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You do not need a key to enter Magtheridon's Lair. It is possible to zone in provided you are level 65 and are in a raid group.
 
You do not need a key to enter Magtheridon's Lair. It is possible to zone in provided you are level 65 and are in a raid group.
   
  +
== Dungeon Denizens ==
==Trash mobs==
 
  +
* {{RaceIconExt|Abyssal|Small}} [[Abyssal]]s
  +
* {{RaceIcon|Orc|Male|Small}}{{RaceIcon|Orc|Female|Small}} [[Orc]]s
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* {{RaceIconExt|PitLord|Small}} [[Pit lord]] (one, [[Magtheridon]])
  +
 
===Trash mobs===
 
'''Hellfire Warders''' - Come in groups of 3. One group patrols. 4 groups total. They are immune to Silence effects and all forms of CC, including stuns. They have several spell damage abilities:
 
'''Hellfire Warders''' - Come in groups of 3. One group patrols. 4 groups total. They are immune to Silence effects and all forms of CC, including stuns. They have several spell damage abilities:
   

Revision as of 15:53, 7 March 2009

Magtheridon's Lair
Mag
Magtheridon's Lair
The Magtheridon's Lair Loading Screen
Location Hellfire Citadel, Hellfire Peninsula
Race(s)

Template:Fel Orc Race

File:IconSmall PitLord Small.gif Pit Lord
End boss Magtheridon
Instance info
Type Raid
Advised level 70+
Player limit 25
For the main strategy guide, see Magtheridon (tactics).

Magtheridon's Lair is the raid wing of the Hellfire Citadel dungeon in Outland where you fight the brutish pit lord Magtheridon himself. You can find the entrance to Magtheridon's Lair on the very bottom of the western side of the Citadel (opposite side from the other 3 entrances). It is a quick raid encounter (like Onyxia's Lair, which contains four "guard mobs" before the boss encounter, Onyxia).

Players can get a preview of Magtheridon by doing the Blood Furnace instance. He is being held captive underneath the room where you fight Keli'dan the Breaker.

Attunement

You do not need a key to enter Magtheridon's Lair. It is possible to zone in provided you are level 65 and are in a raid group.

Dungeon Denizens

Trash mobs

Hellfire Warders - Come in groups of 3. One group patrols. 4 groups total. They are immune to Silence effects and all forms of CC, including stuns. They have several spell damage abilities:

Basic Melee : These melee for around 7.1k on cloth, 2-3k on plate.
Shadow Bolt Volley : Hits everyone in range for ~2k shadow damage. Must be interrupted by mages/shamans, rogues will get feared too much to be reliable here.
Shadow Word: Pain : Ticks for 500 per 3 sec and lasts 18 seconds.
Unstable Affliction : Ticks for ~500 and deals 3000 damage if dispelled and will silence the dispeller.
Rain of Fire : Ticks for 1900 every 2 seconds. This is the most dangerous spell and is instant cast and cannot be interrupted, so raid members must run around it.
Death Coil : Seems to target the 2nd closest person in threat to the warder, but will often be cast on the tank. Deals 2k and lasts 3 seconds.
Fear : Lasts 8 seconds, cannot be dispelled. Tremor totem will NOT work.
Shadow Burst : Deals 2k damage to the main aggro target, knocks them back and reduces their threat.

You must clear each pack of Warders, or they will run at the raid when you engage the boss. They can be affected by Curse of Tongues and Mind Numbing Poison.

The respawn timer on Hellfire Warder Packs is 2 hours.

Loot

See Magtheridon's Lair loot

Quests

Neutral Shattered Halls quests
Quest Name Quest Giver Subzone
This quest takes place in this zone A [70] The Fall of Magtheridon Inv misc magtheridonshead [Magtheridon's Head] Magtheridon's Lair
This quest takes place in this zone H [70] The Fall of Magtheridon Inv misc magtheridonshead [Magtheridon's Head] Magtheridon's Lair
This quest takes place in this zone N [70] Trial of the Naaru: Magtheridon Neutral A'dal Magtheridon's Lair

External links

Template:Hellfire Citadel Wings