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{{#data:Itemtip
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{{tocright}}
 
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|name=Valorous Kirin Tor Hood
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Every [[ability]], [[power]] or [[spell]] belongs to one of seven ''schools'', which defines what can be done to [[absorb]], [[immune|immunize]] against or [[resist]] it. Your [[Resistance]] against five of these schools are displayed in your [[Paper doll|character information]].
 
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|quality=epic
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|icon=inv_helmet_133
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|bind=bop
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|slot=Head
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|type=Cloth
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|armor=713
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|stamina=133
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|intellect=90
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|red-sockets=1
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|meta-sockets=1
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|sockbonus=+9 Spell Power
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|classes=Mage
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|crit=61
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|hit=64
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|set=Valorous Kirin Tor Garb
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|level=80
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|ilvl=219
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|itemid=45365
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}}
   
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== Source ==
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If you are a caster, and an opponent uses [[Counterspell]], [[Spell Lock]], [[Kick]], [[Shield Bash]] on you while you're casting a spell, these and other abilities will not only interrupt that spell but also to prevent you from casting any spell in that school for some amount of time. It's good to know what schools your abilities are in so you can switch to another when this happens. It's fairly clear for [[Mage]]s (the school of the spell is the same as the tree it falls under) and [[Warlock]]s (if it doesn't involve fire, it's Shadow). For other classes it's not always clear. Fortuneately, the tooltip of any damage spell will specify the type of damage it does.
 
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This item may be purchased from {{NPC||Paldesse|Cloth Armor Merchant}} in [[Dalaran]] for 1 x {{loot|Epic|Helm of the Wayward Vanquisher}}.
   
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== [[Physical|Physical]] ==
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== Patch changes ==
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* {{Patch 3.1.0|note=Added.}}
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Not presented as magic to the user, but treated as a school by the game mechanics.
 
   
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== External links ==
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Attacking with a weapon falls into this school; the target can use [[Defense]] to avoid the attack, a shield to [[Block]] it, the [[Parry]] skill to block it with a weapon, and [[Armor]] to resist some of the damage if all else fails. Damage taken is Physical damage. Most [[Warrior]] and [[Rogue]] abilities are Physical.
 
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{{Elinks-item|45365}}
   
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[[Category:World of Warcraft epic items]]
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Some physical abilities, like Demoralizing Shout and Thunder Clap, are treated like spells. These abilities have a basic resistance chance, but otherwise can't be avoided. This resistance can't be increased.
 
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[[Category:World of Warcraft cloth head items]]
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[[Category:World of Warcraft socketed items]]
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*'''Used by:''' [[Warrior]], [[Rogue]], [[Paladin]], [[Shaman]], [[Druid]] (Feral), and [[Hunter]].
 
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== [[Arcane|Arcane]] ==
 
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Arcane magic typically inflicts [[DD|direct damage]].
 
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[[Hunter]]s have [[Arcane Shot]], and [[Druid]]s' [[Moonfire]] and [[Starfire]] spells are their primary source of spell damage. Night Elf Priests can also do Arcane damage with [[Starshards]].
 
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The true masters of the Arcane, however, are [[Mage]]s. For Mages, the Arcane school is primarily a utility line rather than a damage line. Any spell from a Mage's Arcane ability category is of the Arcane school, including two spells that do damage ([[Arcane Missiles]], [[Arcane Explosion]]) and a very broad range of utility spells: [[Polymorph]]s, [[Arcane Intellect]], [[Mana Shield]], [[Mage Armor]], [[Blink]], [[Teleport]]s, [[Portal (Spell)|Portal]]s, [[Counterspell]], and Conjured [[Conjure Mana Stone|Gem]]s, [[Conjure Food|Food]], and [[Conjure Water|Water]].
 
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Hostile Arcane spells (including those that do no damage) can be resisted; there are items that increase one's Arcane resistance.
 
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*'''Used by:''' [[Mage]], [[Priest]] (Night Elf), [[Druid]], and [[Hunter]].
 
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== [[Fire|Fire]] ==
 
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Spells of the Fire school typically inflict damage, which can be [[DD|direct damage]] and/or [[DoT|damage over time]].
 
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Many spells and environmental effects (such as lava) do Fire damage. A [[Shaman]]'s [[Flame Shock]], a Mage's [[Fireball]], and a [[Warlock]]'s [[Immolate]] are all quite capable of causing damage in this school, but a mage's [[Fire Ward]] and a shaman's [[Frost Resistance Totem]] are non-damaging abilities in the Fire school. Like Arcane resistance, Fire resistance is a statistic that can be affected by spells and items.
 
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*'''Used by:''' [[Mage]], [[Warlock]], [[Shaman]], and [[Hunter]] (Traps).
 
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== [[Nature|Nature]] ==
 
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The Nature magic School is usually used for nature based attacks, [[Buff|buffs]], and curative spells. Nature damage can be [[DD|direct damage]] (like lightning) or [[DoT|damage over time]] (like poison).
 
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Acids, [[disease]]s and [[poison]]s inflict Nature damage, and damage from lightning is also considered part of the Nature school. Shamans' and Druids' healing spells are Nature spells, and other nondamaging spells such as [[Entangling Roots]] and [[Faerie Fire]] are in this school as well. Hunters' Stings are Nature based, as are Rogues' Poisons. There is also a Nature resistance statistic.
 
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*'''Used by:''' [[Rogue]] (Poisons), [[Shaman]], [[Druid]], and [[Hunter]] (Stings).
 
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== [[Frost|Frost]] ==
 
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The Frost school is effective both for attack (doing damage) and defense (raising armor value). Frost spells often inflict [[snare]] or [[root]] effects, as well.
 
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Mages also have a Frost ability category, and obviously any spell in that category is of the Frost school. Of course, Shamans' [[Frost Shock]] is of the Frost school too, as well as the Hunter's [[Freezing Trap]]. Frost resistance exists as a statistic as well. A Warlock's [[Curse of the Elements]] can reduce a target's Fire and Frost resistances.
 
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*'''Used by:''' [[Mage]], [[Shaman]], and [[Hunter]] (Traps).
 
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== [[Shadow|Shadow]] ==
 
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The opposite of Holy magic, Shadow magic is most effective at harming living things.
 
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Shadow damage is dealt by dark spells such as those of the [[Priest]]'s [[Priest#Spells|Shadow Magic]] ability category and most of the Warlock's repertoire. The [[Blood Pact]] that a Warlock's [[Imp]] pet casts to boost the entire party's [[Stamina]] is a Shadow effect, as are the creation of a [[Healthstone]] or [[Soulstone]] and the summoning of demons. Most importantly for Warlocks, [[Enslave Demon]] is in the Shadow school, and the Warlock [[Curse of Shadow]] reduces the target's Shadow and Arcane resistances. The Priest spell [[Shadow Protection]] increases an ally's Shadow resistance, as can various items.
 
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*'''Used by:''' [[Priest]] and [[Warlock]].
 
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== [[Holy|Holy]] ==
 
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The Holy magic School is usually related to abilities which heal and aid living beings. There are also a few spells that do Holy damage: [[Smite]] and [[Exorcism]], for example. Holy magic is especially useful at dispatching the [[Undead]] back to their resting places.
 
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[[Priest|Priests]] and [[Paladin|Paladins]] are the primary users of the Holy school, including all their healing and resurrection abilities.
 
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It is not possible to build resistance to Holy magic, giving Holy Priests an advantage over other casters, but all characters and mobs do have a base resistance chance. Also, the damaging Holy spells used by Priests and Paladins tend to deal smaller amounts of damage in comparison to other schools, counterbalancing the lack of resistance.
 
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*'''Used by:''' [[Priest]] and [[Paladin]].
 
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[[Category:Game Terms]]
 
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[[Category:Gameplay]]
 
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[[Category:Combat]]
 

Revision as of 16:10, 8 October 2011

Inv helmet 133

Source

This item may be purchased from Paldesse <Cloth Armor Merchant> in Dalaran for 1 x [Helm of the Wayward Vanquisher].

Patch changes

External links