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This article is about lore behind magic schools, but trying not to include Warcraft RPG lore when possible, since its canon status is in doubt. It contains a list of all the schools of magic found in published sources and the lore behind them. The final section discusses how mechanics in the World of Warcraft do not necessarily fit with the published lore.
- Arcane magic — The force of Order over energies (major adherents being Kirin Tor and mages).
- Fel magic — The force of Disorder over energies (wielded by Burning Legion, demons, mages, and warlocks).
- Holy magic — an expression of the Light (associated with the naaru, An'she, Elune, paladins, and priests).
- Nature magic — The expression of Life (characteristic of Cenarius, the Ancients, druids, and shamans).
- Necromantic magic (or "necromancy") — using the powers of Death (experts include liches and necrolytes).
- Shadow magic — powers of the Void (essence of the Void lords, Old Gods, and used by shadow priests, subtlety rogues and warlocks).
The World of Warcraft schools EditThis section concerns content exclusive to World of Warcraft.
- Main article: Magic schools (WoW)
The World of Warcraft MMO has schools that are used for game mechanics and may not fit into the lore described in other sources. These are short summaries of how these schools are seen from mostly an RPG perspective, so the lore is suspect.
- Arcane - Not considered a school, but instead it is a path of magic (fire and frost fall under this path for example).
- Fire - Not considered a school, but an elemental descriptor. Fire magic is a subcategory of the arcane magic. ([ )]
- Frost - Not considered a school, but an elemental descriptor.
- Nature - Not considered a school, but a branch of divine magic & sometimes arcane. In some cases it is considered its own branch (covering all spells that a druid would cast for example).
- Holy - Not a school, but instead is a branch within the divine path of magic.
- Shadow - Not considered a school, but instead its a subschool.
Not technically magic:
- Physical - Not a school, but basically a category for non-magic effects.
Arcane disciplines Edit
- Abjuration — Protective magic.
- Conjuration — Study of summoning both creatures and objects.
- Disenchanting — Disenchanting is the process of dispelling or removing magic.
- Divination — Information gathering magic.
- Enchantment — Process of imbuing an object or person with magical power.
- Illusion — Art of deceiving reality itself.
- Necromancy — Study of magic involving the dead. Not used by mages, but basics taught to understand their enemies.
- Transmutation — Manipulation time and space, including turning something or someone into something else and teleportation.
See also Edit