fire patches inflict 100000 Fire damage to players within 6 yards every 1 sec.|image=SPELL_FIRE_INCINERATE}}
   
  +
===Stage One: I Will Burn You From the Sky!===
−
She occasionally drops a big void zone (Storm of Grief) under herself and puts a magical debuff dealing shadow damage (Pillar of Woe). Everyone including the tank should move out of it to avoid the relatively significant damage incurred. On Heroic mode, the void zone does a lot more damage (as much as 5400 a tick on a plate wearer).
 
  +
Alysrazor flies around the arena, allowing her minions to corner her foes far below. She periodically flies through the center of the arena to claw at foes.
  +
*{{abilities|Blazing Claw|Alysrazor claws her way through the center of the arena, inflicting 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.|id=99844|image=spell_fire_flameblades}}
  +
*On heroic mode, Blazing Claw is replaced with Firestorm:
  +
**{{abilities|Firestorm|Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 100000 Fire damage every 1 seconds to all players within line of sight for 10 sec.|id=100744|type=heroic|image=spell_shaman_stormearthfire}}
  +
*{{abilities|Molting|Alysrazor molts, creating Molten Feathers nearby.|id=100837|image=inv_feather_16}}
  +
**{{abilities|Molten Feather|Players can pick up to three Molten Feathers. While holding a Molten Feather, all spells can be cast while moving and movement speed increases by 30% per feather. Once a player obtains three Molten Feathers, they gain Wings of Flame.|id=97128|type=dps|type2=important|image=spell_fire_burningspeed}}
  +
***{{abilities|Wings of Flame|The Wings of Flame allow the player to fly for 20 sec.|id=98619|image=inv_shoulder_leather_firelandsdruid_d_01}}
  +
*{{abilities|Flying|Players with Wings of Flame contend with additional elements of the battle.}}
  +
**{{abilities|Blazing Power|Alysrazor periodically creates rings of fire which last for 3 seconds. Players passing through the ring gain Blazing Power, increasing haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.|id=99461|image=spell_fire_incinerate}}
  +
**{{abilities|Alysra's Razor|If a player gains 25 stacks of Blazing Power, they gain Alysra's Razor. This increases the player's critical strike chance by 50% for 30 sec.|id=100029|image=ability_warlock_fireandbrimstone}}
  +
**{{abilities|Incendiary Cloud|Alysrazor periodically creates an increasing number of Incendiary Clouds lasting for 3 seconds. Players that pass through the cloud suffer 50000 Fire damage every 1.5 sec. In Heroic Difficulty, Alysrazor always creates three Incindiary Clouds.|id=100731|image=spell_fire_incinerate}}
   
  +
*{{abilities|Blazing Talon Initiate|Blazing Talon Initiates periodically fly in to assist Alysrazor in defeating enemy forces on the ground.}}
−
She also casts Shock of Sorrow, which deals 1750 to 2250 shadow damage, incapacitates all group members for 10 seconds and seems to act as an aggro dump. This ability has a 4 second cast time. If the healer is positioned near a void zone, s/he can jump into it to avoid being incapacitated for the full duration. In the event this happens too quickly, PvP trinkets are able to clear the incapacitate.
 
  +
**{{abilities|Brushfire|The Blazing Talon Initiate conjures a fiery ball that moves across the arena, inflicting 40000 damage every 1 sec to players within 4 yards.|id=98885|image=spell_shaman_firenova}}
  +
**{{abilities|Fieroblast|The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 40000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.|id=101223|type=interruptable|type2=magic|image=spell_fire_fireball02}}
  +
**{{abilities|Fire it Up!|When a Blazing Talon Initiate casts Fieroblast, they gain a stack of Fire it Up! This effect increases the Initiate's damage dealt by 10% and casting speed by 10%.|id=100093|image=achievement_firelands raid_ragnaros}}
  +
**{{abilities|Blazing Shield|The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.|id=101484|type=heroic|image=ability_warrior_shieldmastery}}
   
  +
*{{abilities|Voracious Hatchling|Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds the eggs hatch into Voracious Hatchlings. Voracious Hatchlings throw a Tantrum if not fed Plump Lava Worms.|type=tank}}
−
===Heroic Abilities===
 
  +
**{{abilities|Imprinted|Upon hatching, Voracious Hatchlings imprint on the nearest player. The hatchling only attacks that player, but they gain 1000% additional damage against the hatchling.|id=99389|image=spell_brokenheart}}
  +
**{{abilities|Satiated|The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch Satiated, and can become Satiated again if a player feeds them Plump Lava Worms.|id=99359|image=spell_misc_emotionhappy}}
  +
**{{abilities|Hungry|A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.|id=99361|image=spell_misc_emotionsad}}
  +
**{{abilities|Tantrum|The Voracious Hatchling throws a Tantrum, increasing damage dealt by 100% and haste by 100%.|id=99362|image=spell_misc_emotionangry}}
  +
**{{abilities|Gushing Wound|The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 3000 Physical damage every 0.2 seconds for 1 min. or until the target's health falls below 50% of their maximum health.|id=99308|type=healer|image=ability_warrior_bloodnova}}
   
  +
*{{abilities|Plump Lava Worm|During Stage 1, two sets of four Plump Lava Worms erupt from the molten ground. Players cannot attack Plump Lava Worms. Voracious Hatchlings near a Plump Lava Worm rush to devour it, becoming Satiated.|type=tank}}
−
*'''Storm of Grief:''' Creates a huge black circle on the ground that damages ~1700 Shadow per second to everyone in it. Just move out of it when she creates a new one.
 
  +
**{{abilities|Lava Spew|Plump Lava Worms spew a molten cone of fire, dealing 40000 damage every 1 sec to all enemies within a 18 yard 35 degree cone.|id=99336|image=spell_shaman_lavasurge}}
−
*'''Parting Sorrow:''' Mana burn for 2660 to 2940 Shadow, 2 sec cast. At least partially resistable.
 
  +
−
*'''Shock of Sorrow:''' Does ~3700 (?) Shadow damage to everyone, and also incapacitates all group members for 10 seconds; damage will cancel the incapacitate effect. Also clears aggro, so make sure the tank gets the first hit after Shock of Sorrow goes off.
 
  +
*{{abilities|Herald of the Burning End|During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.|type=heroic}}
−
*'''Pillar of Woe:''' Magic-type, does ~5k Shadow damage, and then adds a DOT that does ~2k Shadow damage every 2 sec for 10 sec. Dispellable. She seems to cast it on random targets, not necessarily the tank.
 
  +
**{{abilities|Cataclysm|The Herald of the Burning End summons a powerful Molten Meteor, inflicting 500000 Flamestrike damage to enemies within 5 yards.|id=99274|type=heroic|image=spell_shadow_rainoffire}}
  +
***{{abilities|Molten Meteor|Molten Meteors roll in one of 8 random directions, dealing 500000 Flamestrike damage to enemies within 5 yards every 1.5 sec. If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.|id=99274|type=heroic|image=spell_shaman_lavaburst}}
  +
***{{abilities|Molten Boulder|Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 32000 Flamestrike damage to players within 3 yards every 1.5 sec.|id=99275|type=heroic|image=spell_shaman_lavaburst}}
  +
  +
===Stage Two: The Skies are Mine!===
  +
Alysrazor flies in a tight circle, removes Wings of Flame from all players after 5 seconds, and then begins her ultimate attack.
  +
  +
*{{abilities|Fiery Vortex|A Fiery Vortex appears in the middle of the arena, inflicting 50000 Fire damage every 0.5 seconds to players within 15 yards.|id=99794|type=deadly|image=ability_mage_firestarter}}
  +
*{{abilities|Harsh Winds|Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 50000 Fire damage every 1 seconds for 5 sec to players greater than 60 yards from the Fiery Vortex. This effect stacks.|id=100640|type=deadly|image=spell_fire_playingwithfire}}
  +
*{{abilities|Fiery Tornado|Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 40000 Fire damage every 1 sec to enemies within 4 yards.|id=99816|type=important|image=ability_mage_firestarter}}
  +
*{{abilities|Blazing Power|Alysrazor continues to create rings of fire that appear on the ground of the arena and last for 3 seconds. Players passing through the ring gain Blazing Power, increasing their haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power also restores mana, rage, energy, runic power, and holy power.|id=99461|image=spell_fire_incinerate}}
  +
  +
===Stage Three: Burnout!===
  +
Alysrazor crashes to the ground with 0 Molten Power and becomes vulnerable. This stage lasts until Alyrazor's energy bar reaches 50 Molten Power.
  +
  +
*{{abilities|Burnout|Alysrazor's fire burns out, immobilizing her and increasing her damage taken by 100%. When struck with a harmful spell Alysrazor emits Essence of the Green.|id=99432|type=dps|type2=important|image=spell_holiday_tow_spicecloud}}
  +
**{{abilities|Essence of the Green|If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.|id=99433|type=healer|type2=important|image=inv_misc_head_dragon_green}}
  +
  +
*{{abilities|Spark|A bright spark burns within the heart of Alysrazor, restoring 3 Molten Power every 2 seconds.|id=99921|image=inv_elemental_mote_fire01}}
  +
  +
*{{abilities|Blazing Talon Clawshaper|At the start of stage 3, two Blazing Talon Clawshapers fly in and re-energize Alysrazor.|type=tank}}
  +
**{{abilities|Ignition|Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 sec.|id=99919|type=interruptable|image=spell_fire_soulburn}}
  +
  +
===Stage Four: Reborn in Flame!===
  +
Alysrazor's fire reignites at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.
  +
  +
*{{abilities|Ignited|Alysrazor's fiery core combusts once again, rapidly restoring her Molten Power. The core restores 2 Molten Power every 1 seconds.|id=99922|image=inv_elemental_primal_fire}}
  +
*{{abilities|Blazing Buffet|Alysrazor's fiery core emits powerful bursts of flame, inflicting 10000 Fire damage to all players every 1 seconds while Alysrazor remains Ignited.|id=99922|image=spell_shaman_lavaburst}}
  +
*{{abilities|Blazing Claw|Alysrazor claws at her current target, inflicing 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.|id=99844|type=tank|image=spell_fire_flameblades}}
  +
*{{abilities|Full Power|When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 50000 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.|id=99925|type=healer|image=spell_shaman_improvedfirenova}}
   
 
==Strategy==
 
==Strategy==
−
On normal, the best strategy seems to be to have the casters stand in the middle of the room as the tank keeps her moving in a continuous circle around the outside perimeter. Before she finishes casting Shock of Sorrow, a taunt is cast to ensure the tank is the next target hit by her, thereby removing the stun effect.
 
   
  +
===Raid composition===
−
On heroic, kite the boss around the perimeter and interrupt casting of "Pillar of Woe". The tank can jump into the void zone to negate the 10-second sleep during the casting of "Shock of Sorrow". Warriors can use Beserker Rage to remove the effect and maintain aggro. It is also advised to taunt before she finishes casting Shock of Sorrow to avoid cloth and leather wearers being one-shot. The most important aspect of the fight is staying awake and keeping tank aggro at 100%.
 
   
  +
*1 (3 in 25man) Flyboy gets 3 Molten Feathers and attacks Alysrazor in the air.
−
Note: use Shadow Aura, Shadow Protection if available. Debuffs are dispellable.
 
  +
*1 spare healer picks up healing slack throughout the raid while not getting strafed by Alysrazor.
  +
*2 teams of tanks, heals and dps. Each team is assigned one half of the arena divided by Alysrazor's strafing lane.
  +
  +
=== initial pull ===
  +
  +
The first pull of the night will require a player to get Fandral's
  +
attention. Fandral will then pull all players to a single spot and root
  +
them while he monologues.
  +
  +
When Alysrazor spawns she will cast Firestorm (30K damage plus a
  +
knockback, followed by 100K of DoT). The raid should move southeast
  +
to get out of the strafing path, then group up for AoE heals.
  +
  +
Second and later pulls are triggered by touching the single feather at
  +
northeast end of the battlefield. Players will not be relocated by
  +
Fandral this time, so before touching the feathers, players should
  +
group up near the "front" of the battlefield (toward the flame cavern
  +
containing Alysrazor) but outside of the strafing path (southeast is
  +
traditional). If you are too close to the "back" of the battlefield,
  +
Firestorm will knock you into the Volcanic Fire and you will probably
  +
die. After the knockback, stay grouped up for AoE heals.
  +
  +
===Phase 1===
  +
  +
Alysrazor will fly along the strafing path while casting Blazing Claw.
  +
Don't get clawed. This strafing run will be repeated a few times during
  +
phase 1, so if you must enter the strafing lane (to collect feathers
  +
or switch sides) do not tarry.
  +
  +
In her wake Molten Feathers will be dropped. Each healer should grab
  +
one for the speed buff and the ability to cast while moving.
  +
  +
The flyboy (a designated ranged DPS) should grab 3 feathers to gain
  +
Wings of Flame. With Wings of Flame you are able to fly around and
  +
blast Alysrazor without having to worry about worms and hatchlings.
  +
While in the air fly through the flame rings to extend your air time
  +
indefinitely. If you lose the wings, grab another feather to regain
  +
them.
  +
  +
DPS and interruptors' first priority is the Blazing Talon Initiate.
  +
Brushfire can not be interrupted. Fieroblast ''must'' be interrupted.
  +
A missed interrupt gives the initiate a buff that speeds up later
  +
casts, making it eventually impossible to interrupt every fieroblast.
  +
The sooner you can kill the initiate, the sooner you can plink at the
  +
hatchlings. Be on the look-out for replacement initiates that spawn
  +
throughout the fight.
  +
  +
Tanks have to pick up the Voracious Hatchlings. The player standing
  +
closest to each hatchling will be Imprinted and aggro is permanent
  +
until that player dies. Only the tank should be close enough to
  +
become Imprinted. Imprinted also gives the tank +1000% damage. Tanks
  +
are expected to do the majority of the damage against the hatchlings.
  +
  +
Hatchlings start out Satiated, but rather quickly convert to Hungry.
  +
While Hungry every time they land a blow there's a 20% chance to
  +
convert to Tantrum. When the hatchling throws a tantrum the tank
  +
should quickly kite it (strafing is preferable to backpedaling) into a
  +
Plump Lava Worm. Try not to walk through the Lava Spew. This is also
  +
a good time to pick up two Molten Feathers to get the speed buff.
  +
Don't pick up 3, or you will be launched into the air (and risk having
  +
the hatchling imprint on another player).
  +
  +
Worms spawn shortly after the Hatchlings emerge from their eggs.
  +
There is an initial wave of four and after a set period of time,
  +
another four spawn. Tanks should memorize the spawn points of the
  +
worms so that they do not spawn under a hatchling (and "waste" a
  +
tantrum suppression opportunity). The worms can be divided between
  +
the two tanks using the strafing path as the dividing line (although
  +
the second wave of worms has ones very close to the strafing path that
  +
can cause confusion over dibs for tanks-in-training). Each tank can
  +
expect to have the use of four worms during phase 1, although the
  +
chaos of battle can mess this up.
  +
  +
It is not unusual to suffer a tantrum while there are no worms
  +
available. Tanks should have a major cooldown available to lighten
  +
the load on the healers in this event.
  +
  +
Conversely, it is possible to get lucky and have spare worms near the
  +
end of phase 1. If there are still worms up 15 seconds before the
  +
beginning of phase 2, use the hatchling to kill the worms so they are
  +
not casting Lava Spew during phase 2.
  +
  +
Tanks who are not yet overgeared may find it challenging to kill the
  +
voracious hatchling before phase 2 starts. If DPS is able to quickly
  +
kill the Blazing Talon Initiate, they can assist by blasting the
  +
hatchling until the next Initiate lands.
  +
  +
Healers and DPS, be aware that the hatchlings periodically cleave a
  +
Gushing Wound. Try not to be in the 60 degree cone. Healers,
  +
understand that a player afflicted by this will bleed until they reach
  +
half health, or until 60 seconds pass. Trying to top off a player
  +
afflicted by this DoT is probably a waste of mana. Wait until they
  +
bleed down to 50% health and ''then'' heal them.
  +
  +
Do not let a worm spin its Lava Spew onto you. It causes 40K damage /
  +
second.
  +
  +
===Phase 2===
  +
  +
Hatchlings and worms should be dead at the beginning of phase 2. A
  +
skilled tank can dodge tornados and tank the hatchling, but it is
  +
rather difficult and healers are too busy dodging tornados to cast
  +
more heals.
  +
  +
Phase 2 is a brutal frogger minigame. The center of the arena and the
  +
outer edge of the arena are death zones because of the Harsh Winds
  +
AoE. In between there is a zone of less death filled with orbiting
  +
Fiery Tornados.
  +
  +
Experienced players will perceive that there are well-defined circular
  +
concentric lanes. Each lane is populated by tornados moving in the
  +
same direction at the same speed. Adjacent lanes have tornados moving
  +
in the opposite direction. Tornados move faster than players can run
  +
(even if they have Molten Feathers), so players must change lanes to
  +
avoid damage.
  +
  +
The simplest tactic is to chase a tornado in a single lane until a tornado
  +
passes you going in the opposite direction. Immediately change lanes
  +
and change directions to pursue the opposing tornado. If you were to
  +
stay in the same lane too long, a tornado would overtake you, but by
  +
changing lanes you are able to avoid this. It is possible to allow
  +
two tornados to pass in the adjacent lane and then change lanes while still avoiding being steamrolled by
  +
the pursuing tornado.
  +
  +
===Phase 3===
  +
  +
Alysrazor falls to the center of the arena, exhausted. All DPS and
  +
healers should begin blasting Alysrazor to take advantage of Essence
  +
of the Green (and the bonus damage of phase 3). Group up so you can avoid taking a cleave in Phase 4.
  +
  +
The two tanks must move to their assigned sides and interrupt the Ignition cast by Blazing Talon
  +
Clawshapers. Interrupting Ignition delays Alysrazor's revival. The cast interval on
  +
Ignition is such that pure interrupts aren't enough. The tanks should first use an interrupt, then a
  +
stun, then another interrupt. The fourth ignition is of no
  +
consequence because even with good interrupts Alysrazor will be reignited
  +
by her own Spark. After the third interrupt a tank should move into
  +
position to tank phase 4.
  +
  +
===Phase 4===
  +
  +
When Alysrazor reaches 50 energy she reactivates. A tank should taunt
  +
and immediately build threat. Alysrazor will perform Blazing Claw, a
  +
cleave that stacks a debuff on the tank. All DPS should already be
  +
grouped up behind Alysrazor. The second tank should take care not to
  +
be in the cone of Blazing Claw. Healers should be able to keep a
  +
single tank alive through 11 or 12 stacks of Blazing Claw (and tanks
  +
using a minor cooldown to reduce the damage helps) Once Alysrazor
  +
reaches 100 energy she will take to the air and return to Phase 1.
  +
  +
One notable exception is that if Alysrazor is pushed beneath 20%
  +
health during phase 4, she will become permanently grounded. This
  +
means the tank will continue suffering Blazing Claws. If the second
  +
tank does not taunt, the first tank will become unhealable. The
  +
second tank must not taunt from within the DPS pack, or they will
  +
suffer Blazing Claw as well, quickly leading to a wipe. The ideal
  +
configuration is to [[Triangulate]] the raid so that tanks can trade
  +
off as their Blazing Claw stacks fall off.
  +
  +
Normally phase 4 will usually end with Alysrazor taking flight. She will leave
  +
behind a pile of Molten Feathers which should be used by the healers
  +
and the flyboy.
  +
  +
===afterword===
  +
  +
If the flyboy has learned how to DPS and stay flying, and the raid is
  +
able to focus during phase 3, a properly geared raid can expect to
  +
kill Alysrazor in the air during phase 1 of the third cycle.
  +
Undergeared raids who can compensate with skill will take longer.
  +
  +
This fight is mostly about control and survival. If you have people
  +
dying, you need more power or more practice.
   
 
==Loot==
 
==Loot==
 
{{lootbox|Normal Mode
 
{{lootbox|Normal Mode
−
|Ringlet of Repose
+
|Wings of Flame
−
|Chain of Fiery Orbs
+
|Leggings of Billowing Fire
  +
|Alysra's Razor
−
|Embrace of Sorrow
 
  +
|Alysrazor's Band
  +
|Phoenix-Down Treads
  +
|Flickering Wristbands
  +
|Clawshaper Gauntlets
  +
|Moltenfeather Leggings
  +
|Craterflame Spaulders
  +
|Clutch of the Firemother
  +
|Greathelm of the Voracious Maw
  +
|Lavaworm Legplates
  +
|Spaulders of Recurring Flame
  +
|Eye of Blazing Power
  +
|Flametalon of Alysrazor
 
}}
 
}}
  +
−  
 
{{lootbox|Heroic Mode
 
{{lootbox|Heroic Mode
  +
|Wings of Flame (heroic)
−
|Hammer of Grief
 
  +
|Leggings of Billowing Fire (heroic)
−
|Woeful Band
 
  +
|Alysra's Razor (heroic)
−
|Lightning-Charged Gloves
 
  +
|Alysrazor's Band (heroic)
−
|Maiden's Girdle
 
  +
|Phoenix-Down Treads (heroic)
−
|Emblem of Heroism
 
  +
|Flickering Wristbands (heroic)
  +
|Clawshaper Gauntlets (heroic)
  +
|Moltenfeather Leggings (heroic)
  +
|Craterflame Spaulders (heroic)
  +
|Clutch of the Firemother (heroic)
  +
|Greathelm of the Voracious Maw (heroic)
  +
|Lavaworm Legplates (heroic)
  +
|Spaulders of Recurring Flame (heroic)
  +
|Eye of Blazing Power (heroic)
  +
|Chest of the Fiery Conqueror
  +
|Chest of the Fiery Protector
  +
|Chest of the Fiery Vanquisher
  +
|Crystallized Firestone
  +
|Flametalon of Alysrazor
 
}}
 
}}
   
 
==Quotes==
 
==Quotes==
  +
;Intro
−
Aggro:
 
  +
*{{text|yell|Majordomo Staghelm|What have we here - visitors to our kingdom in the Firelands?}}
−
*You shouldn't have come...now you will die!
 
  +
''Staghelm knocks back the raid and immobilizes them in thorns.''
−
Kill:
 
  +
*{{text|yell|Majordomo Staghelm|You mortals may remember Alysra, who spirited me to freedom in Mount Hyjal. She, too has been reborn. Born of flame!}}
−
*Why must it be this way?
 
  +
*{{text|yell|Majordomo Staghelm|I wish I could watch her reduce your pitiful band to cinders, but I am needed elsewhere. Farewell!}}
−
*You had it coming!
 
  +
''Majordomo Staghelm changes into his flight form, and flies back towards Sulfuron Spire. Alysrazor bursts from the volcano, inflicting some damage to the raid, and glides down.
−
*My burden grows heavier.
 
  +
−
*This is your own fault!
 
  +
;Aggro
−
Stun:
 
  +
*{{text|yell|I serve a new master now, mortals!}}
−
*So much lost time... that you'll never get back!
 
  +
−
Death:
 
  +
;During the Encounter
−
*I hope you all rot! I never...wanted...this.
 
  +
*{{text|yell|Blazing Talon Initiate|Behold his master!}}
  +
*{{text|yell|Blazing Talon Initiate|Let the unbelievers perish in fire!}}
  +
*{{text|yell|Blazing Talon Initiate|We call upon you, Firelord!}}
  +
*{{text|yell|Blazing Talon Initiate|Witness his majesty of flame!}}
  +
  +
;Fiery Vortex Phase
  +
*{{text|yell|These skies are MINE!}}
  +
*{{text|yell|I will burn you from the sky!}}
  +
  +
;Burn Out Phase
  +
*{{text|yell|Alysrazor|Fire... fire...}}
  +
*{{text|yell|Blazing Talon Clawshaper|Together we call upon the lord of fire!}}
  +
  +
;Reignite
  +
*{{text|yell|Reborn in flame!}}
  +
  +
;Killing a Player
  +
*{{text|yell|BURN!}}
  +
*{{text|yell|For his Glory!}}
  +
  +
;Death
  +
*{{text|yell|The light... mustn't... burn out...}}
  +
  +
==Videos==
  +
  +
===10-man Heroic===
  +
{{Youtubelink|vc7BdUNWvCY|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
  +
===10-man Normal===
  +
{{Youtubelink|GTD2ciqd3CM|desc=[http://www.Learntoraid.com/ Learntoraid] Normal 10-man Strategy Guide}}
  +
{{Youtubelink|IokUa_rVqRg|desc=Greensock's guide to alysrazor}}
  +
  +
===25-man Normal===
  +
{{Youtubelink|dP19KW7D8mw|desc=[http://www.Learntoraid.com/ Learntoraid] Normal 25-man Strategy Guide}}
  +
{{Youtubelink|mIKV_VmxfNc|desc=Flying, Mage point of view. Game sounds and vent.}}
  +
  +
===25-man Heroic===
  +
  +
==References==
  +
{{reflist}}
   
−
== Trivia ==
+
==Patches and hotfixes==
  +
* {{Hotfix|date=2011-07-26|bluenote=
−
* Interestingly the maidens weapon uses the same model as the scepter of the shifting sands.
 
  +
** Alysrazor cannot dodge or parry attacks from players.
  +
** Alysrazor’s melee evasion angle has been adjusted so that players have a larger area to use abilities which require that they be behind their target.
  +
** Blazing Talon Clawshapers will now properly aggro a new target when threat is dropped.
  +
** On Heroic difficulty, Brushfires will despawn once Firestorm is cast, and since the Initiates shield themselves during Firestorm, none are cast again until it ends.
  +
** Molten Feather is removed once Alysrazor ignites at 50 energy, as opposed to when she burns out.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-19|bluenote=
  +
** Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
  +
** Alysrazor will now always face the correct direction during Firestorm.
  +
** Imprinted should now be cleared from characters under all conditions when the encounter resets.
  +
** Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-12|bluenote=Voracious Hatchlings will now Imprint on a new target if their current target dies.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-01|bluenote=
  +
** Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
  +
** The Molten Feather power bar is now reappearing when appropriate.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Patch 4.2.0|note=Added.}}
   
−
== External links ==
+
==External links==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
−
{{Elinks-NPC|27975}}
 
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elinks-NPC|54097}}
  +
{{elink|icon=L2R|site=LearnToRaid.com|link=http://www.learntoraid.com/2011/07/01/alysrazor-video-strategy-guide-25-normal/|desc=Alysrazor Video Strategy Guide}}
  +
{{elink|icon=25man|site=25man.com|link=http://25man.com/firelands/alysrazor|desc=Alysrazor Tactics & Strategy Guide}}
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/alysrazor-detailed-strategy|desc=Comprehensive Alysrazor strategy guide (includes perspective guides for tanks, healers, and DPS, as well as Heroic mode)}}
   
  +
[[Category:Fire hawks]]
  +
[[Category:Fire elementals]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]
−
[[Category:Halls of Stone mobs]]
+
[[Category:Firelands mobs]]
−
[[Category:Uncategorized creatures]]
 

Revision as of 23:36, 5 September 2011

MobAlysrazor
Image of Alysrazor
Gender Female
Race Fire hawk
Level ?? Boss
Location Firelands
"Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift fire hawk.[1]

When Ragnaros's Forces surged into Mount Hyjal, Alysra betrayed her allies and helped liberate the traitorous archdruid Fandral Staghelm[2]. As a reward, she was purified with fire and reborn as a fearsome fire hawk.[3][4]

Abilities

  • Spell shaman stormearthfire Firestorm — At the beginning of the battle Alysrazor ascends into the sky, inflicting 30000 Fire damage to players and knocking them back. Alysrazor continues to inflict 10001 Fire damage to players every 1 sec. for 10 sec.
  • Spell fire incinerate Volcanic Fire — A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic Fire patches inflict 100000 Fire damage to players within 6 yards every 1 sec.

Stage One: I Will Burn You From the Sky!

Alysrazor flies around the arena, allowing her minions to corner her foes far below. She periodically flies through the center of the arena to claw at foes.

  • Spell fire flameblades Blazing Claw — Alysrazor claws her way through the center of the arena, inflicting 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
  • On heroic mode, Blazing Claw is replaced with Firestorm:
    • Spell shaman stormearthfire Firestorm Heroic Difficulty — Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 100000 Fire damage every 1 seconds to all players within line of sight for 10 sec.
  • Inv feather 16 Molting — Alysrazor molts, creating Molten Feathers nearby.
    • Spell fire burningspeed Molten Feather Damage Dealer Alert Important — Players can pick up to three Molten Feathers. While holding a Molten Feather, all spells can be cast while moving and movement speed increases by 30% per feather. Once a player obtains three Molten Feathers, they gain Wings of Flame.
      • Inv shoulder leather firelandsdruid d 01 Wings of Flame — The Wings of Flame allow the player to fly for 20 sec.
  • Flying — Players with Wings of Flame contend with additional elements of the battle.
    • Spell fire incinerate Blazing Power — Alysrazor periodically creates rings of fire which last for 3 seconds. Players passing through the ring gain Blazing Power, increasing haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.
    • Ability warlock fireandbrimstone Alysra's Razor — If a player gains 25 stacks of Blazing Power, they gain Alysra's Razor. This increases the player's critical strike chance by 50% for 30 sec.
    • Spell fire incinerate Incendiary Cloud — Alysrazor periodically creates an increasing number of Incendiary Clouds lasting for 3 seconds. Players that pass through the cloud suffer 50000 Fire damage every 1.5 sec. In Heroic Difficulty, Alysrazor always creates three Incindiary Clouds.
  • Blazing Talon Initiate — Blazing Talon Initiates periodically fly in to assist Alysrazor in defeating enemy forces on the ground.
    • Spell shaman firenova Brushfire — The Blazing Talon Initiate conjures a fiery ball that moves across the arena, inflicting 40000 damage every 1 sec to players within 4 yards.
    • Spell fire fireball02 Fieroblast Interruptible Magic Effect — The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 40000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.
    • Achievement firelands raid ragnaros Fire it Up! — When a Blazing Talon Initiate casts Fieroblast, they gain a stack of Fire it Up! This effect increases the Initiate's damage dealt by 10% and casting speed by 10%.
    • Ability warrior shieldmastery Blazing Shield Heroic Difficulty — The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.
  • Voracious Hatchling Tank Alert — Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds the eggs hatch into Voracious Hatchlings. Voracious Hatchlings throw a Tantrum if not fed Plump Lava Worms.
    • Spell brokenheart Imprinted — Upon hatching, Voracious Hatchlings imprint on the nearest player. The hatchling only attacks that player, but they gain 1000% additional damage against the hatchling.
    • Spell misc emotionhappy Satiated — The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch Satiated, and can become Satiated again if a player feeds them Plump Lava Worms.
    • Spell misc emotionsad Hungry — A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.
    • Spell misc emotionangry Tantrum — The Voracious Hatchling throws a Tantrum, increasing damage dealt by 100% and haste by 100%.
    • Ability warrior bloodnova Gushing Wound Healer Alert — The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 3000 Physical damage every 0.2 seconds for 1 min. or until the target's health falls below 50% of their maximum health.
  • Plump Lava Worm Tank Alert — During Stage 1, two sets of four Plump Lava Worms erupt from the molten ground. Players cannot attack Plump Lava Worms. Voracious Hatchlings near a Plump Lava Worm rush to devour it, becoming Satiated.
    • Spell shaman lavasurge Lava Spew — Plump Lava Worms spew a molten cone of fire, dealing 40000 damage every 1 sec to all enemies within a 18 yard 35 degree cone.
  • Herald of the Burning End Heroic Difficulty — During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.
    • Spell shadow rainoffire Cataclysm Heroic Difficulty — The Herald of the Burning End summons a powerful Molten Meteor, inflicting 500000 Flamestrike damage to enemies within 5 yards.
      • Spell shaman lavaburst Molten Meteor Heroic Difficulty — Molten Meteors roll in one of 8 random directions, dealing 500000 Flamestrike damage to enemies within 5 yards every 1.5 sec. If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.
      • Spell shaman lavaburst Molten Boulder Heroic Difficulty — Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 32000 Flamestrike damage to players within 3 yards every 1.5 sec.

Stage Two: The Skies are Mine!

Alysrazor flies in a tight circle, removes Wings of Flame from all players after 5 seconds, and then begins her ultimate attack.

  • Ability mage firestarter Fiery Vortex Deadly — A Fiery Vortex appears in the middle of the arena, inflicting 50000 Fire damage every 0.5 seconds to players within 15 yards.
  • Spell fire playingwithfire Harsh Winds Deadly — Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 50000 Fire damage every 1 seconds for 5 sec to players greater than 60 yards from the Fiery Vortex. This effect stacks.
  • Ability mage firestarter Fiery Tornado Important — Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 40000 Fire damage every 1 sec to enemies within 4 yards.
  • Spell fire incinerate Blazing Power — Alysrazor continues to create rings of fire that appear on the ground of the arena and last for 3 seconds. Players passing through the ring gain Blazing Power, increasing their haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power also restores mana, rage, energy, runic power, and holy power.

Stage Three: Burnout!

Alysrazor crashes to the ground with 0 Molten Power and becomes vulnerable. This stage lasts until Alyrazor's energy bar reaches 50 Molten Power.

  • Spell holiday tow spicecloud Burnout Damage Dealer Alert Important — Alysrazor's fire burns out, immobilizing her and increasing her damage taken by 100%. When struck with a harmful spell Alysrazor emits Essence of the Green.
    • Inv misc head dragon green Essence of the Green Healer Alert Important — If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.
  • Inv elemental mote fire01 Spark — A bright spark burns within the heart of Alysrazor, restoring 3 Molten Power every 2 seconds.
  • Blazing Talon Clawshaper Tank Alert — At the start of stage 3, two Blazing Talon Clawshapers fly in and re-energize Alysrazor.
    • Spell fire soulburn Ignition Interruptible — Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 sec.

Stage Four: Reborn in Flame!

Alysrazor's fire reignites at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.

  • Inv elemental primal fire Ignited — Alysrazor's fiery core combusts once again, rapidly restoring her Molten Power. The core restores 2 Molten Power every 1 seconds.
  • Spell shaman lavaburst Blazing Buffet — Alysrazor's fiery core emits powerful bursts of flame, inflicting 10000 Fire damage to all players every 1 seconds while Alysrazor remains Ignited.
  • Spell fire flameblades Blazing Claw Tank Alert — Alysrazor claws at her current target, inflicing 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
  • Spell shaman improvedfirenova Full Power Healer Alert — When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 50000 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.

Strategy

Raid composition

  • 1 (3 in 25man) Flyboy gets 3 Molten Feathers and attacks Alysrazor in the air.
  • 1 spare healer picks up healing slack throughout the raid while not getting strafed by Alysrazor.
  • 2 teams of tanks, heals and dps. Each team is assigned one half of the arena divided by Alysrazor's strafing lane.

initial pull

The first pull of the night will require a player to get Fandral's attention. Fandral will then pull all players to a single spot and root them while he monologues.

When Alysrazor spawns she will cast Firestorm (30K damage plus a knockback, followed by 100K of DoT). The raid should move southeast to get out of the strafing path, then group up for AoE heals.

Second and later pulls are triggered by touching the single feather at northeast end of the battlefield. Players will not be relocated by Fandral this time, so before touching the feathers, players should group up near the "front" of the battlefield (toward the flame cavern containing Alysrazor) but outside of the strafing path (southeast is traditional). If you are too close to the "back" of the battlefield, Firestorm will knock you into the Volcanic Fire and you will probably die. After the knockback, stay grouped up for AoE heals.

Phase 1

Alysrazor will fly along the strafing path while casting Blazing Claw. Don't get clawed. This strafing run will be repeated a few times during phase 1, so if you must enter the strafing lane (to collect feathers or switch sides) do not tarry.

In her wake Molten Feathers will be dropped. Each healer should grab one for the speed buff and the ability to cast while moving.

The flyboy (a designated ranged DPS) should grab 3 feathers to gain Wings of Flame. With Wings of Flame you are able to fly around and blast Alysrazor without having to worry about worms and hatchlings. While in the air fly through the flame rings to extend your air time indefinitely. If you lose the wings, grab another feather to regain them.

DPS and interruptors' first priority is the Blazing Talon Initiate. Brushfire can not be interrupted. Fieroblast must be interrupted. A missed interrupt gives the initiate a buff that speeds up later casts, making it eventually impossible to interrupt every fieroblast. The sooner you can kill the initiate, the sooner you can plink at the hatchlings. Be on the look-out for replacement initiates that spawn throughout the fight.

Tanks have to pick up the Voracious Hatchlings. The player standing closest to each hatchling will be Imprinted and aggro is permanent until that player dies. Only the tank should be close enough to become Imprinted. Imprinted also gives the tank +1000% damage. Tanks are expected to do the majority of the damage against the hatchlings.

Hatchlings start out Satiated, but rather quickly convert to Hungry. While Hungry every time they land a blow there's a 20% chance to convert to Tantrum. When the hatchling throws a tantrum the tank should quickly kite it (strafing is preferable to backpedaling) into a Plump Lava Worm. Try not to walk through the Lava Spew. This is also a good time to pick up two Molten Feathers to get the speed buff. Don't pick up 3, or you will be launched into the air (and risk having the hatchling imprint on another player).

Worms spawn shortly after the Hatchlings emerge from their eggs. There is an initial wave of four and after a set period of time, another four spawn. Tanks should memorize the spawn points of the worms so that they do not spawn under a hatchling (and "waste" a tantrum suppression opportunity). The worms can be divided between the two tanks using the strafing path as the dividing line (although the second wave of worms has ones very close to the strafing path that can cause confusion over dibs for tanks-in-training). Each tank can expect to have the use of four worms during phase 1, although the chaos of battle can mess this up.

It is not unusual to suffer a tantrum while there are no worms available. Tanks should have a major cooldown available to lighten the load on the healers in this event.

Conversely, it is possible to get lucky and have spare worms near the end of phase 1. If there are still worms up 15 seconds before the beginning of phase 2, use the hatchling to kill the worms so they are not casting Lava Spew during phase 2.

Tanks who are not yet overgeared may find it challenging to kill the voracious hatchling before phase 2 starts. If DPS is able to quickly kill the Blazing Talon Initiate, they can assist by blasting the hatchling until the next Initiate lands.

Healers and DPS, be aware that the hatchlings periodically cleave a Gushing Wound. Try not to be in the 60 degree cone. Healers, understand that a player afflicted by this will bleed until they reach half health, or until 60 seconds pass. Trying to top off a player afflicted by this DoT is probably a waste of mana. Wait until they bleed down to 50% health and then heal them.

Do not let a worm spin its Lava Spew onto you. It causes 40K damage / second.

Phase 2

Hatchlings and worms should be dead at the beginning of phase 2. A skilled tank can dodge tornados and tank the hatchling, but it is rather difficult and healers are too busy dodging tornados to cast more heals.

Phase 2 is a brutal frogger minigame. The center of the arena and the outer edge of the arena are death zones because of the Harsh Winds AoE. In between there is a zone of less death filled with orbiting Fiery Tornados.

Experienced players will perceive that there are well-defined circular concentric lanes. Each lane is populated by tornados moving in the same direction at the same speed. Adjacent lanes have tornados moving in the opposite direction. Tornados move faster than players can run (even if they have Molten Feathers), so players must change lanes to avoid damage.

The simplest tactic is to chase a tornado in a single lane until a tornado passes you going in the opposite direction. Immediately change lanes and change directions to pursue the opposing tornado. If you were to stay in the same lane too long, a tornado would overtake you, but by changing lanes you are able to avoid this. It is possible to allow two tornados to pass in the adjacent lane and then change lanes while still avoiding being steamrolled by the pursuing tornado.

Phase 3

Alysrazor falls to the center of the arena, exhausted. All DPS and healers should begin blasting Alysrazor to take advantage of Essence of the Green (and the bonus damage of phase 3). Group up so you can avoid taking a cleave in Phase 4.

The two tanks must move to their assigned sides and interrupt the Ignition cast by Blazing Talon Clawshapers. Interrupting Ignition delays Alysrazor's revival. The cast interval on Ignition is such that pure interrupts aren't enough. The tanks should first use an interrupt, then a stun, then another interrupt. The fourth ignition is of no consequence because even with good interrupts Alysrazor will be reignited by her own Spark. After the third interrupt a tank should move into position to tank phase 4.

Phase 4

When Alysrazor reaches 50 energy she reactivates. A tank should taunt and immediately build threat. Alysrazor will perform Blazing Claw, a cleave that stacks a debuff on the tank. All DPS should already be grouped up behind Alysrazor. The second tank should take care not to be in the cone of Blazing Claw. Healers should be able to keep a single tank alive through 11 or 12 stacks of Blazing Claw (and tanks using a minor cooldown to reduce the damage helps) Once Alysrazor reaches 100 energy she will take to the air and return to Phase 1.

One notable exception is that if Alysrazor is pushed beneath 20% health during phase 4, she will become permanently grounded. This means the tank will continue suffering Blazing Claws. If the second tank does not taunt, the first tank will become unhealable. The second tank must not taunt from within the DPS pack, or they will suffer Blazing Claw as well, quickly leading to a wipe. The ideal configuration is to Triangulate the raid so that tanks can trade off as their Blazing Claw stacks fall off.

Normally phase 4 will usually end with Alysrazor taking flight. She will leave behind a pile of Molten Feathers which should be used by the healers and the flyboy.

afterword

If the flyboy has learned how to DPS and stay flying, and the raid is able to focus during phase 3, a properly geared raid can expect to kill Alysrazor in the air during phase 1 of the third cycle. Undergeared raids who can compensate with skill will take longer.

This fight is mostly about control and survival. If you have people dying, you need more power or more practice.

Loot

Normal Mode
Heroic Mode

Quotes

Intro
  • Majordomo Staghelm yells: What have we here - visitors to our kingdom in the Firelands?

Staghelm knocks back the raid and immobilizes them in thorns.

  • Majordomo Staghelm yells: You mortals may remember Alysra, who spirited me to freedom in Mount Hyjal. She, too has been reborn. Born of flame!
  • Majordomo Staghelm yells: I wish I could watch her reduce your pitiful band to cinders, but I am needed elsewhere. Farewell!

Majordomo Staghelm changes into his flight form, and flies back towards Sulfuron Spire. Alysrazor bursts from the volcano, inflicting some damage to the raid, and glides down.

Aggro
  • I serve a new master now, mortals!
During the Encounter
  • Blazing Talon Initiate yells: Behold his master!
  • Blazing Talon Initiate yells: Let the unbelievers perish in fire!
  • Blazing Talon Initiate yells: We call upon you, Firelord!
  • Blazing Talon Initiate yells: Witness his majesty of flame!
Fiery Vortex Phase
  • These skies are MINE!
  • I will burn you from the sky!
Burn Out Phase
  • Alysrazor yells: Fire... fire...
  • Blazing Talon Clawshaper yells: Together we call upon the lord of fire!
Reignite
  • Reborn in flame!
Killing a Player
  • BURN!
  • For his Glory!
Death
  • The light... mustn't... burn out...

Videos

10-man Heroic

Template:Youtubelink

10-man Normal

Template:Youtubelink Template:Youtubelink

25-man Normal

Template:Youtubelink Template:Youtubelink

25-man Heroic

References

Patches and hotfixes

  • Cataclysm Hotfix (2011-07-26):
    • Alysrazor cannot dodge or parry attacks from players.
    • Alysrazor’s melee evasion angle has been adjusted so that players have a larger area to use abilities which require that they be behind their target.
    • Blazing Talon Clawshapers will now properly aggro a new target when threat is dropped.
    • On Heroic difficulty, Brushfires will despawn once Firestorm is cast, and since the Initiates shield themselves during Firestorm, none are cast again until it ends.
    • Molten Feather is removed once Alysrazor ignites at 50 energy, as opposed to when she burns out.
  • Cataclysm Hotfix (2011-07-19):
    • Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
    • Alysrazor will now always face the correct direction during Firestorm.
    • Imprinted should now be cleared from characters under all conditions when the encounter resets.
    • Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted.
  • Cataclysm Hotfix (2011-07-12): Voracious Hatchlings will now Imprint on a new target if their current target dies.
  • Cataclysm Hotfix (2011-07-01):
    • Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
    • The Molten Feather power bar is now reappearing when appropriate.
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

External links